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#irk*
zootzar · 5 months
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"..this is what you wanted to show me?"
"Superior to your filthy earthan oceans, isn't it?"
"..shut up zim."
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strzin · 4 months
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I just rememberd that this planet exist.. every time I see it, I think of Irk from IZ Lol!
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b0ylik3r · 29 days
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my hc for the irken empire is that it's like super fucked up and dystopian. like "wait what i didn't know you guys didn't have kids in the military" kind of fucked up dystopian. like "fym you dont engage in extreme mind control" fucked up dystopian. like "oh yeah our leaders are like 18 tops" fucked up dystopian. i can write an essay on this.
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loomhatri · 2 months
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Yar I'm in dat one invader thingi fand0m!! X3
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mimisdreamland · 8 months
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Drawing Zim has become my own type of therapy
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invadertem · 7 months
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HUB PLANET: IRK
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(Not my art, I just like how it looks so I didn’t bother to do my own, made by this person)
Irk is a solitary celestial body, devoid of neighboring planets, and was historically held in place by the balancing influence of two opposing gravitational forces, each vying to draw it closer to their solar system. However, in its current configuration, Irk's position is maintained by a network of artificial gravitational thrusters.
PRE-TECH ERA OF IRK:
The Pre-Tech Era of Irk signifies the period preceding its transformation into a highly technologically advanced entity. While there are no extant photographic records depicting Irk in this earlier state, there exists documentation pertaining to the planet's geography, indigenous wildlife, and plant life. It's important to note that during the Pre-Tech Era, Irk's planetary dynamics differed significantly from its current state.
The most important feature of the Pre-Tech Era was Irk's leisurely rotation, resulting in an extended day-night cycle. Irk experienced 24-month cycles instead of the present-day 12-month format. This elongated rotational period impacted the planet's climatic conditions and the life forms that inhabited it. Unlike the contemporary Irk, the Pre-Tech Irk closely resembled other terrestrial planets in terms of its ecosystems.
What sets the Irk apart from its other terrestrial planets even to current day is its unique energy source. Instead of relying on solar radiation, the flora and fauna of this period thrived on the planet's internal heat. Consequently, plant life on Pre-Tech Irk did not necessitate exposure to sunlight, resulting in a characteristic purple hue instead of the familiar green. Notably, Irk remained perpetually enshrouded in darkness, given its considerable distance from a star. However, the planet's core temperature remained substantially high, providing the necessary conditions for sustaining life.
The climate on Pre-Tech Irk exhibited variations, including intermittent cooling phases within the 24-month cycle, during which the planet experienced extremely frigid conditions. To adapt to these extreme temperature fluctuations, the indigenous creatures of Irk developed remarkable abilities to regulate their body temperatures.
Furthermore, the Pre-Tech Era featured diverse biomes across the planet, contributing to a rich and complex ecosystem. Regrettably, our knowledge of this era remains limited, and further exploration is required to unravel the full extent of this intriguing period in Irk's history.
This period exerted a profound influence on the early development of the Irken race. To adapt to the perpetual darkness of Irk, Irkens underwent evolutionary changes. They developed enlarged eyes to enhance their vision in the absence of daylight. Additionally, their distinctive claws on both hands and feet evolved to facilitate movement and grip in the rocky terrain.
During the Pre-Tech era, Irkens primarily sported tails, which served multiple purposes. These tails not only aided in maintaining balance but also provided warmth during the colder months. Furthermore, communication among Pre-Tech era Irkens primarily comprised a vocal language consisting of chirps, trills, and hisses. However, for more information see the “Irken anatomy and traits” sector.
MODERN IRK ERA:
Irk in its current state is a meticulously organized, hollow celestial body comprised of distinct layers, each serving a crucial role. This architectural design has been engineered to cater to the diverse needs of the Irken Empire while ensuring efficiency and advanced capabilities.
The first layer, known as the 'Outer Ring,' encircles the planet and serves as an expansive artificial extension. Its purpose is to provide additional space beyond what the planet's natural surface can accommodate. The Outer Ring remains in stable orbit thanks to Irk's gravitational forces.
The second layer, referred to as the 'Atmospherical Shield,' encompasses the planet, functioning as both a protective barrier and a symbol of Irken Empire. This shield not only safeguards the planet but also prominently displays the emblem of the Irken Empire. Furthermore, it emits artificial lighting, ensuring a perpetual illumination.
Upon the Outer Ring, the third layer, 'The Surface,' is accessible through teleportation technology. This surface is home to towering cities teeming with industrious Irkens, encompassing both the workforce and civilian populations. Civilian Irkens are responsible for the production of various resources, including weaponry, medical supplies, and official documentation.
The final layer delves into the innards of the planet. Irk's hollow interior offers an array of subsections, with notable areas such as 'The Smeetery' at its core and the 'Training Grounds' just beneath the surface. This comprehensive structure has been meticulously designed to meet the needs of the Irken Empire, ensuring it operates from a robust and technologically advanced home base.
Remarkably, the process of hollowing the planet has accelerated its rotation, leading to a transition from a 24-month period to a 12-month period. In fact, Irk's rotation now synchronizes with that of Earth. Notably, the previous ecological diversity, or biomes, no longer exist on Irk, as it has been transformed into an expansive cityscape.
Irk serves as the central hub and operational headquarters of the formidable Irken Empire, boasting a sizeable and highly advanced Irken populace.
Irk employs a sophisticated dating system structured around 12 distinct months: Lunaris, Celestria, Nebulon, Quasar, Zephyria, Astracon, Solara, Galaxis, Interstella, Orbulon, Novaris, and Cosmara. Complementing this, the society adheres to a unique seven-day week, which aptly reflects their culture's vertical hierarchy: Lowgrav, Stiltday, Leviturn, Skyspan, Vertix, Atmoshif, and Apexday.
Years in this system are demarcated from the inception of the Irken Empire and consist of a numerical value, ranging up to 10,000, followed by a letter. This letter signifies how many times this 10,000-year mark has been reached. Presently, the dating system designates the year as 2030x. This comprehensive calendar system reflects the historical significance and innovative nature of the Irken civilization.
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enoleafkitty · 2 months
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I got a new Ipad and procreate! I needed a wallpaper and practice with all these fancy new brushes.
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dailyelitelife · 1 year
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THE PLUSHIE MARKET IS OPEN
These aren't real I just wanted to draw them as chibis
1st Set: Tallest Red, Tallest Purple, Commander Arkon, and junior Lily (irkensona of Delta, fren on Discord)
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2nd Set: @noxeorn and @bluecolty (left and right respectively)
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3rd Set: Nya, Blubbie, and Nachos (from friends on discord)
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And last but not least, the 4th Set features a trio of Announcers from Gelata :D
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( There will be more of these in the future :> )
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celebratingwomen · 5 months
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Hayden Panettiere for IRK Magazine, November 2023
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thatonegeekygirl · 1 year
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angsty zim doodles i did whilst listening to this song:
thats it thats the post
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mouserat65 · 1 year
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I AM ZEEEM!
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messinwitheddie · 4 months
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Do you have any extra lore on that one tallest who was treated like a fighting dog by her mother? I've seen you draw the two of them a couple of times, I wonder if you have any more in-depth info on them or if you simply made them as one-off characters to show how pre-1st era Irken hives were.
Oooh! You're referring to Bash (Left, tall Irken), only daughter of Queen Skaab the slaughterer.
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Originally they were just one-off characters, but I decided to give them an origin story that connects with the Colossus's origin story.
Skaab's reign took place before the tallest ruling format became the unquestioned norm in Irken society. Legend has it, she birthed 4 to 7 swarms of 500 (depending on the version of the legend being told).
Originally a group of elders ruled over her hive. Poorly. Skaab convinced her swarm to revolt. She ordered them to storm throughout the hive and slaughter the elders, the other birthing drones and their swarms. Once she seized control, she sent her drones out to raid neighboring hives. They stole decades worth of footh and provisions while slaughtering every enemy drone except smeets, any male that pledged loyalty to her and, if found, tall drones.
Because Skaab successfully birthed swarm after swarm and lived, she was convinced she was immortal and destined to raise/ command the largest army of all time. She would cast out or execute other women, keeping only male drones to keep a vice grip on her hive's loyalty. That and because she was fully convinced she alone could replenish her army and needed no other birthing drones in her chambers.
Skaab's only daughter, or only daughter she kept alive was Bash, a tall, infertile drone. At this point in Irken history, Irkens who grew very tall were usually considered hideously deformed and a bad omen.
Bash was treated like a fighting dog; shackled in a dirty cell, only let out to fight other tall drones captured in Skaab's raids. She was timid when locked up; usually covered in open stab wounds or deep scratch marks. Her right eye was blinded, her black wings were torn to shreds and her jaw had been broken, never properly healed.
Skaab had to mash up her food for her. She fed Bash by hand. She only spoke to Bash before and after battles.
Thousands of Skaab's underlings were gathered in a colosseum-like arena called "The Pit of Mortals" to watch Bash fight.. and win. Entire olympic swimming pools of blood were spilled thanks to the brutality of Bash. She was always determined to win, not to save her own life, but to hear Skaab's praise at feeding time.
Eventually Behemotta, not even fully grown, but still frighteningly tall, is captured and thrown in the Pit of Mortals to face Bash.
There are 3 different endings for Bash in the Legend of the Colossus.
Behemotta kills Bash in combat then leads a revolt against Skaab/ takes her hive; executes her publicly.
Behemotta and Bash team up and both lead a revolt/ execute Skaab.
Behemotta and Bash team up and both lead a revolt/ execute Skaab, but Bash, won't allow Skaab to be executed. Instead, she begs for mercy on her behalf and insists on banishing her instead. Skaab is her mother after all and carrying yet another swarm.
Bash's story is a pretty sad one. Almost inconceivable to the modern Irken.
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iztdm · 1 year
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Sssssspeaking of headcanons and the Massive's size...
I found this image from so many years ago, when I did the calculations myself based off of existing episodes. Keep in mind, this was well before Enter the Florpus was even a concept; also it's completely whack lol
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This is the size of the Massive (Empire State Building for scale) as gained by very "CAREFUL"* calculations:
ZIM = about the height of DIB.
DIB = average 11 year old.
Average 11 year old = 5 ft.
ZIM = Average 11 year old height.
Therefore ZIM = 5 Feet
Voot Cruiser = about 2x taller than ZIM
Voot Cruiser = about 10 ft. tall and 12 ft. long
Viral Tank = about 59x longer, 36x taller, than Voot Cruiser (ZIM flies past it in the opening)
Viral Tank = about 360 ft. tall, 708 ft. long
The Massive = about 4.672x taller than Viral Tank (I think I got this from Backseat Drivers I want to say?)
The Massive is about 1,682 feet tall by 2,640 feet long
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*literally just looking at screencaps and going "close enough"
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astarionsknife · 3 months
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Group shot of the irken ocs
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caps-clever-girl · 2 years
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vex and ho-tan have a third younger, but cant figure out what to do about a name because at this point, name-changing is a family trait.
Alfie chose her name when she was younger, its still close to her birth name but it feels like her, and of course took on ho-tan when she joined the elders.
vex chose his name because he thought it was funny. "whys your name vex" "oh does it VEX you"
Alvin picked his name when he came out because it was close to his mums name and his birth name
Irk chose his name to be more like his dad and because he thinks its funny. he wants to Irk people.
they cant keep calling the baby baby or child, but they also find it hilarious that the likelyhood of whatever name they choose being kept is slim at this point, so they dont want to choose anything they really like.
in the end they go with noah - its gener-neutral, but also because they nave noah dea what to name the baby. geddit? no idea? noah-dea? vex loves it.
(noah DOES keep their name; but they add Deer as an official middle name to make the joke stronger)
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deadlybunnz · 1 year
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Here we have a very happy Ice irk, but it failed at Mega.. but it’s okay! He’s still cute!
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