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#gbjam11
bluesturngold · 7 months
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Wires snake through the cockpit.
Each connection completes the same way it has a thousand times before.
The servos on your mech whir to life.
There's another wretched planet in ruins, but with no locals left to save, your orders are clear:
KILL EVERYTHING.
Slot mods into your weapon's upgrade matrix, unlock nodes on the grid to make permanent improvements to your mech, and then hop back into the action over and over again.
With 14 weapons, 81 mech upgrades, and even more unique mod combinations in your arsenal, you are Machine Lass! And you must eradicate the killer robots that ruined this world.
Revel in the mechanical excess of SCHERZOMACHINA, an action roguelike from the creative minds behind Fallstar, Witch Machine, and Bloom Cavatina — out now.
My friends worked so incredibly hard to get all of this done in time for the submission deadline, it's an honor to have the opportunity to write copy for it.
Please go check it out!
(And if you're a fellow jam participant, we'd love your rating and feedback! 😊)
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clarkpadmore · 7 months
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An entry in GBJam 11 / "Space"
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Moonstruck, a 2-15 minute spaceship flying game about stardust bunnies and a lonely man's dream. Now available for browser and desktop at Itch.io.
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timconceivable · 7 months
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Cozy Cosmos is a game i helped make for GB Jam 11! it's a game jam that for Game Boy like games. this time i did all the coding and worked with a fantastic artist friend of mine and an amazing musician, Hyphen Pixel! it was a great experience working with both of them and i'm pretty happy with the game overall, although i didn't get nearly as much done as i'd hoped. we talked about having a shop with upgrades you can purchase and a boss, none of which got put in and songs and art didn't get used because i'm too slow and was pretty busy during the jam period. :( i'm hoping to add those things in over the next month or so and release a post-jam update.
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magicalflyingart · 6 months
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These are cutscene panels (some used, some unused) that I made for the Gameboy Game Jam. I collaborated with some more creators to try and make a gameboy style game in a week. 160x144 resolution and 4 colours is what I was limited to. We didn’t finish the game but it was a lot of fun. If you are interested in seeing how we did, go check out Carcinisation!
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kykennedyart · 7 months
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I had a lot of fun making the art for Celestial Frontier! A game made for GBJam11
Collect resources, maintain your ship, and above all - survive!
Play now on itch: https://sleepyseals.itch.io/celestial-frontier-gbjam11-submission
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nyktv · 7 months
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Surprise! My entry for GBJAM11 is now live!
Made in 10 days, this is an early peak at a new gameboy shoot-em-up by nykTV!
🙏Please check it out 🙏
Thankyou!
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gardensandtaverns · 7 months
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Long Hiatus for a Big Project
So... I disappeared for a little while - but it was for good reason! I've spent the last couple of weeks on a variety of things:
First, I participated in GB Jam 11. This game jam is a competition in full game development, where entries have all of their assets, mechanics, and materials produced over the 10 days of the jam! GB Jam specifically is a competition where you develop games in the classic Game Boy style - 4 colors, limited audio channels, and a lot of pixelation. I worked with a wonderful audio designer and composer Waker0, whose itch page is here. We developed Fleet of One, which placed #208 out of 404 submissions. I'm happy with the finished product, especially as it was my first time working with the game engine, as well as my first time doing any sprite work and art, especially 8-bit.
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I also, following some of the Unity drama, started familiarizing myself with Unreal Engine 5. It's a fascinating piece of software and I'll certainly be writing more on it in the coming days and weeks. Anyone interested in learning I'm happy to provide some resources - but I mean it when I say that making a game is so much less complex than it was 10 years ago. It's still a labor of love, and takes time, and you need to be passionate - but there's so many easy-to-use tools to get your feet wet. I've met so many people who abandoned it because programming was too hard for them, don't let that stop you. Work in Scratch, Godot, or Unreal Blueprint; the extra abstraction layer makes it so much easier to approach, and you'll learn from there.
Finally, my portfolio site is finally live here if you want easy access to some of my favorite projects as I continue the along my road.
Until next time!
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pixiecatsupreme · 7 months
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We made made a puzzle game for the GBJam11! Can you get the bunny to the carrot with the longest path possible?
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wigc · 1 year
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4 Colours, 10 Days: 'GBJam11' is Rapidly Approaching
Hardware definitely doesn't always age well, and there are those who would argue that such is undeniably the case with Nintendo's brick-shaped four-colour gem, the Game Boy. That doesn't change the fact that it's an awesome handheld gaming system, however, and as such, what better way to celebrate it than with the 11th GBJam?
(Screenshot is from GBJam 10 submission, Odd Verdure.)
Continue reading
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clarkpadmore · 8 months
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Good morning, everyone,
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I hereby announce my intention to join GBJam 11. I will be personally unavailable until Tuesday the 26th. Showcases have been pre-scheduled.
Have a good week,
-- Clark Padmore
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