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#gnoll flesh gnawer
dnd-smash-pass-vs · 13 days
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Gnolls! I can't believe that last time the gnoll was up I forgot to mention how hyenas have a pseudopenis. Yeah, the females have dick-sized complex clits and fused labia. Animal genitalia be wild. Anyway, these are 7- 7.5 ft (2.1-2.3 m) hyena people with a dominance-focused culture! They might have a bit of instinctive bloodlust and drive to hunt, but they're passionate, big on family, and super loyal!
Specifically these are the hunters and the forward guard of gnoll tribes, but we don't really have separate pictures. They're basically just normal gnolls with more experience under thier belt. But that's how the tournament works, if you show up in another book you get another shot.
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syncophantgreen · 1 year
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Fun homebrew rule to try out as a dm
Players don’t roll for HP they always have maximum on the die roll for level up
What this does for player and DM’s
Allows the dm to use more complex and tougher encounters that engage with the players properly
Allows dms to use slightly higher CR monsters with less fear of a TPK and still make fun encounters for both dms and players
Example of an encounter that I was able to do for my party that was enjoyable for my players as a difficult encounter but was able to be done with.
3 Giant Hyenas
3 Gnoll Flesh-Gnawers
1 gnoll pack lord (that had a 3 turn delayed entry to the encounter)
Downsides of the encounter
The Druid went down round 3 from a stray crit and struggled to get back into the fight but since he was a wildfire Druid who had gotten out his spirit he was still able to be engaged in the encounter.
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exhenchman · 2 years
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gnolls... in spaceeeeee!!!
I have had an on-and-off obsession with gnolls and homebrew for them so with the release of the spelljammer 5e books I was thinking for a while about making space gnoll encounters and stuff. and when I came across a post that mentions spelljamming ships that gnolls would use in a previous edition I just thought “not enough skulls”. so now I present my written concept of gnoll spelljamming ships
so we all know that typical gnolls would not have the high intelligence as written to make a super great ship so my first design includes some lore stuff on how they built their ships. so this gnome guy was trying to make a more artificer vibes spelljamming ship that consumes magic by burning it and there ended up being a bunch of prototypes. but gnolls being... well, gnolls. they invaded the village and started killing people, eating their bodies, and stealing crap. and part of said crap was one of the ship prototypes. it took some time but the gnolls figured out how to pilot these things and they took off into space where they started to pillage and experiment with making more ships to do more pillaging. eventually, after a long time, they had stolen enough stuff to make the burning vulture, a relatively small boatlike ship that had a special “mage furnace” on the back and was steered not by a spelljamming helm but by two classical ship steering wheels hooked up by gears and pulleys to a set of thrusters powered by the mage furnace. the mage furnace is basically a large furnace with a pressure damper to control the intensity of the magical flames within. the gnolls start and fuel these flames by burning any magic they can steal, whether it be an enchanted spellbook or the still-living body of a powerful sorcerer. these ships have two wing-like sails, draped in meat hooks and chains to hang, store, and bleed out their next meal easily. the ships are decorated with skulls, large bones and shiny loot collected from various scavenges and raids. the ship would have various weapons such as explosive missiles and janky-looking hook guns to help them board ships, and whatever cannon or ballista they managed to steal.
the crew would likely consist of normal gnolls, gnoll flesh gnawers, gnoll hunters, and gnoll pack lords along with whatever homebrew gnolls i come up with in the next few posts
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desertdruidcrafts · 6 years
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New minis, trying to get better about posting them as soon as I finish them lol lots of gnolls this week
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takato1993 · 3 years
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Titanvale Encounter Table
I was really able to organize my other encounter table so I want to try this one too I have a d100 table for ti that seems okayish but it can be better
if i were to attribute real world locations to my world I would say the continent my players are currently on is a combination of Australia, Scotland, Ireland, and France.
the continent they will get to explore later on is a combo of the African Serengeti, North America, and various colder European countries its the much bigger continent so it spans a lot more climate zones.
Titanvale is a big country but the encounter table is just for the plains and cliffsides around them.
the inspiration for this one is most of the dnd media I saw before I really got into it. also 
dah rules- need flying creatures that can swoop down, I need big ol monsters that stomp around this big open space, this is where Gnolls live, herd animals everywhere, rock and earth themed monsters are a MUST, there is a wizard school inside a giant green crystal on the back of a Zaratan wandering around
 also one of my players has a war between dragonborn armies in his backstory so thats happening around here, and finally its a big open space so there is a also a lot of peaceful empty plains.
1) 1d10 griffins
2) Cyclops 1d4
3) gnolls 2d10
4) herd of centaurs
5) earth elemental 1d4
6) empty plains
1) roc
2) Hill giant tribe
3) gnolls 1d10 + witherlings 1d6 + hyenas 1d4
4) herd of aurochs
5) 1 sleeping earth elemental pretending to just be a large boulder
6) gentle rain shower
1) vrock 1d6
2) bulette 
3) fang of yeenoghu + shoosuva+ 3d10 gnolls
4) mischievous tabaxis
5) all the rocks around have been turned into sculptures by someone
6) Zaratan footprint
1) chimera
2) Dragonborn soldiers
3) witherlings 1d10, gnoll flesh gnawer 1d4, maw demons 1d10
4) gazelles 4d20
5) galeb duhr 1d4
6) a single large mossy boulder
1) paradise harpies ( colorful clean looking harpies)
2) stormfury orcs ( plot relevant)
3) giant hyenas 1d10
4) lost child
5) rock wizard artists
6) wandering tortle druid
aaaand one more that doesn’t follow that pattern
1) sword wraiths
2) orc claw of Luthic looking for their children
3)  herd of centaurs (  aggressive or drunk version)
4) group of dwarves
5) chwinga
6) rock wizards patrolling for danger
this one needs more colorful non combat encounters but I like this one too now
maybe i’ll just go back to a hard limit of 3 random encounters maximum per session ever and use my own judgement for when its getting to busy and just insert a peaceful break when needed.
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creativerogues · 5 years
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Hunger of Yeenoghu: Turning Normal Monsters into A Full Campaign...
Hunger of Yeenoghu: A Campaign about Gnolls!
“-They see signs from Yeenoghu everywhere, even in blood splatter.-”
- Elminster
The madness of the gnolls spreads, their hunger grows and nothing shall satiate it...
Yeenoghu’s madness extends...
He yearns to create a world where his gnolls are the last creatures left alive, tearing one another apart for the right to feast upon the endless dead.
Hunger of Yeenoghu is a campaign I’ve ran several times in many different versions of D&D because not only does it take a pretty ‘meh’ opponent, a Gnoll, and make them a terrifying force of madness, but it allows for the campaign to span multiple continents and means players have the freedom to explore what the heck is making these gnolls so damn crazy and hungry, but also let’s them fight a demon lord at the end! Yay?
I’ve wanted to share this for a while now, but wanted to make sure I had as many resources to share as I could find to really help any DM out there create a Campaign centered around Gnolls and their endless hunger and devotion to Yeenoghu...
This is also a way to show people how you can make an entire campaign based around just a few creatures from the Monster Manual, in this case, Gnolls!
I’ve had many long chats with people in the Community saying “I wanna make a campaign based around this monster” and I thought I’d show how I would go about making a campaign...
Things you can do for this Campaign:
1. Show Gnoll Culture, Religion and Society
A lot of common folk see Gnolls as savage beasts with endless hunger, and while a lot of the time they are, they do have at least some form of order in all that madness.
Gnolls have placed a very strong value on family for instance, respecting blood ties perhaps more than any other aspect of a relationship.
They work in packs, and though gnolls within a pack will fight with each other for dominance, these battles are quickly forgotten after their resolution, and in most situations, gnolls of the same bloodline are loyal friends and allies to one another.
This loyalty to family was particularly obvious during combat, Gnolls who fight side by side regularly will throw away personal glory in order to help their brethren.
This is all from the ‘Gnoll’ section of the Forgotten Realms Wikia, but just from this you can see there’s more to Gnolls than simply just killing whenever they’re bored...
2. Show Variant Gnolls
It is believed by some that gnolls have traces of demonic blood, which may be evidenced by unusual features found among some of the gnoll bloodlines. These may include talons, gleaming red eyes, or black fur with fiery orange spots.
- Forgotten Realms Wikia
Gnolls, much like people in real life, come in all shapes, sizes, colors and personalities.
And even in 5th Edition there’s many different stat blocks for different types of Gnolls...
But you can see just from scrolling down and reading more of the resources I’ve put at the end of this post that there are many many different types of Gnolls from older editions that you could very easily create stat blocks for in 5th Edition.
Sure, your Players have probably fought a Gnoll or two before, but what happens when that Gnoll’s body suddenly shifts and twists into the form of a giant hyena, and starts pouncing on the party with it’s disease-ridden bite attack...
Not only does it provide a little variety in the Gnolls that you’ll be throwing at your Players, but it catches them off guard and makes them say “Wait. WHAT?” when you show them something they’ve never seen before...
Simply just take the stats of a 5e Gnoll, change nothing about them at all, but describe this gnoll as being unusually tall, with long thin talons for claws and deep black fur across it’s body, with fiery orange hyena-like patterns of spots across it’s back, and as the party stares they see in this gnoll’s skull two bright, gleaming red eyes staring back at them, as the head twists back and releases a howl...
Again, just a regular ol’ gnoll in terms of stats, but describing the varying appearance of a gnoll makes the players go ‘Oh neat!’ or even ‘That guy’s a badass, stay away from him.’ even though stats-wise it’s just a normal gnoll that looks different... 
3. It allows a DM to be truly Mad and Brutal
You could literally start the campaign off with Level 1-3 Characters chill-laxing in a small town, and then BOOM! GNOLLS ATTACK! 
BLOOD EVERYWHERE! Dead bodies hitting the ground left and right and the players realize they are not gonna get outta there alive unless they run, and only when they escape the town and look back do they notice the scale of the assault...
This kind of campaign lets the DM go truly mad, since all gnolls care about is trying to feed their endless demonic hunger with the flesh of sentient beings.
Gnolls are gathering and their hunger grows with each passing day. Sometimes the party will just have to run away because they know that not only are they outnumbered, but these gnolls are willing to fight to the death for food...
4. Show the ‘Madness of Yeenoghu’
‘A blood red sun hangs low in a sickly green sky, illuminating the slaughter...’
That’s just one line to describe how Yeenoghu’s madness begins to spread, and the gnolls only see it as a sign of love from their demon lord patron.
Perhaps even describe how the players themselves start to feel a sickly hunger building in their stomachs, one that can only be satisfied by drinking the blood of another, by consuming the flesh of their allies... 
Show them what it’s like to feel the endless agony that is the hunger of a gnoll.
Gnoll Stats, Resources & The Different Types of Gnolls
5th Edition
Gnoll: If you’ve gotten to this point in the post and still don’t know what a Gnoll is, shame on you. But if you don’t know, well I’ll explain:
Gnolls resemble human-hyena hybrids, they’re carnivorous, brutal, savage and they’re always hungry.
Fang of Yeenoghu: Sometimes Yeenoghu rewards his Gnoll worshipers by allowing one of them to be possessed by a demonic spirit. Marked as Yeenoghu's favorite special good-boy gnoll, the lucky recipient becomes a Fang of Yeenoghu, the chosen of the Gnoll Lord.
Gnoll Packlord: The alpha of a gnoll pack is the pack lord, ruling by might and cunning. A pack lord earns the best of a gnoll pack's spoils, food, valuable trinkets, and magic items. It ornaments its body with brutal piercings and grotesque trophies, dyeing its fur with demonic sigils, hoping Yeenoghu will make it invulnerable.
Flind: A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a flail imbued with powerful magic by Yeenoghu himself. 
Gnoll Flesh Gnawer: If any group of gnolls could be said to be more feral than the others, that distinction would go to the flesh gnawers. These gnolls eschew the use of ranged weapons in favor of short blades that they wield with speed and efficiency.
Gnoll Hunter: Hunters are the stealthiest gnolls in a war band, and they put their talents to use on the battlefield picking off isolated opposition while clearing the way for the rest of the force to run roughshod over the enemy's territory.
Leucrotta: A leucrotta is what you would get if you took the head of a giant badger, the brain of a person who likes to torture and eat people, the legs of a deer, and the body of a large hyena, put them together, and reanimated them with demon ichor without bothering to cover up the stink of death...
Gnoll Witherling: By invoking rituals to Yeenoghu, they bring the remains of a dead gnoll back to some semblance of life in the form of a gnoll witherling.
Shoosuva: A shoosuva is a hyena-demon gifted by Yeenoghu to an especially powerful gnoll (typically as a Fang of Yeenoghu). A shoosuva manifests shortly after a war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss.
4th Edition
Gnoll Huntmaster: A Gnoll Huntmaster often delays its initial turn, waiting until its allies move in and attack. The creature stays at the edge of its range, attacking with its longbow and using its ‘Pack Attack’ feature to deal extra damage.
Gnoll Claw Fighter: This gnoll charges into the fray, using melee attacks to make claw attacks, positioning itself to reap the benefit of its ‘Pack Attack’ feature to deal extra damage.
Gnoll Marauder: Gnoll Marauders gang up on a single target to gain the benefit of their ‘Pack Attack’ feature. It uses its ‘Quick Bite’ against any foes on low hit points whenever possible.
Gnoll Demonic Scourge: This gnoll leads weaker gnolls into battle, imparting the benefits of its ‘Leader of the Pack’ aura while commanding nearby allies to concentrate their attacks on one target at a time.
Deathpledged Gnoll: A Deathpledged Gnoll vows to die destroying the enemies of Yeenoghu. Its dark oath and a thirst for blood make this creature a frightful foe. In return for its vow to its demon lord Yeenoghu, a deathpledged gnoll can temporarily shrug off death with potent demonic powers.
Gnoll Gorger: All Gnolls devour the flesh of sentient creatures, but Gnoll Gorgers gain strength in battle by feasting on their own kind...
AD&D First Edition
Ghuuna: Ghuuna (the form is singular and plural) are related to gnolls in much the same way that lycanthropes are related to humans. However, ghuuna are the result of a special type of quasi-lycanthropy created by Yeenoghu that affects only gnolls, causing them to change into a giant hyena-like form. 
In their normal unchanged form, ghuuna appear to be large gnolls. In this form they shun armor and usually carry swords as weapons. In their giant, hyena-like form, ghuuna can deliver a ‘Crushing Bite’ for 4d4 points of damage.
In addition, their bite can inflict "ghuunism" among gnolls in the same manner that lycanthropy is spread by regular were-creatures.
Humans and humanoids (other than gnolls) who are bitten must succeed on a constitution save or be affected by disease, which can be cured by a healing spells or similar magic. 
Each ghuuna can command and control hyenas, although they cannot summon them.
Wherever ghuuna to be present in a war band, they act as leaders and protectors. Only gnoll shamans and strong chieftains have more "push" in a gnoll band than ghuuna do. 
Female ghuuna are nearly the only respected females in a gnoll band. 
Ghuuna may communicate with hyena in addition to speaking the usual languages a gnoll may know.
They rarely intentionally spread "ghuunism" among gnolls, preferring to be "the few and the proud."
Gnoll Research Resources
There are many resources besides Wikipedia and Wikia that can give a BUNCH of info and lore on Gnolls, the different types, their mythology, culture, religion, society, their worship of Yeenoghu, the Demon Lord of the Gnolls and more...
So rather than name each of them and what each contains, I’m simply going to make a bullet point list of every resource I can find so you can do your own reading and research:
5th Edition: Volo's Guide to Monsters (2016)
5th Edition: Monster Manual (2014)
4th Edition: Monster Manual (2008)
4th Edition: Monster Manual 2 (2009)
4th Edition: Dragon Magazine #367, ‘Playing Gnolls’ (2008)
3.5e: Monster Manual (2003)
3rd Edition: Monster Manual (2000)
3rd Edition: Monster Manual III (2004)
2nd Edition: The Complete Book of Humanoids (1993)
2nd Edition: Player's Option: Skills & Powers (1995)
2nd Edition: Dragon Magazine #173 ‘The Sociology of the Flind’ (1991)
2nd Edition: Monstrous Compendium Volume One (1989)
2nd Edition: Monstrous Manual (1993)
1st Edition: Dragon Magazine #89 ‘Creature Catalog’ (September 1984)
1st Edition: Dragon Magazine #63 ‘The Humanoids’ (July 1982)
1st Edition: Fiend Folio (1981)
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Gnolls
Sometimes it’s fun to give npc’s funny names
Sometimes it’s fun to name several gnolls ridiculous names such as
Snotnose, The  Flesh Gnawer
Lumpear, The Archer
Flufficus
Muckbrace
Meektusk, The Giant
And lastly 
Um Filthfoot, who has the best first name ever
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kallende-dnd · 7 years
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Chapter One: The Adventure Begins, Part Seven
Date of meet: June 23, 2017 Players: Eric, Bre, Brett, Emmy, Julia, Melissa Days in game: 29-30 of Harvestmoon The group goes to Gestal's home and asks for food in exchange for services. They eat a simple meal together and Gestal asks for help in dealing with the gnolls. The group agrees to help. He offers for everyone to stay at his home for the night. Seren takes the guest house and goes snooping in the middle of the night. While she is snooping, gnolls attack! She gets shot by one of the gnoll hunters, hides behind a tree, and the horses begin to get agitated, waking the rest of the party and Gestal. One of the horses is shot down and killed. Riley decapitates a gnoll in one hit with her massive greataxe. The battle continues and a gnoll flesh gnawer knocks out Orel, who jumped over the wall and the gnolls with his winged boots. Silas heals Orel with Healing Word after Riley kills the gnoll' Pack Lord. The rest of the gnolls near the house start to flee. Seren and the flesh gnawer that targets her chase each other around a tree. Rhogar tries to help and ends up stealing her kill. They finish off the last of the gnolls as it tries to escape. Gestal thanks them profusely, heals them, and restores their spell slots. Riley and Rhogar advance to 4th level! They go to the pocket dimension and consult the Miraculum for their gifts. Riley gets an item called the Die of Chance and Rhogar receives a Deck of Illusions. The players vote that Riley gets inspiration from this meet for taking down majority of their enemies.
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