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#helldiver sentry
zerofinite · 2 months
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vexwerewolf · 2 months
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I don't JUST make Lancer memes
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retphienix · 9 days
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Remember, helldiver, you can bring whatever the hell you want and succeed... it's just that some options really aren't the "best" and maybe you should recognize why.
Please.
Like please recognize that bots get mulched by mortars because very few of them are pathing towards us and they like to stand in place shooting (thus getting hit by mortars).
And please recognize that the reason you are blowing yourself and half the team up constantly is because you keep bringing mortars against BUGS, the enemies that are CONSTANTLY moving towards us so all your mortars keep missing until they "mysteriously" stop moving while meleeing a teammate whom is now being blown up "mysteriously" by mortar fire.
Just a thought.
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demilypyro · 2 months
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What rank are you in helldivers?
Which guns you use?
I'm rank 12 right now. I'm mostly using the breaker, the explosive assault rifle (I forget what it's called) and for my support weapons I mostly use the anti material rifle, the auto cannon, the stalwart, and lots of sentries
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christiansorrell · 2 months
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FIREDROP - Quick N' Dirty Drop Pod Warfare for 1-4 Players
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War! What purpose would we have in this life without it?
It’s been five years since the Siphonapterian scourge was first encountered on Apterion VI. In the years since, the superflea plague has spread across more and more of our great Empire. We still do not know how they spread, but we do know wherever our ships went after fighting them last they would appear, as if following us—clearly aiming to discover our homeworld and consume it. 
Now more than ever, we need good and honorable Soldiers to take the fight directly to the Siphonapterians and show them there’s nothing a little national pride and a heaping dose of lead (and explosives) can’t solve. Oorah!
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In FIREDROP, you and your friends play as Soldiers dropped from low orbit to fight the hordes of superflea’s infesting the planet. Each mission will be unique, with its own objectives, Siphonapterian nests, and extraction point. Your job is to complete the objective and, if you can, extract with your life intact. To aid you in battle, you will have a number of clone reinforcements available upon your death as well as high impact firepower like sentries, orbital bombardments, and more.
FIREDROP is a 28-page, half-letter, black and white zine hex and dice wargame using a d20, a bunch of d6s, pens, and paper.
This is something fairly new for me, but it’s been a lot of fun to make and really fun to playtest. And yes, it is heavily inspired by Helldivers 2! I started making it while I was waiting to get into the game’s very overloaded servers to play!
You can get it in PRINT over at the MCGW shop!
You can get it DIGITALLY on Itch.io!
You can get it for FREE by subscribing to my monthly newsletter which always has a tabletop freebie, each and every month!
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eributts · 2 months
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I am the Overflow
For my planet For my kin For the ones that I believe in For my people For my pride Go helldivers Fight with the allied
Nothing can stop us from the mission ahead I would rather be trampled and die instead No one believed me when I said I would survive I am an army of one, but I have you and the dread
Don’t try and stop me I cannot be contained Stratagem support This is why I was trained
For my planet, for my kin For the ones that I believe in For my people, for my pride Go helldivers, fight with the allied
Woah~oh~oh I am the overflow Woah~oh~oh I fight back, blow by blow
Calling down hell from our ships Summon the mines and turrets and love With rifle or machine guns Sentries and gas and nukes from above 
Don’t hold me back now My cape shows what I am My heart beats heroes blood Yes sir and ma’am
For my planet, for my kin For the ones that I believe in For my people, for my pride Go helldivers, fight with the allied
Woah~oh~oh I am the overflow Woah~oh~oh Let’s do this, hit the deathblow
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Can you hear them? The tunnels start to breach The bots are marching forth Helldivers, victory preach
They are everywhere
Shells start to fill the air
Set the mines, go for the head
Did you make sure they were dead
The cannons start to fire
Hear that machine gun choir
I can feel us going down
Reinforcements, inbound
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I can clearly see We protect super earth For kingdom, for country For my homelands rebirth
For my planet, for my kin For the ones that I believe in For my people, for my pride Go helldivers, fight with the allied
Woah~oh~oh I am the overflow Woah~oh~oh Helldivers put on a show
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s3znl-gr3znl · 2 months
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AITA
Helldivers 2 edition.
On Challenging.
Completed all objectives but got to extract with no reinforcement left, and everyone but me is dead.
16 mins left in the match.
Call in a guy and spam hold position and wait. He immediately runs to try and extract.
Punch him off console and spam no and wait because we have time and i want to extract with everybody.
He tries again and i punch him off the console again and tell them to wait.
He kills me.
Starts extraction is immediately swarmed by 3 bot drops and has no sentries because he placed them immediately in the middle of the landing pad.
Easily 40+ bots in the area in under 20 seconds.
They somehow survived to call in the next available reinforcement, and i kick him.
We ended up losing the match because of mr impatient.
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thetechrobot · 1 month
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11 new games coming to PlayStation Store
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Here are the eleven games which will be released on the PlayStation Store :
1. Tekken 8
Tekken 8 is a fighting game created by Bandai Namco Studios and Arika that will be released on January 26, 2024, for PlayStation 5, Windows, and Xbox Series X/S. The game’s story mode, The Dark Awakens, recounts the ultimate encounter among father Kazuya Mishima and son Jin Kazama, with Jin seeking to kill the former to put an end to family discord. The game comprises 32 old and new characters, each with a unique story. Tekken 8 was created using Unreal Engine 5 and has harsh tones, updated combat aspects, and new mechanics. Tournaments, arcade features, avatar customization, and specialized money are all available in the online mode.
2. Helldivers II
Helldivers 2 is a three-person shooter. Similar to the original game, players can choose Stratagems, which are airdrops that can carry cluster bombs, sentry guns, shield generators, or supply pods holding limited-use special weapons. Friendly fire is always on. The game’s armor technology is based on actual weaponry fired at armored targets. It is multiplayer for up to four people. It also supports cross-play between PlayStation 5 and Windows gamers. During the first few days of release, players watched the studio-influenced gaming in real-time.
3. Dragon’s Dogma 2
Dragon’s Dogma 2 is a third-person action role-playing game in which players take on the role of the “Arisen,” a dragon-marked hero who must deal with a geopolitical battle between two kingdoms. They rely on AI-controlled Pawns, non-playable individuals who help combat, offer information about foes, and direct tasks. Players may build and customize their avatar and Pawn characters, including gender, appearance, and race. They may additionally recruit two new Pawns generated by other players.
4. The Last of Us Part II Remastered
Naughty Dog released a remastered edition of The Last of Us Part II for PS5 on January 19, 2024. The upgraded version has improved visuals, quicker loading times, a DualSense connection, voice explanations, a speedrun mode, and audio commentary. Some writers and gamers have questioned the game, while others say the upgrades and price point make it worthwhile. New playable modes include Guitar Free Play, Lost Levels, and No Return, a roguelike survival mode with unpredictable combat situations. Each run has five encounters and a boss battle, with each one consisting of four different gameplay styles. Upgrades, goods, and weapons obtained throughout runs are lost upon finish or failure.
5. Prince of Persia: The Lost Crown
Prince of Persia: The Lost Crown is a 2.5D game featuring Sargon, a protagonist with various abilities like jumping, sliding, and air dash. He employs swords, Athra’s Glow, time-based capabilities, and talismans to fight adversaries and improve his abilities. PlayStation gamers can start playing this game from January 18, 2024, on PlayStation 4, and PlayStation 5.
6. Suicide Squad: Kill the Justice League
Suicide Squad: Kill the Justice League is a 2024 game developed by Rocksteady Studios and published by Warner Bros. Games. It is a spin-off from the Batman: Arkham series, after Batman: Arkham Knight (2015). The game involves four super-villains Captain Boomerang, Deadshot, Harley Quinn, and King Shark, who have been sent to Metropolis to defeat Brainiac and eliminate the Justice League members who have fallen under his sway.
7. Stellar Blade
Stellar Blade is a third-person shooter that utilizes the PlayStation 5 DualSense controller to provide haptic feedback on opponent strikes and weapon accuracy. Players must explore an obstacle-filled area while collecting things like super armor and opponent combo disruptions. Eve’s Beta Gauge is utilized for abilities such as penetrating super armor and unleashing strong assaults. The game also includes wall scaling and rope swinging for environmental navigation, as well as additional outfits. Overworld NPCs provide side tasks, while supply camp checkpoints are distributed across the world, allowing players to repair health and retrieve stored goods. The players can play this game from April 26, 2024.
8. Final Fantasy VII Rebirth
Final Fantasy VII Rebirth is a forthcoming action role-playing game by Square Enix that is a sequel to the 2020 PlayStation game. The game combines real-time combat and strategic components, with players commanding Cloud Strife and the eco-terrorist organization AVALANCHE. The game will be released on PlayStation 5 on February 29, 2024.
9. Rise of the Ronin
Rise of the Rōnin is a game where players may design their own characters, fight with weaponry from the Boshin conflict, and make plot choices. Players may visit historic towns such as Yokohama, Kyoto, and Edo and travel in numerous ways. The game has three levels of difficulty and an online multiplayer feature. It will be launched on March 22, 2024, on PlayStation 5.
10. Pacific Drive
Pacific Drive is a survival game set in the Pacific Northwest in which players must negotiate metal creatures that cling onto their vehicles. Ironwood Studios created the game, which is distributed by Kepler Interactive, and it takes place in the first person. Players may repair and customize their cars. Developed in 2019, it was unveiled in September 2022 and published on February 22, 2024, with strong reviews for its mood, characters, and vehicle design but criticism for its repeated and difficult gameplay.
11. Forever Skies
Forever Skies is a first-person, post-apocalyptic survival game. Return to Earth, which is devastated by an ecological calamity. Fly, upgrade, and personalize your mobile, high-tech airship headquarters. Scavenge resources to survive, battle surface threats, and search for viral viruses to heal a mystery ailment. The game will be published in 2024 on PS5.
Above are the games which will excite PlayStation gamers in 2024
People Also read – PlayStation VR2 tech specs revealed
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Helldivers 2: Hướng Build Tốt Nhất Dành Cho Những Người Chơi Một Mình
 Không phải game thủ Helldivers 2 nào cũng sẵn sàng tìm đồng đội, và để một mình sống sót trước kẻ thù trong game thì cách build sau đây có thể coi là lý tưởng nhất. Hãy cùng https://qc.nhat88.club theo dõi bài viết dưới đây nhé.
Hướng Build Tốt Nhất Dành Cho Những Người Chơi Một Mình
Helldivers 2 đang là tựa game mới được bàn luận nhiều nhất thời gian gần đây nhờ lối chơi hành động bắn súng co-op cực kỳ hấp dẫn mà nó mang lại. Người chơi sẽ tìm kiếm những người đồng đội để tham gia cùng họ trong các chiến dịch đánh đuổi quái vật xâm lược, nhưng đôi khi cũng có những người muốn trải nghiệm mọi thứ một mình hơn.
Có thể là do họ chưa tìm được đồng đội phù hợp hoặc họ muốn thử thách bản thân. Và hướng dẫn lên đồ trong bài viết dưới đây có thể sẽ giúp “những con sói đơn độc” sẵn sàng đối mặt với mọi kẻ thù trong thế giới khốc liệt của Helldivers 2.
Khi chơi một mình, mục tiêu của người chơi sẽ không còn là tiêu diệt mọi mục tiêu trên bản đồ mà thay vào đó là lựa chọn mục tiêu phù hợp và biết khi nào nên rút lui. Vẫn sẽ có cơ hội tiêu diệt các mục tiêu quan trọng khi bạn di chuyển khắp bản đồ, nhưng biết khi nào không nên chiến đấu là một lựa chọn sáng suốt. Hướng build sau đây sẽ đáp ứng được những điều kiện đó, với nhược điểm là cần nhiều trang bị về cuối game:
+ Vũ khí chính: R-63CS Diligence Counter Sniper/SG-225 Breaker
+ Vũ khí phụ: P-19 Redeemer Pistol
+ Giáp: Giáp nhẹ
+ Chiến lược: Rover "Guard Dog" AX/LAS-5, Railgun, Eagle Cluster Bomb, Autocannon Sentry
Cả hai loại vũ khí chính đều có lực sát thương cao nhưng cũng yêu cầu người chơi phải bắn chính xác. Luôn chú ý đến lượng đạn dự trữ của bạn và đừng bao giờ bất cẩn lao vào trận chiến mà không chuẩn bị trước. Trong lúc cần thiết, Đấng Cứu Chuộc có thể giúp người chơi trốn thoát.
Việc sử dụng áo giáp nhẹ là để có thêm sức chịu đựng và tốc độ, những yếu tố giúp người chơi trốn thoát cũng như đặt bẫy kẻ thù. Robot sẽ chăm sóc những kẻ thù nhỏ, với những quả bom Eagle Custer dùng để tiêu diệt đám đông quái vật. Hai loại cuối cùng, Railgun và Autocannon Sentry, sẽ được sử dụng cho các mục tiêu lớn hơn cần nhiều sát thương hơn để tiêu diệt.
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euro888soikeo · 1 month
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Helldivers 2: Hướng Build Tốt Nhất Dành Cho Những Người Chơi Một Mình
 Không phải game thủ Helldivers 2 nào cũng sẵn sàng tìm đồng đội, và để một mình sống sót trước kẻ thù trong game thì cách build sau đây có thể coi là lý tưởng nhất. Hãy cùng https://euro888.wiki/ theo dõi bài viết dưới đây nhé.
Hướng Build Tốt Nhất Dành Cho Những Người Chơi Một Mình
Helldivers 2 đang là tựa game mới được bàn luận nhiều nhất thời gian gần đây nhờ lối chơi hành động bắn súng co-op cực kỳ hấp dẫn mà nó mang lại. Người chơi sẽ tìm kiếm những người đồng đội để tham gia cùng họ trong các chiến dịch đánh đuổi quái vật xâm lược, nhưng đôi khi cũng có những người muốn trải nghiệm mọi thứ một mình hơn.
Có thể là do họ chưa tìm được đồng đội phù hợp hoặc họ muốn thử thách bản thân. Và hướng dẫn lên đồ trong bài viết dưới đây có thể sẽ giúp “những con sói đơn độc” sẵn sàng đối mặt với mọi kẻ thù trong thế giới khốc liệt của Helldivers 2.
Khi chơi một mình, mục tiêu của người chơi sẽ không còn là tiêu diệt mọi mục tiêu trên bản đồ mà thay vào đó là lựa chọn mục tiêu phù hợp và biết khi nào nên rút lui. Vẫn sẽ có cơ hội tiêu diệt các mục tiêu quan trọng khi bạn di chuyển khắp bản đồ, nhưng biết khi nào không nên chiến đấu là một lựa chọn sáng suốt. Hướng build sau đây sẽ đáp ứng được những điều kiện đó, với nhược điểm là cần nhiều trang bị về cuối game:
+ Vũ khí chính: R-63CS Diligence Counter Sniper/SG-225 Breaker
+ Vũ khí phụ: P-19 Redeemer Pistol
+ Giáp: Giáp nhẹ
+ Chiến lược: Rover "Guard Dog" AX/LAS-5, Railgun, Eagle Cluster Bomb, Autocannon Sentry
Cả hai loại vũ khí chính đều có lực sát thương cao nhưng cũng yêu cầu người chơi phải bắn chính xác. Luôn chú ý đến lượng đạn dự trữ của bạn và đừng bao giờ bất cẩn lao vào trận chiến mà không chuẩn bị trước. Trong lúc cần thiết, Đấng Cứu Chuộc có thể giúp người chơi trốn thoát.
Việc sử dụng áo giáp nhẹ là để có thêm sức chịu đựng và tốc độ, những yếu tố giúp người chơi trốn thoát cũng như đặt bẫy kẻ thù. Robot sẽ chăm sóc những kẻ thù nhỏ, với những quả bom Eagle Custer dùng để tiêu diệt đám đông quái vật. Hai loại cuối cùng, Railgun và Autocannon Sentry, sẽ được sử dụng cho các mục tiêu lớn hơn cần nhiều sát thương hơn để tiêu diệt.
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liskadaebabbit · 1 month
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Helldivers Hado Series Sentry Girl | zzzHADOzzz Comic Dub
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retphienix · 2 months
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Helldivers 2 ""wishlist"" ramble for fun :)
Just a load of thoughts from my time in the game, my observations on some of the "bugs", and my assumptions on what could be a positive addition/change purely for the sake of rambling about a game I really really really enjoy rather than pointlessly critique because "I know best" lmao
Address the ps5 crossplay damage thing (It's just weird and the inconsistency is causes is not fun to play around)
Remove crits because it's currently making armor as a whole meaningless- why slow yourself down if the game crits like half the time and makes the armor not matter? Probably the same for "headshots" on players because it's not something you can MEANINGFULLY play around so it doesn't positively add to the gameplay in my dumb opinion
Fire granting a CC effect- "scaring" small enemies (similar to how mechs seem to effect scavengers) and "stunning" all enemies caught in the flame (the shock of being caught on fire, for bots it would be a comical ineffective "pat down" on themselves to (fail to) put out the fire) Fire atm is kind of pointless, even the buffed flamethrower is mostly benefiting from the direct damage and not the 'fire'. Since it's "limited" in range / application (napalm strikes, incen grenades, flamethrower) it applying a hard CC on application sounds like a 10/10 adjustment/buff, having some unique interactions like Chargers / Hulks going FRENZY on fire could be nice as well!
Armor effects! I LOVE the armor passives system and am looking forward to more! Armor that lowers energy weapon drain for longer periods of fire! Heavy armor with a radio on the back (visual signifier not a gameplay mechanic in itself) that grants EITHER (as in 2 armor sets) faster orbital cooldown or +1 to each equipped eagle strike! Fire proof armor for the firebugs! Rubber armor for the electric inclined (or rather, their teammates 😬)! Heavy armor should grant an innate passive against staggers! A heavy armor that also grants a passive against slows (MAYBE EVEN EMS MEANING YOU CAN SPAM IT A LOT!)
Apparently Helldivers 1 had healing equipment, I'd love a heal/fix gun! Maybe I'm biased more towards fix though- I'd love a restock nanite gun SUPPORT WEAPON that can fix/reload sentries for that "engineer" playstyle lol
Normal Guard dog could be more lenient on its ammo- restocking from normal ammo pickups rather than just supplies, to grant it more usability to better compete against the infinite ammo laser dog
Some of the "weak" strikes should have less cooldowns + more "call ins per rearm"! Like the eagle strafe.
Some more stats for support weapons at the strategem table would be nice. I'm partial to "full transparency" on stats, I really am, but I respect the dedication to lesser info and the purpose they are aiming for with that- but- I think support weapons should AT LEAST share the same amount of info as the main loadout weapons. Things like the Stalwart being light armor at best, and the MG being medium- these should be directly shown on the strategem screen rather than "Support Weapon / Hellpod" <- this means nothing.
I have nearly no idea what they could do, but I want assist weapons to be buffed significantly so that duos do a LOT more and solo struggles a bit more (in some cases). As is, some duo weapons like the autocannon literally don't ever need to be duo'd- you reload just fine solo so who cares. But then other duo weapons like the recoilless are REALLY slow solo but don't exactly reach "good enough" when duo'd. Being stationary sucks- wasting a backpack on ammo instead of shields sucks- being tied together for the pack sucks, and then the payoff is JUST a reload buff which some (autocannon) don't need. Maybe having like a "safety feature" attached to the payloads that is enacted in solo reload (so they don't blow themselves up grabbing it and twisting their body) but DEACTIVATES on duo loading so all shots loaded by a partner do more damage or bigger aoe? SOMETHING to make duo firing these beasts impactful and worth the plethora of "costs".
Bug nests should count as targets for "aimed" strikes like the laser, just like fabricators. Fabricators should NOT count as targets for sentries/drones.
Either non-AP sentries need an ingame-upgrade/armor perk/overall game update to not target armor and waste all their ammo, or Chargers need to be "dumbed/selfished" down a bit so they ignore non-AP sentries unless the non-AP hurts them or is the only viable target. I think there's a lot to be said on properly using sentries, but there's also a lot to be said on the plethora of armored targets on higher difficulties making most sentries (almost all) unusable garbage. I'm aware a mention of "adjusting the amount of armored targets" has been said- that might fix it indirectly tbh.
Orbital Precision strike (and other call ins but I'm singling this one out) needs buffed. Just full on. It's slow to fire, takes too long to reload when better alternatives reload faster and do more, and it's the first thing players have- it should be "reasonably good" not "call it in and it misses the target and then you wait nearly 2 minutes to try again". I'm a big fan of how many early options are actually cracked if you use them well and learn their quirks, but this isn't one of them in comparison.
Buff the HMG emplacement (and future manned emplacements), why does the HMG do less work than the machine gun? It's a STATIONARY emplacement and it seems to have the same impact? I feel like as a stationary emplacement it could get away with even heavy armor pen tbh
Charger ass should be a weakspot. There's just no realistic reason it shouldn't be in my opinion- it's the one unarmored bit and the best it does is "normal damage", it should be flagged for explosive damages 100% bonus dam and it should get the normal 10% from everything else- meaningfully hurting them with normal weapons through proper gameplay makes more sense than practically needing to blow off their armor every time.
Shield generator relay could use a gameplay-centric buff. Something like tossing a screen on it that a player can do strategem combos into to reinvigorate the shield at will. This could make calling it down and having 1 person "overcharging it" a viable strategy to counter being overwhelmed by bots :)
Ballistic shield could go for blocking melee attacks tbh- it's literally "what if the energy shield took skill" but it's worse anyway- aiming at enemies should let you block em! Maybe in the future we could "plant" the shield to brace ourselves to block even chargers if properly positioned (unrealistic, that's a lot of heft, but maybe a future shield design that drills into the ground for a sturdy stance)
Super samples being difficulty tied, rather than difficulty "influenced" kinda sucks. Wish they were possible as rare spawns in points of interest elsewhere, with increased chances per difficulty. Also weird that they spawn in a specific poi so often like why not spread around like the others? Even just tossing supers on daily order reward tables would be nice- I just think I dislike the difficulty gate for them when higher difficulties are already rewarding in and of themselves.
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demilypyro · 2 months
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re: Helldivers 2 i would highly recommend trying a loadout with all Eagle stratagems at some point. having a constant stream of near instant-deploy airstrikes is incredibly fun, especially paired with the armor perk that lets you throw stratagems farther
That does sound fun but muh sentries....
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