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#i'm 2/3 B)
soosoosoup · 8 days
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snowzone
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calmparticles · 4 months
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?Want a break from the ads? If you tap now to watch a short video you'll get 30 minutes of ad free music! Yes, really! If you tap now you'll get 30 minutes of ad free music! So what are you waiting for? I'm still waiting.. Why aren't you tapping? Don't you want 30 minutes of ad free music? If you tap now and watch the short video you'll get 30 minutes of ad free music! It's that easy! If you want to be free from the ads forever considerIf it doesn't work for you, then you're using it wrong. Make sure you're using EVERY single filter. If you are currently, then de-select them and make sure they're updated and re-enable them. IT WILL WORK. There's no "it won't work" when you do this. It's either a 1 or a 0. Either a yes or no. Either a "it will work" or an "I am not using the adblocker correctly".
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poorly-drawn-mdzs · 9 months
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A-Qing, the little fox.
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georgeromeros · 2 months
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Creepshow (2019 - ) Season 2 Episode 1 “Model Kid”
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writeouswriter · 26 days
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*banging fists on table* more mentally ill characters in stories that aren't just about them being mentally ill! More mentally ill characters in sci-fi, in fantasy, in romance and fun and high stakes situations and everything in between, as the heroes, as complex individuals, multifaceted and treated with respect, not having their needs and differences ignored or skirted around but, again, not having them be their only trait or plot point/entire premise! Please, I'm begging, on my hands and knees, there's a place for these topics and characters in realistic, reflective and literary fiction, yeah, but there's also a place in those magical, mystical, action packed, mysterious and alien worlds, give them to ME
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s1x-foot-deep · 2 years
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ummm . heres some"humanization" conceptz....
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yaboirezzy · 28 days
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Y'know I've done The Disney Trio as The Spider Trio, but never the other way around
Well...
Spiderdise (Amphibia)
Anne - Peter 3 Parker
Sprig - Miles Morales (Spider-Verse)
Polly - Peni Parker
Hop Pop - Peter B. Parker
Ivy - Spider-Gwen/Gwen Stacy (Spider-Verse)
Marcy - Gwen Stacy (Webb)
Frobo - SP//dr
Oum and Bee - Ben and May Parker (Webb)
The Spider House
Luz - Peter 2 Parker
Eda - Dr. Olivia "Liv" Octavius
King - Spider-Ham/Peter Porker
Amity - Harry Osborn (Raimi)
Willow - Peter Parker (Insomniac)
Gus - Miles Morales (Insomniac)
Lilith - Dr. Otto Octavius (Raimi)
Hunter - Harry Osborn (Insomniac)
Raine - May Parker (Spider-Verse)
Camilla - Ben Parker (Raimi)
The Sorcerer and Peter Parker
Molly - Peter 1 Parker
Scratch - Doctor "Stephen" Strange
(This is all I have so far)
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beanbeanbee · 4 months
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First time drawing Kitano/Martin *head in hands*
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gay-otlc · 1 year
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Hetero trans people, heteroromantic aces, and heterosexual aros are all shaking hands while being angry at the way the overall queer community treats straight queerness
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“Bear, you’re hands are shaking.” Tim says abruptly.
“Hmm?” Bernard hums noncommittally, “Must be from the cold.”
“Bear,” Tim says with a little more force, “your hands are shaking.”
The entire family has stopped to watch them now.
Bernard smiles, tense around the edges, “I know. It must be from the cold.”
Tim turns towards his family, “Can you guys wait outside for a little? I need to talk to my husband over here.”
The family exchanges slow glances with each other and surprisingly it’s Jason who agrees first.
“Well, c’mon.” Jason says, when he sees that the rest of them haven’t moved, “They’re having a domestic squabble and they asked us to leave. Get moving.”
Quietly, the family exits out the hospital room, Bruce shutting the door behind him. The minute they’re all in the hallway, the family breaks out into hushed whispers.
“What do you think they’re arguing about?” says Steph.
“Dunno, seemed important.” Duke responds.
“Yeah, no shit.” Jason says smirking, “That’s why I bugged their room.”
“Jason,” Bruce admonishes but there’s no real rebuke behind it.
Jason pulls out his mini Bat-Tablet and starts fiddling with the frequencies. After a few short minutes, the static fades into recognizable words.
“...Bear tell me the truth.” Tim says, “Did you-” 
“Lets not do this today, okay baby? You’re tired.” Bernard says.
“Ooooh, already starting off wrong.” Dick mutters.
“Don’t ‘baby’ me Bear. Tell me the truth. Did you-”
“Stop.” Bernard says, “You’re whole family is listening in.”
Jason nearly drops the Bat-Tablet, “What the fuck? How’d he know?”
“Do you really want this to be the way they find out?”
“About what?” Bruce mutters, fists clenching beside him.
“I don’t care! Tell me the truth!” Tim shouts, “Did you kill him?”
Silence falls over the hallway, the family trying process what they heard.
“What the fuck does that mean?” Steph asks.
“Duke, do you know anything about this?” Bruce asks, “You’re the only one who knew about Bernard before this whole incident. Any of this ringing a bell?”
Duke shrugs, “Not a clue, Uncle B. All I knew was that they were married, nothing else.”
“Tim, baby, don’t do this.” Bernard pleads, “Ask me anything else.”
"Answer my question, did. you. kill. him?"
Bernard is quiet for long enough that they think the connection fizzled out.
"He wasn't a good person." Bernard says quietly.
"Was he a bad person?" Tim counters.
"...No." Bernard admits.
"So just average then. Not good and not bad."
"He didn't have anyone waiting for him."
"Weird justification, still murder." Duke murmurs.
"Did you kill him, Bear?" Tim asks tiredly. "Answer me or I will call Nikhil."
"Tim, baby, you're the smartest person I know. You already have an answer to your question."
"He wants to hear it from you," Cass whispers.
"I want to hear it from you." Tim says, unknowingly mimicking Cass.
Bernard says nothing and Tim sighs, "Alright then. Call Nikhil here."
There's rustling on the other side, presumably Bernard pulling out his phone. Someone says something but it's too faint to properly understand.
"He'll be here in a few." Bernard says and the feed lapses back into silence.
The family looks at each other.
"Okay Tim talks about Bernard killing like it's something he regularly does. Is Bernard some kind of hitman? Mercenary? Assassin?" Dick asks.
"No," Damian says, startling everyone, "He does not act like one."
("When did you wake up?" Jason asks.
"When you started playing the feed," Damian says.)
"Okay but nevermind what Bernard is, who did he kill?" Duke asks.
"It sounds like a regular person," Steph says, "But I don't think Bernard would kill a regular person. He doesn't seem like it."
"You don't know him." Bruce says, "We met him 3 weeks ago."
Their theorizing is interrupted by an Indian man walking towards them.
"How did you get here?" Bruce growls out, "This is a private floor."
"Hello, Sir. My name is Nikhil. I was sent for."
Bruce looks like he's going to keep interrogating the man so Dick pushes him aside and says, "Of course! They're in the first room on the right."
Nikhil bows his head briefly, "Thank you." And walks into the room.
Jason turns up the volume on the Bat-Tablet.
"Nikhil," Tim says tiredly, "It's so good to see you again. Sorry about cancelling dinner last month."
Dinner? Last month? Duke mouths.
"Young Master Bernard, Young Master Tim." Nikhil says.
Even Bruce looks confused now. Young Master?
"It's not a problem," Nikhil continues, "You weren't feeling well. We'll just have to have two dinners this month to make up for it."
“Of course, of course!” Tim says, “Can you answer a question for me Nikhil?”
“Of course.”
“Did Bernard kill Matthew Nicholls?”
Bruce sighs, the tension leaving his shoulders, “The man who shot Tim in the throat.”
“Oh my god,” Steph whispers.
Nikhil doesn’t respond right away.
“Go ahead, Nikhil. Tell him.”
Nikhil clears his throat, “Yes.”
Tim sucks in a breath.
“Three days ago, Young Master Bernard, Luka, and me, killed him.” Nikhil speaks as if he’s reading the weather forecast, “Luka and I, were on lookout. Young Master Bernard shot him.”
(Jason pointedly tries not to think about the fact that, Tim’s husband will kill someone for shooting Tim in throat but Bruce won’t even think about harsher sentences for the fucking Joker.
Whatever he’s not mad.)
“God fucking damnit, Bear. What the hell were you thinking?” Tim breathes out.
“And you, Nikhil, how could you let him do this?”
“NIkhil, didn’t make me do anything Tim. I chose it. I did it. I put the bullet in his head.”
“Bear, you’re a doctor! You can’t just fuckin’ kill people!”
“Young Master Tim,” Nikhil states sharply, “He was the head of the mob long before he was doctor. And even if that wasn’t the case, the Aquista mob does not take lightly to their members being targeted.”
“The Aquista mob?” Steph says, “But I thought that they died out during the gang wars...”
“Shows how much you know.” snorts Jason, “They’re one of the only few mobs that don’t work directly under me. But there’s no way Bernard’s the head. I met with them, once, when I was still on my, y’know.”
“Your murder spree, you mean?” Dick asks dryly.
“Yeah that. Anyway, when I met with them, they took me to their head. He was definitely not blonde, or young. It was some middle-aged man.”
“Must have been a decoy.” Bruce says, “Do they cause any trouble?” 
“Not at all. They stick to themselves.”
“If you fools could be quiet, I’d be able to hear what Drake and Dowd are saying.”
They all tune back in.
“You said you understood.” Bernard says quietly, “When we got married, you said you understood. That it wasn’t gonna come between us.”
“And it isn’t!” Tim responds frustratedly, “But you can’t just go around killing people who hurt me.”
“And I don’t.” Bernard says, “Because if I did, half of the Gotham’s villains would be dead. But you don’t like it when I kill so I don’t do it.”
“Because I do everything you ask. You told me you didn’t want me becoming an EMT in Gotham, so I stayed in the military. You told me not to kill, so I do it as sparsely as I can. You gave yourself to me and asked me to put you back together, and so I did. As carefully as I could I put you back together.”
“You can’t blame me for killing Matthew Nicholls. You can’t.”
“Bear,” Tim starts.
“Do you know what the doctors told me when I finally arrived?” Bernard interrupts, “They said your heart stopped twice. That is was a miracle the bullet hit nothing vital. They said you had lost too much blood, that they were worried you weren’t gonna make it.”
“Was that you plan Tim? To make me a widower? To leave me behind?” 
Bernard continues, voice thick with emotion, “There is no me without you. It’s too late for that. If I had came back and you were dead, I would’ve returned to Ebria that day and thrown myself on a live grenade.”
“Before anything else, Tim, I am your husband. Remember that. Before being the head of the mob, before being a Marine, before anything else, I am your husband. Remember that.”
“Bear,” Tim chokes out.
“God, fuck. I can’t do this right now.” 
“Bear, wait!”
They hear the sound of the door closing and they all rush to look inconspicuous. Bernard walks past them without a second glance, wiping at his eyes.
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thedreadvampy · 9 months
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how I announce a positive COVID test to my household:
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licorishh · 15 days
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Replayed Modern Warfare 3 2011 on Veteran tonight and goooooooood night. Blood Brothers never gets any easier to watch no matter how many times you've done it and the ending really never misses huh
I apologize for the amount of yapping in the tags I reread it all on mobile and started giggling because it went on for so long but eh. Blessed are those who won't shut the freak up and all that
#call of duty#modern warfare 3 2011#i just. wow. wow wow wow wow wow#i've played these three games so many times over the last several years and i just.#they literally. never get old.#loose ends and blood brothers will never not make me cry and endgame and dust to dust will never not make me smile so hard#ending it with price smoking the cigar like he did in the first mission in the first game wHEN HE FIRST MET SOAP JUST UGHHHHHH.#i know y'all don't care but i don't care that y'all don't care i could literally yap about this until i shrivel up and die#i have never ever ever in my LIFE seen poetic justice played out so beautifully like it is at the very end#JUST. WOW. WOW WOW WOW WOW WOW WOW WOW WOW WOW. WOW WOW. WOW#they do not frickin make games like that anymore DADGUM#i also forgot how frickin sad down the rabbit hole is?? like jeez louise they didn't have much screen time but gosh#i also have never in my life heard such gut-wrenching anguish from a grown man in my life like price in that one scene#I KNOW Y'ALL KNOW WHAT I'M TALKING ABOUT THAT MAN MAKES ME FULL ON S O B IN THAT PART HE HAD NO BUSINESS#anyway i'll keep cutely living in denial and pretending literally any of the main characters besides price and nikolai are fine <3#foley and dunn and their team seemed just fine at the end of modern warfare 2 so i will accept that small mercy#at this point these games have taken everything else i love away from me so#y'all probably think i'm wild for how insane i get over these games but the nostalgia bit is a big part of it as well#like they're honestly in my opinion genuinely the greatest video games of all time#but the fact that i have that connection with my dad makes it so special#crazy cause he said he also cried in blood brothers and my dad is 54 and i have seen him cry one (1) other time in my entire life#heck infinity ward but also bless them i hope the devs live long beautiful wonderful prosperous delightful exciting fulfilling lives#Lord bless them and their entire bloodline for the contributions they have made to humanity not even joking#AND DON'T EVEN GET ME STARTED ON THE FREAKING SOUNDTRACKS DO NOT GO THERE OAUSYDJAKAKDN#MW2 AND MW3 CREDITS. EXTRACTION POINT. COUP DE GRACE. RETREAT AND REVEILLE. CONTINGENCY. PARIS SIEGE. PRAGUE HOSTILITIES. RUSSIAN WARFARE.#UGHHHHHHHGHHHH everything about these games is so unbelievably perfect and immaculate#i have got to get over my art block NOWWWWWWWWWW#makarov is also the best villain i've ever seen idc bro he's frickin awesome#i mean obviously he's horrible and a disgustingly evil human being but as a character he's stupidly well-written
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handdrawnfantasma · 16 days
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walks up to a m/f couple hey so which one of you is fucked up and normal about it and which one of you is normal and fucked up about it
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notmoreflippingelves · 2 months
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If any of the krisnix fans following me are already DCU fans, I would be very, very curious to pick some of your brains and mine your existing comics knowledge (as my own is very new and somewhat lacking) about a krisnix-centric, Batman-inspired AU.
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skrunksthatwunk · 4 months
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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misscrazyfangirl321 · 4 months
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Creatives: If you like, reblog with something you really want to make/write/draw/etc., and one thing you're Stuck on related to it.
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