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#firan
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RAVE/EVAR
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themonsterghost · 5 months
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found yourself in yet another situation, hm?
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anabaysel · 2 years
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você pode curtir ou compartilhar se salvar.
© créditos @ / anabaysel no twitter.
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bloodfool · 3 months
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My beloved Curse of Strahd NPCs!
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thyeternalhunger · 1 month
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Dawn in Flaness
where Azal'Lan overlooks from his castle
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itsmalachitenow · 1 month
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Both are Ravenloft era.
Reblog for sample size please!
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demiplanardemagogue · 7 months
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Despite quite a divided Azalin market, these costumes nonetheless sold very well this year. Guess the popularity of this costume must be solid as a rock.
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tea-with-eleni · 12 days
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This week in Barovia Darkon....
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Compiled from like four maps, including the VRGTR one. I had a proper think, read three of the Ravenloft books that detail information on Darkon/Azalin, read the VRGTR chapter on the topic and discarded most of it, and read part of an AD&D adventure set in Darkon/Barovia and discarded a lot of that, too.
Anyway. A few towns have flipped which side of the river they're on and I'm not 100% sure I have ALL small settlements, but if you want a high resolution map of Darkon for your adventures, hit me up?
But I digress.
This week, my players headed to Tempe Falls and were shocked to find a relatively normal town. Like. Okay, it's boring, but that seemed to be the worst of it. There was way more racial diversity than they're used to (Barovia being almost entirely humans with the odd dusk elf for variety). The innkeeper cheerily sold them four rooms and they settled in to enjoy some decent dwarven alcohol.
(Their was a funny moment when everyone collectively realized that a: they have a TON of gold and jewels from the amber temple and b: they probably can't use the gold because it all has Strahd's face on it and all they know about Darkon is that it went to war with Barovia at some point in the past.)
There were some people in the inn: assorted traders, a clerk who appeared to be staying in town while doing some audits or paperwork or something, and a couple of guard/soldier types with some kind of chain denoting rank as part of their uniform. They also had a chat with a somewhat disoriented sorcerer, one Firan Zal'honen. He claims to have only emerged from the mists himself a few weeks ago. I'm sure he's nothing to worry about. It's fine.
Anyway.
The party traded gold for a carriage and two draft horses, on the grounds that they now have
the cleric
the rogue
the fighter
the artificer
the wizard
the bard
Ireena Kolyana
Ludmilla Vilisevic
Volenta Popofsky
and of those, the wizard, the artificer, and the two vampires have issues with sunlight. Oh, and Darkon has an excess of suns. It's fine.
They then decided that they ought to try and find a larger town. The innkeeper gave them the skinny and said that Corvia is a decently big place, but Il Aluk is an actual city. She also warned them to please, fucking PLEASE follow the laws or else they're likely to end up in a world of trouble. The party did briefly lose their minds when they noticed a piebald raven flying around town that headed back to the inn where they're staying. Again, it's fine.
Then they headed out of the Balinok mountains and into the foothills and the town of Mayvin. It's a gnomish town with a massive clocktower and patent hall; the artificer is delighted.
The local scuttlebut is that something really fucking bad happened in Il Aluk and the golden star in the sky overhead appeared shortly thereafter. So naturally my players are like, "WELL WE GOTTA GO THERE!" They also heard the name "Castle Avernus" and the fighter (originally and quite recently from the Forgotten Realms) started freaking out about Elturel. The players also noticed something really off about the (as yet unnamed) Kargat stationed in Mayvin. I ruled that they have no good way of knowing exactly what the Kargat are, though, since the concept of ghouled mortals is basically nonexistent in DnD. (I saw a sidebar in the Ravenloft Gazetteer and thought it was interesting enough to include it...)
My reading list for this week is the first half of The Neverending Story, because I feel like The Nothing is a decent analogue for what's happening, slowly, to Avernus while Firan is swanning about near the borders.
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syrips · 5 months
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happy christmas, happy holidays!!
PADORU JUMPSCARE part 1
i asked my friends for their favorite cos npcs/pcs and i did this without telling them. if you dont know this meme then consider yourself fortunate!!
feel free to share or use as emojis/emotes or profile pics!! hehe
in order:
Doru, Escher, Firan, Ireena, Lugh (PC), Ozan (PC), Strahd, Victor
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darklordazalin · 1 year
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How old was Irik when he passed?
No lead up to this, just come out and ask me it? This of all things? Excuse me, I have...something incredibly important I need to attend to that isn't this.
OOC (spoilers for King of the Dead novel):
I assume you mean Irik, Azalin's son, and not his beloved brother. His son was 19 when he was executed as a traitor to the crown by Azalin's (or The Azal'Lan as he was known as at the time) own hand.
Irik, his younger brother, was 12 when he was possessed by a demon that a 15 year old Firan Zal'honan had a part in summoning. Irik was ultimately killed by their father who thought him to be an actual demon (by then he looked very much like one) even as Firan tried to explain that it was Irik and the master wizard Firan had brought to prevent further damage could save him. Said master wizard was knocked unconscious by his father's men and his father decapitated Irik.
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theoscout · 1 year
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Connecting the books to the games
I've noticed that the Strahd as written in PN Elrod's novels is pretty different to the Strahd written in the other novels, to the point where I feel like it would change the whole damn storyline. But I've come up with an explanation with this change in personality which only uses published events.
Strahd and Azalin end up in Mordentshire after their portal thing goes wrong, and they decide to build the apparatus in order to try and turn themselves back into humans again. Strahd ends up splitting himself in two and the events of Gryphon Hill happen. Azalin is possibly the first to use the machine, but ends up teleporting somewhere else as a side effect and Strahd fixes the thing that made him teleport without using it on himself. The events of King of The Dead happen before the events of Gryphon Hill, while Strahd is making modifications to the machine.
Alchemist is every good quality about Strahd, and also his ideal form that he created for himself.
At the end they both fall off the cliff, but since they're already separated, Creature is unaffected by Alchemist's death and survives, but barely. Alternatively he dies but since he's far more darklord than Alchemist is, the mists resurrect him back in Barovia without Alchemist.
So Alchemist represented everything good and lawful about Creature, even if it wasn't much, was all gone. That's why the Strahd which went from calling wolves his 4 legged children and adoring them, looking after small children, shapeshifting into mist to avoid hurting bats and just not being evil for the sake of evil ended up turning into the thing from curse of strahd, and the Strahd from VOTM that summoned wolves and had them cannabalise each other for no reason aside from showing off his power.
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Fan Service
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themonsterghost · 11 months
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Pieta
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anabaysel · 2 years
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você pode curtir ou compartilhar se salvar.
© créditos @ / anabaysel no twitter.
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dreadreflection-if · 2 years
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How would the ROs react to a wizard MC that always uses fireball for any situations without any concern for the safety of themselves or others
Oh, boy… 👀
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I: Constantly Stressed™. What if you hurt someone?? What if you hurt yourself?! Pleads with you to find another spell to use - or at least to be more careful! Probably cries - they don’t want to be separated again.😢 They don’t like it, but they’ll stay with you to try to minimize the risk. Would be more unhappy the longer you do it.
Akriel: She thinks it’s fun - the first few times. As the novelty wears off, though, she starts to get concerned. Don’t you think this is a bit… much? You’re putting the group in danger. And even she thinks you’re drawing too much attention to them. Mysteriously vanishes each time you do it - she can’t have anything ruining her reputation.
Firan: Judges you, hard. You do realize you are a wizard, correct? There are so many spells you could learn - you can even raise the dead! Yet you insist on almost blowing yourself up. He will even be gracious enough to teach you some spells, if you beg properly. As long as he isn’t in danger, though, he sees no reason to stop you.
Clove: You’re scaring them.😰 They don’t really like loud noises - or all the attention you draw to them with your antics. They won’t ask you to stop, though - they’ll just suffer through it. Probably the one in most danger from the explosions: when they’re raging, they might not notice what’s happening. I don’t see it ending well for them if no one stops you.
E: Activates Protective Mode. Already bodily carrying you away from the scene before the spell is even completed: they made an oath to keep you safe, and they intend to keep it - even if they have to protect you from yourself!😤 Not happy that you’re putting other people at risk. If they can’t stop you, they’ll just have to take out the enemies before you can.
Lei: Doesn’t really care about it. It doesn’t matter to her whether you blow yourself or someone else up. If you put her in danger, though, she will be pissed: MC will probably have to watch their back for a while.👀 As long as she’s safe, though, feel free to use Fireball as much as you want… just leave some of the enemies for her.
Dimitrius: Not really surprised: his Sight warned him this would happen. He’ll let you do whatever you want so long as you don’t endanger him or his grandmother. Will intervene if he Sees you’re going to get hurt - he was hired to guide you, and he can’t do that if you’re dead. The one expressionlessly watching on as you burn something down - again.
Noel: …Are you a fool? You are an investigator, not an arsonist. How are they going to find anything if you keep blowing up everything around you? They aren’t particularly concerned for your safety, but are worried for everyone else. Will argue with you about it, but if she can���t make you stop then she will eventually leave the party.
Uriel: Cheers you on - from a safe distance, of course. He enjoys the chaos you create, since it makes everything a little less boring. Acts as the devil’s advocate for any arguments from the other party members. She would probably be a bit sad if you got hurt, but not enough to tell you to stop. The only one happy with the situation.😅
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thyeternalhunger · 11 months
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"Like a king on his royal way."
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