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#it was originally going to be a storyshift au but i changed my mind after the idea of papyrus being so done with the both of us lmao
leafwateraddict · 1 month
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I just want to be a silly little jester is that so bad
Idea partially (if not entirely) inspired by this post
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wolfkice · 3 years
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Can you drawing a mini-comic to Storyshift Papara?...Please?...=(
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Storyshift - Papara
Storyshift by @voltrathesparking
oh god here we go! ˋw ˊ (back from where I started. www)
This is one of the first AUs I've ever known~
天哪,來吧!ˋw ˊ(又回到最初的起點了 www)
這是我最先接觸的AU之ㄧ啊~
Bonus(old version):
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This was the original drawing, found out there’s a reboot after chatting with the creator so I re-do it.
(wasn't planning on posting it, but thought it might be interesting putting these two together so I changed my mind. www)
原本是畫這樣,但跟作者聊天後才發現原來有重製所以之後有改。
(本來不打算po的,但兩張放一起似乎有點有趣所以還是決定都po了www)
DeviantArt:[link](reboot), [link](old design)
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beethovenus · 4 years
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Hey.
I try to avoid making rant posts, but something recently really made me feel like shit, and I wanted to take some time to address this issue.
Please stop insulting the Storyshift Reboot designs.
I completely understand that it’s impossible to please everyone. There are always going to be people who, for their own reasons, prefer preboot Storyshift over the reboot. It’s completely fine to have a preference!
The issue here, however, is that people are taking it way too far, and reacting to the reboot designs in an unhealthy manner. This has included:
Trash talking the reboot’s character designs in the comments of fan-art, which is completely unwarranted and disrespectful to the artists
Making posts flat-out insulting the reboot and its designs, without offering any kind of constructive criticism--just saying “it’s bad, the old one was better.”
Acting disrespectful towards people who respectfully disagree with their opinion, going as far as to marginalize others’ own opinions (e.g. acting as if number of followers = how much an opinion matters)
It’s possible to dislike something, but deal with it in a healthy way. It’s completely unreasonable to start slinging insults, especially when the content isn’t hurting you or anyone else in any way, shape, or form.
It’s important to recognize how your words affect other people. In the case of content creators, it’s incredibly disheartening to see people insulting your hard work, and the things that you’re passionate about. What finally bothered me, after seeing so many people insulting the designs I made for Chara and Asriel, was somebody flat-out stating they “genuinely hated” them. As somebody who was incredibly proud of the designs I made, and passionate about contributing to the Storyshift reboot, this made me feel... absolutely terrible, honestly.
A lot of this I’ve seen is simply due to attachment to the original Storyshift, and not wanting to accept change. This isn’t to marginalize people who have had legitimate complaints, mind you--but there have been people complaining who are missing the entire point behind why the changes from preboot were made. Every change in the reboot has been done to more faithfully portray the characters’ selves, as well as create a brand new world which they interact with.
Now, this isn’t to say that your opinion is “wrong!” You’re allowed to like or dislike whatever you want to (at least, as long as it’s not hurting anybody). All this means is that you should recognize the weight your words have on others, and be respectful to people with different opinions.
I may certainly disagree with people who suggest that the preboot Storyshift designs were “better” or “more fitting,” since that’s kind of rude--they’re part of a fundamentally different AU at this point, with the reboot essentially being what Storyshift was meant to be from the start, sort of. But this doesn’t mean that I’m going to be mad if someone has a simple preference, is respectful about their opinion, and acknowledges the reasons behind the change.
If for whatever reason you didn’t read through this completely, my only closing remarks are as follows:
Please stop insulting the Storyshift Reboot designs.
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connorwing · 7 years
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Hoo boy I did a StoryShift thing.
<b>StoryShift: My Take<b> by <i>ConnorWing<i> Hey everyone, what's going on? My name's ConnorWing, and today we'll be looking at StoryShift by @ut-storyshift. Now, before I get into it, let's go over some rules. First things first: No swapping Character Roles or changing the species of said character to better fit the role. The role must stay the same to the original AU, or it's not really the same AU anymore, is it? Next up: Character Roles This is the section of the post where I talk about a certain character's role so they flush out the role well enough. If they don't meet all the requirements, then it won't count as that character filling that role. Toriel: Guardian of the Ruins. Former leader of the Underground beside the Asgore Role. Generally acts as a caretaker for The Main Character. Asks the Sans Role to protect the main character for whatever reason. Battle at the end of the Ruins. Napstablook: Miniboss in the Ruins. (Yeah, that's it. I know.) Sans: The Judge. Able to read EXP/LOVE. Makes a promise to the Toriel Role to protect the main character for whatever reason. (Isn't required, but they generally have a battle at the end of the Genocide Route.) Papyrus: Sets up some sort of obstacle(s) in Snowdin to keep the main character from passing. Battle at the end of Snowdin. Undyne: Leader of the Royal Guard. Needs/Wants to capture a human for a certain reason. Trains/Mentors the person in the Papyrus Role. Battle at the end of Waterfall. Alphys: The one who did the DETERMINATION experiments, and now repents for it. Looks up to the Undyne Role. Helps throughout Hotland. Mettaton: Is told by the one in the Alphys Role that they’ll get some sort of reward for stopping the human from progressing. Runs throughout Hotland, stopping the human from progressing in some way. Battle at the end of Hotlands. Asgore: Leader of the Underground. Has the six human SOULs and plans to cross the barrier with the seventh (Normally not wanting to). Is killed by Flowey. Asriel: Absorbs the Chara role’s SOUL. Crosses the barrier, then is killed by humans. Turns into Flowey. Breaks the barrier at the end of the game. Chara: Narrator. Influenced by LOVE on the Genocide Route to kill. (Please keep in mind this is my interpretation of the characters. If you don't like, then you don't have to except them.) So, let’s get started! -- Papyrus (Toriel Role): Generally fun-loving and caring, Papyrus took upon taking care of the Ruins after seeing what the deaths of Mettaton (Chara Role) and Napstablook(Asriel Role) did to his brother. He never agreed with the idea of war: In fact, he despises it. Papyrus has improved the ancient puzzles in the Ruins to better suit his liking, making them all more challenging and more fun. He wears an orange scarf over his purple robe, the symbol Canon Papyrus wears on his battle body stamped into the left sleeve said robes. He carries a big, thick bone that helps his weary bones walk. He tosses and turns a lot, evident by the deep bags under his eye sockets. With all of this in mind, he chit-chats with Chara(Sans Role) through the door that leads into Snowdin. He keeps Frisk on the Ruins for someone to talk to, as it gets awfully lonely and sad within the tiny Ruins. For some company, he allows Alphys(Napstablook role) into the Ruins to share some drinks and talk about different anime. Alphys(Napstablook Role): Shy, anime loving, a recluse, and the cause of so many deaths, Alphys was a former Royal Scientist’s Assistant, helping with Asgore’s(Alphys Role) DETERMINATION experiments (effectively ruining the experiment and causing the Amalgamates) and ultimately causing the death of many, Alphys became a recluse. She never comes out of her house, and when she does, it's with a hood up and a shadow over her eyes. She wears a white Hoodie with black highlights, usually having ear buds plugged in so she can drown out the world. Chara (Sans role): A generally calm, sassy, level-headed kid who takes pride in just about anything they can do. They love pranking, but not to the extent shown by Sans in Canon Undertale. After a spare DETERMINATION vial got injected into Chara’s SOUL, they got a power boost and was filled with DETERMINATION. Not enough to gain control over the timeline, but enough to let their SOUL to refuse to die and summon knives that can be deadly. They can move around other DETERMINATION SOULs, allowing them to throw them around and change their gravity. They wear their own gloves to contain their magic, so as to not accidentally hurt anybody. They wear a simple green Hoodie (with no zipper) with a yellow stripe across the neckline and yellow pockets, brown cargo pants, and red boots. They chitchat with Papyrus (Toriel Role) through the Ruins door, because they feel like the old man should take a rest every once in awhile. They help Asriel (Papyrus Role) set up different fun hurdles and games around Snowdin for Asriel to have fun with the human, rather than capture them. Asriel (Papyrus Role): A excitable, shy, and overall happy person, Asriel Dreemurr is only looking for fun. His mother, Toriel (Undyne Role), is the captain of the Royal Guard, causing him to think he must capture a human due to pressure. However, once getting to know Chara, he knows he can't turn them in, causing Chara to be adopted into the Dreemurrs. He wears a dark blue top with a black stripe across it, and a rainbow striped handkerchief. Toriel (Undyne Role): While still pun - loving and a mother at heart, Toriel takes her job as a Royal Guardswoman very seriously. After becoming good friends with Sans (Asgore Role), Toriel took it upon herself to train and become a protector of the people after a long time, she became the leader of the Royal Guard, having a child with Asgore, named Asriel. Unfortunately, her soft heart and pacifism made it difficult for her to reject Asriel’s (Papyrus Role) request to adopt and protect Chara (Sans Role). Her and Asgore (Alphys Role) took Chara in and protected them. Unfortunately, after Chara got injected with the massive amount of DETERMINATION, combined with the tragic Amalgamate experiments, Toriel divorced Asgore. After Asgore (Alphys Role) and Toriel broke up, Toriel, now Asriel and Chara’s main guardian, let them have their own house in Snowdin under her supervision, as guard duties made it difficult for her to keep watch over her children. During the Genocide Run, Toriel blocks the attack to Monster Kid with a wall of fire, and is DETERMINED to stop you because you killed her child and broke the heart of another. Asgore (Alphys Role): Asgore remains largely unchanged, with the exception of the Amalgamate experiments and Chara’s injection of DETERMINATION, which made him even more reclusive and hardly ever opening his doors. He originally wanted to be a gardener, but he found a passion in science, which led him to doing the Amalgamate experiments and building a robot eye for Undyne. He disapproves of what Undyne does to kill the human, but his nature stops him from actually doing anything about it. He does help the player, but to a much lesser degree than Alphys tries too. Undyne (Mettaton Role): Undyne is.. Well. Undyne. Undyne constantly barrages the player with spears much like in Hotland, but uses things Asgore has made her. She uses a water-based veil from a small machine on her hip to help her with the “STUPIDITY HUMIDITY OF HOTLAND!!!” She has a jetpack, allowing her to fly, a robotic eye to help her with locating and spearing the human, and a arm launcher that sends out her spears like a harpoon gun. She doesn't have a miniboss fight in Hotland, rather that, she intimidates the player, but before she can, Asgore comes in and stops Undyne. During her fight, she turns into “Undyne UMBRA”! Which is more so based on DBZ rather than Sailor Moon, boosting her power. During her Genocide fight, she turns into “Undyne the Undead”, Which is based on a stronger version of Goku. Sans (Asgore Role): The brother of Papyrus. After Mettaton and Napstablook died, Sans had thought it over for a long, long time. After careful consideration, Sans had finally declared war on humanity. After Papyrus left his side, Sans became even more ruthless, ordering that every human that fell into the Underground died. During his fight, rather than destroy the Mercy button, he abuses the game mechanics by blocking the button with a string of bones. Thanks to his training and experience, Sans’s stats are higher. Not nearly as high as Asgore, but his tactics and moves make up for that tenfold. Napstablook (Asriel Role): Napstablook is still very shy, reclusive person, but Mettaton (Chara Role) brought out a more outgoing side to Napstablook. Before being able to finish Napstablook’s body, however, a human fell into the Underground. After Mettaton absorbed the first fallen Human’s SOUL, Napstablook stayed behind, and, out of worry, his HP slowly drained. After Mettaton returned, just about dead, Napstablook died with Mettaton. During Asgore’s DETERMINATION experiments, he was accidentally brought Napstablook back as Flowey. Flowey remains virtually unchanged, with the exception of wording and dialogue changes. Mettaton (Chara Role): Mettaton and Napstablook lived together on the streets for the longest time before Papyrus found them and took them in, allowing them to have a home. Sans and Papyrus appointed Asgore (Alphys Role) to make them both a body. Before being able to finish Napstablook’s body, however, a human fell into the Underground. The three became great friends, and Mettaton eventually had the idea to have massive stardom by absorbing the human SOUL, getting six from the humans, and breaking the barrier. But, unfortunately, the humans reacted harshly to a freaky, mech-like robot coming out of the mountain, and they attacked him. They came back, and died with Napstablook. Eventually Mettaton’s spirit was awoken by Frisk’s DETERMINATION, and they went through the Underground together. -- After everything, this may not be canon to StoryShift, but I definitely enjoyed making it! After everything, I hope you enjoyed, and I'll see you later!
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simonsoys · 7 years
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Hi! I saw some of your recent asks and thought I'd ask why you don't like AU's or swap, etc.? I'm honestly just curious and you always have such well-formed, articulate thoughts and ideas (I enjoy your blog and art very much). Thanks again for everything you do!
I should preface this by saying, I can still enjoy some of the AU fanworks if they’re done well enough, or still manage to capture the magic of the original game. UnderFell started out that way, like an extra hard mode pacifist run, and I still have a soft spot for most Fell!Paps artworks that depict him as trying REALLY HARD to be an edgelord, but not being very good at it. Tsundere Paps presses my buttons.
And like, the mere sight of them doesn’t offend me, it’s more of a “meh, this doesn’t excite me” feeling.
But generally, it’s because they feel so far removed from the source, it’s like something else entirely.
The characters almost never feel like their original counterparts? And often they take themselves very seriously, with themes of abuse and death and being tortured. I’m not against those things, I enjoy a good angsty fic now and then. But it’s not typically what’s on my mind when I want to look at Undertale stuff, you know?
I should say-- Undertale is delightful and warm and human in a way that most stories aren’t. I want more of that rare feeling it gave me. If I wanted straight up angst or straight up silliness, there are tons of other things around me that I could go for.  
My other, and probably biggest, barrier is that they’re almost ALL ABOUT SANS.
I love Sans. I love Sans Having Problems(TM). In the past year, this blog has been like, 80% Sans.
But I like thinking about him with the other characters. I like thinking about how they all influence each other, how they all populate this world and make it full. How they’d all grow and change after going to the surface. It’s not just about him being the hero or having a sad or overcoming his dark and certainly unpleasant past. How do the other elements of the story shape him? He doesn’t exist in a void. his dad does
Most of the AUs seem to forget that anyone exists besides the skelebros? Even to the point where there are some AUs made up of many different versions of Sans. ...Iiiiii’m just not interested. 
The blueberry annoys me the most because I feel like the basis of his popularity is “Sans is my favorite, but the best character in the game is Papyrus. You know what would make Papyrus better? Making him Sans.” That’s just... not compelling to me in the slightest. His design is cute tho’! I’ll concede that.
Swap in particular seems to flatten everyone into caricatures of themselves. A lot of the nuance and complexity is lost.
I like AUs like StoryShift, where it nails the feeling and tone of the game. The characters are still in-character, even if they’re shifted around into different roles. And there’s been a few more minor ones that felt ‘right’.
I’m not against big deviations from the source. It just... has to have something in common with it more than Sans’ face. You know, some of the love that made the original special. 
...It’s comparable to how I feel about the Wizard of Oz. I love the whimsy of the original books, and even the original movie. It’s frustrating to watch all these modern movies and shows come out that completely ignore that whimsy, as if it’s undesirable and the only parts worth saving are the character names and locations.
I want more of the magical, nonsensical “it just is”-ness of the original. Go on an adventure and make lots of wacky friends along the way. I’m not here for the drama. I’m sure there are lots of people out there that prefer that, and that’s fine. But for me... no thanks. 
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