Tumgik
#menaphos
rs3outfits · 1 month
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
All outfits use the Flower Farmer Dungaree Bottoms
1: Squirrel ears | Blood necklace | Fayre Dancer Top
2: Saradomin Halo | Menaphos Faction (Imperial) Body
3: Saradomin Halo | Ariane’s Top | Cabaret gloves
4: Saradomin Halo | Infinity Top (water) | Offhand: Cheepy
5: Saradomin Halo | Gnome Scarf | Eastern Captain Coat | Spellcaster gloves
0 notes
fashionscape · 1 year
Photo
Tumblr media
0 notes
stellarana · 6 months
Text
Goals for DXP
(written as <skill> <current level> - <desired level>)
Attack 75 - 80 DONE
Constitution 75 - 80 DONE
Mining 76 - 80 DONE
Strength 75 - 80 DONE
Agility 79 - 80 DONE
Defence 75 - 80 DONE
Herblore 73 - 75 DONE
Ranged 73 - 75 DONE
Cooking 93 - 99 (probably not going to get that, but I'm allowed to hope, right?) (UPDATE: I just got 95, might actually pull this off!)
Prayer 73 - 75 DONE AT LAST THAT TOOK WAAAAY TOO LONG
Magic 67 - 70 DONE
Runecrafting 65 - 70 DONE
Slayer 68 - 70 (UPDATE: I HATE TUROTHS SO MUCH NOW!!!) DONE (thanks to menaphos corrupted scarabs. Also got squishing lvl 120)
Farming 70 - 80 (UPDATE: it's just dawned on me that I haven't done any farming training yet and this is probably not going to happen) (UPDATE: Actually maybe i can do this...)
Construction 74 - 75 DONE
Summoning 73 - 75 DONE THX TO SOME SERIOUS LAMP USING
Dungeoneering 74 - 75 DONE
Invention 23 - as high as I can get it without becoming completely fed up with training invention (UPDATE: lvl 37)
Necromancy 40 - hopefully around 70 or something just found out necromancy not affected by DXP, so nope.
14 notes · View notes
rallis-fatalis · 7 months
Text
Tumblr media
Finally completed Menaphos. I now have sand everywhere.
8 notes · View notes
timortien · 1 year
Text
Tumblr media
Menaphos
15 notes · View notes
rsbethy · 1 year
Text
Made this post to log pets but I don’t play RS3 anymore lol
Skill pets in order:
Dojo Mojo (26th August 2016) : doing prif agility laps for golden rocks, received after about 25-30 laps
Gordie (18th October 2016) : doing a daily challenge
Herbert (26th October 2016) : slicing wushrooms for chimes to unlock the hunter outfit
Brains (9th November 2016) : harvesting Wushrooms for the “Birth by Fire” event
Woody (9th May 2017) : afking crystal trees while playing Rainbow Six Siege on the xbox
Bubbles (20th June 2017) : fishing for Menaphos rep while watching Dexter on Netflix
~20th November 2017: Combat pets released!~
Wallace (9th December 2017) : doing my first ripper demon task after about 3 kills
Sparky (3rd January 2018) : received on 1st kill of a Rune Dragons task
Crabbe (25th February 2018) : dropped 1 kill before finishing an automaton task on double xp weekend
Willow (25th February 2018) : afking div while playing Rainbow Six Siege on the xbox
Gemi (19th March 2018) : afking harps while playing Xbox
Ace (25th December 2018) : hunting cobalt skillchompas for player owned farm
Morty (17th February 2019) : adamant dragon slayer task
~30th March 2020: New skill released: Archaeology!~
Archie (25th May 2020) : restoring a hellfire haladie for museum collection
Rocky (10th October 2020) : mining for Yak Track
7 notes · View notes
spidine · 1 year
Text
The State of Questlines
As a big quest liker one update I always like to see is a continuation of a classic unresolved questline. There are a few continuations that would be easy backports but i also think just as many backports would be big missed opportunities. TIME TO EXAMINE THESE QUESTLINES FOR THEIR VALUE AND WHERE TO TAKE THEM.
Cave Goblins/Chosen Commander
This one is pretty easy to accept backport, the cave goblin line is a fan favorite and Chosen Commander is pretty well liked. However I personally like cave goblins SO MUCH that I hope to see Chosen Commander expanded to see additions to Dorgesh-Kaan, nothing too crazy, maybe a slayer monster with a decent drop added to the caves. Chosen Commander also needs some rewrites, the plot point that Bandos makes Zanik murder a racist REALLY HARD and that's bad actually is dumb. Kill Sigmund's ass queen. God forbid a woman do anything.
It's just very 2000's Marvel movie ass writing, I'd put up with it but I think we could do better. Have Grubfoot get possessed instead, seeing him kill someone WOULD be out of character and alarming.
Glouphrie/Arposandra
Path of Glouphrie was literally 2 weeks from being in the 07 backup. But perhaps its a good thing it's not in osrs because it's honestly not very good which is a shame because the story surrounding it and Arposandra has intrigued me since I was a kid. A hostile gnome faction outside of just the rogue Glouph could be used as a launch platform for more quests, bosses, challenging content, and areas. As an added bonus it would be unique to osrs, since rs3 has also only eluded to the area with the last relevant quest being Prisoner of Glouphrie in 2011. I honestly think this would be a great thread to pick up with a continued questline.
Fremennik
Fremennik Exiles was a 10/10 quest and it's time we got a sequel and I know just where to go. I think we're close to finishing off the Fremennik storyline but it's not time for the Grandmaster quite yet, so what I'm suggesting is a two part finale; Ragnarok 1 and 2.
In part 1 we head to a new area; Acheron, the long teased frozen wasteland. This area would be ruled by an empire of Ice Trolls, patrolled by dangerous Penguins, populated with imposing mammoths, and covered with unique skilling opportunities. Plenty of people have already suggested adding this area and my ideas aren't unique from theirs but I think a new "hostile" region similar to morytania or the desert could be a cool.
Then in part 2 we get the Grandmaster conclusion to the story, I don't have anything specifically in mind for this.
Fairy Tale
Zanaris is a pretty iconic part of osrs to me but I aside from the great tools they unlock the fairy tale quests themselves have always been sort of minor. I think one last Master quest to tie up this storyline would be nice, but that's all I want. I do think it'd be cool if we got to see more Fairy Dragons though, maybe they can drop Dragon Battlestaves.
Dwarf Questline
We need the Hand Cannon in osrs now more than ever, a weapon that performs off of Firemaking would be such a good fun addition.
Forgiveness of a Chaos Dwarf would honestly probably work as a backport if any files of it exist in osrs but I just don't really think the dwarf questline needs 3 more quests like in rs3. I like seeing old questlines but I prefer to see them get wrapped up rather than stretched out, so few quests get added these days that I don't really wanna wait on more than 2. One thing I do wanna see get tied up though is Between a Rock, that quest is a favorite and the weird matter demon we meet is never really brought up again, I wanna know more about that so badly.
Cold War
Cold War is a very good, funny, 2000's internet ass quest and I wanna see a follow up so bad. I think Hunt for Red Raktober could receive a backport but after that I think it should receive a close out quest after you complete after Ragnarok part 1.
Desert/Menaphos
This one has just started up again recently and I'm pretty pleased with all the lore and character progression surrounding it. I don't think we'll see more of this questline for a bit though, the next quest in the questline is shaping up to be a "Sins of the Father" sized introduction to Menaphos and I really hope that Menaphos is a big rich city with lots of detail and stuff to do similar to Priffdinas.
Kourend
Obviously there's not much to reference here since it's completely osrs original and it's a questline I hope they carry on for a while. Kingdom Divided teased the introduction of Valimore so I think the next few quests in the questline will begin to introduce that kingdom. I hope we get to see Zeah populated with some more Twisted Tales before we go to the next big step in the story.
White Knights/Sea Slug
This is a questline we could probably leave running forever since It doesn't exactly have a defined end of any kind. One thing that I would like to see concluded in a sequel quest however would be the Sea Slug questline, even just an intermediate follow up would sate my curiosity. Something I would like to see brought back to the storyline would be more Black Knights, maybe after Slug Strikes Back Camelot and Temple Knights can team up for a big Black Knight Master Quest.
Myreque
This questline is basically just waiting around for its Grandmaster finale anyday. I don't think Morytania really needs any new content so I think the next quest should just be one last big face off with drakan.
Pirate
I really like the Pirate quests and hope to see a sequel to Great Brain Robbery. Rocking Out could be a pretty easy backport but I don't have much in mind here after that. The pirate story doesn't need a big Grandmaster quest but the south east sea could probably use a few more cool islands with puffins.
1 note · View note
by-ilmater · 1 year
Text
Tumblr media
i'm leveling fishing in menaphos and the lighting is good so i took a pic of my rainbow glory
0 notes
trustburger · 2 years
Text
Goblin beancounter
Tumblr media
GOBLIN BEANCOUNTER FULL
Obtained a collection of unique drops from Slayer monsters from and around Daemonheim. Harvest spines from a cactus you grew yourself in Al Kharid. (X/200)Ĭook a rocktail on a range in the Falador area. (X/100)Ĭomplete 200 city quests from an inhabitant of Menaphos. (X/50)Ĭomplete 100 city quests from an inhabitant of Menaphos. (X/10)Ĭomplete 50 city quests from an inhabitant of Menaphos. NameĬomplete a city quest from an inhabitant of Menaphos.Ĭomplete 10 city quests from an inhabitant of Menaphos. There are 3099 achievements in this group. This list also does not show achievements that are only shown on the third tab in the lower left corner as part of the milestones, for those achievements, see Milestone achievements. This list below does not show achievements that are only included in the Path System, for those achievements, see Path System. Click on a specific achievement for more information on that achievement. Of the 3,099 achievements, 616 of them don't give RuneScore (provide 0 score) due to excessive RNG and/or being unchecked when certain new content comes out. All achievements combined give a maximum RuneScore of 30,265. There are 3,099 achievements of which 14 are hidden until achieved. Click again to hide the detail.For lists of achievements, see List of achievements (disambiguation).īelow is a list of all achievements. Click on the to show detailed HP and power values for all monsters in that area.This page is generated automatically from AdventureSpoiler, so any errors there will appear here.In cases where I haven't finished this procedure, only a range is listed. In cases where the power is not a multiple of 4, I have precisely pinpointed its value by increasing the monster level until the XP gains become constant.These monsters are included in the lists but not in the computation of minimum, median, or maximum power (because they appear so infrequently). "Maximum Power" is the power of the strongest monster in the area.The table is sorted by median power (descending). "Median Power" is the power of the average monster in the area."Minimum Power" is the power of the weakest monster in the area.It appears that the variation is as follows: In some cases, I have measured the exact amount of variation, which is indicated by the "±" in the table. The XP yield of the monsters does not appear to change, however. for a monster with 100 HP, any individuals of that species you fight will have anywhere from approximately 95-105 HP). Important note: As of approximately August 22, 2006, the HP and power for a given individual monster will fluctuate by about ± 5% around their average values (i.e. Convserely, if your Moxie is worse than -6 relative to the monster attack, you'll always be hit, while above +7 you will never be hit (except for critical hits). To summarize briefly, if your hit stat (normally Muscle, but could be different for certain weapons) is more than +5 above the monster defense, you'll always hit (except for fumbles), while below -6 you will always miss.
GOBLIN BEANCOUNTER FULL
For full details on just how these power values affect your hit chances, see this HCO thread.Note that for semi-rare and boss monsters, the number listed as "power" in this chart is almost certainly not an accurate representation of the monster's actual attack/defense power for these monsters, the power does not seem to be directly related to XP as it is for normal monsters.The monster's attack power determines how likely it is to hit you, and the monster's defense power determines how likely you are to hit it. The monster's defense is usually somewhat lower. As far as people can tell, the power rating determines a monster's attack level. With the advent of NS-13, the meaning of "power" is somewhat different.Of course, if you notice any problems, let me know.) Some of these numbers here are still based on old data, but the areas I have remeasured don't seem to have changed, so it should be OK. (Note that prior to NS-13, this was power/5 instead. It also determines the number of XP you get from killing a monster, which is just power/4. The power is an estimate of the monster's attack and defense skills.This list shows you how difficult each area in the Kingdom (not counting Ascension areas) is, as measured by the power of the resident monsters.
Tumblr media
0 notes
Link
0 notes
rs3outfits · 4 months
Text
Tumblr media
0 notes
fashionscape · 1 year
Photo
Tumblr media
0 notes
seakara · 4 years
Text
Tumblr media
Day 13: Dune
23 notes · View notes
bonesreborn · 6 years
Photo
Tumblr media Tumblr media Tumblr media
3 notes · View notes
compcolors · 3 years
Photo
Tumblr media
0 notes
dagnadraws · 7 years
Photo
Tumblr media
C R O N D I S
111 notes · View notes