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#gnollkind
dalle2 · 2 years
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An attempt was made... Not quite what I hoped for. Prompt:
"Friendly neighborhood bison therian, photorealistic, award winning"
for @hapalopus @aestherians
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necromatador · 2 years
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Trying to brainstorm for one of my stories, a fantasy-adventure with some romance called To The Bone. You all should ask me stuff about it! You can ask here on Tumblr or over on CuriousCat!
Synopsis: Two generations of uneasy peace between gnolls and humans has led to the beginnings of true peace and friendship. However, a few humans and gnolls long for revenge and seek to reignite the conflict to get it. Xykk is sent to act as an ambassador to the humans, first undercover and then later as a direct spokesman. Together he and Ada find out about the plot to restart the war, after Kria escapes an assassination attempt and joins them. With Edmund as an emissary of Cohen, the four head out to alert the human and gnoll leaderships of the plot, but wind up having to stop it themselves.
Above are the four main characters!
Xykk is a runt gnoll who was supposed to succeed his father as the clan’s oracle, but when he developed panic attacks that transform into blood-rages, he was steered down a different path. Now he’s in training to control himself and also to be an ambassador of gnollkind to the humans of the continent.
Kria is next in line to inherit her mother’s position as Motherclaw of the clan, the leader and mediator. After an attempt on her life by mysterious forces, she and the others uncover and must stop the plot to reignite an old conflict between humans and gnolls.
Edmund is a young man looking to make a place for himself where he can just be. Escaping life in the big city, he came to Devil’s Bend and found comfort in the simple everyday life there. But when his new mentor, Shrinekeeper Cohen, asks him to be an emissary for them on a mission to save lives, he has to return to the city and risk facing his past.
Ada inherited her father’s medical practice after he died, and struggles to keep the tiny town of Devil’s Bend on its feet among disease, injury, and ailments common to the edges of civilization. When she finds out that there is a plot to restart a war that would destroy not only her beloved home town, but also ruin the lives of thousands, she steps forward to help put a stop to it.
Below are more of the characters plus info on them!
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Exah is Kria's mother and the aging, soon to retire, Motherclaw of the clan. She knows she must pass on the title soon or risk being challenged for it, but she isn’t sure if Kria is ready for the pressure.
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Rrhai is Xykk's younger sister, and a new recruit to the HuntsGuard. She’s protected Xykk from bullies for almost her entire life, and worries a lot about him.
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Drex and R'kho are Xykk and Rrhai’s parents. Drex is the clan oracle/seer, and he was training Xykk to take over for him before Xykk’s panic attacks started. R'kho is the head of the HuntsGuard, and a rival of Hisx and Tahr.
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Hisx is another member of Xykk's clan, rival of Exah and R’kho, vying to take the Motherclaw position. She hates humans with a passion, being the only survivor of a town that they razed during the war between humans and gnolls.
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Tahr is Hisx’s son, a major bully from Xykk's childhood and another new member of the HuntsGuard. He’s rivals with Rrhai, and is desperate for his mother’s attention and approval.
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Cohen is the Shrinetender at the Altarhouse Chapel in Ada and Edmund's town, of Devil’s Bend. They’re an old friend of Exah, and a mentor to Edmund.
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habbadax · 1 year
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Tumblr ate my formatting
So here's the answers to those worldbuilding questions again
Most gnolls broadly believe in free will. In eons past it is said the mothers of gnollkind stole it from the greater pantheon. And the firstborn of the first matriarch was slain in the escape. The high mortality rate of firstborn cubs is a manifestation of her eternal grief.
The lupin schism on a weekly basis but broadly believe in a sort of guided free will. The Fathers guide your path, if only you have the wisdom to hear them.
Burrowmen listen to the Earth. Only they know what it says. It is widely believed that the Hollow Men were worshippers of a wrathful god. The Hollowing was its terrbile vengeance for a petty sin.
The dominant human religions usually have to do with with sea and harvest deities.
The lands of the Hollow Men are shrouded in mystery. Few have dared to venture further than the border cities, fewer still have returned.
Gnolls are a split between hunter/gatherer bands and agricultural communities. Nomadic groups follow a seasonal route between better established communities, chasing migratory prey animals for the Great Hunt.
Gnollish holidays are frequent and boisterous, centering around celebrating the safe return of the hunters and fishers, their bountiful catch. And, occasionally, mourning those lost along the way.
The Lupin follow the cycles of the moon. Each full moon represents the birth of a Father. The ninth cycle marks the final birth, and the completion of their pantheon. Festivous traditions vary, but it's usually a celebratory event.
Gnollish cuisine tends toward the cured meats and hearty vegetables. Honey is a prominent ingredient across the continent, as gnolls are accomplished beekeepers.
It is said that burrowmen eat stones and drink the black blood of the Earth. The reality is more along the lines of tubers, fungus, and a variety of subterranean flora and fauna. A baked sticklebug only looks like a rock. And deepflower wine is just Like That.
The lupin have a long tradition of animal husbandry. It is said that it was the gift of The Fathers, so that their kind would never go hungry again. There are a few hardy cultivars of berries and nuts that feature prominently alongside various meat dishes.
Humans are predominately vegetarians as a matter of practicality. The lands surrounding human settlements tend to resemble enormous gardens. What meat there is tends to be more prominent near lupin and gnollish lands, where harvests are traded.
Lupin children are traditionally expected to be athletic. A lupin who can't manage a fifteen minute mile is considered a bit of a layabout.
Gnollish children do a great deal of the beekeeping. Most gnolls in the temperate region are expected to have some level of familiarity with it.
A burrowman that can't swim is considered to be two steps from death at any time.
It's a bit odd for just about anyone but a human to know how to ride a horse. A gnoll is too big, a burowman is too small, and a lupin would find it undignified.
The vast majority of people get around on their own two feet. Small watercraft are common around rivers. A few gnollish clans cultivate beasts of burden that are prized for their strength and endurance. While human beasts of burden are prized for their temperament. Anyone can handle a human carthorse. But a gnollish caravan gnu often requires a gnoll to handle.
On the gnollish coasts, catamaran types of craft are most prominent. Prized for their speed and agility for chasing down game fish through the great coastal shallows.
Humans have the benefit of immense old growth forests with which to construct deep draft sailing ships. Laden heavily with cargoes of fruit and vegetable preserves.
Few outsiders have ever seen the deeping lakes. Fewer still have seen the paddleboats of the burrowmen. Some are large enough to be villages unto themselves.
Gnolls whoop! Of course, even the largest gnoll's voice can only carry so far. Many clans have a tradition of runners. A whooping gnoll's voice can be heard for miles on a clear night. A string of runners can relay a message across a great distance.
Where the soil gives way to the living stone, burrowmen construct elaborate horns and drums. Over centuries, these have evolved a complex language. And the echo tunnels carry on for hundreds of miles distant.
Humans generally rely on their semaphore towers. Or a light rider and a swift horse. Much like the gnolls, the lupin generally rely on their voice for much of their communication. Though some clans put their falconers to work as messengers.
Being a mishmash and a hodgepodge of inspirations, nothing makes the setting particularly unique. And it's pretty easy to spot the inspirations.
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aestherians · 3 years
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Otherkinity is inherent, and by that I mean someone who is otherkind would be a fundamentally different person if not for their kintype. Your kintype is what you recognize yourself to be. It's the kind you belong to, rather than, or in tandem with, belonging to humankind. It's also the individual being of that 'kind' that you are. Yes I am part of humankind (by virtue of my upbringing) and part of gnollkind, but more specifically, I'm a human(ish) individual named Poppy and I'm a gnoll individual named Ɐwhrayɐ. These are intrinsic parts of me, and to shed them would be to fundamentally change who I am. In that sense, my otherkinity is involuntary. If I chose not to be otherkin, I would also choose not to be me, and that is not a choice I can make, neither willingly nor physically. Whatever choices led me down the path to recognizing myself as gnollkind in the first place, I am not physically able to choose not to view myself as a gnoll at this point in life - even if I had the will to do so, I wouldn't be capable of making the choice.
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fantazeerps · 5 years
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Last Night on D&D:
The veil between the Material Plane and the Shadowfell got thin out of nowhere. This was very suspicious! So Akumu cut a hole in space. And space stated to bleed.
and the walls start to OOZE GREEN SLIME???????? wait no it always does that
wait no it doesn’t. it’s actually a demon, an Alkilith, an ooze monster that can become an Abyssal portal if left alone for too long.
We don’t leave it alone for too long.
Despite a constant stream of Quasits, we end up pushing the Alkilith back into the Shadowfell and, as it attempted to flee, Ramona gave Akumu his first taste of Haste, much to his enjoyment.
this is an intervention, akumu,
but he ended up killing the goopy demon as everyone else chased after a gnoll who appeared to be trying to help it, dispelling Bon’s area control spell to staunch the flow of Quasits.
Bon arrived first and was kicked in the face for his troubles, though it did basically Nothing because he dispelled the incoming Inflict Wounds. Cele took it upon herself to prepare her own sound effects for just such the occasion, and it was beautiful.
After a bit of interrogation, we find out that this gnoll is an upstart attempting to impress the Khan-Ur, who is apparently using knockoff, shitty, broken versions of Bonecarver to weaken the pathway between the Material Plane and the Abyss to unleash the demon realm on Faerun.
Nasty stuff! And despite the fact we’re all Evil, we like the world as is. We knock out the traitor of gnollkind to drag her back to camp for a more thorough interrogation.
The session was called there, as people had to sleep early, but it was a productive one.
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aestherians · 2 years
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Have you ever read Digger by Ursula Vernon? There's a tribe of hyena-people in it that might be relevant to you as gnollkind. And even if not, it's probably the best execution of "race of sapient spotted hyena anthros" I've ever seen. (Among a lot of other really cool executions of fictional cultures - they just seem the most possibly-relevant to you.)
I think you're the third person who's recommended it xD I still haven't read it, but it sounds like I have to!
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