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#im much more into stories than gameplay
krazieka2 · 15 days
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I've played the Fire Emblem Husbando Dating Simulator Games
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v4mptrait · 10 months
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THE BAY HAS EYES
brindleton bay, but better known as "the bay" is a small town located in america, oregon. the bay area is no stranger to supernatural, murder, tragedy. the town is under strict curfew and watch after the tragedy that happened back in 1985, rumor has it that teenagers driving up to the bay was never seen again.
but nobody under the age of 28 ever listens in this town, and you disobeying will be your own fate. . . the residents of the bay experience the true horror firsthand. tell yourself, will you be the final one standing or perish behold the townsfolk.
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musclegoth · 14 days
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dark souls 4 would cure me
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sonknuxadow · 3 months
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the sonicxshadowgenerations.com website works now btw in case im the only one whos noticed . not much information on there right now but it confirms that this is a remaster and that shadows stuff will be in a separate story campaign. and also that itll be available on xbox and steam not just playstation
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waywardsalt · 10 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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aurorangen · 1 year
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sometimes you get bored of your legacy. i love my sims and their stories but i get tired of the worlds. my way of playing is they have to link and sulani is the middle of nowhere, so all my pics have been there for the past 3 months. i dont always have time to play and when i open the game and its the same world, thats whats getting to me. and creating posts theres smaller events in between you dont feel like playing and more exciting ones you want to happen. so having another legacy to go to is refreshing for me!! in fact having 2 legacies is speeding up my post creation and im more motivated 😊
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skrunksthatwunk · 9 days
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finished dante's campaign of dmc2!! it was bad!!! <3 and i can't tell if it's anticlimactic or a surprising show of mercy that it only took around 4 hours
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chartreuxcatz · 2 months
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Hmm. I dont remember the other TBD updates being so… fast paced and difficult to follow…?
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glfry · 2 months
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I love the m2 references in m3 a whole lot but the lack of almost any specific m1 rep slays me
#theres Berry tofu and TECHINICALLY eight Melodies. that’s it. and the melodies aren’t even specific to m1 so who gaf#tbf I Love earthbound gameplay and story wise more. and it’ll always hold a special place in my heart bc it was the first mther I played#BUT. I did like the last couple hours of m1 a lot#also The George Maria & gigyas stuff went so hard it was good ok#ALSO TEDDY.#Idk why but I couldn’t attach myself to most of the mother 2 cast#only like ness and that’s it#teddy however. teddy is my goat#mother#mother 2#earthbound#mother 3#im the only mother 1 fan and I don’t even like 70% of it#nor is it even my favorite mother game. or my second favorite#I DID LIKW IT THOUGH#beggining is Rough. middle is fine. end is peak ((except for the area not tested who the fuck came up with that))#the best way to play m1 is with rewind features I’m being so fr#also anyone who played without the run button. you are stronger than the troops#in General I dont think ppl like m1 like at all.#Theres like 5 pieces of merch for it on the hobonichi store and 3 of them are buttons.#Theres also the towels but that barely counts#it sucks that I like the m1 team more but like. i want to see the m2 team do more !!!!!#i thought poo (metaphorically? spiritually?) giving up his arms went hard#I loved Paula’s hopefulness. i Love Jeff having a lot of self confiecene issues and his bf and the fact his dad kinda sucked#NAD I LOVE NESSSSSSS I LOVE NESS SO MUCH#but the m1 cast is given so much more flavor text it makes me kinda mad#ninten liking penguins and loving baseball. Ana refusing to dissect a frog. Lloyd being autistic af and THE EVERYTHING AROUND TEDDY???#Peak. absolutely Peak#genuinely if the gameplay was on par with m2 I think i would’ve enjoyed it more than m2 im being so foreal#also i Love magiciant in m2 but the calm version from m1 goes SO much harder and that’s also why it’s the one represented in smash dont@me
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neptunite-stars · 9 months
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i need to be stopped
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excusemebutiquit · 1 year
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IVE BEEN PLAYING THE LAST OF US FOR LIKE 10 MINUTES AND IM ALREADY SOBBING
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elegyofthemoon · 2 years
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honestly thank goodness my school wifi is garbage bc id probably redownload and play ff13 all over again
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squeeeeeeak111111 · 1 year
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sonknuxadow · 2 years
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when is sega going to release a proper sonic frontiers trailer that actually teases the plot and stuff im dying over here
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desertdragon · 2 years
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I hate raiders, mostly the hardcore's bc they're just cunts, but whenever they are in tune with looking at the game from a gameplay perspective (not just looking at logs), everything they have to report is shit I can feel even as a casual though I can't explain it as in depth as they can; and I have to agree it feels like the devs have forgotten how to make and balance a game in the last 3 years, as much as most players themselves suck at understanding and playing the fucking game (and how poor the game's learning tools and mentors are as well) since it's seen as a vehicle for story cutscenes or mashing buttons
If the gameplay keeps going dumber across the board that would take away the last legitimate reason I have to play it and surprisingly I don't like the thought of that conversation with myself
#my attitude is like half a toe in the raider mindset and half the toe in casual i can't commit to either bc i dont like either enough#but if you have a brain and have been playing as long as i have or longer its so obv we are downhill rn#Stormblood was the last time the entire game as a game felt engaging for a majority of time#ive been kinda lucky as a DRG main bc they haven't butchered it as much as others but idk how long that will last every patch#and the healing situation the last 3 years is fucking ground zero Chernobyl elephant's foot#anyone who had / has followed me long enough knew / knows i already feel this game sucks but if you make the Game part worse#then it'll Fucking Suck in a way where i don't think i could say I Hate It But I Like It anymore#it feels weird being someone who came in when Stormblood was Brand New bc i was there for all of it when the story sucked not the gameplay#then being here since is like watching the story have a seizure and the gameplay crashes into a fucking cliff outside of a few#DRGs are workhorses so if we go down too w these rework trends idk man... we're traditionally the burst#concerning to me that other classes are also revolving around bursts now plus shittier braindead buttons#homogenization sucks#i will say though im glad the frequency of LOLDRG jokes has gone down these few years bc it was never funny#its been used way too much to target and harass every DRG or if you made even one mistake- got called a lot of slurs & things bc of it#one last thing you may say There's More Than Fighting Here Wtf Are You Bitching About-#the main function of the game IS fighting it has ALWAYS been fighting its the main interface by which you play its why DF & MSQ are tied#combat is integrated into quests into dungeons into raiding into socializing into the MSQ etc whatever isn't fighting is subordinate#so yes if the combat system gets worse then that's a huge chunk of the game now shit- its not a visual novel go play a VN if you want that#now if you say the only reason i still play is bc i wanna eat Yugiri out then- *Squidward running meme*
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skyburger · 8 days
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number one jim houseman (secretary of defense) fan of all time... thats me baby
#listen im not dedicated enough to be the true number one fan of my faves as much as i like to joke that i am#like i have adhd. you get it. But no one has cared about jim houseman ever (including me!) so the titles up for grabs#i ​dont even like him 😭 i just think its really funny to look exactly like that image over possibly the least important metal gear character#Like oh my god you could cut him out of the game and nothing would change. doesnt the colonel come back on literally the next codec call#like after the shit twins scene? why did the colonel have to get taken away for no reason??? idek#at least every other irrelevant metal gear character actually did something for the story or gameplay#the cobras are more relevant than him. johnny is more relevant than him. The guy who peed on raiden is more important than him#jim houseman didnt even get a backstory he just showed up to call them all stupid and say yeah were gonna bomb you#and when the colonel comes back he says hes gone into ''early retirement''. i think he was confirmed dead in a book...? idek if thats canon#Dont worry about why i know this all off the top of my head btw#i forgot what my point was. um i started being like WOAHHHH ITS JIM HOUSEMAN (SECRETARY OF DEFENSE) 🙏🙏🙏🔥🔥🫡🫡🫡🫡 because its funny#but i think i subconsciously trained myself to have that reaction every time i get to that part in mgs1#so thats. something!#ive completely forgot what i was going on about i keep getting distracted watching mgs1. hopefully ididnt leave out anything important#muffin mumbles
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