Dutch's supposed "progressiveness"
Some people, both in-game and in the fandom, consider Dutch a very progressive man, especially for the time. He did include marginalized groups of people in his gang, but that was only because those people were so desperate they were willing to follow him blindly and obey him to preserve the security and safety provided within the gang.
He didn't help Eagle Flies because of his morals, it was to serve himself. He didn't "rescue" the women because he's a good man, it was because they could offer him things like free labor, assistance during jobs, and in Abigail's case sw. He saved John and Arthur, orphans with no $ or family, to mold into perfect outlaws who wouldn't disobey him.
He isn't progressive, he preys on struggling people and then uses them to his advantage and disposes of them when they no longer serve him. We see this with the Wapiti Tribe, his readiness to abandon Abigail once she got kidnapped, and his refusal to rescue John (+ etc).
Dutch's love and care have always been conditional. He didn't love anyone for who they were, but for how they could serve him.
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original thief series basso & garrett :)
ngl, it's about quality over quantity for me. an npc can have a total of three minutes of screen time, but if they have a cool name, they can live rent free in my head and I'll spend several hours trying to decipher drawable features from a blurry screenshot of pixels
there is a vague hint of a story here, and that's because every time I try to play thi4f, I get incredibly frustrated with how Not Fun the game play is. like, is the story good? well. but it has a PLAGUE. that should've given it instant 'I'll replay this once a year' status in my heart, but the game play sucks so bad that I've never finished it. I can't believe Not Fun gameplay beat out my obsession with narrative plagues.
anyway, the idea is basically if the original era had a game with a plague centric narrative and some other stuff I liked out of thi4f thrown into a narrative blender, with a heavy dash of horror thrown in because some parts of the thief games were scarier to me than entire dedicated horror genre games.
⭐ places I’m at! bsky / pixiv / pillowfort /cohost / cara.app
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i think one of the reasons i really like bernard and darla is because they met him at a time when he wasn't robin. to me, tim drake has always felt like an amalgamation of robin and tim. and he's good at it y'know? being tim drake and robin but when bernard and darla meet him at grieves he can't be robin. he has to just be tim drake. and he's obviously struggling but he tries for his father. and that's so interesting to me because who is tim drake without robin? he obviously doesn't know either. and we see him explore this in urban legends. he even asks himself in urban legends, "who am i if i'm not robin?" and i don't think it's too much of a surprise that at the end of urban legends, when he's figured out what he wants, he chooses the boy who only ever knew him as tim drake.
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whatever. lesbians be upon ye. absolutely not enough liz/egg art on this site (im still not great at drawing them but. this is just a small doodle where im trying to get the hang of them.) based on the hut decor where you just get portraits of lesbians.
crt version + original image below cut
look at them. truly the best hut decor (tho i also liked filbo's little award for catching all the bugsnax).
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thinking about this scene again
Cause I've seen a lot of different people's takes on this floating around on my dash recently, so I thought I'd add mine to the mix.
You could easily interpret this as a shameless attempt at a guilt trip and Bo-Katan being a hypocrite, etc etc. and that's a totally valid interpretation, but it's always seemed a little easy/one-dimensional to me, and I do think there's another perspective that's actually more interesting:
Bo-Katan herself is bound to be conscious of the fact that she doesn't really have a leg to stand on here. She knows she played a part in creating this situation, and that snipping at Obi-Wan for not caring enough about Satine is very much throwing stones from a glass house.
But when you consider her internal conflict, of fundamentally disagreeing with what Satine stood for versus memories of a time when they weren't enemies versus her own guilt over her perceived failure to save Satine versus the fact that, after everything, she was still her sister, it's easy to imagine all of this combining to leave her feeling like "am I allowed to grieve? Am I allowed to be sad?"
But, of course, this is Bo-Katan, so she's hardly about to work through this constructively. Instead, she channels it all into hunting down Maul, and whether it's justice or revenge or simply a destructive way of handling grief/guilt doesn't really matter to her.
And then she meets Obi-Wan, who should want the same thing, who (in her mind) has infinitely more of a right to these feelings of grief and loss than she does, because he was there for Satine when she wasn't, because he cared about Satine while Bo-Katan behaved as though she hated her, so his grief would at least seem rational...
... and yet outwardly Obi-Wan is Mr Perfectly Fine. If he feels anything like what she does, he doesn't show it.
So it could be a guilt trip, it could be hypocrisy, or it could be a genuine reflection of what this looks like to her, a frustrated questioning of "why am I, the one who hurt and betrayed and failed her, still so hurt and angry about her death while you, the one who was supposed to love her, aren't?"
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how many tasteless sacrilegious dolores dei-themed stripteases and burlesque shows do you think have been performed in elysium. blonde wigs and all white dresses and golden wreathes and all that. no bra obviously. spotlight shining right on the titties to mimic a lung glow effect. dolores dei drag queen performances lipsyncing to vesper-messinian chants
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im still on my hlvrai is a haunted house bullshit. had time to think about it. now i must propose the idea of the game being alive and vaguely rotten or infected by the science team/the player.
also thinking about the idea of the science team being a virus of sort feeding off of the player's sentience. with all the player slowly becoming less and less aware that he is playing a videogame n whatever, while the science team becomes more "human" and aware.
hey what if black mesa and the game are the same thing and they are collectively a living being (think of a siphonophore) and the science team are its teeth/mouth/stomach. and it needs sentience to keep living. and the science team go and find players to become friends with and feed off of. and in turn the players get to become part of the organism. like a really shitty symbiotic relationship. and this is not to say any of the creatures in this situation are in the wrong, but id like to study that aspect too; i just really like making not very aware things have to deal with being alive.
haunted houses as concepts are weird and wobbly and the best definition i can give is a container with something else that is hostile inside of it. because, if you really think about it, human bodies "house" hostile bacteria that attack the good bacteria, house organs, etc etc just a like generic horror movie haunted house "houses" both ghosts and humans and its own rooms. and the rooms might be the hostile thing, not the ghosts or the humans. the house itself may be hostile to the things inside of it. there is an importance in knowing what each thing thinks of eachother. hey can somebody tell why is my basement breathing and pulsating and if it is a physical manifestation of my houses feelings
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