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#here ya go! :]
andy-clutterbuck · 2 months
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requested by Anonymous
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lizaisdrawing · 16 days
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Can my welcome home oc give Wallace and sally a hug
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SURE! Here ya go!
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taylortruther · 18 days
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also, regarding the "why would she write x song if she was in a happy relationship" debate: sometimes we ruminate on past relationships not because of the s/o that we lost but because that person, or the relationship, represented something about ourselves that we're struggling with. like. red was written about her relationship with jake. but as we see with red tv, and taylor's more recent work, it wasn't just about jake. it was about the damage he did to her, the way he made her feel small and inferior, the way she felt swept aside and forgotten, the way she put so much value into that relationship that ended up forming her. meanwhile, he walked away like it was nothing. how does a person do that? if you think about it enough, write enough poems about it, maybe it will make sense. but really, i think we feel a sense of healing from that relationship now, years later. who's to say that it 'took too long'?
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roseytoesy · 7 months
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WELCOME ONE AND ALL TO VOREVILE'S OFICCIAL VORETOBER PROMPTS!
Created for those who are in voreville or for any interested in doing a fun prompt list for this october!
feel free to participate! just use the tag #voreville voretober
Prompt list under the cut!
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spaceistheplaceart · 1 year
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Body Swap - How Do I Talk Like That? Part One
can you tell I got a little lazy on this one? aha
masterpost
Summarized ID: Reigen cleans up his appearance and tries to teach Mob about customer service. It makes Mob nervous and he's not quite getting it. Then, the customer comes in.
FULL ID UNDER CUT:
(I'll be referring to Reigen in Mob's body as Reigen and Mob in Reigen's body as Mob.)
A short compilation of Reigen fixing his appearance. He brushes his hair to the side, buttons up his PJ shirt, rolls up his sleeves, and sprays some deodorant under his arms. Then, he comes out of the bathroom and asks: "Well? How do I look?" Mob is reading a book at his desk, and Dimple is looking at Reigen.
Reigen stands with his arms out, waiting for a response. Dimple says: "You're still a kid in PJs, Reigen." Reigen looks to the side and clicks his teeth. "Tch."
He comes over to Mob, who is still reading a "how to" book. He leans over his shoulder. "So, you think you're getting the hang of it?" He asks.
Mob replies: "Not really. It looks complicated."
Reigen asks: "Which part?"
Mob points to a page, his finger is blocking some of the text. "Well... It says phrasing is important, and it ggives an example, but I don't see how this is rude."
The page reads: "Writing is very important. The key is nuance. How you phrase your sentences can make... difference between sounding... you care, and sounding like... of a jerk.
"You have to log out first."
"logging you should... that problem!"
Reigen puts a finger to his chin in thought. "Well, Mob, using 'you' in a request can sometimes be seen as rude, like you're ordering them around." He points to the page. "Also the tone of it. See how it's a period and not an exclamation? That makes it come off coldly."
Mob looks up at Reigen, sweating a bit. He's tense, but his expression is still stiff. He looks back down at the book. "Then, um... Tip #10 says to solve problems in new ways for each customer? I'm not sure I could exorcise spirits in..." He looks to the side, thinking. "Uh... for you to... I mean..."
Reigen interrupts: "Ignore that tip, we aren't doing that."
"Oh." Mob responds. There is a sweatdrop on his cheek. His eyes are a bit wider.
Reigen puts a hand on Mob's shoulder, his other gesturing as he speaks: "The main thing you gotta worry about today, Mob, is just trying to finish the sale. Be polite, figure out his problem, get the where and when... and then help him select a package! After that, It'll all fall into place."
Dimple says: "You're making him nervous."
Reigen leans over to look at Mob's face. He does indeed look a little nervous. Reigen asks: "You'll be fine. You've watched me work enough years, right?"
Dimple responds: "I don't think he's been taking notes, Reigen. He's got a whole life to worry about, why would he be watching YOU so intently?"
Reigen puts his hands on his hips. "Fine! Alright, alright, I'll just teach you a few things-- stepping stones, really. The basics."
He waves his hand. "Ok. Posture. Stand up, Mob."
Mob stands up. Reigen waves around his hand again, the other in his pocket. "Great! See, look at that, you're as straight as an arrow! Already, you've got a basic nailed down naturally!"
"Oh, Thank you, Master." Mob says.
"Now try giving your best smile!" Reigen beams, giving Mob an example of a nice smile. There are sparkles around him. The smile is cute! "Like this!" He says.
Mob tries to mimick it, but the smile is creepy. All his teeth are drawn in, and his eyes are squinted nearly shut. He's sweating and there's a wrinkle on the corner of his mouth. "This?"
Reigen looks unsure. "Ah... could use a bit of... improvement."
"You look like a serial killer." Dimple says bluntly.
Reigen glares at him and smacks him with the back of his hand. He drops his hand and stares in shock at Dimple. "Wait, did I just touch you?"
Dimple hides behind Mob's shoulder, glaring at him and sweating. "You do that again and I'll kill you."
Reigen looks at him deviously. There's a sparkle beside his head and his mouth is curled up into a cat's smile, much like a :3. He stretches out, dropping the expression, and cracks his knuckles. "Alright. as I was saying..."
We see the silhouettes of Mob, Reigen, and Dimple, as Reigen talks to Mob for a while.
"You think you got it?" He asks. Mob looks down at him, expression blank. "...Yes."
He sits down, and Dimple floats over with a mocking expression. "Don't worry, Shigeo! All you have to do is be good at talking and read the room. You're super good at that, aren't you?~"
Mob glares at Dimple, sweating and annoyed. "No, I'm not. But Master is counting on me, so--"
Reigen pinches his brows together. "Mob, Mob! Adding all this pressure will just make things worse!"
He places a hand on Mob's shoulder and looks him in the eye. "I have complete faith in you?"
Close up of Reigen's face. He looks very nervous, indicating that he probably does not have complete faith in Mob.
Mob looks at him through his brows/hair. "... Thanks."
The door opens, both of them turning to look at the source of the noise.
We see on the top of the head of the client, who has side swept hair and is coloured red. Dimple smirks from the top left corner of the panel and says: "Showtime."
END ID
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rocketbirdie · 4 months
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A New School Hunter's Guide to Old School Monster Hunter: What to Expect
World and Rise have come and gone. These are the games that introduced you to Monster Hunter. But now that you've completed every goal you set out to achieve, there's a big 2025 sized hole in your hunting heart where Wilds may one day be. "In the meantime, why not catch up on the old MH games?" you think to yourself, blissfully unaware of the hell that you are about to subject yourself to.
Below the cut is a SUPER LONG and very dramatic post, intended for new-ish Monster Hunter players who are bored of being good at the game, and want to remember what AGONY feels like— but would rather not jump in 100% blind like I did, doomed to hilarious suffering.
Note: This post mainly refers to MHGU, but much of it applies to older MH games as well. I came from Rise, and have not played World. If I made any incorrect assumptions about games I haven't played, apologies in advance. Let me know if I made any glaring mistakes.
Also, feel free to reblog and add any more info that I missed! I am but one mortal hunter, after all.
Table of Contents, because I wasn't kidding when I said this is a super long post:
Preparing for a Quest
GATHERING TAKES FOREVER
Paintballs, and other things that aren't in the newer games for a very good reason
When the monster attacks you
When you attack the monster
Armor Skills (AAAAAAA!!!!!! AAAAAAAAAGHHHHH!! AAAAAAAHHAGHHAAHGHHHHH!!!!!!!!!!)
The Desire Sensor (You Will Grind.)
No but really, you'd better have ~30 minutes set aside if you're planning on reading this whole thing in one sitting. Enjoy!
1. Preparing for a Quest
Many of the conveniences of the modern quest hub layout are nowhere to be found in old school MH games. Sure, you've got an overpriced shop, a smithy, and a quest handler all in one spot. And if you're lucky, maybe even a place to eat before the hunt. But if you want to change your equipment, save the game, or entrust your cat with an overseas trade deal, you'll likely have to do it somewhere else. And that means loading screens.
I'm telling you now, get used to the loading screens. Make sure you know what you want to do and where you need to do it, before you sit there and wait. Our spoiled Gen 5 asses are so accustomed to seamless transitions; the load times are not unreasonable, but the sheer number of interruptions will make you feel like a rabid animal gnawing at the bars of a wire cage. You'll get used to it. <- That's a phrase you're going to see a LOT in this post.
Go to your house to pick out your weapon and armor, and feast your eyes upon the horror: all of the equipment is haphazardly thrown into one box. There are no separate storage spaces for individual weapon types, meaning your sweet precious baby angel, the hammer, has to share menu real estate with the fucking light bowgun (UGH).
You cannot sort armor by head, chest, arms, etc. Want to see how your armor skills are looking? Close the box. Open the start menu. Navigate to "status," then flip through a page or two of normal, healthy stats. Find the armor skills page. Black out for a split second. Feel your heart rate spike, then immediately close out the armor skills, and decide that it's not important right now, and that you'll figure it out later.
Get your items in order. Set an item loadout if you can. Money is tight, and that won't be changing any time soon, so keep an eye on your zenny while you're shopping and smithing. Excess bones and ore are a decent source of cash if you're desperate.
I know I probably don't have to say it, but EAT! Eat something before the hunt! It increases your health and stamina bar and may grant you temporary skills. Some skills are exclusive to food, and can't be acquired via armor or decorations, so try out as many foods as you can. You'll be able to make more dishes using ingredients that you obtain as side quest rewards.
Before you set out on your quest, make absolutely certain that you have everything you might need. This is EXTREMELY important. The main camp is pretty much just there for show. (And for delivering eggs, but that's beside the point.) You cannot change your equipment or refill your items AT ALL once you're out there. If you forgot to eat, too bad, sucks to be you. And whatever weapon you bring is the only one you'll be using for that entire quest.
Alright, time to hunt! Talk to the quest handler, no, not that npc, no, that's not her either- ahem. Talk to the quest handler, aaaand yippee. 1 Star is all gathering quests. Well, at least they'll go by quickly!
2. GATHERING TAKES FOREVER
The first thing you'll notice on your first gathering quest in old school MH is that you slowly. Gather. One. Item. At a time. Maybe two if you're really striking it rich. Please for the love of all that is good, hold down the gathering button. Save yourself some time. Don't be an idiot like I was for more hours than I'm willing to admit.
YOU NEED TO GATHER. You need to gather so much, all the time, constantly. If you're not actively in combat, you should be gathering. If you're not gathering, then you should be moving to another gathering spot in order to gather more stuff. Bring a gathering palico. Hell, bring two. They are The Best type of palico, it doesn't even come close. There is no moment when you should not gather.
I can't stress this enough. Old school MH games will not just shower you with free items. Quest rewards are often pitiful, and it's safe to assume that the trader won't have what you need. Yes, gathering is slow and boring. But that's exactly why you need to weave it into every beat of downtime that the game gives you. GATHER, always. You'll thank yourself later.
You will need pickaxes to mine, and bug nets to catch bugs. These take up precious inventory space, but are well worth bringing to regular locales. If you want to fish and actually obtain something worthwhile (PLESIOTH), then you'll need to craft bait or bring some with you. And if the crafting recipes aren't listed anywhere in game, then gog help you.
There is a chance that crafting will just... not work. It'll consume the materials but spit out garbage instead of what you wanted to make. The odds of this happening can be mitigated by bringing a crafting book with you on your quest, which you can buy from a shop. But that book will take up space in your already miserably small inventory, assuming you brought sensible things along too, like potions. And a map.
Unless you have the locale memorized, you won't know where you are without the map item. In Low Rank, a map is courteously provided in the main camp's rations box, along with some field meds and food. (Don't get used to this kind of generosity. It'll be gone in High Rank and beyond.) Now that you have a map, you'll be able to see where all of the gathering spots are.......... right? RIGHT?????
WRONG. If you want to know where the spots are, you'll have to find them and then dedicate some real-life human brain memory space for that info. In some games, the gathering spots are obvious, with a big question mark that pops up when you can interact with them. In older games... uh... ha. Haha...... yeah. Good luck.
On the bright side, at least the map is good for keeping yourself safe. Y'know, because of the titular monsters. You can see the monsters on the map......... right?
Okay I'm gonna cut straight to the chase.
3. Paintballs, and other things that aren't in the newer games for a very good reason
Craft a pretty pink paintball with a paintberry and a sap plant. Equip it in your item scroll bar, and press that sexy item use button to throw it at a monster. Voila! A pink dot appears on your map. This (and psychoserum) allows you to see the monster's location.
Get into the habit of bringing multiple paintballs with you on every quest. You will miss a few throws. Also, the effect wears off after a few minutes, meaning you'll have to find the monster and hit it with another paintball again in order to keep it on the map. Be mindful of flying wyverns, who are aggravatingly hard to follow without a paintball. That includes some unexpected honorable mentions, for example Mizutsune, Zinogre, and Rajang, who can just... fly to the opposite side of the map. Yeah, I know. Don't ask.
So Zinogre has just taken to the skies. Now's a great opportunity to sharpen your weapon! If you remembered whetstones, that is. They're not an infinite resource, and they're not just automatically in your inventory. You'll have to go out of your way to obtain them and bring them with you on your hunts.
Likewise, I mentioned earlier that you need pickaxes and bug nets for gathering their respective items. What I didn't tell you is that they too are a finite resource. Pickaxes and bug nets can and will break, and you'll have to buy or craft new ones. If you're planning on doing a lot of gathering, eat for skills that reduce the likelihood of your tools breaking. It makes a huge difference.
Pay attention to what locale the quest takes place in. Some locales are hot, like Dunes and... *shudders* Volcanic Hollow. Bring cool drinks with you to hot locales, or else you'll take passive heat damage. Trust me, you do not want to be on fire the whole time you're running away from (and whiffing your attacks on) Uragaan. Ask me how I know that.
Similarly, cold locales will ruin your stamina bar over time. Hot drinks protect you from this stamina drain. Some locales, like Desert, have both hot and cold areas. Which is annoying because the drinks cancel each other out. Keep this in mind.
Don't be lured into a false sense of comfort just because you didn't forget your cool drinks. Because once you get into High Rank, there's a pretty good chance that you won't spawn at the main camp when you start a quest. One day, you will spawn right into a pool of lava, directly in a monster's line of sight, with zero time to prepare. It's okay to be a total chicken and run away screaming. After all, it is a monster, and it will attack you.
4. When the monster attacks you
I almost guarantee that your first old school hunt will leave a bitter taste in your mouth. Not bitter enough to make you instantly hate the game, but just enough to make you want to put the controller down and go outside and maybe even interact with other human beings, which is just as tragic.
Want to get some practice in with your weapon before the hunt? Well, too bad bucko, there's no training area. There may be a so-called "training quest," in which an npc barfs tutorial text onto your boots and then pits you against a real monster in an inescapable arena fight to the death, which is hilarious if you think about the in-game universe implications. Anyway. If you want to learn the in and outs of your weapon, then you'll have to do it the old fashioned way: get out there and get your ass kicked.
Great news! Getting your ass kicked is cheap, easy, and quick. Monsters' attacks will hit you like a cement truck packed with explosives speeding towards a steel wall. Even dumb little attacks like tail slaps and nibbles will take a CHUNK out of your health bar. Good thing you brought potions!
Terrible news! You are extremely vulnerable for several seconds while consuming healing items. Whether you like it or not, you will stand there in place, unable to move at all, glug, then flex your strong beautiful arms for the whole world to admire. And if the monster turns its attention towards you while you're doing this, there is nothing you can do but watch in despair as all of the health you just regained AND then some, gets torn away from you in an instant.
Don't wait until the fights get tough in order to prioritize learning monster's attack patterns. Even early on, only heal when you know for certain that it's safe to do so. Remember, it's okay to run away like a little wuss to put distance between yourself and the monster so you can use your items in peace. Hell, leave the area altogether if you have to. That being said, don't let the fight get too close to the edges of the area. Loading zones always get the last laugh.
Sooo.... hitboxes. They suck. They're bigger than they look, and they're present for longer than they should be. And some attacks have little to no tell or wind-up animation. Some monsters are just a vile conglomeration of both of these problems. (here's looking at you, Yian "You Mother Fucking Son of a Bitch" Garuga). Sigh... you'll get used to it.
If you came from Rise, getting knocked down by an attack will feel EXCRUCIATING. There is no fast way to fling yourself back onto your feet after taking a big hit. You will lie there, recoiling in pain, seething for way longer than you want— and you may even like it after a few hundred hours. Hang in there.
If a strong attack sends you flying into a wall, you'll very likely get stunned. Getting stunned is the single most dangerous thing that can happen, far worse than poison or waterblight or what have you. You can escape stun significantly faster by mashing buttons and wiggling the control stick. And I guess you could also bring the Stun Res skill, but... we'll, um, come back to that later.
WATCH OUT for pin attacks! You may very suddenly get snapped up and chewed apart like a dog toy, and it will be very bad for your health. That's why you should keep your pockets lined with literal shit. Chuck a dung bomb to escape a pin attack before the monster finishes ripping you to shreds. Dung bombs may also convince an unwanted monster to leave the area, which is great for when you'd rather not fight Gravios and Shogun Ceanataur at the same time. Which is all the time.
5. When you attack the monster
Your favorite weapon is not what you remember it being. Moves are missing, or mapped to completely different buttons. "How tf do I vault? Why won't my kinsect go where I want?? Stop shooting pheromone pellets!!!" whines the insect glaive main. "What do you mean there's no shoulder tackle?? How do I get to TCS faster????" cries the greatsword player. "Oh, ok, nothing's really changed," says the SnS main. It's a travesty, I tell you.
All of your movement is clunky. Attack timing is off. New school muscle memory is going to get you carted a lot. But hands down, the absolute most traumatizing thing is that there is no backwards dodge roll. You can dodge left, right, and forward, but never back. As a hunting horn main myself, I can assure you, this is a fate worse than hell. They say you never know love until you've loved and lost. You loved the backwards dodge roll, and soon, you'll know it.
And it gets even funnier if you play lance or gunlance— you can kiss your forward hop goodbye. Need to close the gap? Turn around, aim your squishy butt cheeks at the monster, and hop backwards towards it, expending absurd amounts of stamina in the process. Otherwise, walk slowly and threateningly towards it like the apex predator you are. Oh, and don't bother blocking attacks. It takes too much stamina, inflicts an abysmal knockback, and half of the time, you'll just get hit anyway. Guard and Guard Up are 100% necessary if you plan on using that shield. Good luck obtaining those skills, sucker.
The charge blade is somehow simultaneously more complicated and way easier to play than its modern iterations. The opposite is true of the switch axe, imo. Blunt weapons are stronger, but there's something a bit off about the way they feel. The longsword is the longsword. And as for the bowguns, I wouldn't be able to tell you, because I know better than that.
It doesn't matter what weapon you pick, because either way, you are going to develop a highly concerning dash juice dependency.
Take advantage of every tool the game provides. The usual stuff like barrel bombs, traps, and ballistae are indispensably helpful. But there are other familiar mechanics that are way more useful in old school MH than they are in newer games. That includes invading monsters (DEVILJHO!!), who will indiscriminately attack you AND the monster you're hunting, inadvertently aiding your hunt without you needing to wyvern ride or seek out a turf war. Jump off of ledges to rack up mounting damage in gen 4 games, which may reward you with a free knockdown (if you can mash fast enough)!
Monster's movements are janky, and this is in your favor. Get good at "head sniping" the monster as they turn around in 90 degree increments. Don't get greedy during small opportunities. Remember, monsters can go from t-posing, straight to crushing you to death, with zero wind-up animation.
There are no damage numbers when you land a hit. This may spoil the instant gratification factor of the game for a while. If you're a greatsword main, you will suffer from withdrawals due to Big Number Addiction. But over time you'll realize that it's actually fantastic, because now you're less obsessed with landing the super big awesome attack on the ultra weak spot for maximum damage. Instead, you'll find yourself savoring every little hit you manage to land. It'll be better for your cardiovascular health in the long run.
That's a good analogy for the entire new school to old school pipeline: it sucks A LOT for a long time, then gets really, really good later on once you get over the "Gen 5 stages of grief." Listen, you will have an abusive relationship with this game. It took me 80 HOURS before I could actually say with confidence that I liked MHGU more than I disliked it. Not that I loved it, but merely that I didn't hate it. 80 real life hours. That's... probably not good, but whatever.
There is one thing that I don't think I'll ever learn to love, though. And that's...
6. Armor Skills (AAAAAAA!!!!!! AAAAAAAAAGHHHHH!! AAAAAAAHHAGHHAAHGHHHHH!!!!!!!!!!)
Face it. You will never, ever, ever be as powerful as you are in World or Rise. You will not have your maxxed out attack and affinity boosting skills plus the comfy stuff like Flinch Free and Stun Res all at the same time. Not in Low Rank, not in High Rank, and not quite in G Rank either. Here's why.
Skills have tiers as usual. But now, they also have thresholds. For example, you want the skill Speed Eating +1, then you'll need 10 points in the Eating skill. If you're even one point short, then the skill will not activate. But Speed Eating +1 doesn't increase your potion glugging speed... if you want that to happen, then you'll need to add 5 more points, for a total of 15, to activate Speed Eating +2. This is true for every skill, and is way easier said than done.
Some skills will feel nerfed big time, like Handicraft. You'll almost never see purple sharpness without Handicraft +2. On the other hand, Crit Draw is a one tier skill that gives you a flat 100% affinity boost on every draw attack. Which is absolutely busted.
Wearing a single piece of armor will provide a few points towards a given skill. If the armor has slots, then you can slot in decorations to increase the points as well. Slot "sizes" are weird and inconsistent, and the decos themselves typically only add 1 or 2 points per skill. Considering the fact that the average skill takes 10 points to activate, and the average full armor set has maaaybe around 7 slots to work with, decos are not going to be your primary source of skill activation.
Now for another problem. Let's say you want an armor set that has just three skills: Status Attack +1, Constitution +1, and Stun Res +1. Pretty modest, right? Should be easy enough. Well would you look at that, High Rank Nerscylla's armor set gets you the first two, and because Stun Res decos are worth 2 points each, you can just slot the last skill in! Nerscylla's set has 5 slots, which is the exact number you need to get those 10 points in Stun Res.
Great! So you do just that. Except when you check your skill points, you discover that Stun Res has a whopping zero points.
Yeah, so... negative skills are a thing. Nerscylla's armor comes with -10 points in Stun Res, activating the "skill" Double Stun. Which as the name suggests, doubles the amount of time that you stay stunned, and I don't think I have to explain why that's bad. -10 plus 10 is zero. So much for that Halve Stun you wanted so bad.
Not all skills have equivalent negative skills, but many armor pieces and most decos will have negative points. The challenge of set building comes from having to carefully balance and calculate your skill points, to make sure you're not accidentally charging into battle against Agnaktor while at -20 Fire Res. It can be frustrating if you're like me, and you've got swiss cheese for brains and can't handle the math. Fear not, I've got something amazing for you.
Allow me to introduce you to your new favorite website, Kiranico. This website hosts Monster Hunter databases containing literally everything that the games don't tell you, or do really half-ass job of telling you. That includes weapon upgrades, material drop rates, monster hitzones and health pools, and most importantly, armor sets and their respective skills. Being able to view all of this info all in one place makes it SO much easier to theorycraft new equipment sets.
Kiranico will save you from so much grief. Bookmark it and cherish it like your firstborn child.
Alas, no amount of Kiranico homework will make it easier to obtain the materials you want. The Desire Sensor is real, and it demands sacrifice.
7. The Desire Sensor (You Will Grind.)
It's commonly said that the game can sense exactly what you're grinding for, and will go to un-fucking-believable odds to avoid giving you that which you need most. This is the alleged "Desire Sensor."
Now, don't get me wrong, the newer games have moments like this, too. Don't even get me started about the 46 tries that it took me to get ONE Golden Almudron Orb, out of the TWO that I needed in Rise.
But until you get better gear, a single old school monster could take you 15+ minutes. Especially if you're on your own. Monster's health pools are not well scaled for solo players, so chances are, hunts are going to take way longer than usual if you don't resign yourself to getting tripped by a cheater with a longsword. Couple this with some god awful drop rates plus the disheartening quest rewards, and you're in for a loooooooong grind.
I would say you'll get used to it, but honestly, you won't. You'll get sick of it. You'll be shaking Kiranico by the metaphorical shoulders, desperate for any little thing that might speed up the grind. You might even be tempted to pick up a bowgun. Such a lapse in sanity is frightening, but it will pass. Stay strong.
Take breaks from the grind every now and then, or at least have two different grinds that you can switch back and forth between when you get exhausted of one. Since there is no escaping the Desire Sensor, this is unfortunately the only advice I can offer.
Disclaimer: the Desire Sensor is, as far as I'm aware, not a real mechanic programmed into the games. But godDAMN if it doesn't feel real. As anecdotal evidence, here's a small sample of my own suffering. Materials I wanted, the amount of them I wanted, their drop rates, and the sheer number of attempts it took to complete my goal (yes, I kept count.):
Lightning Sac x8 (G Rank Khezu): 15% chance to carve. 18% chance as quest reward. 27% chance as part break reward. HUNTS: 22
Paddock Cream x1 (G Rank Tetsucabra/Zamtrios): 40% chance to obtain two as subquest reward. 25% shiny drop. 25% chance as capture reward. 14% chance as quest reward. HUNTS: 8. I mean, what the fuck.
Monster Broth x5 (High Rank Insectoid Small Monster): 20% chance to carve. 20% shiny drop. SLAIN: >70
Viscous Radiant Mucus x17 (G Rank Nakarkos) 40% chance to gather; multiple gathering opportunities. 18% chance to obtain at least one as quest reward. 18% chance to obtain at least one as subquest reward. 15% chance per tentacle broken to obtain two. HUNTS: 15 (IT'S A 30+ MINUTE FIGHT SOLO. FML)
Was it worth it? Hell yeah! Do I think we should go back to the way things were in the old games? Fuck no! 46 Almudrons haunt me in my wildest nightmares— but at least I didn't feel my hair getting longer playing Rise.
On the bright side, at least the Desire Sensor has a sense of humor, if that last Khezu was anything to go by. Shout out to carving three lightning sacs in a row.
Phew! That about wraps things up.
Don't let this post deter you from trying out a "hard" Monster Hunter game. I don't regret my old school experiences. They've made me a much more patient and observant player, which weirdly enough, has carried over into other series I play, too. I can't say the same about any other game I've played in my life, and that's just one of many reasons why Monster Hunter holds such a special place in my heart.
I hope that by sharing my wisdom, I've saved at least one overwhelmed player a whole lot of headache. The rest is up to you, fellow hunter. Take it slow, and have fun!
Oh, and one more thing: press the dodge button while climbing in order to climb faster. Learned that one by accident 200 hours in.
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nihilismtrcit · 10 months
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his girlfriend wasn’t pleased. last pic would imply eden felt bad but she immediately got his number after so 
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was reminded of this scenario 
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dancingisdangerouss · 15 days
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Chapter 8, Limerence, is now available!
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ayippeei · 1 month
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I prompt thou to draw sun breakdancing
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beatleswings · 3 months
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this gonna sound whack but any thoughts on how a double date would go with cardon and naran? LMAOOOO gonna be interesting perhaps
YESSSS!! Since Carmen and Narcis are besties, CarDon and Naran double dates are most common.
They would do the usual dating stuff, go out to a restaurant, go to the movies, hang out at the mall or go to the shopping outlets or when they feel like it, go to an amusement park. Or sometimes, visit each other's houses and have dinner and a game night or a movie night. During the dates, Carmen and Don are the most romantic and the sweetest, calling each other cute names and being more cuddly and kissy. Meanwhile Aran and Narcis, being cringe (affectionately), chaotic, and funny boyfrens. However like the Spanish couple, this wild pair do have moments where they cuddle and display affection, but rather their own silly way.
Don is always happy to be with his beloved rose as she is. While he does enjoy Narcis's presence and is super supportive of Carmen's friendship with him, he has to tolerate being around Aran. He doesn't hate Aran, mind you, he just finds him and his trolling annoying. Similar to how someone finds their younger sibling annoying though Aran is months older than Don making Don the younger one in this. Yes, Aran loves to troll Don. Sometimes the trolling does lead to Don and Aran trading insults and roasting each other. Aran's roasting is usually the "this (random character) is you (Don)" or making fun of Don. Don tries to insult Aran but it always backfires on him. Carmen however finds Aran hilarious and is easily amused at his antics and over anything he says. Narcis and Don have their dramatic moments (Don constantly denying he is a drama queen) and sometimes they are dramatic together which usually leads to Aran and Carmen having to calm their BFs down.
Their double dates are usually sweet (always on CarDon's part) but it's mostly chaotic and hilarious and even when it gets chaotic, they enjoy it so much.
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andy-clutterbuck · 2 months
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Rick Grimes + Plaid | requested by Anonymous
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my-lovelypop · 2 years
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I spent way longer than I should of on this. under the cut is a funny lil gif I did with it.
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theoryofwhatnow · 1 year
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like minds shitpost (1/24)
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brrmian · 16 days
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Chapters: 1/1 Fandom: Star Wars: The Bad Batch (Cartoon), Star Wars - All Media Types Rating: General Audiences Warnings: No Archive Warnings Apply Relationships: Phee Genoa/Clone Trooper Tech Characters: Clone Trooper Tech (Star Wars), Phee Genoa, CT-9904 | Crosshair (mentioned) Additional Tags: Mutual Pining, Pabu Island (Star Wars), based on “tech told me all about your sparkling personality”, Fluff, Pre-Relationship Summary:
“You miss him,” Phee says. It isn’t a question.
“He is helping the enemy,” Tech replies. His throat feels tight.
Phee gives him a meaningful look. “Doesn’t mean you can’t miss him, Brown Eyes.”
(Any friend of Brown Eyes is a friend of mine.)
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fuzzarchive · 6 months
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trick or treat!! :D
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shippingmclennon · 2 months
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Trope: Paul gets too drunk/stoned and John takes care of him <3
Teddy boys.
Period typical era.
Confused Paul. Secretly in love John.
(it did not end up being "mini").
Paul looked at himself in the mirror, stomach knotting. He and John… they… they did it…
Three times!
The first time, when they were leaving the pub, and the two were roughhousing, their dicks got in the way, and John was the one who changed their course of focus. The ‘focus’ being their dicks, and getting them off on each other. It felt intoxicatingly good. They hadn't even kissed.
That time, he blamed it on the alcohol.
The next time they were alone, John started with attacking his lips. Paul was curious, so he let it happen. He blamed that time on the arousal.
The third time, they were sober and it was daytime. John kissed him again. Also whispered filthy things into his ears as his hands made their way. Paul couldn't believe how good it felt. Being touched by John.
He didn't know what to blame it on that time. But since then, he wanted more. No drunken self, no arousal, no curiosity. Just desire.
Did that make him queer!?
He never thought of himself as someone who likes blokes.
He never thought of himself as someone who likes John. But here he was, crushing harder than a schoolboy getting his first blowie.
Something about John just did it for him. Maybe it was the difference. This dynamic of being so taken care of in such an aggressive way, rather than some gentle way like with a bird. Or maybe that it was wrong, and doing something he shouldn't gave Paul some kind of sick thrill. Or maybe… it was just John.
But the odd thing about John is, in the moment he acts like he's so gone for him. Saying the most flattering, borderline loving things, being all over him, finding excuses to see him.
But… once it's over… it's all ‘one-and-done’. Like John doesn't give a fuck anymore.
It irritates Paul to no end.
John's the one who's started this! He gets Paul thinking and wanting. And then… changes?
John's a difficult bloke, no doubt there. But… it's like, while they're doing it, everything's perfect. Easy… harmonious. Just like with their music. And when that's over, Johns… ‘cover’ returns, and he's the same difficult ted that he is with everyone.
He's not so bad with Paul. They're mates after all. Best mates, if you'd call it that. But something about the change in their ‘relationship’ caused John to hold some kind of shell over himself. Like… being into Paul means he needs something to prove? Or maybe it's his way of being in control.
Paul hated it. He didn't even want stupid John in the first place! But now, he ached for him and that indescribable pleasure. He was becoming desperate for it. And it was all John's stupid fault.
When they meet up for practice tonight, Paul approaches John after a couple hours of playing. Waiting for a good moment, while everyone's taking a bit of a break.
He stands besides John, trying to look as casual as ever, but feeling so over-thought and rather foreign in his body.
“Comin' over tonight?” Paul asks suddenly, the way that John would so easily do. This was his first time asking for him.
John, no doubt, looks at him with a satisfied, smug smirk. Surprised at first, but now inflated with pride.
“Missin’ me?” He teases instead of answering, the pretentious dick!
“Just… wonderin’” Paul says, trying desperately to sound casual, but knowing he doesn't. John knows it too. He looks way too satisfied for Paul to be pulling off the “cool ted” act.
John steps into his personal space, making Paul panic that they're still in front of others, but even worse, that he isn't able to trust himself from preventing anything. Paul feels John's body heat, and without even touching him, his body flares up in response.
“Well, that depends…” John starts. Paul's staring up at him with his puppy eyes, completely dazed into him, eyes dilating as they stare into John's. He wishes he could kiss him now. Even more, wishes they would keep each other close. For once. “Will ya make it worth me while?”
Paul swallows, but at John's waiting, nods his head. Submissively. Obediently. He hates it. This bastard who he once called his best mate has him wrapped around his finger. And he wants it so bad; hates that he does; but he….
He misses his mate.
That night, John's hands and lips feel like they're everywhere. Each time they've done this was longer than the last, and following suit, this one's setting a new record.
Paul loved it. He didn't want to just get off. He liked John spending time on him. More time for that pleasure. And it made everything more heightened.
They're making out heavily now, much more than they did the last time. John often makes an attempt of claiming Paul's lips in a predatory way. Paul allows it.
John grabs his chin. “Love those lips. So plump an’ good,” John says, making Paul moan. Paul feels his chest flush in arousal. “Want more from ‘em. Put those lips ta good use, Macca. What they're meant ta do,” John says.
Paul's dilated eyes now blink and he frowns. “W-what.”
John brushes Paul's hair before pulling at it in a dominant, suggestive way. “C’mone. Y’know what I need. Promised me a good time,” John says, and kisses him again, sloppily and wet. Paul moans again, hates that he does because John's words do something funny to him, but at the same time, he feels like he can't.
He parts them.
“I… I'm not doin' that!” Paul declares.
“Oh c'mon Paul! We know yer the baby of the group, but ya gotta grow up at some point,” John says, tugging his hair again, hoping to push the lad lower. John angers him. John always made fun of his age and youngish features. He just hasn't grown out of his youthful appearance yet, and he hates John treating him like a baby.
He swats John's hand away. John lowers it to Paul's dick and says, “C’mon, luv. Want those lips wrapped around me.” This time, Paul's eyes flutter closed and he moans, hips rocking at the new touch. “Hm.. look at you. Ya want it. I know ya do.”
Paul gets ripped out of the pleasure and stops John again. “No, John! ‘M not gonna do that! Now shut up ‘bout it!” Paul snaps.
“Why not?”
“Because!” Paul starts, not knowing what to say. There wasn't a 50’s teen bloke questioning his sexuality’s way to describe ‘not being ready’. “It's sick!”
“Oh, like ya haven't done other things ta me… let me do things to you,” John says, starting to tease him again. “As if ya wouldn't let me do it to you…” John adds, voice lingering suggestively. Paul imagines it and his groin heats up in desire, breathing hard at John's advances. But it didn't change the fact.
“It doesn't matter! The answer’s still ‘no’. So we can finish, or you can leave!” Paul says demandingly. John brought out that side of him.
“Fine.” John says. “Prude.” Paul pokes him and gets a swat on his hand, making him smile at the way they're acting like mates again, and like he's not the prey of some heartless sexual predator.
They get it on like normal, and John doesn't bring it up again. Later, they crack Paul's window open to smoke a ciggie beside it.
“Is it true that Stu’s comin' out with us Saturday night?” Paul asks.
“Aye,” John says. “Why? Ya jealous?”
Paul rolls his eyes. “No ya sod!” Paul says, then pauses at the next. “...is it true that he… has pot?” Paul asks. John nods again. Paul inhales and swallows. “Said he'd let us have a go at some… Would… would ya try it?” Paul asks, both nervously and curiously, as if John's answer predicts Paul's own decision.
John laughs cockily. “I already have.”
Paul's eyes widen unexpectedly. “Ya have?”
John laughs again, as if his pride’s been insulted. “Course I have. Stuart’s like me best mate.”
Paul looks down. “Oh.”
“Oh so ya are jealous?” John teases smugly and proud.
Paul rolls his eyes. “I'm not! I just didn't know, tha's all. What… what's it like?” Paul asks, already feeling the nerves of anticipation. This is it. They're talking about it. John's tried it. He's next. No going back now.
“Hm… weird. Really good. Just makes ya feel relaxed. Laid back…”
“S’pose I should try it then, ay?” Paul asks. But he's not asking for John's permission. This was new, and that made it scary, and all he wanted was a bit of comfort. He wished John hadn't done it already, because then they would've been in it together. Forced to experience it side by side, vulnerability and closeness inevitable.
“Ay it'd be perfect fer ya! Maybe then ye’ll loosen up ‘bout the blowies,” John says smugly, tickling at Paul's hairs in a suggestive manner. Suggestive that says, ‘if this'll get me to persuade ya into it, I'll do it.’
Paul frowned. He didn't know why John had to be such a dick all the time.
He found some excuse about calling it a night, and John left. Paul wanted him so badly. More of him than just… this. But John was so difficult to grasp. It frustrated him.
Especially that… this new ‘relationship’ they've entered seemed to make them more distant from each other. Paul'd think it'd make them closer. Hell, they were already close. But now… what was this? He treated Paul like a bit of a sex toy…
On Saturday night, Stuart brought weed like he promised. They were at some low, grotty pub, hiding out in a corner, when he brought it up.
He snuck them out the back alley for all the mates to try out for the first time. Except John and Stuart of course. They each started with one puff. Then Stuart had a couple more. He offered everyone a second hit, which they took. Except John, oddly enough.
Not long after, Paul felt the effects start to kick in. It felt good. It made him feel relaxed. And giggly.
John noticed and approached him, making Paul feel giddy and smile at his presence.
“Likin' it,” John asks. Paul raises his arms to John's chest and shoulders as he nods, wanting the closeness and touch. Besides, everyone else is far enough not to notice, or stoned enough not to care.
Much to Paul's delight, John seems to welcome it. ‘That’s a first.’
“Told ya,” John says. Paul's smiling at him. “So er… when's a good time ta sneak ya off and finish where we left off?” John asks, making Paul frown with a subtle ‘huh’. “Don't think I've forgot,” John teases with his stupid smug grin.
The idea suddenly makes Paul sick to his stomach and wracked with nerves. He drops his hands from John's shoulders.
“I already told ya ‘no’!” Paul says. It's not that big a deal. He could've warmed up to it, but the timing couldn't be worse, and all he could think of was getting out of this conversation.
John scoffed at him. “Fine!” He said, before walking off. Pissing Paul off. But more than that, hurting him. John however, was much more pissed, and much less forgiving.
Paul knew John and Stuart were close, but for the first time, he's actually considering the possibility that they might have the same thing that he and John have, and the idea made him even more sick to his stomach.
John was flirting with Stuart on purpose as some shitty way to punish Paul for refusing him. Paul hated watching it and it made him vile with jealousy, even while high, and left feeling alone and empty with need to fill it with some sort of attention or validation. From John, to be specific. He wasn't getting any from there, however.
He approaches John, who has a lazy arm around Stuart. “How ‘bout a drink ay?” Paul tries. “Could head inside.”
John brushes Paul's hair, but not in a loving or sexual way, but the way an older brother does to their juvenile, younger sibling. “‘M busy. The adults are still smokin’,” John says, eliciting laughter from his mates, and fueling Paul's anger even more. John wasn't even smoking! Paul's pretty sure he's only seen him take that one hit! Why, he wasn't sure, but he was sick of his pissy attitude!
Paul was breathing heavily with rage, when suddenly, the joint got passed and held in front of him.
“Ya want another? Or had enough?” Stuart asks him, and has a patronizing tone, one that has John grinning in approval and everyone else chuckling at. Paul snatches it, as if to prove everyone wrong, and takes the biggest hit he'd probably ever take in his life.
He inhales until his chest is puffed and his lungs are full, so much so that they start to burn.
“Woah, easy there mate,” Sturt says as Paul begins to cough. “Don't take more than ya can handle, ya?” Stuart says with a laugh. Paul says nothing and storms off, heading back into the bar.
John turns his head over his shoulder. He watches as Paul heads back inside. For a second, he worries Paul won't handle what he just took. For another second, he has this sudden feeling that he should go look out for him.
When his mates make another vile joke about nonsense, John joins in and lets it go.
Back in the pub, Paul’s drinking himself into oblivion. He starts by chugging beers, but the rage and dissatisfaction in his gut persist, and he gets a hold of shots. The few mates that are inside with him have some too; don’t notice how hard he’s going. With them here, he’s able to blend in. That is, until, all the alcohol starts to hit him. And worse, there’s all that weed he’d smoked too.
Paul lets his head fall on the dirty table as he groans and clutches his stomach.
“You aright, Paul?” One of his mates asks, but Paul’s too distracted to answer. He feels sick, light-headed, and weak. A part of him wonders if he should just surrender and sleep on the table, or even tumble over to the floor and submit his strength, worried that he won’t even be able to pull himself up without falling over.
Outside, Pete joins the crowd from where he was sitting in the pub. “That Paul might need a sleepin’ bag in there,” he says humorously, making everyone laugh.
“Is he that pissed?” Ivan asks. “What’s he thinkin’. That kid knows he can’t hold his booze,” he says, making everyone laugh.
“Shite, tell me ‘bout it. That sod looks ‘bout ready ta yack all over that pub. If he won’t topple over an’ faint or somethin’.”
John blinks at that, suddenly serious. Faint? He looks at Pete. “He aright? He asks, trying to sound casual, because caring is apparently the worst thing in the world.
Pete shrugs. “Er… dunno. I tried askin’, but he wouldn’t answer. Or, couldn’t.”
John frowns harder. What? What a thick sod! If he can’t answer obviously that means he's not okay! “Er… ‘m gonna… get a drink,” John lies, trying to sound casual as he sneaks off and enters the pub. He spots Paul, who’s slouching over the table, rubbing his face with his eyes squeezed shut.
As Paul opens his eyes, his vision is momentarily blurry. Christ, he felt so sick! He couldn’t tell up from down. He wished he hadn’t done any of this. He wished he was at home now.
Beside him, he spots John approaching him, and in a sudden, unexpected wave, his rage reactivates in his body, and despite himself and his just previous doubts, he impulsively swings at another bottle of beer and begins chugging it.
John catches up to him and snatches it out of his hand, mid sip. “Paul! Whaddya doin’, luv?!” John demands,
“F-fuck off, J-John,” Paul yell’s face scrunched in anger, as he tries to elbow the lad, but stops as it brings him a sudden wave of vertigo. He groans again.
John feels sweat beading his forehead with worry. Christ! What was Paul doing!?
“Stop Paul! Cut that out. We gotta get ya out of here!” John says, using all his power to move Paul, who’s incredibly resistant towards him.
“N-No! S-Screw you, Lennon! ‘M not… ‘M not goin’ anywher’ with you!” Paul says.
“Yes you are!”
“N-No! Y-Yer jus’ gon’ make me…” Paul starts, then John stops in realization.
He crouches before Paul. “What. No ‘m not! Of course not! C’mone, I’m gonna take ya home.” As Paul sits there, John examines his face. He looks at Paul, both his eyes are bloodshot and puffy, his breathing is heavy and strong and he’s moaning and wobbling in discomfort. “Christ, look at you,” John says, mostly to himself. He suddenly feels an array of guilt and regret wash over him.
Christ. It was his fault Paul’s like this. He brought him here. He pissed him off. He pressured him. And now… Now his poor Paulie looks so ill and sounded so lost and hurt.
Suddenly, Paul tumbles to the floor, his body giving out. John scatters to help him, alarmed that he’s passed out or something. He momentarily wonders if he should take Paul to the hospital. Was he still conscious? Was he breathing?
“Mmm! I feel s-so sick!” Paul whines, he looks and sounds like he’s about to cry. “I wanna go home,” he begs, although he doesn’t want to beg to John. He feels like he hates John right now.
John’s brows are furrowed tightly in concern. Christ, he’s such an idiot! How could he let this happen to Paul! How could he let him get so messed up! And how on earth could he be the cause of it?
John cupped Paul’s cheek. “Paulie, listen to me. We gotta get ya home, aright? I know ya feel like shit, but ‘m gonna help ya. I just wanna get ya home an’ make sure ye’re okay, aright? But ya gotta help me out and let me take ya. And I’ll make sure ye’re aright… I promise,” John says, looking deeply into Paul’s eyes. And despite Paul’s vision being blurry and the state that he’s in, he can tell this is the sincerest John’s ever been with him. He nods and allows John to help him up.
He groans as the room spins and his head pounds. John sneaks him out and gets him to the nearest bus stop. Paul barfs a couple times, to which John rubs his back and soothes him. Even kisses his head. On the bus, John’s trying to figure out a way to sneak Paul into his own house in this state. The McCartney residency was tough as nails. It’s almost impossible to do. Jim would undoubtedly catch them, and if he would, John would have no chance at staying.
He thinks frantically of what to do; how he can stick around to take care of Paul.
Finally…
Paul’s not going home. John takes him to his own place. The walk is challenging, but he holds Paul’s weight without a single complaint. Paul’s groaning aches him enough to forget how physically enduring he must be for this.
Inside, he sneaks Paul upstairs, and gets him cold water and advils. Paul chugs everything down, then takes a deep breath. John sees his breathing slow down, which he takes as a good sign and sighs in relief.
John’s crouched beside his bed, where Paul is lying with his eyes closed. John watches him with feelings of pain and regret in his body. John himself feels like he could weep. He did this to him. How could he? How could he do something like this to the bloke he loved. He should be protecting him, and taking care of him… not this!
John strokes the tops of Paul’s hairs. Lovingly this time. The way he’s been aching to do, but can’t bring himself to do in any other moment. “‘M sorry, luv,” he whispers, in the most gentle, hush tone. Paul seems to be asleep. And his aching has settled down. ‘Thank god!’
John undresses himself before laying with him beside the bed. He strokes the lad’s cheek, then kisses it. He kisses it again, and again, and nuzzles his nose into Paul’s face. He loved touching Paul; being close to him.
He… he wished he could show him that.
He stayed close this time. Right where he left off, he left his arm draped over Paul’s, face pressed to his, and fell asleep.
The next morning, Paul wakes up hung the fuck over. It takes him a moment to register the limb swung over his body. He frowns, completely confused. He has absolutely no recollection of last night.
He finally realizes he’s in John’s bedroom.
And that would mean… that would make this… John… sleeping against him like this. Spooning him from behind with an arm draped over his body.
As Paul shifts and turns around, he realizes John’s actually awake.
Wait, John’s awake?!?
Why is John cuddling on him like this?
“Hey,” John says. Paul doesn’t answer. John bites his lip. “How ya feelin’?”
“Hung over. Shite,” Paul says. His voice sounds hoarse and raspy. John offers him the extra advil beside his bed, which Paul takes with a large swig of water.
John strokes his cheek, pulling Paul’s interest. “‘M sorry I let this happen,” John sudden;y says, looking apologetic and guilty. “This is all my fault.”
Paul frowns at him. He still feels drowsy and very confused.
“What… What d’ya mean?” He asks. Why was he in John’s bed? ”Did somethin’ happen last night?” Paul asks. Meaning: did ya finally get me to suck you’re dick?
“No. I just… had ta make sure you were okay,” John admits. John leans in and kisses him. It was sweet, gentle, slow and… not? Leading to sex?
“You… You just kissed me,” Paul says. They’ve kissed before, but John knows what he means. He smiles at him. Then nods. John kisses him again.
“Yer not so bad a kisser,” John jokes, making Paul laugh happily, but sluggishly in the state that he’s in. “You, er… ya had me worried there,” John says, avoiding Paul’s gaze, and playing with his shirt collar.
Paul’s smiling at him. “That so?”
John meets his eyes and lets himself smile. Finally feeling refreshed that he can drop his pride. “Aye,” he lets himself admit. “‘M not lettin’ that happen t’ya again,” he says.
Paul grabs his wrist; the one up close to his collar; and holds it. He yawns suddenly. “‘M feelin’ still sleepy,” Paul says.
John grins. “Go back ta sleep. I’ll be here when ya wake up.”
Paul listens, turning into John, who welcomes him. “Ya gonna make me do sick favors fer ya then?”
John kisses him again. Then whispers, “no,” which Paul is so happy to hear, he almost can’t believe it.
“Johnny?”
“Yeah?”
“Thanks.”
John smiles instead of speaking, before kissing Paul’s head, pulling him close, and holding him as he sleeps. He likes it like this. No more hiding himself from Paul. Suddenly, their relationship seems to have changed once again. Only this time, thay have a feeling they’ll like it.
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