*steals picture/video, presumably from this person's actual social media or paid site*
caption: does anyone know who this is?? 😍😍❤️😍🥵😍❤️🤤😍❤️🥵🥵
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one of my favorite things about zedaph is that on a server full of people that find strange and oft-overlooked minecraft mechanics or rare events and then see just how far they can push them in the name of spectacle or efficiency or world-breaking, zed is over here finding these mechanics in order to do the weirdest things he can think of in as entertaining a manner as possible
like i 100% have faith in zedaph's theoretical ability to be just as efficient or spectacular or world-breaking. if he wanted to do that stuff, i trust that he absolutely could. but thats so far from being his priority. instead, hes going to spend around a week of irl time focused entirely on eventually having the good luck to spawn in something insanely rare so that he can convert it into something even rarer, the result of which being something that 99% of the server reacts with complete and utter shock that it even exists in the first place, just because its zany and funny and he wanted to. and i love that
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shadow and bone s2 thoughts after just watching the first three episodes (i'm gonna watch the rest but i need to take a laundry break)
they're essentially speedrunning the Crooked Kingdom plot WHILE throwing in the Six of Crows plot points they skipped last time and I find that so funny
after an initial connection with returning to ketterdam in episode one, I perceive NO connection whatsoever between the 'Alina hunting her macguffins' plotline and the 'Kaz enacting his revenge' plotline - it just switches between the unconnected A and B plots every other scene - and I find that SO FUNNY
love my crows, hope Alina saves the day on her half of the world I guess
the bandages scene was hotter in the book but it also happened way earlier than I expected in the season, so I have hope that means we get something hotter later
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okokokok so on the topic of botw/totk link having little to no emotion in cutscenes. ive said it in other posts but in botw it honestly makes sense given his present scenario and you are given a pretty good reason for it in the past. he's under a lot of pressure and he's just trying to do his job. in totk it does not work because he should have new memories now and he has memories with these new sages and with zelda and yet he's all but stonefaced with this people. there are some micro expressions and that's fine. but to me the problem with his lack of emoting in cut scenes is that it makes him very devoid of personality. he doesn't talk, so you're going to get the most of his personality from the way he moves and emotes, but in the cutscenes he just comes off as... dutiful stoic knight. with no meaningful feelings towards these people supporting him.
i'm not asking for him to be animated with all of these flourishes to give him some bombastic personality, but i just want to see him... react to stuff. see him express some extra emotion asides from determination.
people argue against botw/totk link having no expression by pointing out that he DOES emote quite a bit in gameplay and pointing that that there! there's his personality! and yes! i see it! and that kind of makes his lack of emotion in cutscenes worse! he can be and has been animated with personality and preferences and reactions and for some reason none of it is in the story important cutscenes! normally it's the other way around!
this isn't even fully about him having minimal expressions: i get it when people say it's maybe an autism thing, and that makes sense! i personally don't do a whole lot of expression when i'm under pressure, so i get it! that makes sense! i don't necessarily want him to have the facial expressions that skyward sword link had, i just want to see some shred of visual personality out of him in these cut scenes.
i mean... in ocarina of time, when the great deku tree is done telling his little story, you see that link has been sitting down. that's... something! stuff like the way he gets out of his bed and the speed at which he walks or runs in cut scenes... the engines oot and oot3d were done on can't allow for the same kinds of animations as botw/totk, but we still got little bits of personality just out of the way he moved his body. you emote with your body as much as your face. i may have a fairly straight face, but the way i may move gives away how i feel and how i act.
i wanted something like what we got in that first scene under hyrule castle- i wanted more of the moment when he gently takes zelda's torch because he knows her, understands that she may need both of her hands, and is willing to hold this torch for her while she grabs her stuff. you get a bit of personality out of that, you get that he knows zelda and how she works to some degree, and you get that there is trust between them because of this.
as far as i remember, this is the only instance of link being animated in such a way that suggests personality and his relationships with others. he emotes and is animated plenty outside of story beats, so he's very lively in dialogue options and little extra cutscenes, but in story beats, where he is interacting with his friends and discovering history and incredible secrets and trying to help the people he cares about and the world he cares about- it's all washed away, and it's kind of frustrating. i don't want anything big, just subtle little things, like his taking zelda's torch for her. something that isn't just him interacting with his environment and tepidly reacting- something that suggests little things about him and his opinions.
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weird thing ive noticed abt my college campus is that while the students pride themselves on being like #quirky and #weird and like “we break the bounds”, and like its full of people who like anime and cartoons and whatnot and are unapologetic about it, there’s still a weirdly large amount of people ive seen there who are like “oh.... you like erm... video games? like, that arent shooters? ahaha... thats uh. cute! i’m sure it makes you happy.” like in a really condescending tone. like ha ha you never outgrew that? sorta voice. and i think thats like a good example of people priding themselves on being different but dont actually take the time to destigmatize or get comfortable with what they personally consider childish but i also wanna look these people in the eye and go “how many degrees of separation are there between you liking anime and me liking nintendo”
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Welp, finally got to play Until Dawn: Rush of Blood last night, and honesty guys? It was such a fun game holy shit. Only took me a little over 2 hours to beat the game, and I totally would have started over and hunted for my missing trophies (cause I have a problem lol) and ‘skittles’ if it wasn’t for the fact that I can only use the vr headset for ~3 hours before it gives me a headache 😢
As expected though, game was chock full of all sorts of ud easter eggs and every time I entered an area of a level and recognized exactly where in the game I was supposed to be or I recognized character models that were being reused I got super giggly. Like you wouldn’t believe the amount of times I blew kisses when ever the psycho entered the scene to try and scare/terrorize me...even when Psycho!Josh was being a complete dick and kept killing me like ten times with his stupid axe as all those Matt’s in clown masks kept throwing molotovs at me lol.
Speaking of Josh, you even kinda sorta play as him maybe? Cause when I looked down to see if I even had a body or if I was just a pair of floating arms with guns, I was 100% wearing Josh’s overalls. Which is interesting, cause during the moments after levels when I’m sitting in a chair in the sanitorium I don’t have a body at all so they really didn’t need to go through all that work imo.
And obviously, they reused character models as previously hinted at by clown mask wearing Matt’s throwing molotov cocktails at me. Got to see all the boys in fact! Whether they were Chris, Cabin!Mike, Sanitorium!Mike, Matt, Regular!Josh, Psycho!Josh, and even Fiddler hilariously enough, they just coming at me in all forms. From wearing clown or pig masks to just being plain ass zombies, they were intent on killing me let me tell you. Sadly, though none of the girls made an appearance 😔 (which is a shame cause I totally think would have loved multiple Ashley’s in a clown mask of her own trying to stab me with scissors, it’s what she would have deserved imo) They didn’t even make little cameo’s as body’s on hooks in the mines like the rest of the guys did for some reason. Closest I got to seeing any of the girls was in the second level, and that’s just because a portion of it has all the doll’s that Josh set up in the dollhouse so I kept seeing their respective dolls over and over again.
The only girls that made any sort of appearance were Hannah and Beth (mostly Hannah obvs lol), and that was mostly for jump scare and horror reasons due to being dead and all. Though for some reason Hannah was wearing a bow in her hair?
(Like don’t get me wrong, even being totally dead and decaying she is rocking that hair bow let’s be real. It’s just such an odd choice, and I have no idea why they felt the need to add that to the character model?)
But seriously, if any of you ever have a chance to play this, I really REALLY suggest you give it a go. It’s a super short game but was so fucking fun oh my god.
Cannot wait to give it another run through tonight!
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