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#megalania
cypressure · 18 days
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flocking 4/12/24 -- Balaur + V. priscus + Euparkeria + Styracosaurus
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chameleocoonj · 12 days
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veryyyyy late flocking post :')
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the-dragon-girl-27 · 18 days
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Flocking drawings!
Balaur just sitting around
Megalania taking a bath
Styracosaurus looking at the sunset
a pair of Euparkerias nuzzling
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ppaleoartistgallery · 18 days
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Paleostream 13/04/2024
here are today's #Paleostream sketches!!! today we drew Balaur bondoc, Varanus priscus (megalania), Styracosaurus, and Euparkeria
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cryptid-quest · 8 months
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Cryptid of the Day: Megalania
Description: The megalania was a monitor lizard, estimated to be 23ft long, that went extinct on mainland Australia 50,000 years ago. However, some think the lizard is alive, mainly cryptozoologist Rex Gilroy, who claims the animal was responsible for livestock killings in 1890, in the town of Euroa. He also claims to have found a footprint in 1979.
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Another sketch brought to you by #paleostream
Megalania/Varanus priscus swimming with some dolphins. We imagine this lizard as a purely terrestrial creature but monitor lizards are fantastic swimmers, traveling sometimes miles to reach new islands (or for fun). it's no stretch to imagine that these guys did the same.
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proflambeovt · 5 months
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Paleovember 2023, Megalania!
Once again we dip back into Australia in the Pleistocene, a time when there were even MORE wild and dangerous animals than exist today. Last year we highlighted the marsupial lion, and while it had deadly killing tools, it was far from the biggest, or the only major predator in Prehistoric Australia; just one of them was Megalania. Scientifically known as Varanus priscus, is estimated to measure over 20 feet long, making it the largest lizard to ever exist, larger than it's modern surviving relative, the Komodo dragon, which also evolved in Australia before being limited to islands in Indonesia.
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veloci-raptor · 18 days
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Flocking Together
Balaur bondoc
Megalania
Styracosaurus
Euparkeria
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roseandgold137 · 6 months
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makairodonx · 4 months
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Sketches of the iconic Australian animals that were part of the Pleistocene Megafuana, from top to bottom: Procoptodon goliath, Megalania prisca, Diprotodon opatum and Thylacoleo carnifex.
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acca1ia · 2 months
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last PoT batch :D
for my friends @anonymousmaximumchaos , @addictingsugar , and @/barryxr
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leavingautumn13 · 8 months
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@1-800-hellyeah introduced me to path of titans and i HAD to draw my boy avocado
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blacksa1t · 2 months
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Heyo sorry for radio silence. A close person of mine came to visit me for the last two weeks so i halted most of my drawings and my activity,but i'm ready to get right back into it!
Now this is something silly i wanted to do for quite some time, as i have been enjoying Path Of Titans a lot and slowly getting to grow various critters in it. So as i get more affectionated to the chars i play i decided it would be fun to have a small reference for them, so expect more in the future!
very half assed composition for the reference but heyo we ball.
Sui is not the first critter i grew on POT, but sure one i have a lot of fun to take out and about. While i am not yet the most skilled in combat running around with this oversized geko is very fun.
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Class Feature Friday: Enchantment School (Pathfinder Second Edition Wizard School)
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(art by Julia Kovalyova on Artstation)
We’re back with another wizard school in second edition, only now that the remastered edition of 2E is out, they’ve thoroughly changed how wizard schooling is done now that the traditional magic schools have been dropped in favor of schools of thought in the setting rather than “what type of effect does this magic have”.
However, that does leave us with a small problem since a major part of the central region of Pathfinder’s core setting revolves around the traditional schools of magic: Thassilon, what with it’s ancient history of being ruled over by multiple runelords, each focused on a different school of magic.
Which is why I say that even if they strip the words “abjuration” and “evocation” from the game, there still is a place for these older versions of the magic, though you should probably update them to be in line with the power of their newer counterparts: In this case, In addition to the free 1st-level spell of your school you get at first level, you should also be getting free spells of that school at higher levels as you level up.
In any case, Enchantment!
When last we covered this school, we talked about how enchantment is the magic of the mind, how it can be used to elicit certain emotions, make others erroneously believe that you are a friend, directly control their actions, and even invoke words of power so potent that the minds and bodies of foes are forced to succumb to their hostile command. (It is important to remember these specifics now that future products will no longer list the schools of the spells they print, in case you want to use classic or “Thassilonian-Style” wizardry alongside the remastered rules, which I believe you should.)
While certainly not as violent or blatantly cruel as the destructive aspects of evocation or the reanimating power of necromancy, enchantment in the wrong hands can be just as much a tool of the wicked, violating the mind just as surely as the other two violate the body and soul.
However, in the right hands it can be a tool of benevolence and mercy. Plenty of enchantment spells bolster the vigor and positive emotions of allies, or can prevent bloodshed that would otherwise be inevitable, such as charming a guard to let you pass instead of slaying them.
Of course, much like evocation and necromancy, all bets are off in combat, where sapping the will to fight in foes or turning them against their allies is just another tool in the box when it comes to keeping yourself alive.
So yes, while the stereotype of the domineering enchanter that turns others into their slaves has plenty of truth to it, enchantment itself is not inherently evil, just like every school of magic.
Also, it’s worth noting that this school shares a lot of bones with the new “School of Mentalism”, but that also throws in illusion to the mix as well, so while you can use that instead, if you really wanna adhere to enchantment or make use of the greater school spell of this school, the choice is up to you.
As-written, enchanters get a enchantment spell at first level and extra spell slots for each spell level to cast the spells of that school. However, as I said before, you’re free to improve that to gaining spells for free at every spell level/rank. Exactly how you decide what spells they get is up to you, though. You might say they can pick from any appropriate rank spell of the right school or with the right vibes, or your GM might compile a specific list to match the modern schools.
The basic focus spell allows these wizards to subtly deflect the ire of their foes with enchanted words, potentially causing them to hesitate or be stopped in their tracks against them for a few seconds, which is a slightly more thematic parallel to First Edition’s dazing touch.
The greater focus spell differs slightly from it’s 1e equivalent, projecting fear rather than despair, but otherwise still hampering their enemies.
Additionally, the following feats prove especially useful to enchanters: Silent Spell, Irresistable Magic, Second Thoughts, and Spell Mastery, though others might go well with the other spells in your arsenal.
Being an enchanter means being a master of buffing, battlefield control, debuffing, and various utility effects outside of combat. While this does mean you’re probably not a direct damage dealer except when you need to be, it does make the rest of the party’s jobs that much easier. Naturally build with enchantment in mind, but don’t forget to diversify!
Though earlier we did mention that enchantment spells can easily be used for evil and the subversion of will is definitely a violent act, in a world of complex moralities, there may be entire disciplines in the setting that think differently. That fact alone means that this school of magic and it’s practitioners invite a lot of debate on both sides of the issue, which could be grounds for some fun worldbuilding and character moments.
Lambent Ollianara is not only beautiful, but literally incandescent as a brightsoul ifrit in addition to being an elf. Many have sought out her hand, but none have ever held her interest for long. Indeed, those that persist beyond reason find themselves compelled to leave her be thanks to her magic.
In a lonely tower in the middle of the valley, a hermit wizard dwells. Long ago he swore off people as too complicated, instead surrounding himself with the powerful and fierce primeval beasts of the region, particularly his twin pet Megalania lizards. After all, animals don’t complain when you secure their friendship with magic, after all.
A young noble has developed a clique of followers and sycophants among her young peers, who fawn over her constantly and go along with whatever she asks. It’s one thing to have the charisma to attract friends and assume a leadership role, but the speed at which this happened is alarming, so the party is asked to investigate for a magical or supernatural cause to this.
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arminreindl · 1 year
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So everyone loves Megalania (Varanus priscus), the giant monitor lizard from Pleistocene Australia. But here's something I found out today. For a brief period of time in the 1880s Richard Owen, the guy who described it, thought it was a giant spiny lizard similar and possibly related to the Thorny Devil. At that time this reconstruction was created.
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The reason is about as dumb as you would think. So while Megalania was originally described based on a few vertebrae, Owen was beginning to referr more and more material to the animal, a lot of the time without the bones showing any overlap. Now around 1880 the skull of the giant turtle Ninjemys was found in Australia and sent to Owen in London. G. F. Bennett, who found the skull, correctly identified it as a turtle and mentioned as much in a letter to Owen.
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Except Owen seemingly ignored that or disagreed, because he swiftly proposed that the skull was actually that of a lizard and not just that, specifically that of Megalania. As if that wasn't already an unholy chimera enough for you, the limb bones that Owen assigned to Megalania at the time were those of a GODDAMN MARSUPIAL. Not even a reptile.
Even when studying more turtle skulls from Lord Howe Island, Owen insisted that what he had were actually lizards, which he considered to be relatives of Megalania (naming them Meiolania). Eventually both Huxlay and Woodward got involved, recognizing the two skulls as turtles and removing all the non-lizard stuff from Owen's Megalania. But for just a brief period of time Megalania was some uncanny hybrid between monitor lizard, giant wombat (art by Gabriel Ugueto) and tail-clubed turtle (art by Joschua Knüppe)
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meadowsparrows · 3 months
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Getting the hang of the new replay camera tool on Path of Titans! Spending more times in my replays than in game these days
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