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mirai-e-jump · 7 months
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Uchusen Vol. 182 (Autumn 2023) Kamen Rider Gaim 10th Anniversary Commemorative Book: Muso Interview with Series Producer and Designers (other pages and translations below)
Publication: October 2, 2023
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Producer Takebe Naomi Interview
-Recruitment of Main Writer Urobuchi Gen-
"One of the major points of Kamen Rider Gaim, was the recruitment of Urobuchi Gen-san as the main writer, someone who's worked on video games and anime."
Takebe: That's right. Looking back, I'm amazed that he was able to do it. Currently, due to Urobuchi-san's schedule, I think it'd be difficult to have him on for a whole year, so I think it was a very important year for us.
"What were some of the characteristics of Urobuchi's scripts?"
Takebe: The dialogue was heavy, wasn't it? Each one was long and contained difficult expressions. Also, I remember saying something like, "New actors can't speak more than 3 lines" (laughs), but the choice of words in their dialogue was amazing, so I don't think it would've made a big difference even if they were made alittle shorter.
"Speaking of which, in an interview at the time, you said, "I’ve learned to write shorter lines after working on Kamen Rider Gaim" (laughs). We think it was also adventurous for you to treat dance as one of the important themes that make up the show."
Takebe: In the beginning, that was the initial setting by both Urobuchi-san, and Director (Ryuta) Tasaki, who was in charge of the pilot, and it made me think, "Wow, this is an area I'm not familiar with" (laughs). It wouldn't have been a problem if it was an anime, but as a live action show, the cast has to practice, and it's time consuming to film them dancing, so it was very difficult.
"Come to think of it, the flow of the story until the end of the show was already decided in the beginning."
Takebe: From the world of the kids on the dance team, to the adult world……the interactions with Takatora and the others, and then learning the truth from them, was all set up like chapters. When I met with Director Tasaki and Urobuchi-san for the second time, we had notes on the overall flow of the show, which was roughly divided into four parts. The final setting was established, and it ended up being almost unchanged, so it was a new experience for me because I hadn't worked in that way before. Usually, I think about what to do next while working on a show (laughs).
-Impact of the fruit armor-
"In contrast to the serious and hard hitting storyline depicted by Urobuchi-san, we think the catchy appeal of the fruit themed Kamen Rider characters were a key point of the show. The transformation sequence where the fruit falls from above, covers their heads, and transforms into their armor left a great impact."
Takebe: Since it's fruit, the colors are vibrant. The design is very interesting, and the characters stand out from the outside. I think the fruit were incorporated very well, including the gimmick of putting it on the head and having it expand into armor. However, you wouldn't know Baron is a banana if you weren't told, and Gaim is an orange, but we still tried to create a cool Rider image.
"We think that the tasteful styles of armor incorporating Japanese, Western and Chinese, also contributed greatly to expressing the individuality of the characters."
Takebe: That was a last minute differentiation. If you change the armor with a form change, you lose the identity of the character, or rather, the more you change the armor, the more you'll lose track of what makes Gaim look like Gaim. That being the case, we decided to classify the armor, with Gaim being a Japanese style, Baron in a Western style, and Ryugen in a Chinese style. Also, we decided not to lend or borrow armor to anyone other than Gaim. It might be better to play with toys by using armor that can be used by alot of characters, but that would make it hard to tell who's who.
"It was also interesting that the Lockseed transformation item had a lock motif."
Takebe: As an item, I think we made the locks very cool and cute. It's just the right size, with a nice fit in the hand, and a slightly responsive weight. In fact, I'm glad to hear that the Lockseed toys sold well.
"What other Riders or items were particularly memorable to you?"
Takebe: The introduction of the adult team (new generation Riders) who transform with the Genesis Driver. It was nice to have a group of 4 Riders on the enemy side. The bow weapon (Sonic Arrow) was also cool, and the production of Kanada Osamu's team (episode 12), which appeared for the first time, was also good. Apparently the Genesis Driver sold well, which when you think about it, is amazing, considering it's the enemy's Belt.
-A wide range of casting oddities-
"As a multi Rider show, many characters appeared, so what did you pay special attention to when casting?"
Takebe: Rather than conducting a general audition like we usually do, we called on potential candidates, and narrowed our selections considerably. The dialogue written by Urobuchi-san is difficult, so we were thinking of someone with experience rather than a total newcomer. For one of the main actors, (Yuki) Kubota-san, he was a good choice. We had an interview with him, and I think it was more like casting, rather than an audition.
"So the cooperation between the new cast members, who played the main roles, and the supporting cast of skilled actors, helped to create the multi Rider story, huh?"
Takebe: I think that Producer Mochizuki's casting of Namioka Kazuki-san, Yoshida Metal-san, as well as other adults were well balanced. (Tsukui) Minami-san and (Aoki) Tsunenori-kun were also casted rather than auditioning, but I think the casting of the 4 new generation Riders really worked well together. It was abit of an adult world, in contrast to the childish world of the main characters. So, when I think about it now, it was interesting to see the wide range of ages, and the unique characters played by everyone, including the young cast members. Of course, that was created by Urobuchi-san, so I can only say that I'm very impressed with him.
"According to Suit Actor Takaiwa Seiji-san, Gaku Sano-san, who plays the leading role is, "The most mobile of all the leading Rider actors in history," and he showed off his pre transformation action moves, taking advantage of his physical strength."
Takebe: That's right. The Action Director, Ishigaki Hirofumi-san, incorporated alot of action. Gaim had many episodes by Director Kaneda (who came from an action background), so that may have been one of the highlights of Gaim.
"Overall, we think the casting was fascinating."
Takebe: I think Urobuchi-san also enjoyed that part. By working with real life actors, things will gradually change. Actually, I think that the character of Mitsuzane changed quite abit. Mitsuzane was played by Takasugi Mahiro-kun.
"At first, you had planned to have Mitsuzane leave the show with 3 months left. However, as he was writing the story, Urobuchi-san thought, "Isn't it wrong to have Mitsuzane disappear?," so he changed the direction of the story."
Takebe: It's similar to Isuzu Daichi of "Geats," where people like that are allowed to be in a world where everyone can be happy. So, I wasn't aware of it, and I don't think Takahashi Yuya (Geats's Director) has watched Gaim either, but I thought Gaim and Geats were similar. For example, with Gridon, we thought about, "Wanting to make a lock from a nut instead of a fruit," so we'd say, "Then let's also make a nut Rider," but Geats also has small buckles including hammers, don't they? It started with the idea of creating a buckle made of wood or stone, so we were thinking the same thing, just like Urobuchi-san had already done before (laughs). I thought of this when I was rereading books related to Gaim for this interview. I didn't remember much about it while I was working on Geats, but I thought it was following a similar path. It's also the same that he becomes a god in the end (laughs).
-Various developments due to multiple Riders-
"Overall, what was the most memorable episode of Gaim?"
Takebe: After the TV series ended, we did two V-Cinemas (Gaim Gaiden: Kamen Rider Zangetsu/Kamen Rider Baron and Gaim Gaiden: Kamen Rider Duke/Kamen Rider Knuckle). It was impressive. When I was working on "OOO", I was approached to produce a V-Cinema version of "W", but I turned it down because I thought at the time that a spin off of Ankh, for example, would never be possible. However, I decided to work on Gaim just in case there were people who were looking forward to it, and all of them turned out to be impressive works. One of my favorites among them is "Kamen Rider Knuckle." Of all the Gaiden stories, Knuckle is the only one that takes place after the conclusion of the TV series. It's a positive story that continues into the future, and it's still one of my favorites.
"We think the key to Gaim's success was that it had so many sub Rider characters and was so popular that side stories were made. As a result, 6 years after the main show ended, a spin off featuring Gridon and Bravo (Kamen Rider Gaiden: Kamen Rider Gridon vs. Kamen Rider Bravo) was distributed."
Takebe: During the second Gaiden, we were talking about whether to use Knuckle, Gridon, or Bravo, and we decided on Knuckle, but Metal-san commented something like, "Hmm~, I wasn't chosen." When I heard that, I was surprised to see that he was so eager to work with us (laughs). In that sense, I'm glad I was able to do something I had left undone.
"As a project unique to Gaim, the year before Gridon vs. Bravo, a stage play adaptation was also produced with Zangetsu as the lead role."
Takebe: That was made possible when Nitroplus told us that they wanted to turn it into a stage play, but I do agree that it's something that doesn't happen very often. The casting was done by Nelke Planning, and it was great to meet such charming cast members, such as Mashiko Atsuki-kun (Kikai Sentai Zenkaiger) and Goto Dai-kun (Kamen Rider Zi-O), who would later be cast in other productions. The screenplay and direction by Mori Nobuhiro-san was also very good, and the idea of retracing the story of Gaim in a setting where Takatora has lost his memory is very appropriate for reconstructing Gaim on stage. I think it was an extremely rare success story in that Kubota-kun's Zangetsu was able to successfully tell Gaim's story in a way that was truly unique and without the original cast.
-Looking back on Gaim-
"Looking back on it like this, it was a show that covered many different topics. There were also many collaborations with other works. There was a history of collaborations with Super Sentai (Ressha Sentai ToQger Vs. Kamen Rider Gaim Spring Vacation Combining Special), and even Kikaider appeared in the TV series (Episode 30: The Red and Blue Kikaider) in conjunction with the "Kikaider Reboot" film."
Takebe: There was also a film (Heisei Rider vs. Showa Rider: Kamen Rider Taisen feat. Super Sentai) where all the Kamen Riders gathered. That's when the number of Showa Riders (Kamen Rider Ichigo-Kamen Rider J) and Heisei's main Riders (Kamen Rider Kuuga-Kamen Rider Gaim) were the same (15). I think it was created as a result of hearing about it from the staff, and conveying it to Shinichiro Shirakura. Actors who have played Kamen Rider in the past, including Fujioka Hiroshi-san also appeared in the film….It was certainly a work that did alot of different things. We had a cooking showdown as a bonus video for the TV series, and since we had multiple Riders, we had a large cast, so we were able to do alot of different things. That's why I remember the event being so popular. As an artist, I think I appeared at the "Super Hero Festival (Kamen Rider x Super Sentai Live & Show)" 2 years in a row (2014-2015). Kobayashi Yutaka-kun and Shida Yumi-chan, who were active as idol artists, were good at talking, so the final stage was very lively. And then, Sano-kun cried through the whole thing. He was crying for the very first time, and we all said, "Eh? This is the first time?" (laughs). But, I felt that he had worked very hard for that whole year.
"We've reached the end. Now that 10 years have passed, we'd like you to look back on Kamen Rider Gaim and say a few words."
Takebe: It was great to work with Urobuchi-san and to be able to challenge myself in various ways, including with V-Cinema. The content was abit challenging and mature, but I think Rider is able to pull these things off well in a Rider like way. Of course, it's good to have a work where each episode is complete. However, I think it's good to have this kind of show once in a while. Personally, I like Taiga dramas, and I think it's something that can only be done in a production that lasts for a year. Looking back, it's been a long time since we've had multi Riders. Currently, it's not unusual to have a large number of Riders, but it was interesting to see the development that came from having a large number of Riders, and in that sense, I think Gaim has expanded the variety of the series. Urobuchi-san and Nitroplus also found it interesting to work on Kamen Rider for the first time, and I think it was a truly valuable and interesting show that'll never be replicated again.
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Designers Tanaka Sojiro x Tsurumaki Takuya Interviews
"A year after the TV series ended, the spinoffs, "Gaim Gaiden: Kamen Rider Zangetsu/Kamen Rider Baron" and, "Gaim Gaiden: Kamen Rider Duke/Kamen Rider Knuckle," were released as V-Cinemas, featuring new forms of the main Kamen Rider's from each title and many new villain Riders, but basically, they're recolored existing suits to create clever variations."
Tsurumaki: Gaim was originally a multi Rider series, so you can change the color of the forms in an infinite number of combinations (laughs). However, the inner suit is tied to the identity of the person, or rather, to the one transforming, so when it comes to a new form, we did them according to Gaim's rules, that you can change the color of the armor to some extent, but not the base.
"Zangetsu's Watermelon Arms (Kamen Rider Zangetsu) is a successful way of turning Melon Arms into a Watermelon by just recoloring it."
Tsurumaki: I think it was quite the discovery to make them look like other fruits just by repainting them. For Zangetsu, we used a melon pattern and painted it with a watermelon pattern to give it a completely different appearance. Everyone has their own impression of the fruit, so we were able to successfully create it by working backwards from that impression. In that sense, I think it's more meaningful to recolor in Gaim than in other series. That's why, because it's that fruit, it's that color.
"What about Kamen Rider Idunn (Kamen Rider Zangetsu) and Baron's new form (Kamen Rider Baron), both using Ringo Arms?"
Tanaka: In the beginning, we thought of using an apple as a Lockseed because it was a "forbidden fruit," but we couldn't find the right time to use apples, so we decided to use it in the film (Kamen Rider Gaim: Great Soccer Battle! Golden Fruits Cup), and Kamen Rider Mars and Kamen Rider Kamuro finally used apples. However, Toei still wanted to use the apple in the form of a "forbidden fruit," so it was decided that the apple would once again appear in Gaiden.
"Kamen Rider Tyrant (Kamen Rider Baron) has a design that's unpleasant to look at."
Tsurumaki: That's true (laughs). We first used dragon fruit in the film (Kamen Rider x Kamen Rider Drive & Gaim: Movie War Full Throttle), but even before that, it was a fruit that we wanted to use. The shape is distinct and the colors are flashy. So I'm glad that we were able to use them in the film and also in Gaiden. They also released a figure of Duke's Dragon Energy Arms (laughs).
"The second wave of Gaiden was "Kamen Rider Duke" and "Kamen Rider Knuckle."
Tanaka: Duke is a new generation Rider who transforms with the Genesis Driver, right? However, Gaiden (Kamen Rider Duke) was a story that also depicts the past, so we thought there should be a previous version of Duke, so we designed Duke as a Rider who uses the same lemon Lockseed as Lemon Energy Arms and transforms with the Sengoku Driver.
"In "Kamen Rider Duke," the villain Kamen Rider Saver has a unique design."
Tanaka: Definitely, when I saw it, I thought that we made something amazing (laughs).
"Since it's called Blood Pomegranate Arms, the association of Pomegranate and Blood (Orange) makes it one of the most sinister in the series."
Tsurumaki: It gives off a dangerous image (laughs). As a slightly irregular villain, he does alot of things that go against Gaim's design rules.
"Also, in "Kamen Rider Knuckle," you designed Black Baron as a color change of Baron (Banana Arms) with the other being Knuckle Jimber Marron Arms."
Tsurumaki: Knuckle was originally going to be Walnut, right? How did he become Marron?
Tanaka: Wasn't it to group him up with other nuts?
"We think the fact that Knuckle's signature fist weapon as a chestnut burr also left an impact."
Tsurumaki: That's true. And, it has a two layered structure where the burrs peel off, and the gloves come out (laughs).
"After that, in 2019, "Stage Play: Kamen Rider Zangetsu Gaim Gaiden" was performed, and a new form of Zangetsu appeared."
Tsurumaki: It was designed by Tanaka-san, right?
Tanaka: That's right. Since I was the person who designed Zangetsu, I was asked by the leader of the Rider team at the time. It was decided that the Zangetsu would be powered up with Kachidoki Arms, so we rearranged Zangetsu as Kachidoki.
"The following year, Gaiden (Kamen Rider Gridon vs. Kamen Rider Bravo)" was revived as a miniseries, with Gridon and Bravo unexpectedly playing the main roles."
Tanaka: Come to think of it, Bravo (Durian Arms) was the first Rider designed by Tsurumaki, right?
Tsurumaki: The first Rider I worked on was Kamen Rider Sorcerer in the film "Kamen Rider Wizard in Magic Land," but I think Bravo might've been the first Rider I worked on as a regular TV character. I also worked on Knuckle and the Black Shadow Troopers in Gaim, so I think it was one of them.
"Bravo's King Dorian Arms is basically just a recolor, but the addition of the cape was a major one. By the way, the cape played an important role later in the series."
Tsurumaki: That's right. It's a cape that looks quite evil.
Tanaka: If you want to make something look evil, just add a cape (laughs).
Tsurumaki: An all purpose evil cape (laughs).
"What about Gridon's Lychee Arms?"
Tanaka: That was an issue.
Tsurumaki: Should we talk about it? (laughs).
Tanaka: I originally designed Gridon (Donguri Arms), so I'm very attached to it. The design of a Kamen Rider is completed after receiving opinions from different people, but for Gridon, I was able to quickly draw it from the beginning and get the OK immediately. I was so attached to it, that I even named my cat "Guri" after Gridon, and when I heard that Gridon would be the main character in the next new production, I suggested 2 rough patterns that I would've liked to have used. However, after that, a rough draft that Tsurumaki had drawn the day before the meeting was added, and that ended up being used (laughs).
Tsurumaki: At the time, I was on assignment at Bandai, and when I looked at the design proposal that Tanaka-san sent me the evening before the meeting, it looked like a samurai, or rather, Japanese styled, but didn't Gridon use a Western style? (laughs).
Tanaka: I intended to include a Western styled design, but it didn't work out (laughs).
Tsurumaki: So, I added one Western styled proposal and it was chosen…..(laughs).
Tanaka: Well, it was frustrating, but when I saw Tsurumaki's design later, I thought for sure that it would be chosen (laughs).
"We see (laughs). By the way, what are some of the design points of Lychee Arms?"
Tsurumaki: There were very few fruits left that we didn't already use. So, I thought that the only way to make this work was to take advantage of the base of Gridon's armor, and thought about what fruits I could apply to it, and by process of elimination, I settled on lychee. Also, since Gridon isn't that strong, I think I designed it based on how I could make him look strong while still retaining Gridon's armor.
"What about the other one that appeared, Kamen Rider Sylphi?"
Tsurumaki: When we first received the concept, we were told it'd be a female Rider, and that it'd be a good idea to use the fruit of the Helheim Forest as a way of presenting the Lockseed, which would probably be the final one of the series. So we decided to design a new Lockseed, not a recolor, and Bandai decided to commercialize it with a new mold. The design of the Rider itself is reminiscent of a witch who presides over Helheim.
"However, even after the show ended, you continued to design quite a few Riders."
Tsurumaki: That's true. It's not so unusual these days, but I think it was the first time I've drawn so many variations.
Tanaka: Rather, I think that Gaim was the catalyst for the spin offs that became the norm after the main show ends, and for the trend of designing many Rider variations.
Tsurumaki: In Gaim, the Rider transformation itself was the system that easily created variations, so I think that was a big deal too.
Tanaka: I think it was a good idea to create a format where the body and armor can be switched around.
Tsurumaki: It's like a puzzle (laughs).
"Finally, please look back at Gaim's design works and say a few words."
Tanaka: I've participated in a few Kamen Rider projects, but Gaim is the only one I worked on from start to finish, so I have particularly strong feelings for it. Gridon was initially intended to be a mass produced Rider, but when I saw the actual situation, I was glad to see that they made him into a proper character…..This is a story about Gridon, not Gaim (laughs).
Tsurumaki: Today was alot of fun looking back on Gaim after such a long time. Like the Lychee Arms stuff (laughs).
Tanaka: I still hold that in my heart (laughs).
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t-u-i-t-c · 7 months
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10 Years of Kamen Rider Gaim
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ichippon · 5 months
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i'm almost done with gaim and every new episode my only thought is. wow gaim is REALLY good.
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byronicherobracket · 3 months
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The Byronic Hero Bracket: Qualifying Round Batch G #9
Caine Soren from GONE vs. Kaito Kumon from Kamen Rider Gaim
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Reasons under the cut (spoilers for both)
(All sources from TV Tropes)
Cain Soren:
Michael Grant zigzags this trope with Caine Soren from the GONE series. In most books, he's simply a Jerkass Woobie villain who spends more time fulfilling the "Jerkass" side of that trope and arguably isn't worthy of sympathy at all (PLAGUE and GONE being the most potent examples). But in HUNGER and FEAR he is very much a Byronic hero, at least by the end of those installments.
Kaito Kumon:
Kamen Rider Gaim has Kaito Kumon. He's charismatic to the point of almost seeming like a Magnetic Hero and tends to speak in a very absolute manner about how the strong exercise their power against the weak, albeit not treating strength as just power alone and acknowledging peoples' strength relative to their abilities (his Establishing Character Moment is encouraging a boy to jump down from a tree he's stuck in, catching the boy when he does, and praising him for his strength, and he acknowledges Mai's emotional strength). This is because of his past, where his family were driven out of business by the MegaCorp Yggdrasil, with his father sinking into alcoholism and eventually committing suicide. This understandably left Kaito very cynical about the world. In spite of his Social Darwinist speeches, he comes with the interesting twist that he considers himself weak and constantly seeks more power and his ultimate desire is to create a world where the strong no longer oppress the weak. The only reason he's the Final Boss is that he thinks he has to destroy the current world to do it.
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mangolon · 1 year
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Goddammit Keiwa, don’t go all Kaito/Daiji on us.
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Just tell him the admins forced her to do it.
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r1ch1e-the-killer · 1 year
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banana 🍌 ^_^
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gojurt · 2 years
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Kaito and Kouta, referenced from Bouguereau's Dante and Virgil in Hell.
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corokoro · 7 months
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im about to make a statement that might get me bonked on the head by two different fandoms
kaito and astarion have a similar core desire for power, in that they came to desire it because of trauma and basically want these potentially dangerous powers so they can never be hurt like that again, when in reality that power is unnecessary when trying to protect themselves and it's not worth the corruption
but astarion (and everything else in baldur's gate 3) is written with so much more nuance and was carefully crafted with proper impact, you can tell how much care was put into it...while kaito is unfortunately not written that well, like he has potential which is why i love him, but from an objective standpoint, he's not written well, and part of it is just because the writers have him say the same things over and over and he kinda stays static almost, he has moments of development but they don't really change him, and while character development can be "this character does not learn the lesson they should learn and suffer the consequences", even that feels poorly written. kaito becomes the final villain in gaim at the last minute, when hes been on the good side for the entire story up to that point, and then they threw in some random misogyny for kicks even though he was genuinely connected with mai?? like kaito's a jerk but he's the same guy who helped shapool even after the dude literally drugged him with knockout spray and put him in trouble because of it. there was always going to be a clash of ideals between kouta and kaito, but it felt like it only went deadly just so they can live up to the fight they promised through the entire season, especially when you remember all the scenes where kaito helps the rest of the main cast despite him fundamentally disagreeing with how power works, how many times he works well with kouta in situations they both get into
the promised fight between kouta and kaito didn't work in the end because it felt like the fates were forcing it to happen, changing characterization so suddenly just to keep up with promises, a fight between two people who were on the same side just only days ago. the promised fight with cazador works because the fates wove together naturally, pushing the party to destroy a man who had a calculated horrific plan in the making for 200 years, something that astarion was always going to try and stop no matter what - he didn't need to have his nature forcibly changed for the fight to make sense.
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writing-in-sin · 1 year
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pandorasbugs · 2 years
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part 2 of drawing every protag and secondary rider from all kamen rider series ibe seen, starring gaim ò-ó)9 !!!
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thefrogwhobarks · 1 year
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Oh my god it's 5 whole uninterrupted minutes of Kaito happily baking. I don't think there's brainwashing or doppelgangers at play... that's just... him
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visforvictini13 · 5 days
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Name: Kamen Rider Baron / Kaito Kumon
Trainer Card Number: 615
Gender: Male
Series Of Origin: Kamen Rider Gaim
Type Specialty: Grass / (Fairy or Steel)
Tropius: Banana Arms
Tinkaton: Mango Arms (because of the hammer, and it's fairy or steel tera because Baron would be the kind of person to change up Tinkaton's tera to whatever he needs, and because he has 2 fairy and steel types so I didn't know which one to give him so either fits)
Alcreamie Lemon: Lemon Energy Arms
Hydrapple: Ringo Arms
Roserade: His primary bike is the Rose Attacker
Escavelier: He is inspired by a knight, and that's shown in his transformation announcement "Come on! Banana Arms! Knight of spe~ar!"
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t-u-i-t-c · 10 months
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"If someone has to choose my fate, it should be you."
+ bonus
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ichippon · 4 months
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im still coping with the ending. whatever...
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mangolon · 2 years
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I love the Secondary Riders.
Kuuga cop
Batman
Asshole
Is he really a traitor?
Band kid
Rider Cutting
Kyosuke Kiriya
Catholicism
Homosexuality
Motorcycle man
Capitalism
Shoujo love interest
Mayonnaise
Banana man
Let’s Henshin
Sister complex
Discount Garren
Protein powder
Failed assassin
Angry wolf man
Honor before Reason
Moral Superiority Complex
and Disillusioned with Capitalism
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r1ch1e-the-killer · 1 year
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idc about gaim (im lying)
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