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#idona
iskalldaily · 2 months
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100K on Vodskall
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tassjis · 2 months
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Now to convince iskall he needs plush merch
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marshmurmurs · 9 days
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ive connected the dots
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micer2012 · 2 years
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oh my god hes back
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keplercryptids · 4 months
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none wasted, none wanted; none weaned, none wane; none without, none withstand; all in accordance with doctrine, always.
sometimes during ttrpg prep, you spend a long time writing descriptions of a space fortress that keeps time by flooding in regular intervals and is home to the galaxy's regency death cult faction, and then you realize, "oh no, i have to write up some weird doctrine-sounding time shit these people can say in prayer, blegghhhh" but then THAT part comes to you easily. i know you know the feeling.
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miru-d-art · 2 years
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I've finished it!!! and i'm halfway through the second one
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tnf4csdyh · 1 year
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uc0qeiq4kj2r0 · 1 year
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time-slink · 4 months
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cozy….
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theminecraftbee · 4 months
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[writing found in a floating temple belonging to an unknown player on a distant server. while there were no signs of life in the temple, there were signs of life in the caves below it, including some rusted armor sets, complicated machinery overgrown by birch saplings, and a small robot with a tag on it that read “lil buddy” and a battery clutched in one of its claws. despite all attempts, researchers could not find the portal that is normally found by those players taken in by the vault gods, though given the presence of an altar, it is certainly nearby, and the area has been quarantined until that portal’s location can be ascertained.]
I asked Idona to save me the other day.
It feels fickle; it feels like the sort of thing I only said because that’s what one ought to say to gods, when they want something from them. “Save me, Idona.”
They did no such thing, but I didn’t expect them to. I knew them when they still demanded blood sacrifice; now that they merely demand challengers at their altar instead of anything so obvious as the blood of their enemies, it can be easy to forget how malicious they had once seemed. It’s easy to forget that asking things of them had once ended poorly.
Perhaps that’s the Paradox that they are showing me; I had asked Idona to save me because within that Paradox, they would build a mine. That a blood god now offers mines and blacksmiths to me instead, in a place I can design to access myself—well, it’s easy to forget how I once knew them.
It’s easy to forget how often their challenges killed me once, too, back before I knew the trick to finish them quickly. The Gods had seemed just as cruel and capricious as always when I’d simply failed to find enough of the chests they’d laid out and they punished me by causing my health to steadily fade away.
That rarely happens anymore.
You see, yesterday, I killed a wither with a single hit from my javelin and a single hit from my sword. As I flew home, a nether star clutched in my feelers, I felt very little. It was hardly a challenge compared to the vaults; I don’t know why I’d expected more.
The gods have challenged me; I have risen to that challenge. I sweep through vaults, their minders at the side of my head, until I find their altar to bow at, find their altar to make promises of being the challenger they’re looking for at. I know the tricks to find my way around a vault, after all. I spend more time there than the overworld.
I wonder if I’m becoming arrogant, actually.
Even without my armor or sword, I’m too strong for the endermen I used to accidentally release from my farms. I hit them once and they die; if the punch doesn’t work, a javelin or a cast spell will. With the endermen, it’s fine.
With my parrots or dogs—
I have Lil Buddy now. He can’t die because I’m not meant for the overworld anymore, I don’t think.
I wonder if that, too, is the Paradox. The gods are gifting me unlimited power. I step into a vault I have designed myself, under their guidance, and I pull untold riches from it every time. The gods are gifting me strength, which I can call from an altar at any time. No threat can step near me without either being poisoned or scratched by the strength of my blade.
But I have not had a pet that is not made of metal in—I don’t know how to count days any longer. Time passes strangely inside of vaults. It is Wendarr’s trickery. I simply know I haven’t since I was level 70, and that feels like ages ago.
That’s about when I realized perhaps I am untouchable to that which I want, too.
Maybe I should ask Idona to save me for a reason that was not me, desperately trying to seek out their altar for jewels I hardly need these days; maybe I should ask Idona to save me from sacrificing more than I can give.
I know them, though. I’ve known them since they’ve demanded blood.
They won’t.
And one day, I will give them everything, and I will thank them for it. The one god that even they worship above all others, after all, is greed, and that is an altar I cannot simply stop going to.
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vaulthuntersmybeloved · 6 months
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Absolutely love GreedSkall goading Etho all the time in the hermit VH series because its a matter of WHEN not IF Etho is gonna die to greed and I can’t wait to see it!!
Also cause y’all like duo names you’ve got the obvious “Greedy Bois” or because I’m obsessed with the Vault Gods and their lore ima call them “Idona’s Banes” because Idona hates greed in the vaults
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sharklilly · 9 months
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Art Fight Attack 14
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tassjis · 6 months
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I want to talk about the Vault Gods and my design process
Each idol was drawn as though they were statues or altar peices, something of worship not necessarily what the gods look like but what the villagers would interpret their looks to be.
First I wanted to ensure that they looked like villagers, or have a villager template. The initial drafts has them with their arms together in a villager pose.
Each design had multiple aspects I gave them, a material, a gem, a minecraft mob, and an item
Idona The Malevolent, kill and sacrifice the marked to appease this god
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The idol is designed after cinnabar a toxic red material with high levels of mercury.
Idonas item is the vault hunters altar with reference and designs inspired by Mayan and Aztec sacrificial alters.
They are designed to look like a bat and a Wolf with lots of sharp angles and shapes, with cultish and sacrifical undertones
The eyes are rubies, a gemstone that symbolises life force. They are cut with a 5 point star facet and bezel with means the eyes are also pentacles, there is also a hidden sacrificial knife in the eyes.
They say experience makes you wiser, but is it wise to give it up for treasure? Sacrifice your experience and knowledge to Tenos the Omniscient to be granted treasure beyond your wildest dreams.
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Tenos is made of silver or iron, a pure metal that is reflective
Tenos has the enchanting table book, a potion of enchanting and xp balls
They are designed with a lot of softer rounder shapes compared to its counterparts and is based on a polar bear with angelic bird wings to give it a wise and pure vibe.
The eyes are sapphires, with a gemstone meaning of focus and inner vision. Tenos also is the one one to wear a gemstone accessory to give the allusion to a third eye.
Velara The Benevolent, sacrifice your health, sacrifice yourself to appease Velara, only then will you gain the riches
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The idol is designed to look like oxidised copper. I wanted Valara to look like an old and ancient god from a forgotten religion, the kind where you find a forgotten statue in a forest overgrown with new life.
The like all the idols, it focuses on a theme relating to what you use to open the altars, so Valaras design is health or in this case life.
Velara has the fern and tall grass as its minecraft item.
Initially designed to be more rabbit like the design ended up becoming vague in animal and more bug like.
The eyes on Valara are emeralds that symbolise rebirth and growth.
Wendarr The Timekeeper, you only have limited time, will you sacrifice some of it to this god for riches?
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Wendarr is a brass idol, a very common metal for clocks and timepieces to be made from.
Wendarr is designed to look the most like a villager with wings similar to that of DaVincis flying machine.
Unlike the other gods, Wendarr did not receive a minecraft item as I felt the minecraft clock did not fit the ancient and old aesthetic. Instead, they received an hourglass and an alluded clock face in the background, and some rococo inspired designs in the foreground.
The eyes are made of topaz, which apparently stands for manifesting clarity and astrology?
Anyway that's my thought process and some small details about each God and my designs.
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marshmurmurs · 2 years
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Guys I am so unbelievably excited for next vhsmp season.
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lichfucker · 3 months
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"can we give it a year? or at least until I'm not suffering from blood loss?"
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keplercryptids · 14 days
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for my new ttrpg campaign, Choir (scifi, multi-system, set in a homebrewed universe based on the machineries of empire books' setting), we've been playing a bunch of worldbuilding games in preparation, including one- or two-shots for each PC to play out specific moments from their backstories. (for more general campaign info, see this post!)
anyway, i thought i'd write up brief summaries as to how these backstory games have gone, because they've been a blast and i highly recommend doing this for a campaign that'll involve deep character exploration.
1. Love Triangle in a Death Cult Regency
PC: Idona Noci (they/he)
TTRPG: Good Society, "a collaborative regency rpg that seeks to capture the heart, and the countenance, of Jane Austen’s work."
Backstory situation: How teenage Noci chose duty over love.
Present-campaign Noci is a trained torturer and professional indoctrinator, but they were just a teen once who had to choose between an arranged marriage or a continued relationship with a lower-class boyfriend. We played out one week set 25 years pre-campaign to show how Noci chose marriage and responsibility over love. The setting was a space station that floods with time-keeping tides, set during a week-long celebration of the faction's revered saints. Good Society was such a fun vehicle to play out the intricacies of a death cult space society, and the two-shot was honestly so moving???? i have not stopped thinking about it???? A++++.
2. Chase Through Space
PC: Moment's Pallor (she/zie)
TTRPG: HOUNDs, "a dice-stacking roleplaying game about the bond between a mech pilot and their robot companion."
Backstory situation: How Pallor was caught trying to run away with a stolen, sentient spaceship.
Present-day Pallor is a coder, a scientist, has already been executed once, and doesn't understand why it didn't stick. We changed HOUNDs to be about a computer coder/hacker and a sentient space-moth that had been harnessed and augmented into a ship. Five years prior to the campaign, Pallor connected to said moth, realized that it was sentient, liberated it and tried to escape the empire. Zie was caught and executed for this, then brought back to life under mysterious experimental means. HOUNDs was so much fun and did a great job ramping up the tension of the chase and allowing touching, calm moments too. (We play online, and used Tabletop Simulator on steam for the dice-stacking, which worked very well!) I love this mothgirl and i can't wait until zie can be with hir moth again wahhhh.
3. Divorce Negotiations
PC: Attra Rose (she/her)
TTRPG System: A Long Night in the Mech Bay, "A TTRPG about Relationships Reforged in Conflict."
Backstory situation: Rose and her wife (an NPC) negotiate a divorce while reminiscing about their relationship.
One year before the campaign starts, Rose got divorced (but they will be on the same crew once the campaign starts, oops). We used an albeit incredibly hacked version of LNitMB to play out the seven years of Rose and Han's relationship, from meeting up until and through the divorce negotiations. This was mostly accomplished by completely rewriting all the questions so that they were specific to this couple, and reversing which kinds of questions were asked first, so that it started with happy memories before we entered The Agonies. We also added NPC opportunities and setting description stuff so that the other two players could contribute, but the basic framework was still really useful for this kind of exploration, and I love the idea of starting a brand-new campaign with scar tokens lollllll. anyway i am unwell and having a GREAT time.
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