Basic Pokémon Worldbuilding Headcanons
Decided to write down my base worldbuilding assumptions about the Pokémon World, in case anyone else would like to share them;
Pokemon types are not fully a human-made classification system, but rather a metaphysical property of a Pokémon’s aura, the same aura that Lucario and many other Pokémon manipulate; the ‘frequency’ of their type is unique to them, and the combination of types makes its own unique ‘frequency’, much like coordinates on a chart with 18 different axiis on both sides.
This means that classification was first made and named by psychic humans who could sense them, until humans developed machinery for proper classification.
The formal classification of a type is conditional on being detectable by modern technology, which is why the Fairy type remained unclassified for years, as it was very similar to Normal type in makeup.
This energy is also how Pokémon can be contained in Pokeballs and transferred electronically; Pokemon are naturally capable of converting from energy to mass and back again, though the exact mechanics of this transformation only became known in the 90’s as advances in science allowed the Pokémon Storage System to come into existence.
Psychic humans, of course, as we know, exist. Up to 5-10% of the population is some form of psychic, the extra 5% having psychic potential of some manner that, while not offering powers of any kind, makes them extra vulnerable to psychic effects or attacks.
This fact mixes explicit canon with my own headcanons; evolution for Pokémon is a process entirely separate to aging or the biological meaning of evolution in our world.
Pokémon evolve for a variety of factors that are often connected but not always related to aging; if their territory is suited for them and would not support their larger evolution, many Pokémon simply choose not to evolve, leading to strange (for humans) sights like encountering elderly Treecko.
As Grovyle are significantly larger than their prevolution, the Treecko would have had to leave his family behind to seek new territory, so it simply never did.
Evolution is not the process of aging for Pokémon, though it’s often intimately connected with it, most Pokémon are fully capable of reaching maturity and breeding prior to their final evolution, so many simply choose not to do so for their own reasons.
The act of evolution consumes a large amount of energy in a short period of time; this is the cause of the glowing light seen in the anime and some games, while others feature large bursts of swirling wind, the method of energy dispersal can vary, but all evolution causes some form of sudden energy discharge.
The process that is described in our world as natural evolution, and this is explicitly canon, does occur to Pokémon, though often it can be much more rapid than in our world. For example, and this is implicitly (though not explicitly) canon, Electrode and Voltorb’s species was originally a species of Apricorn mimics; this is implied by the Temple of Sinnoh’s statue of the original Lord Electrode, which has no dividing line between the upper and lower halves. As Pokeballs came into existence, they pivoted to mimicking them instead.
Pokémon breeding is more complicated than canon presents, obviously, but the base premises the game uses, of “Egg Groups”, is fundamentally still correct.
Pokémon reproduce in different ways based on their species, but all Pokémon capable of breeding are in some form capable of laying eggs, often with the more mammalian Pokémon simply being ovovivaparous, giving live birth to their young, but still having eggs inside their bodies rather than placentas.
Under stress or other conditions that make it more favorable, often these Pokémon can choose to lay their eggs rather than develop them internally. Despite most technically being capable of doing so, most Pokémon simply do not choose to breed outside their species, and in fact, interbreeding between species in the wild is a likely sign of a disturbed ecosystem.
Obvious incompatibilities due to size can be overcome through artificial insemination, and Pokémon breeders often use these technologies to help create more effective battlers. As in canon, male Pokémon pass on very little to their offspring.
To elaborate on that fact, male Pokémon pass on their aura to their child more than genes, and this leads to the influence of the father on a Pokémon expressing themselves subtly, often offering the capabilities to learn moves that may not be natural to their offspring.
Very occasionally the father’s genes will express themselves in minor physical differences to an average member of the species, but this is very rare and usually very subtle.
Pokémon that are not biological in nature and/or in the No Eggs Discovered egg group tend to reproduce in their own unique ways, but due to unknown reasons, speculated upon wildly by scientists, usually still produce some form of egg in the process of reproduction.
For example; Magnemite and its family reproduce by two or more Magnemite collecting magnetic minerals together into a roughly egg-shaped ball, which eventually solidifies into a Magnemite egg. This type of reproduction is common to most Pokémon in the Mineral egg group.
Most Ghost types are capable of natural reproduction, despite their appearances, and simply collect energy together during reproduction that coalesces into an egg once a male Pokémon has provided their aura.
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