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mellowtrashtrash · 4 months
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Behold! The Rockstars!
I have begun work on the Rockstar animatronics, starting with Freddy and Bonnie. (Naturally.) These are some of my best animations and models so far. Rockstar Freddy has a shining model, and Rockstar Bonnie's animations are some of the most lively and fun animations I've ever made!
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Modeling extra props for the characters is always a challenge, but I think I've done pretty well. Making Bonnie's guitar break was pretty difficult though.
As you can see I've also given them both damage animations as well, as I said I'd do in my last post. It's been fun to have more to do with these models after making them, and they give me an opportunity to do more interesting things with the animations than in the others. Here's hoping the other Rockstars will be as fun as these!
Thanks for checkin' these out, catch you later!
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mellowtrashtrash · 4 months
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More FNAF World stuff!
This time it's quality over quantity, Paper Pals (Fnaf 6) and Cake Bear from the "Take Cake to the Children" minigame.
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I fused Cake Bear's design with the Freddy from the beginning of FNAF 6 because their designs are similar and they serve a similar purpose. Also the one from FNAF 6 was cuter and fit the style more. Also also, the character normally has a blur around them, but gifs can't handle alpha channels and animated pngs don't work on Tumblr.
These are my first rigged characters for this project, and it went very well. I will definitely continue to properly rig these in the future.
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I have also elected henceforth to begin making "hurt" animations. To get more out of these models and to force myself to go back and optimize my old ones. (It will be painful but it will be worthwhile. Always good to get more practice doing things you don't want to do, but will appreciate once they're done.)
Thanks for checkin' out my art, see you next time!
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mellowtrashtrash · 4 months
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The Bonnie equivalent has arrived!
I created a Bonnie equivalent of my Cake Bear from this post!
Unfortunately, Bonnie doesn't have many iconic Minigame appearances, nor does he have any special minigame associated objects, so I had to figure one out myself.
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I based his face on the mask seen in the "Give Gifts, Give Life" minigame because, quite simply, it's hilarious and endearing. And since the bear in "Take Cake to the Children" had an unconventional, celebration-related item in his hand, I decided to do the same for Bonnie. I gave him a red balloon styled after the ones you see in the fnaf 3 minigames. He also has a very fun hurt animation.
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Thanks for checking out my art! Stay tuned, there's more on the way!
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mellowtrashtrash · 4 months
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Completed Rockstars + Bonus Renders!
With Foxy completed, all the Rockstar animatronics have been finished! I have completed approximately 5/12ths of my party screen! Just four more characters until we reach the midway point!
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To celebrate, here's a fun render with all the Rockstars together!
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And here's another with the Flipside Fellas!
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Probably gonna take a break from character models for a bit now, thanks for checking my stuff out! Catch you later, gamers!
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mellowtrashtrash · 4 months
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YET MORE FNAF WORLD STUFF!
BEHOLD! Joining the ranks of Cake Bear and Balloon Bunny, I present to you: Gift Hen and Confetti Fox!
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Gift Hen was a lot of fun to create, as her design is very unique. There's not a lot of good minigame Chicas to draw from, one of the only unique ones is Toy Chica's minigame from FNaF 3, (and I did consider giving her sparkling blue eyes as a reference to that, but I decided it looked weird) so I had to make up a lot. I decided to give her actual wings for arms to complement this set's cartoonier style, and I gave her the prominent two front teeth that FNaF World's Chica pioneered.
And to complete this set, Confetti Fox!
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Confetti Fox is a very silly design. He's based pretty much entirely on the foxy seen in "Foxy Go Go Go!" because that version is so much more delightful in comparison to his other minigame appearances.
I was beginning to run out of ideas for party-related items for the bunch to carry, and I decided apprehensively on a confetti popper for Foxy, only to find out that confetti actually is present in Foxy Go Go Go every time you complete a section. It was a happy accident that lined up very well.
Additionally, Rockstar Chica has been completed!
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She's got a very fun hurt animation, she does a little panic dance.
Rockstar Foxy is currently underway, but once he's done I'll have almost half my roster completed!
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I might take a break after he's done to do some other stuff like enemies, locations, or maybe even a boss, since I've never done one of those before. (Or I might just take a break from modeling for a bit, since I've been working on these almost every day for a while now.)
Well, thanks for checking out my art! If you liked it, I've got more FNaF world content on my blog. And I've got some other art, unrelated to FNaF entirely, that's also fun! See you on the flipside!
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mellowtrashtrash · 27 days
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Hello hello! More Fnaf World!
This time I've begun work on the Funtimes! Starting with Funtime Freddy!
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Now, I had to make some interesting choices with this character. In particular, no faceplates. Why did I make this decision? Well, in Fnaf World, Funtime Foxy has no faceplates, despite having faceplates in their appearance in Sister Location. This is likely because Fnaf World was released BEFORE Sister Location had established their design, but nonetheless, Funtime Foxy set a precedent. Additionally, I personally like to imagine Fnaf World as something that would release in-universe as promotional material for Freddy's, and I don't think they would want to highlight maintenance features like the faceplates for little 90s PC-gaming children.
From a meta perspective, I don't think faceplates look very good in Fnaf World's character design style. I tried it and it was weird. (The exterior looked odd enough I didn't feel like finishing the interior)
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Maybe it's also because I don't want to worry about modeling the two endoskeletons that he has. Though if I do Yenndo, I suppose I'll end up making them anyway.
Thanks for checking out my art! Catch you on the flipside!
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mellowtrashtrash · 3 months
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New Custom Fnaf World Enemy + Old Enemy Updates
I've created a new enemy named Mandriller! He was designed for the construction zone seen in this old post.
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I first came up with this character in December of 2022, I did concept art for them, and then I proceeded to forget about them entirely until just recently when I started working on them. The face design came to me as a mental image, I designed the rest of the character from that. Hopefully I didn't unconsciously copy it from something. Here is that old concept art:
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While studying the art style of the original FNaF World for inspiration, I came to the realization that there are a lot of different types of robots in that game. I ended up deciding on a fusion of the "block-bot" style of Boxbyte, the endo detailing and general build of Prototype, and the overall aesthetics of Security. Working on this made me realize that Scott Cawthon's style of crazy sci fi greeble is sort of hard to replicate.
Additionally, I went back and made some new animations for my previously designed enemies to give them damage animations. It was nice to work with these characters again but their un-armaturedness made it kind of a pain.
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Thanks for checking these out! See you next time!
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mellowtrashtrash · 1 year
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Hello, I am a big fan of FNaF World
Even though the game is widely despised for a reason I do not understand, it always carried a strange and charming whimsy that I fell in love with.
However, due to the game not getting any updates since Update 2, (which I liked, despite it being way too insecure about itself,) I started coming up with lots of concepts for ways to expand on the game, with new characters, new areas, new attacks, and a ton of COMPLETELY new stuff that was NEVER in the original.
Since this blog is shifting to be more about general art that I've done/am doing, rather than fixating on one specific creation, here's some content regarding this particular one!
I've done a lot for this, and will continue to do more in the future most likely, so I'll give this post a read more link.
For starters, I learned how to do character idle animations by analyzing those within the normal FNaF World, working hard and recreating like 90% of Classic Freddy from said game.
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(Freddy on top is the original, Freddy on bottom is my recreation.)
I was VERY happy with it, and decided to move on to making something new instead of simply recreating.
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And I did! I designed a new Adventure character from scratch, and I was pretty proud of it! Especially once I started animating it. I made the idle first, and then I came back later and made attack animations.
And that's pretty much where I'm at now. I figured it out, applied it, and was happy with my result. Then I started making more!
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And MORE!
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These are all the playable characters I've done thus far, and I think they all turned out quite nicely. However, I have also designed a few enemies!
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This here is Dummy, an enemy designed to imitate the Marionette. They appear in battle alongside other enemies, and can summon gift boxes for the enemy party, reviving them if killed. They're pesky foes, and can make battle quite the challenge! (Unless one of your team members has gloom, which removes gift boxes.)
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And then there's Snaptooth! A cyborg piranha that can do some rough damage with his strong Bite 2/Unscrew attacks. No combat gimmick for this fellow, he's just a standard enemy.
Besides those, the only other art I've made for this game is this battle background.
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So that's that project so far, still working on making new content for it, but it's usually on the backburner until I get bored of working on other projects. Thanks for checking out my art! And thanks for reading these maddened scrawlings about my hyperfixation.
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mellowtrashtrash · 9 months
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Speter has been redesigned!
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New Speter (Left) Old Speter (Right)
I wanted to redo Speter's model because the old one didn't have an armature which made animation excruciatingly difficult compared to how it is with an armature. I also took the opportunity while remodeling to make some other interesting changes, so he has a fantastic new set of properly-inset-eyes that can be controlled in numerous fantastic ways.
He also has a new set of clothes, the colors of which can be easily changed due to the way I set them up. And finally, the most obvious change, his fur colors have gone from gray to brown. This was because his gray color scheme was a remnant of the mostly-black-and-white show he was originally designed for. Since he's based on a jumping spider, I figured it was about time to change his color to brown. It was very odd for me to see him in a new color for the first time.
Thanks for checking out my art, hope y'all like it and/or get inspiration for your own!
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mellowtrashtrash · 6 months
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Behold: The Dark Lord!!!
Completed a new character for my project! This character is simply named the Dark Lord. He's the antagonist, sort of.
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I'm very proud of this model. I put a lot of new things to use, and he's one of most animation-optimized characters I've ever made. Didn't feel like animating him this time, but I may later. In the meantime, enjoy these cool renders!
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mellowtrashtrash · 7 months
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Art Dump 2
Working on a large project that I refuse to post about until its release, but it's my primary goal right now, so here's some stuff I made in the past!
Just a fair warning though, there's some terraria fan content in here with some fleshy organ stuff so if that makes you uncomfortable you may not want to check this one out
This here's a fan boss I designed for a Terraria mod concept I've been working on with a friend. "The Lungs of Cthulhu"
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(Note, gameplay image is an edit and is not real gameplay. There is currently no actual mod being created, just concept art and planning.)
They're an early hardmode boss that slows down world evil spread when defeated.
Here's an aphid design for Bugtown! Aphids in this world are like Rabbits mixed with small dogs. They're the most popular type of pet in this bug universe I've been building.
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That's all I have to show off for now. Here's hoping you'll have heaps to hear from me in the future!
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mellowtrashtrash · 6 months
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Art Dump 3
I've been working on lots of stuff, and learning lots in the process. I don't have much to show for it just yet, and much of what I've been working on isn't stuff I post here, but I have some old concepts and incomplete works to share, since they're currently in a state where I won't return to them for a while.
Here's a Moth named Maddy. (and some old concept art for her.)
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Here's some concept art for a terraria boss for the mod idea I discussed in my previous post. It's a skeletal hydra for the marble biome. (It functions like Turkor the Ungrateful, who I have loved dearly for many years despite him being removed from Terraria, mostly for his entirely unique boss style.)
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Here's a proper humanoid model I've been working on.
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Here's a house interior I was crafting for Bugtown, it was my first time making an interior in this style. (I'm not so great at decorating.)
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Here are some nice models I did a long time ago trying to mimic the style of the gamecube - mainly Luigi's Mansion - for a game concept I had about a haunted summer camp:
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That's all I've got for now, stay tuned!
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mellowtrashtrash · 1 year
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Here's the characters from my last post but animated! The animation choices are fairly random, but I set up the rigs and I wanted to do some funky stuff with them.
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mellowtrashtrash · 8 months
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I'll be away for a bit so here's some art in the meantime!
Here's a cool image I made for funsies. Designed to look like box art for a nonexistent computer brand from the 2000s. Cool trivia for this: It was the first thing I made after reinstalling windows on my PC.
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Here's a big beefy scarecrow guy I designed for my animation project,
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Here's a dwarf ranger for the same project,
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And here's a cool evil knight.
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Thanks for checking out my art! See you when I see you!
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mellowtrashtrash · 1 year
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(This is part 2, here's a link to the previous post)
But that last post isn't all all!
I also made some stuff for the enemies!
For instance: Dummy and Snaptooth have attack animations now!
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And we have a couple of newcomers!
Bullfrog here is a "reskin" of Happy Frog, with a couple of details to set them apart. Namely large bull-like horns.
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And Oddball is, well...
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...Odd. Oddball was a fun project as well, mainly because of that mouth. That uncanny, off-putting mouth. It moves an individual hooked vertex rather than an entire model, to achieve the opening and closing look. This was the first time I'd tried something like that.
I also made some new battle backgrounds!
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This is Clockwork Canyon! It's a lot more FNaF World-y than my last one.
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This is the Fazdroid Factory! This one may be updated in the future, I am currently dissatisfied. Proud, but dissatisfied.
That's about all for now, thanks for reading my posts! If you want to see my previous FNaF World concept art post, see this.
Buh-bye!
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mellowtrashtrash · 1 year
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Hey there! I did more FNaF World stuff!
(This is part one of two. Here's part two.)
Every time I do one of these models I learn new things about the program. (Blender 2.79)
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Nedd Bear has an attack animation now, as with several other Mediocre Melodies.
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And then there's the Posh Pizzeria cast!
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With the recent addition of El Chip!
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And SEVERAL other new characters from FFPS, like Trash and the Gang!
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This attack animation is my silliest.
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And I also did some other oddballs from FFPS!
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I love Candy Cadet, but he took CENTURIES to create. I learned a lot though, so they were well-spent centuries. Well-Spent Centuries would also be a good album title.
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Security Puppet was really fun. Their strings don't come through in this gif, but they are set to permanently point upwards so it looks like they're actually being puppeted by something above themself!
(Gonna have to split this post into two parts...)
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