Tumgik
#jing ke
meiruihan · 9 months
Text
Tumblr media
455 notes · View notes
dummy-dot-exe · 6 months
Text
Tumblr media
会社の忘年会の案内が来たが・・・ そうか・・・もうそんな時期か( ´_ゝ`) by Rofu@Rofu_get
193 notes · View notes
ritsukakyrielight · 27 days
Text
Tumblr media
Jing Ke you are so badass and sexy I am proposing marriage
67 notes · View notes
Tumblr media
amakusa: i'm going to make my way alone and, in the modern parlance, get my ass handed to me.
328 notes · View notes
nero-draco · 1 year
Text
Tumblr media
241 notes · View notes
coolchulainn · 8 months
Text
Tumblr media
jing ke for this guy
135 notes · View notes
Text
first day as the envoy of Yan, and i have a brilliant, amazing, fool-proof plan to assassinate the warmongering tyrant of Qin. I've got the head of a famous general inside a box, a poison dagger hidden inside a map and my backup is ruthless murderer who killed a man at age 13. mark my words, this day will go down in history!
update: my backup got cold feet and became catatonic with fear the moment we set foot in the palace. i quickly spun a story about him being a country bumpkin who was suffering culture shock but now the guards are suspicious and i have to approach the throne room alone--well, mostly alone. Oh, General-Inside-A-Box, we're really in it now.
update: the Warmonger laughed at my joke! i am going to get a good evaluation for regicide, which is normal to want and possible to achieve.
update: it's time to present the map. my palms are sweaty, knees weak and this scroll feels so heavy. i regret eating so much of my niang's dalu mian beforehand because someone didn't put enough salt inside this box and the general (heaven rest his brave soul) is starting to smell and to be honest it's making me a little nauseous. the fear rises in my gullet, strong and acrid, threatening to choke me, but i force it down and put on a brave front, like a swan on a tranquil lake, kicking like mad underneath. this is my one opportunity and i cannot let it slip away. Yan too small to meet the might of this tyrant in open battle. for the sake of my people and all that i love, i must prevail.
update: i missed.
update: i am now chasing the Warmonger around the throne room. he cant unsheathe his Hugely Impractical Ceremonial Sword and none of his ministers are permitted to carry weapons so they just stand on the sidelines yelling advice. eventually the court physician comes to his senses and throws his medicine bag at me, giving the Warmonger an opening to finally get his sword out and cut me down. i throw my knife at him (also missed) as a final act of defiance but frankly speaking, there's not much face left to salvage here. when i enter the afterlife, the general is laughing so hard his head almost falls off again. i am never going to live this down.
update: I go down in history as a hero and one of the Five Great Assassins. really makes you wonder about the other four.
update: oh my god! my best friend is here too! what a sight for sore eyes, i can't wait to catch up and play some tunes with him!
notes under the cut:
The story takes place in 228 BC, the King of Qin is in the middle of a brutal war of conquest. In the span of just ten years (In 230--221 BC) he will unify china and become the first Emperor (the terracotta warriors belong to him). He will go down in history as both a cruel tyrant and brilliant statesman, to call him influential is to say the Yangtze river is "just a big puddle."
Jing ke -- (the assassin) originally hails from the state of Wei, which was conquered by Qin, afterwards he became a retainer of Yan and joined the plot to seek revenge. I simplified the story a lot for the sake of narrative clarity.
General Huan Yi -- former general of Qin who lost favour with the King. In an absolute bro move, he agreed to commit suicide and let his head be used as a "gift" for the assassination attempt. I couldn't find any sources on how severed heads were preserved during this time, but drying + curing with salt seemed pretty reasonable so i went with that.
yes, i did just combine the Second Century Warlord with Eminem to create an unholy abomination that is the deepest of deep cuts. 娘 Niáng -- [Mum] considered archaic 打卤面 Dǎ lǔ miàn--braised noodles
Jing Ke's buddy Gao Jianli (who is a famous musician) ALSO tries to kill King Qin to avenge his friend's death. He was recognised and blinded before his first attempt, but was allowed to stay. During this time, he ingratiated himself with the king and hid weights inside his instrument, biding his time until he could get close enough to take a swing (spoiler: he also missed).
90 notes · View notes
Bracket B, Round 1 (Match 7)
Tumblr media Tumblr media Tumblr media Tumblr media
29 notes · View notes
falsegrailwar · 1 year
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
More Lostbelt posts but specifically SIN this time bc I love agender mothman
284 notes · View notes
raionmimi · 2 years
Text
I wanted to draw an emote of Fate characters that don’t get a lot of content each month or week if I have time, so for October the mystical wheel decided that the first one would be Jing Ke! Feel free to use 
Tumblr media
 🔪 Knife to Meet you! 🔪
List of Emotes
223 notes · View notes
typemoonsmashorpass · 5 months
Text
Tumblr media Tumblr media
22 notes · View notes
nasuversekinkmeme · 11 months
Note
jing ke (accomplished hedonist who is "very popular with female servants for some reason") convinces qin shi huang (fundamentally cautious but also too curious for their own good and always gets complacent about their perceived superiority at the crucial moment) to allow her to "explore their body" and "show them some human experiences" which they believe is fine because its not like she can put the fear of death in them a THIRD time (incorrigible hubris) this obviously immediately turns into jing ke blowing their back out with a massive strapon and with qin shi huang's mind equally blown by the vast possibilities of human pleasure and ingenuity behind sex toy development that didn't exist in their lostbelt they're immediately absorbed into developing increasingly outlandish toys for jing ke to use on them and test the limits of pleasure this body can feel until they've looped right back around to a "human experience" that applies to zero normal mortal humans who would absolutely die from the violent fucknasty pervert sex they're having and/or don't even have the holes they're having things stuck into but jing ke's fine with it this time because they're not trying to govern other people about it this time and also she gets to fuck an extremely attractive person like she's trying to kill them on a daily basis. also you can do whatever you want for qin shi huang's genitals or swap equipment midway idc about that i care about shi huang di in their hubris willingly turning themselves into an incorrigible masochist with a crippling addiction to jing ke strap
I think Jing Ke should fuck Qin Shi Huang's usb ports
50 notes · View notes
300iqprower · 9 months
Text
Hypothetical Rank Ups No. 86-88: Jing Ke
Tumblr media
[Okay I know I usually do these in order of Passive - S1 - S2 - S3 - NP, followed by the same priority of the less necessary "EX" rank ups, but I'm gonna move the S1 to last for this because it's a complete ground-up rework that'll take a lot of explaining. So instead it'll be Passive - S3 - NP - S1]
New Passive:
Qin Slayer (Augmented) -Apply Special ATK [Qin] to self (33%). -Immune to Immobilization from [Qin] enemy skills. ((Unlocks after clearing Lostbelt No.3 Section 13))
Self Explanatory really. Honestly EVERY assassin deserves an Oberon style ??? unique skill that reflects the kill(s) that made them famous, particularly since it allows a way to offset the natural damage penalty assassins have to deal with...even though they're, ya know, specialized killers. 33% effectively brings the damage up from a base .9 to a base 1.2, which I think is a fitting enough offset. The immobilization immune is reflective of how things went the second time around between the two in Lb3.
Insolent A -> Insolence Towards the Sun
Increase own Quick Card effectiveness (3 times, 3^ turns).^ Increase own Critical Strength (3 times, 3 turns^). Gain Class Affinity half-advantage against [Ruler] class (3 turns). [Quick scaling increased to 20-40%]
Pretty simple here. As always i cannot overstate how bad Quick has it, and that's made even worse when the only quick buff you have is both 1 turn AND only a max of 30%, so we're raising that slightly to 40% (but with the same base amount of 20%, to place more emphasis on leveling the skill to get its worth) and making both the critical and the quick buff split from one turn, to three attacks across 3 turns. Same number of hits, but with much more flexibility, and that flexibility is needed because if you're using Jing Ke as intended then the new effect makes it so you want this skill active as often as possible, emphasizing individual precise strikes that rely on both specific color and criticals rather than a constant boost to strength
Now against ruler enemies, Jing Ke gains both offensively and defensively the 1.5x advantage that extra classes typically get (such as what Rulers have defending against the standard non-berserker classes, or Alter Egos have when attacking cavalry classes). When combined with their new passive this also means they have near full advantage against any Ruler enemy with the Qin trait at. How oddly specific. 1.8x base damage means by default they're just as effective at taking out a certain peacocking emperor as any berserker, but without the berserker's weak defenses.
Name wise, I'm particularly proud of this one. Not just with the parallel's to Jing Ke's recurring connection to the moon through their poems, but also just the idea of that idea of "Insolent towards authority" taking up a few notches in scale to match them standing up to the "one true human". The idea of standing up to something that's all encompassing and omnipresent, that is the center of the universe, something that is unfathomably bigger than oneself, and still managing to defy it.
All I Do is Kill B+ -> EX-
Deal significant damage to a single enemy. Grants self On-Death buff (2 turns). [Activates First] - When defeated, Decrease NP Gauge by 2 and inflict Stun on a single enemy (1 turn). Reduce your HP by 2000^. [Demerit] [Caution: This can kill Jing Ke if her HP is below 2000!] <Overcharge> Medium chance to apply Death for a single enemy.^ Gain Critical Stars.v Restore a large amount of NP Gauge to yourself. [NP Refund scales with overcharge at 20/28/35/43/50%. Instant Death chance scaling increasing to 50/75/100/125/150%. On Death debuffs will default to last enemy to attack Jing Ke, or failing that the rightmost enemy. If Jing Ke dies from her own NP and the target survives, these effects are applied to the surviving target.]
God Jing Ke's NP ticks me off. Such an emotionally moving concept, such a significant event, and it's just....a mediocre damage single hit NP whose main use might as well be generating a star bomb. I'm not saying its the only NP like that but god it's the one that's always irked me since day 1. So yeah, this one had a LOT of rewrites before I finally settled on what it ended up as.
The damage is unchanged, and we're also getting one of the rare times I'm nerfing the base abilities by bringing the number of crit stars down by 10 to 10/15/20/25/30. Not only was this effect redundant, given they're a triple quick unit with a star bomb skill already, but anything I want to give this NP would be too much if I let them generate THAT many stars, and I very much want to take things in a different direction. You could frankly argue that I should just get rid of the star bomb on NP entirely and the only reason I'm not is because while Jing Ke is a triple quick assassin with a Quick Np on top of that, they have the dreaded year 1 hitcounts - including a 1-hit NP - meaning they're completely gimped for both NP and Star generation So on the subject of NP generation, that's why they get a massive refund on their NP now that effectively makes them Assassin Medea in terms of NP spam, with the same base refund and significantly lower but still notable scaling with overcharge (7.5% as opposed to an entire additional 20% per level). Oh and her other overcharge effect is getting buffed but to have double the level scaling, but...well It's an instant death effect so whatever. So let's just move onto the hook of all this!
Put simply, Jing Ke now has 500-Year Old Obsession on steroids directly built into their NP. Rather than 2 turns NP seal and a useless DOT though, it instead immediately reduces charge by 2, which depending on the situation could be much more or much less useful AND it also ensures it doesnt make the CE obsolete AND even more than that allows the two to stack with each other should you so choose to orchestrate that scenario. Of course, this comes at a cost. The NP actually has a second nerf compared to before....though depending on how you view it, it might not actually be a nerf. Jing Ke now loses double the HP, at 2000 per NP. This combined with their new refund potential means they risk burning through their own HP, even recreating their own death as they strike out at an opponent only to die immediately after. Should they die this way, instead of being based on who last damaged them their grudge will instead target the one they used their NP on (assuming the enemy survived, otherwise it once again defaults to the rightmost enemy remaining).
SO, tldr, their np is now much less about the crit stars and more about spamming it until either Jing Ke or their target dies, and even if the former goes first it's not without the last laugh as they throw a massive wrench into any enemy plans to buy their remaining allies a moment of opportunity. Which is a perfect lead in to Jing Ke's completely reworked first skill:
Restrain A -> The Perfect Moment EX-
Increase own Critical Star Gather Rate by 200% (3 turns). Gain Critical Stars. Apply Ignore Invincible to self (1 time). Apply Evade for yourself (1 time). Apply Target Focus to all allies except self (1 turn). Apply Fated Hour (Opportunity) to self if there are at least two of this unit’s normal command cards available: -Locks currently dealt set of Command Cards (2 turns) -Decrease your Critical Star Gather Rate by 500% (1 turn). -Apply delayed buff: Increase own Quick Card Star Gathering Rate (1 turn). -Apply delayed buff: Gain Critical Stars after 1 turn. -Apply delayed buff: Increase own NP Strength after 1 turn. [10-40%] -Decrease own ATK by 35% (1 turn). [Demerit] [Skill cooldown changed to 9/8/7. Star bomb scales from 5-10, NP Strength up scales from 10-40%]
I love you deck manipulation <3 ...even if you along with the sheer number of other effects are forcing me to increase the skill cooldown by more than i'd like. But hey that's why it's a full on rework i guess. This is the first of a potentially reoccurring effect I've decided to call "Fated Hour." The general idea is Fated Hour always involves either shuffle or deck lock mechanics combined with other effects that reflect an attempt to recreate what could be seen as the servant in question's "zenith" or otherwise pivotal moment in their legend. In Jing Ke's case, they find that once in a lifetime moment to strike a seemingly untouchable enemy, and they take it. Naturally, this has the qualifier that Jing Ke must have the ability to launch a precise attack, meaning Fated Hour will only activate if at least two of Jing Ke's command cards is currently available (which in combination with an NP would mean an Extra Attack chain is available). If not, then the skill's effectiveness is drastically reduced meaning you need to actually plan this out by counting cards to get the skill's real value rather than bank on RNG.
Without Fated Hour, The Perfect Moment becomes, if nothing else, a powerful survival tool. For the current turn target focus is applied to all other allies and Jing Ke gains an evade charge for insurance against the likes of AOE NPs, as well as a single hit of Ignore Invincible for the same indefinite duration as the evade. Fated Hour wouldnt trigger simply from having an NP available, so this could be used to grant Jing Ke a temporary Ignore Invincible ST NP while they have less than the required 2 command cards available. That said, Fated Hour is clearly what everything really revolves around.
Laying in wait among their allies, Jing Ke spends the current turn preparing to strike. They decrease their star gather to nothing, both to prevent their own criticals drawing attention to themselves and to allow their allies a better crit chance. They also give up a hefty amount of their already below-par attack stat this turn in exchange for a an even heftier and much more valued NP strength buff the next turn; the aforementioned survival tools naturally exist to increase the chance they're going to make it to that next turn. This is all naturally in addition to the usual benefits of locking command cards. ...On that note, however, this is where it becomes important to count cards. The ignore invincible applies to the next attack from Jing Ke regardless of whether it is needed. This combined with the fact that fated hour requires you have at least one of Jing Ke's normal cards means in order to get maximum efficacy you'd HAVE to have no more than the minimum requirement of 2 of Jing Ke's cards available. Most of the time you won't need that ignore invincible in theory but the sheer fcking number of bosses they slap it on says otherwise but it'd certainly make dealing with a certain Ruler's NP much easier. How very fitting that they'd remain a particular challenge for Jing Ke to properly assassinate...but either way, Jing Ke will still receive a hearty buff next turn. Their actual attack stat will remain unchanged aside from the aforementioned NP buffs, and they're still reliant on their third skill for Quick and Critical buffs, but they'll have the tools to take full advantage of those buffs with a delayed activation on Restraint's original star bomb and a burst of quick-star-gather. The fact that the gather is color specific of course means there's yet another requirement to optimizing the skill, as you'd ideally need not only 2 of Jing Ke's cards, but specifically 2 of their quick cards for maximum damage. What's more, 10 stars is not enough on its own to guarantee two crits, in fact double that would be needed, so if you dont want to leave it up to chance you'll need to make sure that Jing's allies be it by card or skill can generate an additional 10 stars between turns.
This is all a very long winded way of outlining all the requirements needed to truly take advantage of ALL this skill now offers, but given all the new kit brings it's hopefully worth it. More flexible burst damage, anti-ruler F2P niche, sacrifice tactics, and now quick crit synergy with everything from ignore invincible to deck lock. I dunno if it rounds out to Ten Steps per say, but it's clear that when Jing Ke is allowed proper planning, naught will stay their pace.
Tumblr media
23 notes · View notes
cheesecake12 · 2 years
Photo
Tumblr media
ah it's been a while since i posted... here's my piece for the chaldea monthly zine, featuring a bunch of my faves C:
270 notes · View notes
radroller · 7 months
Text
Tumblr media Tumblr media Tumblr media
DAAAAAAMN OKAY JING KE
10 notes · View notes
nero-draco · 11 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
66 notes · View notes