26 ASKS! :}} FANK U! 🎃
Its partially becuase I know personally how much it sucks to have people draw fanart or take your templates without asking..
But part of it I feel is just.. basic manners? Right? Its heartbreaking to me that just asking to do that stuff beforehand is not the norm. I wouldn't want people do draw/use my stuff without asking, so why should I do that to others?
Even if I see on their blog someone surprised them with fanart and they were over the moon about it. I'd still ask. Its their stuff, I should ask. The answer could be no, you never know! Just be decent and ask first.
@neo-metalscottic
AAA THANK YOU SO MUCH!!!! :DDDD
I can say that the only animatronics that had the bug wiped from their systems are the ones that are in service. But sadly I cannot elaborate much further becuase of spoilers.. 💔💔😔😔😔😔
I DID NOT REMEMBER ELECTROBAB ACTUALLY- Thank you for the reminder! I'll have to add that one in someway, hmm...
Thank you very much! But sorry,, no can do! The ref sheets are only for my eyes to see.. 👀
AAAAA THANK YOU SO MCUH!!! 😭😭💖💖💖💖
A dragonfly! :00
@chloe24603
I got Lolbit! But handunit.. hmmm.. I might have to do something with him-
I KNOW!! 😭😭💔💔💔 Its okay though I immediately turned around and added her to the AU so we're good 👍
AAAAA THANK YOUUU!!!! :DDDDD
@pinkbomb08
AAAA THANK YOU SO MUCH!! :DDD
XD I'll be sure to draw more of him soon!
@bunny-coffee (Post in question)
AAA THANK YOU SO MUCH!! And yes! They do! (Also it doesn't show it here but Nikki's nickname is Melon XDD)
(Post in question)
AAA THANK YOU!! :DD I wasn't so sure about that drawing so I'm glad you liked it! :}}
(Post in question)
XD Sooner than you think-
(Post in question)
EXACTLY XD
I LOVE the amazing world of Gumball. But I don't take drawing requests! <XD
@fablegate
Thank you so much!! :DD I'm glad you like what you see! :}}} 💖💖
Well Tangle is a rather obscure animatronic.. I had to google her actually-
And I don't have much of an interest in the book series, <:( so no twisted wolf. 💔
I was thinking that a monsters magic and body are very intertwined. Like if a monster is physically wounded that effects their ability to use their magic in a way..?
So Jevil having his horns cut would throw off his vibe basically--
@thesweetishfish
I cant really remember any specific headcannons for Shellington or the others off the top of my head... <:/
<XD No no its not Jello. Its blood! :D And yes my hands are fiiiine, they're just artist hands 👍
@beryl-shade
I have! Well sorta- its mostly Minecraft ocs. I have this post, this one and a bonus post! :0
I'm not familiar with that game so I have no idea, sorry! <:0
@danman22ful
I haven't finished Marks play through, but the sass we get from sun is pretty funny XDD
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Hii,
I'm having big difficulty with digital coloring T-T Are there perhaps any tips u can give me pls? Ur so good at it
Hii! (˃ ⌑ ˂ഃ ) I'm so glad u come to me for help! Umm well I'm not that confident about my skills and techniques, but here's everything I've learned over the years
Also, bc I'm gonna do demonstration and detailed analysis, this will be the only time I make tutorial on coloring, I spent 5 hours making it, and I hope you guys are okay with it :3
( and sorry if I nag a lot(´ . .̫ . `) and forgive me of my poor english)
1. Preparation:
first u gotta analyze the image you want to achieve, if it has background, what environment will it be, indoor or outdoor? what time of the day is it? Do u need it to be stylized or realistic?
When your idea is finalized it's time to gather references, I'd recommend using tools like PureRef to make a ref sheet bc it can be set to always on top layer, it's easier to reference this way.
If you're going for a realistical color design, search for photos close to what you desire, especially film screenshots. Also I'd suggest that u start to take reference photos yourself, bc search on Google leads u to ai sometimes,
and those are no good (´ . .̫ . `)
(For surreal color designs I'll elaborate on the next chapter~)
(here's my all in one big ass ref sheet for sp projects
bc I'm lazy(´ . .̫ . `))
I suggest u make different ref pages for different illustrations.
2. Set Tones :
(I find this color wheel on the internet, we'll be using this for demonstration)
Now u have a ref sheet, hurray! It's time to set the tone!
Most of the time u want a consistent tone for the image, like, I wanna go for a green overall tone, I'd fill my cavas with a green background color. Then decide what other colors goes good with it.
here's how it works:
For coherent overall tone, most colors tend to be in places near your main tone. as seen in the color wheel, pick colors adjacent to it's position. We call these analogues.
A small porpotion of colors on the opposite side of your main tone can be used to break the continuety, just like in music, you purposely add stuff to make it less repetitive. It's called complimentary.The most contrasted two colors on the wheel.
I use these two tricks a lot, as seen in both these two paintings:
(I put the small orange/red dots near the edge even though it's not there, to emphasize the concept of light against the overall blue tone.)
(to make Butters stand out against the environment I give him an orange bucket and a more saturated skin tone :3 )
For extreme stylized tones, I'd suggest just go wild! experement and use colors straight out of instinct, use whatever that is on the colorwheel. Use a lot of contrast!
(for e.g, this piece about that stan and whales I've doodled, it's an imaginary space, so no realife coloring rules applied.)
Oh oh and um try thumbnailing different sets of colors! Make more designs in case u change ur mind-
Also you can find color palettes other artists summarized online, they'd be quite helpful. And when you're improving you'll have palettes of your own!
3. Analysis n Theories:
Now onto theories-
I'll just use this sketch as an example, it's easier to demonstrate - (thank u Stan_(:зゝ∠)_)
(this is gonna be the longest part pls bear with me´_>`)
First is base color, without lighting this is what most objects are. Imagine things like they're in south park, just paper cutouts, without being affected by any light.
If I use color straight from the show, he's base color would be like this. It goes well with the show's design, but I need to adjust it a bit when putting him in a 3d scenario.
tips: considering the overall tone from chapter 2 while doing this would help a lot. U can tweak the base color before you deal with lighting, for a better effect.
(for coherent tone, some adjustments are made, mainly reducing the overall saturation.)
Then is lighting, normally 2-3 sets of them. Let's do it layer by layer.
Main light source. If it's an outdoor scene, most likely the sun. And for indoor, a lamp, your room's light, or tv screen etc.
When there's one light, it cast one shadow, as seen in my demo, I assume it comes from the sun, it's higher than Stan and on the right side, and cast a 45°shadow to the left side.
In this step u don't want to overthink, just do one plain shadow, follow the structure of the objects you'r painting. You can find a lot of anatomy refs online.
Secondary light source. It can be used to elevate the mood, and in some cases creates a stunning silhouette.
Since he's in an outdoor scene, my secondary light might come from behind, could be sunlight reflected by a smooth object or sth.
tips: You can use rim light as in some cases. I do that when I don't know what to paint for background.
(this one consists of a warm rim light, to add a slight sacred feeling, and a vague light from somewhere to the left and above him, I make it a cold light source to cool down the skintone for a melancholic mood )
(it's my personal habit of adding tons of these, bc I love subsurface scattering!(it appears when your skin is in front of the light, like my hand here) I find them helpful if you want to indicate intimacy or vulnerability)
Another type of light u can add is environment lights, it comes from various objects around your character, it's a bit complicated, but we can do that later.
Okay, next step,we're gonna use the shadow we just created on our base color, u have different ways to do it.
The quickest one is just put your shadow layer on top of the base,and set the layer property to multiply , grain extract or sub.
This is similar to anime cel shading, add some highlight to the eyes, some variety on the skin tone (for lip, cheek and nose), then you're done! I used to do this when I color the animation, but for illustration I think it might be too simple. I'll show you how I do that when illustrating next.
So, 'member all the shadows we did after base color? Now we need to actually paint them.
In natural environment, your color for shadow should be more sturated than the light, if not affected by environment light and reflections. That's why I lowered the saturation for base color.
So here's the skin color, to find a shadow color for it, tune up saturation and tune down the light.
But this might be just a bit boring, and actual light have color, so either make it a bit warmer or cooler depending on the color of your main light source.
The sun is quite warm, so I'll be tweak it a bit toward red.
(ah, much better!)
Now apply the same method for everything. Pay close attetion to some details:
(the shadows of eye structure is like this, bc the lens is transparent.)
(do a dark shadow in the center of the head to make silky smooth hair, also make the edge of your shadow area sharp.)
(for dry and curly hair, the shadow pattern would be gradiented with small bumps, think about snowball, or cloud.)
Okay, now we finished the first layer of shadow and light!
Now, for secondary light, I chose a reflected sunlight, thus it'd be yellowish. and since it's reflected, a less saturated color
Now apply that logic to everything, remember to use strokes or a softer brush for the subtle lighting.
And don't forget about hair highlight and subdivision scattering!(for the ears mainly, u can add some under the nose aswell)
Another trick is that u can duplicate the line and Gaussian blur it lightly, then set layer to Burn or soft light
(Here's your nostalgic filter!!Neat!)
You can either stop at this step or go in for more detail. But you might need to know about the structures if u wanna do that.
Here's a site I visit for human anatomy:
We'll go back to face again. My habit is just abandon the line and merge all layer at this moment (It's not a good habit so I won't suggest u to do the same.)
Basically what you'll need to do here is to assume more environmental color reflected on to your character, like a bluish light coming from the sky. Also the inside of collar may recieve a warm tone from the skin, etc.
When you do the strokes, remember it goes along the direction of the structure, the length and density will create a sort of rythm, and showing the texture of things. Like, for the hat I'll use shorter and wider, bc it's made of wool.
Here's the outcome! It still needs some improvement, but very close to a finished work.
Some times I add a layer of noise texture to it, I guess you can do that easier on the phone.
4. Brushes n Textures
Oh um, this is actually a part I especiallly have no confident in,,,,, bc I'm not a big fan of using comlicated brushes or blending brushes. Usually I paint with TVPaint animation, for I also do animation and it's simplicity made me unable to be distracted by fancier techniques, I only use these two brushes:
(the basic clear edge round brush)
(and this pencil brush that can also spray paint)
Most of the time I find these enough for my works.
I'd suggest using Procreate, Krita, Photoshop and othe tool for more complicated brush use~
You can learn from some artists I mentioned in the next chapter for brush techniques~
5. Learning habits
So um another thing I'd do in my free time is just browsing Artstation and Pixiv, and if I find a good painting I'd analyze it, using the theories from chapter 3 and 4.
Here are some digital artists I like:
Gop gap, Tommy Kim, Krenz, Qqingyi
And some traditional artists I like are:
John Singer Sargent, Andrew Wyeth, Chirico, Alex Colville, Edward Hopper, Wu Guanzhong.
I hope this tutorial I make will be able to help~
Wish u the best of luck!
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Voradras Masterpost
Fighting prodigy turned Arcane Trickster
Name: Voradras Adravo of House Adravo, 15th House in Menzoberranzan during the 1480's, later Voradras Dekarios
Age: 52 in 1492
Class: Rogue
Origin: Character for the Lost Mine of Phandelver Module
Home: Menzoberranzan (exiled), Neverwinter Wood, Waterdeep
Alignment: Neutral Good
Likes: His friends, his weasel familiar Alva, sparring, kindness, Gale :)
Dislikes: Cruelty, hatred, water, spiders, bright days
Siblings: Zethir (younger brother, Wild Magic Sorcerer, student at Sorcere), 5 yet unnamed sisters
Unique Traits: Heterochromia, dark scleras due to some infernal intermingling way down his bloodline, filed sharp canines, Tear in left ear from a tavern brawl, huge elaborate spellscar on his chest from a resurrection spell, 2 scars across his nose, given by a priestess of Lolth as punishment
Deity: None, though he's aware of Eilistraee and her temples, he's become too wary of gods to worship any outright
Training: Graduate of Melee-Magthere, was top of the class for several years, taught himself spells from a surface wizard's spellbook he stole in Sorcere
Closest friends: Magpie Cackle (@dagoth-menthol's Kenku Druid), Sunset Walker (@titan-wolfdog's Tabaxi Ranger), Shadowheart, Wyll
Languages: Drow, Drow Sign, Common, Goblin
Tags:
oc: Voradras, Heartweave (ship with Gale Dekarios)
Art:
Ref Sheet, Menzo look and more in the tags!
Facts:
Got thrown off the back of the dragon Venomfang when his party fought him in Neverwinter, falling to his death -> Friends dragged him and another dead party member to the nearest temple to revive them
Cannot swim and gets horribly seasick on ships
intense sweet tooth
Very charismatic and talkative, WILL strike up conversation with just about anyone
Gentle and quiet voice (Voiceclaim: K from Blade Runner 2049)
bad at taking critique, especially fighting advice
limited palate, eats too much meat and not enough fiber or vegetables
Born into the cruel society of the Drow in the Underdark, Voradras did his best to fit in. From a young age, and spurred on by cautionary tales of the fate of those who left to become renegades, he knew that his heart wasn't in the endless tunnels of this lightless world, but the surface above. He followed every order for his own safety, though there was always an air of disobedience about him, much to the disdain of his Matron Mother.
After graduation, he spent some time patrolling the tunnels before finally setting the escape he had planned for years, into motion.
As one last show of his disdain for Lolth, he stole his familie's ceremonial dagger from the chapel and chopped off his long hair. Grabbing only the necessities like his piwafwi and rapier, he wandered along the tunnels for many months, finally emerging onto the surface in a cave near Neverwinter Wood.
After being turned away from every place he approached, and hunted by some, his saving grace was a strange and eccentric kenku druid called Magpie Cackle, who took him in and they became fast friends.
After taking on a quest in Neverwinter by the dwarf Gundren Rockseeker, they teamed up with the Aasimar Nephilim, Tabaxi Sunset and Woodelf Lisa, the group quickly becoming tightly knit on their way to Phandelver. Facing no prejudice from them, for the first time in his life Voradras felt content, he knew he could call this group his best friends.
After many shenanigans, including Lisa and Voradras losing their lives for a short while as they fought a vicious green dragon, they finished their quest to free Wave Echo Cave for the dwarves.
Life seemed well for them afterwards, everyone going about their own ways, though they all stayed in contact, . Voradras became a sellsword wandering about the wilderness as he wanted, together with someone he cared about a lot.
A handful of years later though, everything was turned upside down by a traumatic event involving his kin, and his subsequent kidnapping by the Nautiloid.
Worried by their friend's sudden disappearance, the group made it their task to find their lost drow friend again. Following the tracks all the way down to Baldur's Gate.
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