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Gift for @kami-pants! 🎁
Howdy and Flora meeting up! They are gonna go get some coffee at a nice coffee shop. :)
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vivienna-vivid · 1 month
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Oughhhhh Munenori Lily you're so handsome I love youuuuuuuuu 😭
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pathfinderunlocked · 2 months
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Lesser Hakkari Kami - CR11 Kami
There is a guardian spirit for all things. Even blood.
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Artwork by T SWCK on Artstation.
A weaker version of the CR 15 Hakkari Kami, a monster I previously posted. In an adventure that ends with the CR 15 version the Hakkari Adherents would be lower level minions that the PCs mow through six at a time, but in an adventure that ends with this CR 11 version, the Hakkari Adherents would be pretty powerful leiutenants.
This creature is based on Hakkar the Soulflayer, a loa demigod from from Warcraft. In the Warcraft setting, loa are divine beings connected to nature, usually taking the form of specific types of animals, which grant power to those who worship them. There are countless loa, many of which are worshiped by groups as small as a specific family, which might have very minimal power. Hakkar is a more powerful one; he’s known as the loa of blood, and takes the form of a wind serpent. I’ve adapted this idea into a kami for Hakkar’s Pathfinder conversion; there’s no type of outsider in Pathfinder that perfectly matches the loa, but kami are close enough to work.
In Pathfinder, kami are a lesser-known type of outsider which are usually neutral aligned and peaceful, watching over a specific type of creature, object or place that they consider their “ward.” There are a huge number of different types of kami which each watch over certain types of wards. A hakkari kami’s ward is spilled blood, and it’s not nearly as peaceful as most others.
Like other kami, hakkari kami find themselves stretched thin, with too many potential wards and not enough kami, and seek to create more of their kind in order to protect more wards. They do this by choosing dedicated mortal servants to ascend to kami when they die. In the case of the hakkari, these mortal servants tend to be those that offer countless blood sacrifices, especially sacrifices to the hakkari kami itself, and who may even take their own life in a ritual sacrifice in an attempt to gain the hakkari’s favor and ascend to a more powerful form. If cornered by powerful enemies, a hakkari’s weaker followers may choose to kill themselves instead of fight, hoping to ascend and become kami themselves instead of passing to the afterlife, and gain enough power to then fight their foes.
A lesser hakkari kami is likely to be one of these followers, newly ascended and not yet in full command of its powers.
I included a line of text stating that a kami can choose a new ward by spending 24 hours attuning to it. This isn’t listed in the general rules for kamis’ wards, but I feel confident that it must be intended by the developers for there to be SOME way to obtain a new ward. Otherwise, kami that have short-lived creatures like insects as their wards would only have a ward for the first few years or months of their immortal lives, and then be left sickened and purposeless for all eternity. Since insects are even listed as one of their example wards, I assume that probably isn’t the intent of how this type of outsider is supposed to work; they should be able to take a new ward if their old one is killed or destroyed.
This creatures uses the overwhelmed condition, a custom condition I use in some of my creatures. In my own home games, I nearly always replace any paralyzed, stunned, or nauseated effects caused by monsters with the overwhelmed condition.
Lesser Hakkari - CR 11
Towering above you is a massive winged serpent with a fanged maw and scythe-like claws for arms. Its beautiful violet plumage contrasts against its blood-red scales.
XP 12,800 NE Huge outsider (kami, native) Init +8 Senses darkvision 60 ft., deathwatch, true seeing; Perception +20
DEFENSE
AC 22, touch 13, flat-footed 17 (+4 Dex, +1 dodge, +9 natural, -2 size); +2 vs. good hp 142 (15d10+60); fast healing 10 Fort +11, Ref +13, Will +13; +2 vs. good DR 10/cold iron Immune bleed, mind-affecting effects, petrification, polymorph Resist acid 10, electricity 10, fire 10
OFFENSE
Speed 20 ft., fly 60 ft. (good) Melee bite +19 (1d8+6), 2 claws +19 (3d6+6) Space 15 ft., Reach 15 ft. Special Attacks blood siphon, cleansing bloodrage, corrupted blood
Spell-Like Abilities (CL 15th; concentration +21)     Constant—blood scent, deathwatch, protection from good, true seeing     At will—blood biography (DC 19)     3/day—confusion (DC 20), quickened blood armor     1/week—dominate monster (DC 25, creatures with blood only)
STATISTICS
Str 23, Dex 18, Con 18, Int 8, Wis 14, Cha 23 Base Atk +15; CMB +23; CMD 38 (40 vs. good) Feats Bloody Assault, Dodge, Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Power Attack, Quicken Spell-like Ability (blood armor) Skills Acrobatics +13, Fly +20, Heal +20, Knowledge (local) +15, Linguistics +0, Perception +20, Sense Motive +6, Stealth +12, Survival +7, Spellcraft +12 Languages Common, Kuru; telepathy 100 ft. SQ merge with ward, ward (spilled blood)
SPECIAL ABILITIES
Blood Siphon (Su) As a standard action once every 1d4+1 rounds, a lesser hakkari can drain the blood from targets in a 40 ft. cone. Each target takes 6d8 damage and is overwhelmed for one round. A DC 21 Fortitude save halves the damage and negates the overwhelming effect. Creatures that do not have blood are immune. The lesser hakkari is healed for an amount equal to half of the damage dealt. The save DC is Constitution-based.
If a lesser hakkari uses its blood siphon against a creature that is poisoned, or that has poisonous blood (such as from the poisonous blood universal monster ability, the toxic blood spell, or a vishkanya’s toxic racial ability), the lesser hakkari receives no healing from that creature and must save against the poison.
An overwhelmed creature is staggered and cannot concentrate. If an overwhelmed creature attacks or casts a spell, it falls prone and becomes helpless until the beginning of its next turn after doing so. Effects that would remove or prevent the paralyzed or nauseated conditions also remove or prevent the overwhelmed condition.
Cleansing Bloodrage (Ex) Once per day, while below 25% hit points (usually 39 hp), a lesser hakkari can enter a bloodrage as a free action. While in a bloodrage, a lesser hakkari gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. This bonus to Constitution typically increases its current and maximum hit points by 30. In addition, it takes a –2 penalty to Armor Class.
This bloodrage lasts for 1 minute. When a lesser hakkari’s bloodrage ends, it is fatigued for 1 minute. It cannot enter a bloodrage while fatigued.
While bloodraging, a lesser hakkari can cast and concentrate on its spell-like abilities, but cannot perform any other action that requires concentration, and cannot use Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride).
When a lesser hakkari enters a bloodrage, it is affected as though by the cleanse spell, regaining 4d8+15 hit points and recovering from a variety of conditions and effects.
A lesser hakkari can enter a bloodrage even while under the effect of a condition that would normally prevent it from taking an action, as long as that condition is one that can be removed by the cleanse spell, but doing so uses a standard action instead of a free action.
Corrupted Blood (Su) As a move action, a lesser hakkari can corrupt the blood of a target within 60 ft. The target takes 2d6 negative energy damage, and must succeed on a DC 23 Fortitude save or be subjected to 1d10 bleed damage. Creatures that do not have blood are immune.
Whenever a creature takes bleed damage from this ability, all other creatures within 10 ft. of that creature must succeed on a DC 19 Fortitude save or begin bleeding as well for 1d10 bleed damage. The save DCs are Charisma-based, and the secondary save includes a -4 penalty.
Fast Healing (Ex) As long as a kami is within 120 feet of its ward, it gains fast healing 10.
Merge with Ward (Su) As a standard action, a kami can merge its body and mind with its ward (see the Ward ability below). When merged, the kami can observe the surrounding region with its senses as if it were using its own body, as well as via any senses its ward might have. It has no control over its ward, nor can it communicate or otherwise take any action other than to emerge from its ward as a standard action. A kami must be adjacent to its ward to merge with or emerge from it.
Ward (Su) A kami has a specific ward—in a lesser hakkari’s case, its ward is spilled blood, either from a specific creature or on a specific sacrificial altar. Several of a kami’s abilities function only when it is either merged with its ward or within 120 feet of it. If a kami’s ward is portable and travels with the kami to another plane, the kami does not gain the extraplanar subtype on that other plane as long as its ward remains within 120 feet. If a ward is destroyed while a kami is merged with it, the kami dies (no save). If a ward is destroyed while a kami is not merged with it, the kami loses its merge with ward ability and its fast healing, and becomes permanently sickened, until it chooses a new ward.
If a kami’s ward is killed or destroyed, it can choose a new ward by spending 24 hours attuning to it.
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So I did a thing.
Another Caphavers fix it fic, anyone?
Plot twist: This one is in German😅
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player-code999 · 1 year
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ALPHAVERSE art wip
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anonymous-harpy · 8 months
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bencastiel · 1 year
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crowdsourcedloner · 10 months
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18. Has your OC ever had a prophecy made about them? Was it a big deal or did they ignore it? Was it straightforward or cryptic? Did it ever come to pass or did they circumvent it?
Yomi left home due to a prophecy about her, though she didn't know it at the time.
Her mother was a skilled oracle, divining prophecies and fortunes for whoever approached her and offering them sage wisdom or guidance from the kami. She loved her only daughter dearly and sought to pass on all she knew in time, but a dark portent made itself known far before Yomi's training was complete. The prophecy stated that Yomi would be held dear by those that are kin to destruction - what form that destruction would take was unclear, though. Yomi's mother had to make a choice between keeping her daughter and protecting her village, and she chose to protect the village. She sent Yomi on a pilgrimage to "better understand the world and kami inhabiting it" and imposed exile upon her once she left.
Yomi is not able to return home because of it, but she's made a life with Zezene and the others. Her friendship with the Warrior of Light is something she wouldn't give up for the world, prophecy or not.
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At the Skypiea (is that right?) arc and I'm LOVING the confirmation that Luffy being a rubber-man isn't just a metaphor. (It actually didn't even occur to me until he was facing Eneru in the Maxim. I thought Nami would defeat him with her wicked navigation skills since he was revealed to be made out of lightning, even though that would go against the usual OP narrative structure.) My man is literally walking around made of rubber. The consistency and make up of rubber. Son't people think he looks odd or something? I can't stop grinning this is hilarious. Does he have bones? Rubber bones? What's his blood made out of? Does it have iron? Is it rubber blood? What about his hair?
I look at his face in the panel right now and it looks like he has no idea what's going on???? Does he know he's made of rubber? Should Nami tell him or let him stay in blissful ignorance thinking Eneru's just a light weight?
EDIT: I went ahead and kept reading. Yeah, he knows. I guess he's just really chill about it.
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genderqueer-karma · 1 year
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one of my favorite activities is showing my mom pictures of mana sama and asking her “what if i started dressing like this” just to see what she says. it’s always entertaining
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sobredunia · 9 months
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we should be friends :] (and uprise against Beet /j)
REAL AND TRUE
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pathfinderunlocked · 2 months
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Lord of the Revel - CR13 Kami
How our hearts sing in the chaos!
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Artwork is official concept art from Final Fantasy XIV, copyright Square Enix.
This creature is based on Susano, a boss from Final Fantasy XIV. Susano is a primal, a recurring type of boss from Final Fantasy XIV that's essentially a summoned artificial demigod, created from the imagination of those that believe in it, and often a recreation of a real historical figure or other powerful monster. This stat block isn't meant to be a primal, though; it's a stat block for the original creature that the primal was an imitation of. I've previously also made a stat block for Ramuh, another primal from FF14, plus several other classic Final Fantasy summons that you can find by searching my blog for the final fantasy tag.
You could absolutely use this creature in the Final Fantasy D20 system, which is based on Pathfinder rules.  However, I did create some lore for this as an actual Pathfinder creature.  I think that’s helpful to people who aren’t familiar with the source material, as well as to people who aren’t running their game in a Final Fantasy setting but want to use this creature anyway.
A lord of the revel is an ancient kami spirit. Each kami has a ward - a type of creature, object, or location that the kami's purpose is to watch over and protect - and a lord of revel's ward is a gladiatorial arena. They have water and electricity themed powers, and especially tend towards watching over arenas in oceanic or coastal civilizations that understand and respect the power of storms. Such civilizations sometimes worship and commune with lords of the revel, and it's become a tradition to invite them to be the host and/or the final battle of a gladiatorial tournament. The trophy of such a tournament - traditionally a powerful magic weapon - can be used in the ritual to summon a lord of the revel, and if summoned, it will immediately begin challenging anyone it sees to face it and revel in the glory of combat. The winner earns the right to take the prize weapon and have it empowered by the kami's essence.
If you decline a lord of the revel's challenge, but you appear to have martial prowess, it sometimes won't take no for an answer. Lords of the revel love combat, and constantly shout both challenges and encouragement to their opponents during combat, as well as invitations for onlookers to join the fight.
Lord of the Revel - CR 13
Standing twenty feet tall and wielding an electrified blade, the massive frame of this swordsman is completely hidden by its decorative armor, but the sound of a thunderstorm can be heard echoing from within the plate mail.
XP 25,600 CG Huge outsider (kami, native) Init +5 Senses darkvision 60 ft.; Perception +17 Aura lightning blasting aura (DC 26; 60 ft.)
DEFENSE
AC 26, touch 11, flat-footed 24 (+12 armor, +1 Dex, +1 dodge, +4 natural, -2 size) hp 229 (17d10+136) DR 10/cold iron Fort +17, Ref +8, Will +14; +12 vs. water effects Immune electricity, wind effects
OFFENSE
Speed 35 ft. (50 ft. without armor) Melee +3 shocking burst bastard sword +26/+21/+16/+11 (3d8+13/19–20 plus 1d6 electricity) Special Attacks dark clouds, part the seas, part the skies, rasen kaikyo
Spell-like Abilities (CL 13th; concentration +16)     1/day—storm prison (DC 18; see text)
STATISTICS
Str 24, Dex 13, Con 24, Int 8, Wis 14, Cha 16 Base Atk +17; CMB +26 (+30 bull rush); CMD 37 (39 vs. bull rush; +12 vs. water effects) Feats Armor Focus (full plate), Dodge, Greater Bull Rush, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Iron Will, Toughness, Weapon Focus (bastard sword) Skills Acrobatics +4, Climb +15, Diplomacy +5, Knowledge (local) +9, Perception +15, Swim +22 Languages Aquan, Auran, Common; telepathy 100 ft. Gear Huge +2 moderate fortification full plate, Huge +3 shocking burst bastard sword
SPECIAL ABILITIES
Dark Clouds (Su) Once per day as a free action, a lord of the revel can summon two dark clouds which appear within 100 ft. of the lord of the revel. The dark clouds have the statistics of huge air elementals, except that they cannot use the whirlwind special ability or attack in any way, except for the line attack described below. They roll initiative rather than acting on the lord of the revel's turn, but share the same initiative as each other.
While the dark clouds are no more than 100 ft. from the lord of the revel, and have line of sight and line of effect to each other, they can both use a full-round action to blast all creatures in a direct line between them, and within 5 ft. of that line, with electricity and wind. Creatures on this line and within 5 ft. of it, other than the dark clouds and the lord of the revel, take 8d6 electricity damage, and the area of this effect is treated as severe wind for 1 round, moving in a direction from one dark cloud to the other (the dark clouds' choice which direction). This acts as the gust of wind spell. A DC 19 Reflex save halves the damage, and a DC 19 Fortitude save negates the wind effect. The save DC is based on the average Constitution bonus of the dark clouds.
The dark clouds last for 10 minutes. If one dark cloud is destroyed, the other is immediately destroyed as well.
Storm Prison (Sp) Once per day as a spell-like ability, a lord of the revel can encase a target within medium range (typically 230 ft.) in electrified stone, functioning as the icy prison spell (caster level 13, DC 18, 39 hp) except that the damage is electricity instead of cold.
A target completely encased in this electrified stone is capable of withstanding the tornado created by a lord of the revel's Part the Skies ability, and takes no effect from it. The electrified stone itself takes 8d8 damage from the tornado.
Spell resistance applies. Treat this as a 5th-level evocation [electricity] spell.
Lightning Blasting Aura (Su) When below half hit points, a lord of the revel gains a lightning blasting aura. Each round at the start of its turn, enemies of the lord of the revel within this aura take 1d8 electricity damage with no save.
Moderate Fortification A lord of the revel wears moderate fortification armor. When a critical hit or sneak attack is scored on the wearer of this armor, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Part the Sea (Su) Twice per day as a standard action, a lord of the revel can perform a melee attack against a target against its reach and follow it up with a special bull rush made with an extra +30 bonus (typically for a total of +60).
If the bull rush is successful, then immediately afterwards, a massive hurricane of wind and water fills the entire battlefield within a 300 ft. radius of the lord of the revel, counting as difficult terrain and creating partial concealment (20% miss chance) everywhere except for the line of spaces that the target was pushed through by the bull rush. These spaces are the "eye of the storm," and are safe.
A lord of the revel's turn ends immediately after using Part the Sea, even if it has actions remaining. On the following round after using Part the Sea, if the bull rush was successful, a lord of the revel can use Part the Skies.
After using Part the Sea, a lord of the revel cannot use it again for 5 rounds.
Part the Skies (Su) As a full-round action on the following round after using Part the Seas, a lord of the revel can create a massive tornado that lasts until the start of its next turn, affecting all creatures within 300 ft. that are not in the "eye of the storm" created by its Part the Seas ability, except for itself and its dark clouds. Even creatures outside of the lord of the revel's line of sight and line of effect are affected by the tornado, unless they are in a completely enclosed space capable of withstanding the tornado's winds.
The tornado destroys nonfortified buildings and uproots large trees. Ranged attacks, including normal, siege, and even those produced by evocation spells, are impossible in the tornado. Huge or smaller creatures must succeed a DC 20 Strength check or be sucked up by the funnel of the tornado; this deals 8d8 points of bludgeoning, piercing, and slashing lethal damage to the creatures. This damage ignores all but DR/epic, DR/—, and hardness. Once it deals this damage, the tornado flings the creature it has sucked up 1d20×10 feet up and away from the eye of the tornado, dealing 1d6 points of falling damage per 10 feet that the creature is flung. Gargantuan and larger creatures take the 8d8 points of damage but are not moved by the tornado.
Rasen Kaikyo (Su) As a standard action, once every 1d4 rounds, a lord of the revel can place five visible magic circles on surfaces within 100 ft. of itself. Each circle has a 20-ft. radius. At the start of the lord of the revel's next turn, each circle erupts into a conjured whirlpool of torrential water, dealing 6d6 bludgeoning damage to targets within the area. A target in the area of multiple whirlpools is affected by each of them. A DC 21 Reflex save halves the damage. The save DC is Charisma-based.
Stormsplitter (Su) As a full-round action, while below half hit points, a lord of the revel can make a melee attack at its highest base attack bonus against every opponent in a 60-ft. line, supernaturally reaching its targets with a shockwave from its weapon. It must make a separate attack roll against each opponent.
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fenderkapal1 · 10 months
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Hub 0813-3413-8384, Supplier Karet Fender Kapal Sofifi Ternate
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HP/WA 0813-3413-8384, Kami adalah Perusahaan penyedia Supplier Fender Kapal Laut Sofifi Ternate, Supplier Fender Karet Kapal Sofifi Ternate, Produsen Karet Fender Dermaga Sofifi Ternate, Produsen Fender Dermaga Type V Sofifi Ternate, Produsen Karet Fender Kapal Sofifi Ternate.
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monogatcri · 11 months
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[txt, from kami] when u tell someone to go to bed and they'll feel better in the morning [txt, from kami] that's the human version of did u turn it off and back on again [txt, from kami] niwa [txt, from kami] niwa this blew my mind
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━━ ˟ ⊰🍁SOMETIMES NIWA WORRIED ABOUT THIS ragtag group of family members -- actually, he's unsure if Arakan really counts as someone he needs to worry about ; they seem stable if a little aloof on the side. Even still, he worries about them all, leading to him, picking up his phone in his sleepy state to read over the message in confusion.
        With the light shining brightly within the room, he feared accidentally waking the form beside him. It prompted him to turn down the brightness out of courtesy for the sleeping partner, though he still moved one hand to give that fluffy head of hair a gentle rub just in case there had been any disturbances to the REM cycle he'd been taken into.
        Maybe this could have waited until morning, but...there came that surge of concern within that didn't allow him to merely shut off his phone. Between God and himself would have been the mentality of some, but Niwa really didn't think himself capable without staying up until the sun crested the horizon. Hand moved away from crimson locks to allow more stability as he mulled over his words.
        Pushing himself up with a slight wince, he rested his back against his pillows to give Kaminari a courtesy message back:
        [txt, from niwa] Are you on those mushrooms? Acid? Weed?
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ihatebnha · 2 years
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https://www.tiktok.com/t/ZTRMhEwo5/?k=1
who would do this i wanna say Kiri but i feel like to his friends not his kids so maybe Dabi? i dunno it made me chuckle cuz i do this kinda stuff with my cousins all the time
(link!)
OH MY GOD, this is for sure Kiri w/ his friends... proving that he's always gonna be bigger than them no matter the fight they put up...
but w/ kids??? LMFAO YES DABI but probably only if he has prior permission FROM them to mess with them. You know like, they're all giggling when he does and keep getting up so he can do it again. They get home and you have to spray down THREE people w/ the garden hose.
also... i kinda want to say Bakugo, too. At least when his kids are older and start getting cocky w/ him about stuff. His daughters are busy fighting in the snow or throwing snowballs at him and he's just running up and knocking them right over LMFAOOO. A "look who's REALLY boss" moment.
Never w/ your littles, though... cuz that honor is saved for Denki sjkdfajkds. Probably doesn't last long though when it just ends up making them cry. When they're all feeling better and showered later, they kick him out of your bedroom as punishment sajdfkasdj and sleep with u instead.
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Sent by @agbcordonia
'I’ve been re-playing Desire & Decorum to diamond and have been romancing Mr.Sinclair do to having bought all his diamond scenes before so I wouldn’t have to miss any thing, but I just have the feeling of restarting book three and choosing Annabelle. I feel she’s is such a better fit for my mc this playthrough but if I did restart I think I’d feel guilty for leading Sinclair on for two books and rejecting him after the duel. Help 😅'
POSTS/CONFESSIONS DO NOT REFLECT MOD'S PERSONAL OPINIONS!
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