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#last evolution kizuna
emr7 · 5 months
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The magazine picture that I really like.
But why did the four of them go eat ramen together?
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digimonarchive · 6 months
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The grown-up versions of the Chosen Children/Digidestined with their Digimon Partners in Digimon Adventure: Last Evolution Kizuna Shikishi
1st pic = Taichi Yagami/Tai Kamiya and Agumon
2nd pic = Yamato Ishida/Matt and Gabumon
3rd pic = Sora Takenouchi and Piyomon/Biyomon
4th pic = Koushiro Izumi/Izzy and Tentomon
5th pic = Mimi Tachikawa and Palmon
6th pic = Jou/Jyou/Joe Kido and Gomamon
7th pic = Takeru Takaishi/TK and Patamon
8th pic = Hikari Yagami/Kari Kamiya and Tailmon/Gatomon
9th pic = Daisuke Motomiya/Davis and Veemon
10th pic = Miyako Inoue/Yolei and Hawkmon
11th pic = Iori Hida/Cody and Armadimon/Armadillomon
12th pic = Ken Ichijouji and Wormmon
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fauxfoxden · 6 months
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Taikouvember Day 2 - Past / Future
Another Kizuna-inspired piece... unfortunately dont have the time to spend making this look nice :')
dont look at the composition on this one its really bad im sorry lol
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sirfowlman · 7 months
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DIGIMON FACT OF THE DAY:
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While not mentioned in the English dub of the anime, Kari's full name is unsurprisingly confirmed to be "Hikari Kamiya" in the official English translations of the Digimon tie-in manhua released by Tokyopop. So just like her brother & some of the other DigiDestined, her English name is simply a nickname.
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BUT WAIT!
The same is also suprisingly true for the Zero-Two DigiDestined!
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So yeah, better update those wiki pages! Only Daisuke's friends can call him Davis!
So that's that. However, I would be remiss if I didn't show you this cute artwork of Kari & Gatomon from said manhua.
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camiinoa · 8 months
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Inoue Miyako aka Yolei Inoue!!
Illustration done for someone a while back! I don’t think I ever uploaded the full thing here so here it is for you guys to see!
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animalinvestigator · 11 months
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watched kizuna finally its good
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starspatter · 5 months
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If you wear goggles… do you become strong? I… want to be stronger. I want to become stronger and protect my sister, my Mom, and my Dad! I want to beat the bad guys! They rounded everyone up, and threatened us. Then they made us go to sleep… I wasn’t enough to stop them myself. But… I saw him. A person wearing goggles and riding something that looked like a huge dinosaur! I saw him beat the bad guys!! If I have that kind of power, I can protect everyone. With power, I wouldn’t have allowed us to be captured in the first place. I would have stopped the tears!
-Digimon "Spring 2003" CD Drama
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heckcareoxytwit · 11 months
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Takeru Takaishi / TK and his Digimon partner picspam
(Japanese and English dub names)
1st and 3rd pics = 8 year old Takeru Takaishi / TK in Digimon Adventure
2nd and 4th pics = 11 year old Takeru Takaishi / TK from Digimon Adventure 02
5th and 7th pics = 14 year old Takeru Takaishi / TK in Digimon Adventure Tri
6th and 8th pics = 19 year old Takeru Takaishi / TK in Digimon Adventure: Last Evolution Kizuna movie
9th pic = adult Takeru Takaishi in the epilogue of Digimon Adventure 02 (the epilogue itself might be too controversial and debatable to many Digimon fans.)
10th pic = Poyomon (baby form)
11th pic = Tokomon (baby II form of Patamon)
12th pic = Patamon (default child/rookie form)
13th pic = Angemon (Patamon's evolved adult/champion form)
14th pic = Holy Angemon / MagnaAngemon (perfect/ultimate form)
15th pic = Seraphimon (ultimate/mega form)
16th pic = Pegasmon/Pegasusmon (armor evolution with Digimental of Hope)
17th pic = Shakkoumon (another perfect/ultimate form except that Anklomon is fused with Angemon. Also known as Jogress evolution or DNA digivolution)
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Edgelord of the Day #48:
Yamato “Matt” Ishida
Series: Digimon Adventure, 02, tri., Last Evolution Kizuna & 2020 Reboot
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popculturerobots · 1 year
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vs. Parrotmon
Digimon Adventure: Last Evolution Kizuna
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I was rewatching Kizuna for science an Odaiba Day project (yes, I know it's only Jan 20) and was taken aback at how soft Yamato is here. It didn't notice that when I first watched it.
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kenichijouji · 2 years
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digimonarchive · 3 months
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Mimi Tachikawa character sheets - through the ages
10 year old Mimi Tachikawa in Digimon Adventure (1st, 2nd, 3rd, 4th, 5th, 6th and 7th pics)
13 year old Mimi Tachikawa in Digimon Adventure 02 (8th, 9th, 10th and 11th pics)
16 year old Mimi Tachikawa in Digimon Adventure Tri (12th, 13th and 14th pics)
21 year old Mimi Tachikawa in Digimon Adventure: Last Evolution Kizuna (15th, 16th and 17th pics)
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fauxfoxden · 6 months
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Well, I wasn't able to find the time to continue koushirou week, but secretly that's because i was saving my energy for taikouvember :]
Of course, I'm starting a day late, but what can ya do...
anyway, this is for the Day 1 prompt, Canon / AU I've wanted to draw something for this scene & those messages since I watched Kizuna... These two are so funny. I of course love how well they get along, but I also always appreciated how both Taichi and Koushirou can be stubborn & get angry with eachother over silly things, but they're always quick to get over it and patch things up!
Also Taichi's emoji usage makes me laugh
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chikerunotenshi · 2 years
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I am tagging @digitalworldbound because their posts reminded me to make this, so thanks!
Bonus:
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perryhedge · 1 year
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Why Digimon Ghost Game is Episodic
Background
Note: a lot of this is sourced from @RavelMonte on Twitter, who has a lot of great translations and threads about Digimon production across the franchise.
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Recently, there was a soundbite going around where the lead writer of Digimon Ghost Game explained that one reason for the episodic structure of the show is to adapt to the shorter attention spans of children these days. While I don't think that's true (well, attention spans may actually be getting shorter, I do believe that -- but at least, anecdotally it seems that people are more hungry for serialized stories, not less, and that is one of the reasons why anime is getting so popular worldwide). But as Ravel points out, there's another goal here, which is part of the Digimon Reboot project (thread linked below):
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I'm no expert when it comes to these things, but one thing that's important in the media mix business model (which Digimon has always been a part of) is the term 世界観 (sekaikan = worldview). You may have heard this term used in interviews from various Japanese creators. In a media mix structure, the central element is not necessarily a fixed plot or even necessarily characters (characters can be part of a worldview, but not necessarily a specific iteration of a character -- we can see this in the 2020 Digimon Adventure series, where the 8 chosen children remain but their personalities and arcs change drastically). Contrast with something like Star Wars which is continually forced to fit everything into one consistent universe and timeline. Obviously there must be more to media mixes and I'm not an expert on the topic, but I think this video is really well presented and informative:
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So anyway, to summarize Ravel's thread and its implications for Ghost Game, one of the main purposes of this show is to unite the disparate elements of the franchise (and everyone knows Digimon is all over the place, especially after the flagship game series known in the west as Digimon World vacillated between raising simulator, dungeon crawler, and musou-style action RPG in just 4 entries). The purpose of the Digimon reboot, brought on by a producer on the (formerly?) successful Aikatsu media mix empire, is not really to "reboot" the franchise and create a new worldview, but rather to slowly incorporate all the existing branches of the franchise as much as possible into one worldview.
Monsters of the Week
One more or less obvious way that this is reflected in Ghost Game (and even more so in the 2020 Adventure reboot) is the choice of monster of the week. There are a few new mons altogether, but also a lot of mons that never appeared in an anime. Of course, every few weeks there is a public update to the newly curated reference book:
I'm only 27 episodes in but let's take a look at the roster of monsters of the week.
There are a few "fan favorite" Digimon like Digitamamon, Arukenimon, Mummymon, and Vamdemon that were villains in former series.
A Deva Digimon from Tamers (Majiramon)
Bokomon from Frontier
Splashmon and Pilomon from Xros Wars
Morphomon from the epilogue film Digimon Last Adventure Kizuna
Some armored evolutions (a concept introduced in Adventure 02, though there are many mons that had never appeared in the anime). For example, Quetzalmon is an armored evolution of Wormmon (a partner in 02) that had previously only appeared in a V-Pet, the original TCG, and some video games. Fans probably do know a lot of these mons from seeing them around.
Mons like Ginkakumon and Sirenmon that were introduced in an online version of the original TCG.
Black variants like BlackTailmon and BlackAgumon.
There are still a few elements of the franchise missing, for example X Antibody Digimon from the CG film Digimon X Evolution and Spirit Digimon from Frontier (though the pre-evolutions to Spirit Digimon did appear in Adventure 2020). There's some lore like the Royal Knights, Three Archangels, Olympus Twelve, Seven Demon Lords, or Four Holy Beasts that may or may not be referenced as well. It's not likely, but it would be cool if they added in Appmon too. But for the most part, these last two anime have really drawn from the entire franchise and made an effort to feature a diversity of mons.
Themes
Despite Ghost Game being episodic, even at 27 episodes I can already see an overarching narrative emerging. I don't mean the hints that appear once every few episodes about GulusGamamon and Hiro's dad. There's another story, about all the Digimon that game to the human world and the ways in which they interact and try (and sometimes fail) to fit in. This sort of worldbuilding again draws from all across the franchise thematically.
One major element that we may worry about is, what are Digimon even, and what is the Digital World? Whereas previous series went into depth about the creation of Digimon (notably 02 and Tamers) or the structure of the world (Frontier), Ghost Game notably does not. It's entirely possible, though unlikely in my opinion, that the main trio never go to the Digital World at all. What's more important is that Digimon already exist, they're in the real world now, and though they were trapped there by some malevolent (?) force, this does not seem to be part of some coordinated assault on the human world. They're just there, living their lives. And already we see some interesting implications of this.
For one, there's our main cast, the symbol of harmony between Digimon and humans (as noted by Bokomon, this may make the main trio very important in the future). But there are also more general ideas of a "Digimon partner" (though, since it is shown that Ruri can team up with Jellymon, that concept may be more flexible than in past seasons). Take for example Ajatarmon in episode 24, who loved a particular human so badly it wanted to become one, or Koemon in episode 14, who is grieving over the loss of a human friend. There's also the scientist who we briefly see experimenting Morphomon, in a reference to Last Evolution Kizuna. These storylines usually end with some kind of compromise, though in the case of Ajatarmon we see that sometimes the alienation is too strong to overcome. This is reminiscent of the early, episodic parts of Digimon Savers which saw Digimon integrating into the real world, often as allies but not necessarily partners (my favorite is Piyomon).
Then there's Digimon that are only interested in using humans to meet their own needs, like Sistermon (need for speed), Digitamamon (sees humans as food), Arukenimon (ditto but more horrifying), Kinkakumon (desires a strong opponent), Splashmon (desires moisturizer), or Zassoumon (Gremlins from the movie Gremlins). These can sometimes be reasoned with, but more often than not this kind of encounter ends in violence. This reminds me of the early parts of Adventure, where the concern for the main protagonists was basically surviving this strange world as just another link in the food chain.
There's plenty of Digimon who want nothing to do with humans, notably Angoramon's friends and the ice Digimon from episode 17, but don't have any particular ill will towards them either, possibly unless provoked.
Plenty of Digimon try to help humans only for it to backfire, like Mummymon (wants to be a doctor), Sirenmon (cheer humans with songs), Petermon (save the children), Piximon (chaotic neutral), or DarkLizamon and Seadramon who end up desperate for a way home. Some of them can find a way to fit in, some of them can be convinced to go do something less harmful, but this category tends to be the most unpredictable.
And then there's a handful of malicious Digimon, though notably only one (Vamdemon) has expressed any interest in conquering or destroying the world as far as I can tell. The rest just want to cause mayhem or hurt humans for fun. Rarely they can be reasoned with, but mostly this ends in violence. There are lots of these types of encounters in Tamers and Savers.
Notably, all the previous series were heavily serialized, so eventually this variety of monster of the week conflicts gave way sooner or later to a big bad. Sometimes, it's revealed that all the bad guys were controlled by one super bad guy all along. Other times, like in Frontier, the stakes are clear from the start and the villains remain consistent. But Ghost Game, at least so far, doesn't seem interested in that kind of plot. Instead, it focuses on coming up with often pretty creative ways for Digimon and humans to interact, not schemed up by some genius villain but just as a result of their own desires. Notably, the one Digimon who did seem to be sent on orders by a villain (Sealsdramon), turns out to just enjoy killing for fun. This is an interesting twist on the usual structure, and I think it definitely gives this one series more room to explore those kinds of dynamics.
I've been watching a lot of episodic shows lately, such as another long-running Toei series, Precure. Compared to a lot of episodic and formulaic shows of this sort, Ghost Game really is pretty unique. There's not just one solution to every problem. When I'm watching Precure, sometimes I'm frustrated that a particular fight just seems like an excuse to show the transformation, instead of another vehicle for increasing our understanding of the characters. But I rarely feel that way about Ghost Game, even though it is true that most episodic conflicts don't have any implications for the characters really. Instead, the episodic structure is used to flesh out the world itself.
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