Pool Pool House in Austin
Idea for a pool house: a sizable traditional backyard stone structure with a custom-shaped lap pool.
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Austin Traditional Pool
An illustration of a sizable, traditional backyard with a stone lap pool house in a custom shape.
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Breast cancer lumps can vary in size, shape, and texture, and their characteristics may differ among individuals. Typically, breast cancer lumps feel different from normal breast tissue. They are often firm, irregularly shaped, and may have an uneven surface. These lumps may not be painful initially, but in some cases, they can cause tenderness or discomfort. It's important to note that not all breast lumps indicate cancer, as benign conditions can also cause similar changes in the breast. Any unusual or persistent changes in the breast should be promptly examined by a healthcare professional to determine the cause and receive appropriate medical attention.
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When did they change artists? I had no idea that happened :0 is there any noticeable difference in the drawings since then to you, like how some people can tell apart different Pokemon artists?
Fool! You activated my art style nerd trap card!
TL;DR: The main stylistic difference between the two main artists, Dana Rune and Gabriella Rosetti, is that Dana Rune's style is very angled and asymmetric. She uses a lot of sharp, varied shapes, while Gabriella Rosetti's style is slightly more rounded and even. Veronica Liwski is most similar to Dana Rune's, but with more detailed and shiny rendering
Detailed thoughts on each artist and my attempt to sort the CGs
Top Group: Unsure artist. The way Muriel is drawn leans more towards how Gabriella Rosetti draws him, with slightly more texture and less defined rendering in the hair. However, there's a slight discomfort in drawing Muriel's squarish face and nose (I relate) and a change in rendering style that suggests a separate artist was involved.
2nd Group: Dana Rune, the original artist and art director for most of the game. She designed all the main LIs, Morga, Vlastomil, etc. She mostly drew Julian and Asra's CGs, along with some of Nadia's and a few of Muriel's. She draw characters with sharp features and loose, detailed hair. Her rendering focuses on bright colours and stark lighting, and her lineart has a lot of weight variation. As art director and creator of the style, she still had a lot of influence on the other illustrations, presumably redlining and giving advice on how to draw her characters.
(Note: Dana Rune designed a lot of the characters alongside another original creator, Nikolai Ladizinsky. Their art style is very distinct from Dana's so I'm pretty sure they didn't do any in-game art, but they still had an influence on the style and aesthetic)
3rd Group: Gabriella Rosetti, the current main artist and art director. They designed most of the courtiers, the Satrinava and Alnzar families, Arcana, and many of the later outfits and characters. They drew all of Portia and Lucio's CGs, along with some of Nadia and Asra's. Their art style is softer, with a more natural edge than Dana's, primarily seen in how they draw hair. Their lighting is less saturated, featuring more daylight scenes with neutral tones.
4th Group: Veronica Liwski, an additional artist who designed Natiqa, assisted with Nasmira, as well as some CGs for Asra, Julian, and Nadia. They also drew some backgrounds. Their art is incredibly detailed and focused on rendering. There's a lot of shine to textures and a focus on detailed hair and clothing. Their lighting is a bit more complex and painted than the other artists. Their art is angular, similar to Dana Rune's, though with a bit more natural weight to the figures.
5th Group: Also unsure, but with even less of a guess. These don't appear in portfolios or have a lot of the distinct traits of specific artists. The original ending CGs for Asra, and the Upright CGs for Nadia and Julian have a more painted texture to the rendering style. Asra's Reversed especially has very different colouring to create its atmosphere. I'd guess they were Gabriella Rosetti's, but the Portia CG has a change in rendering more similar to the sprite style. Gabriella Rosetti tends to draw the faces with more detail.
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Artists jumping on the "design a tennogen Entrati-style" train and I'm just thinking how it's a shame tennogen cannot deviate much from the base forms, since Entrati style is specifically described as clunky, boxy and archaic, but all the Warframes are very organic and fluid.
Then again, Corpus style is also boxy, but it's high-tech and a lot of Corpus tennogen looks really neat. I'm just not a designer at all so I can't even wrap my head around such stuff.
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for anyone curious-- kryptos, esp. post dimension burning, defines his gender as Square and Shape but not really Male or Guy, like that part's whatever to him, that's not the important part of his identity to him. getting to freely call himself a Square and Shape with no pushback is exciting to him because, as his status as a square-born-to-a-square, he was consistently ignored, told he should have been something else-- namely a pentagon, very rarely an equilateral because as tragic as a descent in caste would have been, it would have been more Normal Than This-- and forced into weird arbitrary roles and rotating schools and castes in early childhood before it was finally decided that fine, he was a square, they guessed... but also barely and because he was Barely A Square by the stupid laws of configuration and because the circumstances of his birth were so Strange and his Abnormality was so Apparent, he had to go to school with equilaterals so that only the lower middle class kids were put at risk by his Weirdness, and not the other Much More Valuable Real Squares. so getting to the point where he was one of the only members of his species left and he gets to just go "yeah, i am a square, i'm the only square left, and i get to decide whatever the hell that means now" was meaningful to him, and the guy part is like. whatever. but he is a square
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Turbo & Flicker
// art by @bootleggreely !!
Two outskirt fellas! A beat and shape, respectively
Turbos a pretty outgoing and daring beat who often doesn't really think before they act . not scared of the jungle nor the rest of the outskirt areas just by their sheer oblivious nature
Flickers a nervous shape who loves to take notes on everything they see and hear, skittish and untrusting of most folks- except Turbo, who they've been best friends with for decades now!
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