Tumgik
#it’s cool and all but I’m not designing revolutionary life saving technology and maybe that would be cooler
Text
Anyone else feel like they’re repeating their life over and over again but just in different settings or is that just me
#Im teaching again and it’s surreal#cause. i did not expect to teach I expected to like. work in some big r&d lab#and idk how I feel about it yet#like yes I enjoy it but I’m one of those assholes who has to over analyze every possible life path#everything everywhere all at once vibes#the more things change the more they stay the same iggg#I just caught myself thinking of how to fix my lesson plan earlier and. that’s def not something I expected to think about ever again#it’s cool and all but I’m not designing revolutionary life saving technology and maybe that would be cooler#or maybe my mother is right and I’m just incapable of happiness no matter where I am or what I’m doing#there are days where I’ll just walk around staring at all the photography on the walls and the antiques decorating the walls#and it’s a very interesting anachronistic combination just because of the nature of the work#past and future superimposed on top of each other#and I’ll be like holy shit I’m HERE#this is EXACTLY what I wanted for like. over a decade.#and I’ll feel grateful#but also. things aren’t perfect there are SO MANY problems#and despite how well meaning people are and how much they care about the work#that’s not gonna change cause there is NEVER going to be enough money#but sometimes it’s hard to not see just the problems#and people complain SO MUCH about everything and it’s hard to not let that negativity overwhelm you#but also. the whole reason they complain is because they love this place and they want to make it better and focusing on just the good#won’t make things any better cause that’s not how it works#and the older more experienced folks keep saying that we’re much much more likely to end up killing someone#and that was fine in abstract. but it’s fucking terrifying the closer you get#i don’t wanna kill people#and that’s why I’m here!! to keep them safe but god there’s literally only so much I can do#sighh#I’m always waiting for the other shoe to drop and I wish I wasn’t#if u read this far thank u for listening to me ramble#sometimes I have far too much time to Think
3 notes · View notes
laundryandtaxes · 3 years
Note
What type of watch’s do you recommend? I’m a baby bi that’s a tomboy and I want nice watch but I know there’s a certain etiquette when it comes to watches. I like rolexes but that’s waaaaay above my budget, I want a nice watch but something affordable (: thanks in advance! 🥰
Honestly this will depend a lot on your budget and what "affordable" means to you! To me, "affordable" means that I can reasonably expect to be able to save up for an item within several months WITHOUT it impacting my general savings goals. For me, that number means that a watch that costs around $500 is one that I personally consider affordable, but that number may be higher or lower for you.
The first question to ask yourself is whether you prefer an automatic watch, a manual wind watch, or a quartz watch. The watch I wear almost every day is an automatic watch- that means it is wound by the movement of the wearer's wrist in daily life. Automatic watches will have a /relatively/ smooth seconds hand sweep, and really nice automatic watches will have extremely smooth seconds hand sweeps. Even office workers generally move their wrists enough to power an automatic watch. However, if you sit an automatic watch down for longer than what is called its "power reserve," normally between 24 and 48 hours, it will stop, and that means you'll need to reset the watch to wear it again. Here is my Traska Freediver, my daily wear watch. It is an automatic watch, in a dive watch style.
Tumblr media
Dive watches are so called because the design was originally made for divers to be able to time how long they'd been under. In the dark, like I imagine it would be 150 meters under the surface of the ocean, dive watches pretty much all have some material applied that makes them glow in the dark so the wearer can measure time under, and can read the time itself. I use my countdown bezel regularly for timing pasta, timing tasks at work, etc.
Tumblr media
A manual wind watch is one where the owner needs to manually wind the watch, usually around once a day, to power it. Again, if you do not wind the watch regularly, it will stop. For both automatics and manual winds, this is not a problem and in fact it can be good to give a watch some rest time occasionally. Both automatic and manual wind watches are not 100% accurate- they will have a range of how many seconds they lose or gain in a day. Really well made watches by companies like Omega and Rolex can sometimes run off by as little as a 4 to 6 seconds a day, while cheaper watches may lose or gai. as much as 10 or 20 or in bad cases even a couple of minutes per day.
Quartz watches are powered by a battery. The way they work is, basically, that a quartz vibrates at a particular frequency, which translates into one movement of the seconds hand per second. This is the tick tick tick you're likely familiar with in watches. These watches are inherently more accurate than Rolexes because they are more accurate than any automatic or manual wind watch. You can sit a quartz watch down ans pick it up a week later and it will have kept perfect time. However, the smooth sweep of the seconds hand is usually very expensive to accomplish with a quartz watch. A lot of watch snobs turn their nose up at quartz watches because most mass produced watches today are quartz powered, but the truth is that this was a revolutionary technology at one point that almost killed the luxury watch market because it meant any $10 Casio would inherently keep better time than any automatic Rolex. Now, many luxury watchmakers produce both automatic and quartz watched, including Rolex and Omega. I own several quartz watches, including a Casio Databank and a Timex Q I actually got for free through a butch group on Facebook! The very first watch I ever wore every day, when I was maybe 20 or 21, was a Timex Weekender, and it's what got me into watches. Here is my Databank. It cost me maybe $25 and I can do math with it.
Tumblr media
The second question to answer is whether you care about what is often called "heritage" I the watch world. This refers to a company having an extensive and well-repsected history of making competent watches. Companies with undeniable heritage that make affordable watches include Seiko, Hamilton, Bulova, and frankly Casio. There are others, of course, but there are a few to get you started. Traska, the brand that made my watch, is what's called a microbrand- microbrands buy movements (the guts inside the watch) from other companies and most of them create original designs of their own, but they're young companies that don't have 100 years of watchmaking experience.
The third question to answer is whether you're okay with "homages," a euphemistic term for a watch that outright copies another, more famous and usually more expensive watch, sometimes while changing a design and sometimes not. Pagani Design, a company that makes their watches in China to keep costs down but lately has achieved really exceptional metal finishing for the price, pretty much only makes homages, like their recent copy of the Rolex Explorer 2. Ginault is a company that makes higher end Rolex "homages," which in this case we really can pretty much call copies because rumor has it they used to sell counterfeits and then got so good at it that they decided to put their own brand on the package. The Invicta Pro Diver is a Rolex submariner homage, but most owners say theirs is built well and Invicta makes plenty of, most horrible but sometimes classy, original designs as well. A lot of watch snobs will turn their nose up at homages because the watch will lack "heritage," but only you can make the call of how much original design matters to you. If you see anything that says it is Bauhaus inspired, anything with "sub" in the name, anything with all round hour indices except a triangular 12 o clock marker, you're probably looking at an homage.
So once you've got your answer to those questions you can dig into watch models! I'm going to rattle off a bunch of watches around or under $250, because I think spending more than that on a hobby you may not be that into is kind of silly to start. From Seiko, their SKX007 and the smaller SKX013 are undeniably classic, well made, respectable watches. Their SNK809 (these are called references, and they're annoying) is also an undeniably well respected watch that has enough water resistance for fishing on my experience. And while their Seiko 5 Sports line isn't for me, lots of people really enjoy it. You USED to be able to get an SKX007 for around $200- they're discontinued for some reason, which means prices have risen, but sometimes you can still find them around that price. For around the same price, you can generally find a used Hamilton Khaki King or other Khaki model in good condition. You can also go vintage with either brand, but be aware there are loads of fake vintage watches out there, so do your research before purchasing if spending what is, to you, a lot of money. The SNK809 was my first automatic watch, and here's it on my wrist.
Tumblr media
You can also find lots of cool vintage automatics and manual winds in this price range, including the Vostok Amphibia. These were Soviet watches designed for divers. The countdown bezels suck ass, but the design is original and cool and the case is actually designed so that it grows more and more waterproof as a diver dives further under the surface of the water. Here's my Amphibia.
Tumblr media
If you think quartz will be your thing then you've got loads of options in this price range. Pretty much anything by Timex, including their very cool Timex Q, loads of watches by Casio, lots of Seiko quartz options, etc. In terms of truly iconic affordable quartz watches I think the Mondaine watch whose name I cannot recall, the Casio F91W, and the Casio World Time are all very classic, well respected quartz models.
I know this was a lot, so let me know if you have more specific questions or if certain things really pique your interest more than others!
27 notes · View notes
aion-rsa · 4 years
Text
Myst: Creators Rand and Robyn Miller Unlock the Secrets of the PC Classic
https://ift.tt/3kBOrgP
In 1991, two brothers—Rand and Robyn Miller—along with a handful of artists and engineers, set out to create a game unlike anything that had come before it, harnessing powerful new PC technology to immerse players in a fantastical island world inside a book. The game was called Myst, a point-and-click adventure full of infuriatingly difficult puzzles and driven by a twisted, fantastical story about a tragically dysfunctional family
Released in 1993, the game was lauded by fans and critics alike, became a killer app for CD-ROM drives, and went on to become the best selling PC game ever (over 6.3 million copies sold by 2000) until The Sims dethroned it in 2002. More than two decades after its release, there are even plans to turn the game into a movie and TV series. Myst is one of the most unlikely commercial success stories in gaming history, particularly due to the fact that the game was so strange, so notoriously difficult, and was made by such a small team (Cyan Worlds, founded by the Miller brothers in 1987).
“I was more of a gamer than Robyn, but both of us settled with Myst on the idea that, well let’s not have people die and start over, because that irritated both of us. We felt like we were building a real world, and in a real world, you don’t just die and start over every five minutes.” Rand says of the initial conceit that led to the creation of the game. “We wanted to add friction that would slow you down but we didn’t think that there were rules to video games necessarily, so we’ll pull out the dying and see if we could do it without that.” 
Indeed, there’s no dying in Myst, a revolutionary idea at a time when “Game Over”s  were a staple in virtually every game on the market. Instead, Myst tasked players with exploring its world and decrypting its story, eschewing combat for puzzles that challenged and engaged you but weren’t life-or-death ordeals.
“I’d love to tell you we knew exactly what we were doing, but we didn’t,” Rand says. “It was just another experiment along the scale of how to make things a little more sophisticated, and even within the game itself, you can see how we were expanding and building more cohesiveness into the worlds as we went.”
Despite its humble origins, Myst was a huge deal for a lot of people in the ‘90s, including me. I remember the thrill of watching it run on the new PC my parents bought for me and my brothers in the mid-90s, marveling at the FMV elements combined with the detailed pre-rendered environments.
“For me, Myst was for games what Star Wars was for movies,” explains Philip Shane, a filmmaker who’s launched a Kickstarter for a documentary about the making of the PC classic. Shane previously co-wrote the Sundance Special Jury Prize-winning documentary Being Elmo (2011). “I was 10 years old when Star Wars came out and, in my mind, I was the same age when I played Myst. Just like with Star Wars today, when you look back on Myst, it was the first time you ever saw something with that level of detail. It was an odd game, but for me it was huge.”
Read more
Games
How the System Shock Remake Modernizes a PC Gaming Classic
By Matthew Byrd
Movies
The Matrix 4 Already Happened: Revisiting The Matrix Online
By John Saavedra
Myst is responsible for a wave of cinematic, immersive games with rich storytelling that are as popular in 2020 as they ever were. Games like The Witness, Outer Wilds, and Quern draw inspiration from Myst’s original puzzle-adventure formula, while Dear Esther, Gone Home, and The Stanley Parable are heavily influenced by the world-building and environmental storytelling Myst pioneered. 
“I think in our minds, it does feel like we’re building worlds and not necessarily games,” says Rand of Cyan’s approach to making games. “We try so hard to create this consistent flow in our worlds. It’s not easy. It takes a lot of effort to tie the environment with the story and the puzzles. It’s not always perfect. But we make that attempt to make it seem viable as far as worlds go.”
“And so we started coming up with [Myst’s] backstory,” Robyn adds. “And it helped to give us a better understanding of the entire world and maybe a better understanding of where the world should move onto for where we were going with it. We filled out the details, the empty spaces in our minds.”
Rand says that The Lord of the Rings books by J.R.R. Tolkien were a particular inspiration when building the world of Myst. 
“[The Lord of the Rings] felt like you’re just reading one of the books, but the world was much bigger than that. It felt like you had a window. You were just experiencing a small window into a much larger world. And for some reason, that really resonated with us.” Rand explains. “That made those worlds seem so much more real to us. And so, when it came time to do our worlds, that’s naturally where we land. We build backstory and wrapped stuff around the family and what had happened. Stuff that didn’t even need to be told in the little window of the Myst game. But in our world, it gave it weight and I love that.”
The brothers also credit Alice in Wonderland, Tintin comics, and Jules Verne’s The Mysterious Island as major influences on Myst.
“We had a couple of months to design the thing, and so it was more of a regurgitation of everything we had collectively in our psyches and aesthetic selves and whatever those influences were,” Robyn says. “Tonally it created something that was mysterious and weird, but it was all these things pressed together into this weirdness.”
Myst’s central tale, of Atrus and his warring sons Achenar and Sirrus, stretches far beyond the original game, to tie-in novels and its four sequels (one of which was developed by Ubisoft independently). Due to budgetary restrictions, Rand and Robyn were forced to act in the game themselves, with Rand playing Atrus and Achenar, and Robyn playing Sirrus (Rand continued to play Atrus in the game’s sequels).
“I would not call it acting,” Robyn says. “The fact that we got anything that looked good out of what we did is a miracle. It was just me and Rand really, and the thing I remember most is that we were laughing hysterically through it.”
“Like Robyn said, it’s a wonder we got anything out of us,” Rand says. “Looking back, in spite of the fact that we would not have cast ourselves had we had a real budget and to do things the way we wanted to, it’s cool again that we as brothers got to play those brothers and look back and laugh at it. I’ve got tapes.”
Though he was a longtime fan of Myst, Shane had never thought to make a documentary about the game until he met with the Miller brothers at a games convention in 2016, where they were presenting a keynote. At an after party, he approached them as a fan, without an inkling that the ensuing conversation would launch him into the next stage of his career.
“I was terrified,” Shane recalls of meeting the Millers. “I went up to them and immediately I thought, ‘Surely someone has made a documentary about Myst.’ So I said, ‘Has anyone ever made a documentary about Myst? And they were like, ‘No.’ And so I was like, ‘Could I?’ And they were like, ‘Really? Yeah.’ In spite of the making of Myst being a 25-year-long story, this was the fastest I’ve ever gone from conception of a documentary idea to green light. It was as fast as the neurons of three people could go. Just a couple of weeks later, my camera person, my cinematographer Kyle Kelly, and I flew out to Spokane and started filming.”
Spokane is the home of Cyan Worlds and the birthplace of Myst, its sequel Riven (1997), spiritual successor Obduction (2016), and the forthcoming Firmament, the studio’s first major VR release. Shane remembers watching a short, grainy documentary clip of the brothers talking about the making of Myst on a disc included with the original game’s release. “There were these two guys making the game at home,” he recalls. “At one point, the camera pans away and you see all these trees. I was like, ‘Those are the trees from Myst.’ It was like they lived in the game.”
With his documentary, Shane endeavoured to delve into the lives of the Miller brothers on a personal level, which meant spending a lot of time talking to them and picking their brains. Looking back on the making of Myst over a quarter of a century after its release has been an unexpectedly profound experience for Robyn in particular, who hasn’t been involved in making video games hands-on for decades now. Robyn left the company after the release of Riven in 1997 while Rand stayed on as CEO of Cyan Worlds.
“Well, I’d forgotten about Myst,” Robyn says of revisiting the game almost 30 years later. “If I play Myst today, it’s like I’m actually playing Myst [for the first time] and I have to remember things. It’s weird. I haven’t worked on any of that stuff in such a long time, so it’s fun to talk about Myst now.”
Shane says he has every intention of going through the brothers’ archive of tapes but that the success of the Kickstarter will largely determine how much he’ll be able to comb through for the documentary. “Research for a documentary is more time-intensive and expensive than people might know,” he explains. “And a big part of it is time. The more successful we are with the Kickstarter, the deeper I’m going to be able to go [into the archives]. I can’t promise anything, but I want to get that stuff. Rand has a ton of home movies. They both have a lot of stuff that they’ve saved up.”
Currently, Cyan is hard at work on its forthcoming puzzle-adventure game, Firmament. The studio is deep into development, and while Cyan originally targeted a July 2020 release date, the COVID-19 pandemic caused the team to push the release back, announcing in a recent Kickstarter backers’ update that the game likely wouldn’t be finished until 2022. But the team is still working hard on the game from home, and according to Rand, they were largely prepared to work remotely and continue development.
“Firmament‘s probably one of the best storylines we’ve done in a game since I’ve been doing this. It’s really cool,” Rand says. “Whether we can pull it off, I think, Robyn and I talked about this so many years ago is, even for Myst and Riven: you can have big plans for a story, but at some level, it’s about being able to communicate it. Sometimes you just have to simplify it so that it’s satisfying and people get it. So we’ll see what we can do with Firmament, but it’s a great, great storyline.”
When it does arrive, Firmament will be the latest in a long line of memorable experiences from Cyan Worlds. But Myst will always be their crowning achievement, a game that continues to impact its players today. The Miller brothers admit that Myst grew beyond anything they could have possibly imagined.
Robyn puts the enduring legacy of this game best: “We made Myst and we never expected it to continue on this many years later especially. Now it’s so much larger than Myst. It’s got a life of its own. There are so many people who are involved in — whether it’s creating, writing their own stories about it, or painting pictures, or having guilds, or the Mysterium [an annual celebration of the game] getting together every year. It just goes on and on and on, it’s this world that exists out there. This massive thing that is much larger than the Myst games. We feel privileged and humbled to be a part of that, privileged and humbled to have been there at the beginning.”   Shane’s The Myst Documentary is currently in pre-production and will cover both the origin of Myst as well as the current work being done at Cyan Worlds. The project has more than 2,000 backers as of this writing. Check out the Kickstarter here.
The post Myst: Creators Rand and Robyn Miller Unlock the Secrets of the PC Classic appeared first on Den of Geek.
from Den of Geek https://ift.tt/33NqwFg
0 notes