I'm making a cute-spooky, cozy yet challenging puzzle game where you are a mushroom that eats zombies.
The game is very inspired by nature and change, and it's themed arround the four seasons.
It has simple mechanics where you need to manage your energy to cover the tiles you need to reach the zombies and eat them.
This is the first game I'm trying to make more seriously and I hope I can learn a lot about publishing games with it.
I love sharing the process of everything I make (I honestly can't shut up, if I make something I have to share it jjsjsjsj), so if you are interested come along 🙆♂️. Also, feedback, questions and suggestions are always welcome!
Hey, real quick can we consider that comet Rufus Aldebaran (I fucking forgot his name he's so forgettable LMAOO) discovered is a catalyst comet from adventure time??
I just added this simple camera control because I really like the low poly 3d look and it's not as cool to look at it if the perspective is always the same.
It's not super necessary (not at all actually) and now I have to make the enviroments bigger but that only means that I get to place more cute plants heheheh.
I'll leave the BP here (they might be a bit rough but they work)
And the camera is attatched to a spring arm with lag
Grass is probably the type I know the least about, second to Fighting. I know Fighting is a really popular type but I don't run in competitive circuits, okay! My Pokemon likes to watch TV and go mushroom hunting in the woods with me, she's not really a Fighter.