You know, I'd joked in the past that, from a Doylist perspective, the cross-dressing sequence in Final Fantasy VII mostly exists as a characterisation vehicle for Aerith's blatant boys-in-dresses kink, but playing through the remake and seeing its decision to have Aerith sitting there just straight open-mouth hyperventilating – heavy breathing on the soundtrack and all – while watching Cloud get dolled up in drag is a lot more explicit than I expected them to make it.
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About Kirby Super Star (from a long time Kirby fan)
Sometimes I feel sad as a Kirby fan because my favorite game is sort of described negatively or downplayed for being old or having a remake.
There's nothing wrong with liking games for real specific reasons tied to it's impact, innovations, and certain efforts. (There are also plenty of reasons to like originals based on many hardware or feel preferences, too) Games get treated like iPhones. The minute a new entry is out, it's as if I'm suppose to just toss out the old one because the "New one looks better, is more fun, is more new" and that's just not how I feel! I never felt like I had to toss aside ANY of my old games. To me games weren't a replacement for other games. They were just another way to play them. Especially for new players. For me, games were like added layers on a cake, not disposable entries.
I've kept my original Adventure, Super Star, and I'm keeping my original RtDL.
I feel like this mindset can come off as stubborn and nostalgic but I never really used to hang on to older things. In fact, When Super Star Ultra came out I weighed the pros and cons of the remake of my favorite game. I came out liking the remake more but over time I just went back to playing the original. So in the end I preferred the original. Not out of any reason to dislike or hate on KSSU as a "bad remake' BECAUSE IT'S NOT. It's an excellent remake. Absolutely made with fans like me in mind but considerate of new comers. Still there are just somethings I preferred about the original that felt good to play for me.
The controls that bug other people, I LOVE. I love a faster Kirby and Kirby has never been so snappy. The music is better IMHO. I know some people will swear they can't tell the difference between the DS sound and SNES sound. To me the difference is like listening to a great song and then listening the same great song with the sound of a crumpling paper bag over it. That's not to say KSSU soundtrack is BAD. It introduced GREAT new themes. It just sounds "crunchier" and less smooth then the original. I also love the original sprites for Kirby more. Love the pixel art cutscenes, love the more convenient co-op as it's a game I do love to play with others. The WHOLE big thing about KSS is that you can play it with others. That's one of the big innovations to the franchise and for 2 player platformers that KSS pioneered! Having to have 2 handhelds and two cartridges was just a bother. Also playing it on the TV is a plus AND I much more prefer type b controls. Which finally was offered again in the franchise after MANY years, in the last 3 recent entries. FINALLY.
To me these are all valid reasons and isn't just the often dismissed "NOSTALGIA" Especially when KSSU was my favorite version for some years after it's release.
On top of all these reasons, there's also just all the factors that are Kirby-fan related. How important the entry is, how interesting and complicated it's development was, how many amazing innovations it brought to the series, how it influenced games even outside of the Kirby series, how experimental it was with progression and structure. It also introduced some non-linear segments to the franchise, ETC ETC. I could go on about how it's just a REALLY neat and cool Kirby game to understand, learn about, see in many other games, and just a cool retro title in general to appreciate. Kirby veterans worked on this game, the director of DMT did stage work on KSS and would go on to direct, some of the composer's most iconic music would get recognition, etc.
And yes, I realize the rendered graphics aren't everyone's thing and that's fair enough. Though I would never dismiss an INCREDIBLY fun and exciting entry because the graphics aren't the most cohesive to the rest of the franchise. Gameplay always trumps that for me. Better to be a fun game and look kind of funny then be a beautiful game but I don't feel much reason to replay or just straight up find boring. Still even the graphics are part of it's retro charm. To me it's just symbolic of how competitive the retro games were.
Coming out late to a system Kirby games really had to push the hardware. Adventure released as the biggest NES game, having to compete with the SNES which was already out!!! It did well. KSS on the other hand was competing with early 3D gaming. Of course early 3D gaming is notorious for aging funny. Still with the success and impression of Donkey Kong Country and the release of the N64 console out that SAME YEAR, Kirby Super Star was going head-to-head against those big time gaming innovations. In the end, it was to the regret of Sakurai when it came to the backgrounds BUT it did put Kirby at the cusp of the 3D revolution in gaming history. It was part of the trending towards 3D gaming that the industry WOULD follow and makes the title interesting in that regard. It also gave some experience to the devs which Sakurai did acknowledge was a value.
In the end, I understand why the old is often considered obsolete to many others. Games cost money, take shelf space, are just a way to spend an evening. People are going to gravitate towards the new, the robust, and "best version" of a title they feel like enjoying. For some liking games is about liking them at their modern best. Then there are fans who like a certain experience. One that isn't JUST nostalgic but wrapped in a genuine appreciation for that thing as a medium, series, or entry. With preferences for particularities. Even if someone loved something JUST because of nostalgia, that isn't a bad thing either. Games are made to be as great of an experience that it's hardware and it's devs can provide. They are a labor of love for their time and if they excelled and made an impact at release, enough to really leave a mark, then they did their job. Good job, game. You were and still are an excellent entry.
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random userbase data time
(listed almost every/every game as one option in case you skipped out on some of the multiplayer ones)
please reblog after you vote for Maximum Data, even if you voted no! if you voted for one of the other options, tag your favorite game(s)!
I am just very interested in the presence of the zelda fanbase :>
please note that, for the sake of this poll, remakes count as one game. so like, if you've played the original ocarina of time and master quest and the 3ds version, that counts as one game.
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