Tumgik
#easy settlement building tools
bayporwave · 2 months
Text
Tumblr media Tumblr media
Before the students left Rek, the rakii had been in the process of developing their own AI. At first they were gifted such intelligence by the students, providing washed-down copies of themselves to add to their tech and craft management. But when the need for more personalized AI and general curiosity arose, they went to work, using the student provided AI as a base or reference point. From there, three types of AI sprouted off these projects: • Student AI - Highly valuable, practical holy relics of what remains of the students. These are "purest" AI and are strictly held within Iot's control, only able to function off student tech. There are only 4 existing and 2 remain within the Idle Library. These AI are again, much more watered-down and while are fairly sentient they aren't 100% sapient.
• Hybrid or Steward AI - A mix between student and rakii coding. Since rakii couldn't exactly copy paste the student AI's themselves, what was given, they managed add on it. These AI were specialized and trained to understand the workings of rakii history, and language, while also being able to work on both student and rakii devices. They are still held under Iot control but with special permission, they can be granted to important government official or funded servers. These AI are a tad more self-aware, understanding their purpose and history just fine.
• Factotum AI - Completely rakii made and trained AI. With little to no student involvement, these AI are either standard algorithmic run assistants or commercially used for things like personal computers, phones, self-driven vehicles (mainly rail cars and public transit) or vending machines. Not ALL devices have AI of course, as the general public have a lot of mixed feelings towards, not such distain but prefer to be the only one in control of their tools. On the upside, they are heavily regulated and lack any possibility for self-awareness or sapience. The ones displayed here are two steward AI named Wyrr'Yoii (left) and Booror (right). Wyrr'Yoii is currently housed on the lunar settlement, Wubu maintaining life support and security, taking the avatar of a temperate. They were handed over to the rakii aerospace committee by Iot, which is heavily funded by the city for the investment of seeking out their missing gods. Wyrr'Yoii is described to be standardly monotone and critical, yet easy-going and understanding. They know exactly where their functionally lies and are always willing to lookout for the inhabitants within them. They have long-range communication with ground control, and furthest orbiting station in their system, "The Needle of Shwati" (A Wubu settler checking in with Wyrr'Yoii)
Tumblr media
Booror, is housed within an arctic government building in the Shto Dominion hence taking an arctic avatar. Having accepted trading offers and territory with Iot, they were later granted a steward to keep purpose tabs and documents on community. Ensuring those higher up are up-to-date with any possible trading changes. Though the general public are often wary of this development as recently there has been a project in the works of providing AI with RC units, wanting to see how these AI can interact with the physical world. One unit being an elaborate success, however the reactions of many were generally, "It looks creepy." and it became more of an underground project. (Cartographer Wa'chaa "Quiibii" Iot, speaking with Saiba in their RC unit)
Tumblr media
38 notes · View notes
theresattrpgforthat · 6 months
Note
Any RPGs (/settings / supplements) that you know of that have a set of mechanics based on harvesting parts of slain monsters for various effects? I just think that would be a neat system to throw into an OSR type game :)
THEME: Monster Recycling
Hello friend! I had a lot of fun putting together game recommendations for this, I've seen a few games inspired by Monster Hunter and I definitely see the appeal!
Tumblr media Tumblr media Tumblr media Tumblr media
Monster Guts, by Wheels Within Wheels Publishing.
Welcome to MONSTER GUTS, a tabletop roleplaying game, Illuminated by LUMEN, that draws from your favorite monster-hunting video games.
This book has rules to build your scavenger, pick a starting weapon and friendly companion critter, and then go out hunting giant monsters!
Set in a post-capitalism world where monsters bio-engineered to extract resources have destroyed much of the world, you must hunt these creatures to sustain your village, one of the few settlements in the Pacific Northwest to have survived. You'll also harvest tags that you can slot into your weapons and garb to power up your scavenger.
Monster Guts is LUMEN, so expect cinematic action with effective moves that feel more and more powerful as you level up. It’s made a bit of a splash on Itch.io due to its ability to replicate the feeling of the Monster Hunter video game. Your character classes take the form of weapons, with different stats and special abilities. There are also tags that can be added on to them as you slay monsters for their parts. When it comes to the backstory, the lore focuses on a small village, trying to survive in a world of monsters that they once created. Once again, the enemy is capitalism.
Butchers & Beasties, by Kerobuki.
A Monster Hunter-like TTRPG hacked from a mixture of Emiel Boven's DURF  and the creator’s own projects.
Butchers & Beasties is a bare-bones, rules-only draft of a monster-hunting game. It uses dice pools of d6’s and staggered successes for basic conflict resolution. Inventory is important in this game - you have limited inventory slots and you also have to choose where you’re going to store your equipment - will you keep your lantern in your pack, and have to dig it out every time you use it, or will you store it on your belt for easy access? You also choose a role for your character, which grants you with base items. There’s rules for traps. weapons, ailments and elements, which gives the play group a broad set of possible combinations to factor in when hunting beasts. Overall, if you’re looking for an OSR-friendly game this is probably a great place to start, as everything in here looks like a tool set that you’ll need to pick up with an play around with a bit to see just how much it can do.
After the Great Beast, by Harper Jay.
You are a Hunter, and great beasts are threatening your village. Gather your weapon and your friends, and defend your home. Along the way, you will gather materials, craft traps and potions, and maintain your weapon, all while following the great beast's tracks.
After The Great Beast is a Breathless game inspired by the Monster Hunter franchise. 
I am so so excited about this game. After the Great Beast is Breathless, which means that it provides you with a limited number of resources, which deplete as you play. You can stop to refresh your resources, but in the process you let time get away from you - and that means your problems get bigger. I think it has a lot of potential for a satisfying loop of play, and I’m impressed at the size of this game. A lot of the Breathless games I’ve looked at in the past are under 10 pages, but After The Great Beast is over 20! This is because of the extra tools differentiating weapons, special effects, world details and beast rules. There’s even a little bestiary and advice on how to set up an adventure for this kind of game. If you want lots of different pieces to play with and a setting that’s already laid out for you a little bit, then I’d recommend checking out After The Great Beast.
Wilderfeast, by Horrible Guild.
Wilderfeast is an RPG about becoming part of the natural world by making it part of you.
Players assume the role of “wilders”: monster hunters/chefs who wield gargantuan kitchen implements and gain powerful mutations from each monster they eat. Using those powers, they seek harmony between humanity and the wild.
All creatures, be they humans or monsters, obey the One Law of the One Land…
YOU ARE WHAT YOU EAT.
Wilderfeast is a game about hunting and cooking monsters, with tactical game mechanics for the hunting portion of the game, and narrative prompts for the cooking portions. This is a game in which an eldritch virus has made kaiju-like monsters frenzied and dangerous. Your characters have discovered that killing and feeding on these monsters gives them interesting mutations. I think this game has a lot of promise, because it gives you both the chance to puzzle through combat and feel competent when you fight, while also giving you tools that give the in-between scenes narrative weight - you even partake in a ritual before eating that allows you to thank the monster for its gift!
If you want to take a deeper look at Wilderfeast, you can check out their Quickstart for free, and listen to Dave Thaumvore’s review.
77 notes · View notes
seth-kia · 1 year
Text
Pixlriffs sees the world as it used to be.
At first, he's nothing special. The archeologist's guild relocates him to the Ancient Capital, where he sits for hours in the blistering heat, hikes across hills and cliffs and mountains, even delves into caves armed only with a torch and feeble sword--he's a historian, not a mercenary--to catalog a massive diamond-infested ribcage the neighboring Sheriff discovered during his spelunking trip.
He mines and farms to keep his little patchy settlement alive. He brushes fossils and restores paintings and is careful, so careful, with the crumbling stone and the withering grass. He does his job, and his research, and does his best to restore the past with gentle hands.
Perhaps it is his gentleness that gifts him the visions.
His hand brushes through the rising columns of houses made from basalt and deepslate, through the walls as if he's the ghost. It's disorienting, at first, to reach out and be met with nothing. He calls it a vision, because it's far too vivid to be a mirage, and he does his best to ignore it.
But something about the ruins haunts him while he tries to work. Something stirs in his heart as he watches the walls flicker and shift, and he feels… he feels longing, deep in his ribs.
Maybe that's why, the next day, he picks up his tools and gets to work.
Pixl knows what his job is. Preserve, restore, discover, record. This isn't what the guild authorized.
But the instinct to bring the vision to life, to put it where it belongs, is insistent.
Building, as it turns out, is much more difficult than restoring. He gets the hang of it, though, and the blueprints that he sees each time he blinks are helpful, if maddening. The itch in his ears is resolved once the ruins are no longer cobbled, and the frame of a long-destroyed home is returned.
He knows his strengths, though. It's not returned to its former glory. But the house is once again standing where it belongs, and it fills him with awe and longing and emotions he can't even begin to describe.
It's only a house, but it's inexplicably, indescribably right for it to sit on the crest of that hill, nestled between his wheat and the slowly wearing path to the campfire.
He brought it back from the past. He brought something back to life. He feels warm, like peace has settled into his stomach and given him time to rest, and to work.
The next time he sees something that isn't there, the peace is obliterated, and he is filled with apprehension.
There is no way he could build that.
The bridge spans for miles upon miles. It is absolutely massive, with twelve towers digging deep into the river, and it screams to be a symbol of pride, of honor, of unity. It is regal, tall, brilliant. He is washed in awe to bear witness, but he knows his limits.
He's just an archeologist. He can't do that.
So Pix tries ignoring it.
He spends the day working, getting his hands dirty. It's easy to turn his back on the vision in the distance, while the sun is high. He focuses on the discovery of the catacombs, of trading with the other… 'rulers', they call themselves, expanding his area.
The night is a different story.
Pix is a light sleeper. He tosses and turns on a good night. But he can't close his eyes, and he can't stop thinking about the bridge. His muscles still ache just from the little house across his field.
He tries to reassure himself--maybe it's a mirage. Go to sleep, Pix. Everything will be normal in the morning.
When the voices speak, he thinks he's lost his mind.
It is a big thing to undertake, but we are with you.
"Who?" he starts, choking on his saliva and nearly landing on the floor beside his bed.
The Great Bridge must be build again, they whisper, low and conspiratorial and ageless, and you, with your gentle hands, and your fire, are the one to do so.
"I… who are you?"
The voices don't answer.
There are voices in his head. He's losing it.
He thinks. He clings to the sheets of his cot, and he prays to whoever is listening that he's not going just as crazy as whatever Joel has going on.
"I can't do that," he says, hushed and bewildered. "I'm… I'm just a man, I can't do that."
Heroes like to say that, they whisper sadly. But do not fear. We are with you.
The vision fills his mind once again. The Great Bridge, miles above the sea level from where it once was, in glory and in greatness.
A symbol of unity.
"Okay," he says, voice small. "I'll… I'll try."
After that, he loses time.
He remembers his knees scraping against sharp stone and getting soaked from falling into the river several times. He remembers calloused palms and burning skin. He remembers building. Working.
He's good at that. Working.
When he feels himself again, he is kneeling, covered in dust, with bloody knees and aching hands, in the center of a bridge a million times his size, and he feels like the world has woken up.
There are voices in his ears, cheering to him. He is laughing, helpless.
This is what he was made for. Restoration. This, the thing he's collapsed on top of, this is history.
He doesn't know how long he stays there, kneeling on the bridge. Someone swoops by and asks if he's alright, and he answers yes, feeling light. He's never been better, he says.
They fly away rather quickly, but he hears their elytra spiral around the bridge for many seconds before it fades into the distance.
Hero, the voices whisper. We are with you.
He goes home, and he sleeps for three days, and then everything goes back to normal. He tends to the wheat and the cows and the froglights. He eats, and cleans his bloodied knees, and speaks with the rulers, and trades.
He is complimented on the bridge for weeks after. Even Joel, the eleven-foot god, stops by to leave a small floating bedroom in one of the towers. The rulers seem to have accepted him in their world, and he feels the stories move along around him. The blueprints are gone from behind his eyelids, now that he sees the true buildings before him every day.
The next vision is different.
Pix wakes up, in the middle of the night, forced out of his bed by something akin to fear, to anxiety. It stirs in him, pulses and ties his stomach to knots, and his gaze is frantic as he tries to discover the perceived threat.
His eyes land upon a statue that certainly wasn't there when he went to sleep.
There is a woman.
She towers. She is strong, in all but the material that builds her; she is love, she is strength, she is mothering kindness, and she is light, in everything, she is light.
She holds a sword, but her arms are open. Her hair is long, in waves; and behind her spreads wings, and behind her still a circlet of gold like the sun behind her.
Santa Perla, the voices whisper, and they ache equally with longing and joy.
When his gaze meets hers, the fear calms.
Santa Perla.
The night is high, and the air is cold, and the monsters are angrier than most, but he picks up a shulker, and he works.
Pix remembers the moment before, when her gaze is locked on him, melancholic and ageless. And he remembers the moment after, when she stands tall, in glory, looking to the horizon, gracing the land with light.
His fingers are bleeding from the stone, his eyes are dry and his stomach is howling and the sun is setting, but the peace fills him and he can't stop smiling.
She has returned, he thinks, and it is right.
"Are you there?" he asks the voices, once he's brushed the final dust from the stone. "I did it. She's back."
We are with you, they whisper. The air around him shimmers, cool against his burning skin. We are grateful.
He laughs, breathless and achy. "What's next?"
Wait, hero. You have served us well. Rest, and we will return.
"I'm no hero," he says, and is met only with silence.
It continues. The gates are shaky in his mind, like a mirage in the desert. The museum grows to be a constant, the voices murmuring soft in his head as he adds history into reality. The castle, oh, the castle, it is bigger than he could ever imagine.
But the bridge was just as big, and the voices just as strong. Hero, they call him, and he finds the word fits on his shoulders.
So he puts down his feet and he gets to work.
He builds and discovers history as he creates it. With every piece he restores, he stills the stirring in his chest, and he feels more like himself.
He works, and he grows, and he learns. He is called hero and he is called king.
Pixlriffs sees the past as reality, and he brings it all back to life.
ao3 link here, inspired by @darubyprincxx and their post on pix's lightmatica wristband actually being visions. i love my prophet!pix headcanons. sue me.
124 notes · View notes
feckcops · 6 months
Text
A communique on sabotaging Zionist infrastructure: shutting down Friends of the IDF
“On November 5th, the Zionist fascist scum, ‘Friends of the IDF’ who represent the interests of wealthy American capitalists in their direct support of the settler colonial state of Israel and its continued campaign of genocide and apartheid against the Palestinian people, attempted to hold a fundraiser gala ...
“You cannot do damage to the Zionist project by merely engaging with its facade; you must strike at its soulless heart. You must strike at its veins (supply chains, logistics, cash flows, infrastructure). 
“While the liberals were congratulating themselves for having their nonthreatening photo op parade out in front of the gala, our people were out of sight at work on the veins of the building. Palestinians have suffered decades of Israeli soldiers and settlers restricting and destroying their access to water, often bricking up or concreting any water source not directly under strict control of the occupation forces, cutting off Palestinian access to the Jordan River while draining it to near extinction for settlement mono-crop agriculture, shooting holes in Palestinian water towers, bombing Gazan water treatment facilities, poisoning Palestinian springs and enforcing water apartheid in order to exert total control over Palestinian life. We decided to give these Zionist bootlickers a taste of their own medicine.
“We cracked open the water main for the building housing the gala, switched it off, and filled the box with fresh concrete. This form of sabotage is quick and incredibly easy to replicate, and the tools are quite cheap. It also renders the building in question completely uninhabitable and unusable. We had a good laugh imagining these fascist motherfuckers driven out of the gala by the stench of overflowing toilets, unable to raise any more money for genocide. As we did we were reminded of how Israeli settlers flood Palestinian olive groves with sewage, poisoning food sources, destroying livelihoods.”
7 notes · View notes
wastelandhell · 1 year
Note
i love seeing your mods, im out here on console making the best of what ive got, but one day. one day i'll have the narstiest sosu the commonwealth has ever seen
Thank you! Yeah console is rough, doesn't xbox have some ridiculous cap of like 2gb? I have more than that on my player character. I started modding fallout for the settlement building stuff but I'm in it 100% for the character customization now. Love how easy it is to make your little guy look however you want once you learn your way around the tools.
11 notes · View notes
gardensandtaverns · 7 months
Text
The Importance of Interest
It's been a little while since my last "on making a game" installment, and I'm in a mood to talk about interesting things... so why not Points of Interest in light of my current pet project Everwyld?
I'm in the midst of developing a world that has been truly abandoned, where players have few intelligent entities to interact with - no people, gods, robots, or holograms. This is, in a sense, the survival game of survival games: players will only have the tools they can create and knowledge they can accumulate for themselves. And if I'm being honest, I'm taking a not-insignificant amount of inspiration from Subnautica, since they made this vision an excellent reality.
(Going forward, blanket spoiler warning for locations in Subnautica. If you haven't played it and don't suffer from thalassophobia, you certainly should.)
The first challenge, and one that's doubly difficult in the analog format I'll be running this game while I develop the setting, if building player investment through their interactions with the world. Different genres and titles accomplish this in different ways.
The classic survival-crafting game Minecraft has kept players invested over its service life through the addition of new features, biomes, mechanics, the introduction of multiplayer, and a thriving, supported modding community. The multiplayer survival-crafting FPS Rust created interest for players in the world through the inclusion of other players, and the option to cooperate or resort to every-man-for-themself anarchy. Subnautica accomplishes this investment of players in the world through the inclusion of alien environments. This doesn't just mean the alien lifeforms, but the concept of the deep sea and what the various environments look like - which are often shockingly accurate excluding the giant man-eating fish - are alien to so many people who don't have the means or guts to dive through the deep ocean, and I count myself among them.
Something all of these games (and more) include to further create a player interest in the world and exploring it, though, are points of interest. None of them are unbridled wilderness. Minecraft's structures range from thriving villages, to abandoned mineshafts and shipwrecks, to the strongholds. Even the Nether and End dimensions have their own native structures. Subnautica has not only the various debris fields from the Aurora, but the Enforcement Platform, the submarine alien facilities, and the Degasi bases. In Rust, a variety of monuments dot the landscape with various traits, loot, and benefits.
Not only do these structures and points of interest enhance the world, but they change how the player will interact with it. A Subnautica player may build bases near major resource deposits or repurpose existing structures for their benefit. A Rust player may establish their base near an easy resource cache, like the farmable Underwater Rocks. In Minecraft players may use large structures as a base, or as a point of reference when navigating the functionally infinite world.
So what kind of points of interest will I be including in Everwyld? Well, as I said, the world was abandoned. It's a region largely reclaimed by nature, so much so that the artificial blemishes have all but faded. My players will start in a place truly devoid of signs of settlement, a beautiful and serene glade... (which I've taken the liberty of rendering in Unreal Engine 5 here)
Tumblr media
Nearby are most of what they will need to survive: a source of flowing water, a game run that cuts through the forest, but what encourages them to venture from this serene space will be their curiosity as to what happened to them, and how they can hope to get home. This world is full of natural dangers, but if they brave them and survive they may find the remnants of a village where the stones jutting from the ground make odd squared angles, or a monolith that a tree has grown to encompass.
Mayhap they'll uncover something better preserved underground, or through some advanced means, that will hold answers and tools for them to delve deeper into the mystery and find their way home.
Until next time!
4 notes · View notes
post-leffert · 6 months
Text
A Communique on Sabotaging Zionist Infrastructure: Shutting Down Friends of the IDF
Tumblr media
For Palestine. To rebels everywhere. With deepest love and ancestral rage,
We gathered with heavy hearts and humble hands holding a promise for a world safer from white supremacist, settler-colonial violence. Those who declare war on original peoples and pillage sacred life and land will face retribution. There has been a great fire building, may it overflow and take all enemies of life with it. May it create fertile grounds for victory against violent occupiers.
We took it upon ourselves to make sure these fascists could not gather. Rather than the constant reactivity and rigidness of mass protest spectacles, we wanted to hit them where it fucking hurts.
On November 5th, the Zionist fascist scum, “Friends of the IDF,” who represent the interests of wealthy American capitalists in their direct support of the settler colonial state of Israel and its continued campaign of genocide and apartheid against the Palestinian people, attempted to hold a fundraiser gala at Hiller Aviation Museum in San Carlos, California.
The IDF are known to kidnap, torture, kill, and rape Palestinians, as well as disrespect the bodies of martyrs. They are among the most deplorable people to ever walk the earth.
Despite reports and appearances otherwise, this fundraiser was effectively shut down within the first hour. Donor attendees began hurriedly leaving in a steady stream at the start of what was planned to be a full evening of blood money raising. This disruption, however, was not achieved by the tame, above-ground rally being safely contained by both the police and the rally organizers themselves, at a far distance from the unbothered attendees. These symbolic and futile attempts to shame and appeal to the moral conscience of individuals who have no shame or conscience, will always fail.
You cannot do damage to the Zionist project by merely engaging with its facade; you must strike at its soulless heart. You must strike at its veins (supply chains, logistics, cash flows, infrastructure).
While the liberals were congratulating themselves for having their nonthreatening photo op parade out in front of the gala, our people were out of sight at work on the veins of the building. Palestinians have suffered decades of Israeli soldiers and settlers restricting and destroying their access to water, often bricking up or concreting any water source not directly under strict control of the occupation forces, cutting off Palestinian access to the Jordan River while draining it to near extinction for settlement mono-crop agriculture, shooting holes in Palestinian water towers, bombing Gazan water treatment facilities, poisoning Palestinian springs and enforcing water apartheid in order to exert total control over Palestinian life. We decided to give these Zionist bootlickers a taste of their own medicine.
We cracked open the water main for the building housing the gala, switched it off, and filled the box with fresh concrete. This form of sabotage is quick and incredibly easy to replicate, and the tools are quite cheap. It also renders the building in question completely uninhabitable and unusable. We had a good laugh imagining these fascist motherfuckers driven out of the gala by the stench of overflowing toilets, unable to raise any more money for genocide. As we did we were reminded of how Israeli settlers flood Palestinian olive groves with sewage, poisoning food sources, destroying livelihoods.
There are specialized tools that can make this job easier to perform and faster. 1) Water main shut off tool 2) Irrigation lid tool / large screwdriver
The steps are as follows: 1) Lift lid off water box 2) Identify the valve, usually rectangular 3) Turn valve to be perpendicular to the pipe 4) Add a lock to the available hole 5) Fill hole with concrete 6) Put lid back on
At 6:40 PM, just 40 minutes into the gala, we put an end to things before they even began. No auction, no speeches, no propaganda screening, thus cutting off one stream of funding for genocide and apartheid. Donors began sneaking out of the backdoor of the space around 7PM, escorted by fascist police and private security. Around 7:10, a utility truck arrived to attempt a repair. They failed to do so, as our successful sabotage held. The building was evacuated. The Zionists ran home with their tails between their legs, their facade of security and impenetrability proven vulnerable.
We hope that this will inspire other autonomous actors to strike at the infrastructure of genocide everywhere it can be found.
While the Zionist occupation forces deliberately target Palestinian infrastructure to render human survival impossible, we must turn these same tactics on the oppressor, targeting the civil, economic, and political infrastructure that feed the Zionist project, starving it of the resources that sustain its existence and enable its genocidal violence. The targets are here and everywhere. We send a message that there will be no safe space for genocidal capitalism. There will be no safe space for fascist Zionist terror. Wherever you amass, we will find you and shut you down.
This was executed by a group of autonomous anti-Zionists and anarchist saboteurs. We have no name. We are not an organization. We are not an entity. Do not try to find us. We are everywhere and we will not stop.
Palestine will be free.
3 notes · View notes
shoque · 10 months
Text
Tumblr media Tumblr media
In 1622, an expedition led by aspiring businessmen Quentin Douglas and Angelo DaSilva set out on the Santa Dragonia in hopes of founding a settlement and making many new discoveries.
The promise of wealth and renown is too great to ignore, my friend. Trust me, with your husbandry prowess, Kamela's craftsmanship, my maritime and geological knowledge, our expedition cannot fail. Of course we shall not forget my sister, who's domestic skills will no doubt keep us from going asunder. Angelo DaSilva, Letter to Quentin Douglas, Circa Winter 1621
A year later, on the first of Spring, 1623, after discovering a rock textured like a dragon's scales, the group decided to settle upon a natural harbor in the area. The rock became known as Dragonstone, and the settlement, Dragon Harbor.
The soil contains a fair amount of rocks, but is otherwise fertile. Of most interest, however, is the unusual amount of mysterious seeds the birds leave scattered about. We've planted a few and eagerly await reporting what we find. Quentin Douglas, Letter to the Governor of the New World, 1623
The calming Azure and the radiant purple night sky upon our arrival made me most hopeful for this new bay. I saw a shooting star that night and wished for rest. I was most delighted in the morning when Angelo returned to the ship shouting about a new fascinating rock. Men are such simple folks, your son especially, mother. Angelica DaSilva, Letter to her mother, 1623
Tumblr media
The first winter was not an easy one for the founders. Despite the numerous rocks in the area, the settlers found them all to be very difficult to build with using the old world's tools. It wasn't until 1624 that Kamilla was able to fasten enough logs together to build two homes and a barn. The establishment later became known as Founder's Village.
Tired are my arms and legs, but for a better winter, it is worth it. Angelo has been of tremendous help with preparing the resources. I do not know his feelings for me, but seeing as we are the only sims here, I believe the fates may shine upon me. Kamila Douglas, Kamila Douglas's Diary, 1624
Kamila did seek after Angello and the couple were married in 1625. Her brother, however, did not have as much luck. The more interest he showed in Angelica, the more he drove her away.
I despise this man and I despise my brother even more. He wants to build a home with his new wife and leave me alone with this blockhead in this terribly boring farm. I desperately wish that sailor was true to his word and will come back to settle down. Angelica DaSilva, Letter to her Mother, 1625
2 notes · View notes
synric-silversong · 2 years
Text
Faellyn’s Gift
Part 1- Limitations
Part 2- Challenges
Part 3- Faellyn’s Gift
Part 4- Understanding Pride
Tumblr media
The walk back was a mix of waiting for ogres to walk by and limping his way through the tangled mess of the undergrowth. Not once did it occur to Synric that it was odd the ogres had ventured a little further into the jungle, a little more heavily armed, a little more alert, nor did it matter. The jungle was familiar to him and it was easier to sit and wait for ogres to pass than it was to hide behind buildings and keep an eye on them; it was difficult to explain, but it was similar to knowing one's way around one's own home than trying to maneuver in someone elses. 
As he waited for ogres to pass, he massaged the tight muscles in his arms that had worked all night to carve the rune, while he lifted pressure off his ankle. He felt entirely drained and not entirely surprised by it. Most likely he had used too much magic comparatively. This was good though, it would help master his focus in the long run. But at the moment it did not matter, with each step closer to the camp, his mind only drifted into silence and his eyes clouded around the eyes with the desire to sleep. 
Kal’sin purred from his knapsack.
Synric jumped at the sound, glancing around left and right seeing nothing but trees and plants. The initial adrenaline seeped away, turning his limbs into heavy weights. He rubbed at his eyes, pressing the exhaustion away, before looking down at the little dragon. Kal’sin had snaked its head out of his bag and was staring contently, but excitedly ahead.
Synric watched a little longer, letting his brain catch up to what he was seeing, before looking forward. The camp was nearby, only another handful of steps and he’d come out to the small clearing. He could see the boulder's tips in the distance. Kal’sin alertness only meant one thing, something or someone was ahead. Perhaps even waiting for him at camp. 
Based on what he could feel from the little dragon, it was someone they knew, someone they trusted. Faellyn. Came the name as he continued his path.
Have I been out here too long? 
He walked through the last of the bushes. Faellyn turned to face him, having clearly been examining his campsite.
She just got here. 
“Good Evening,” Faellyn stated.
Kal’sin hopped out of his bag and was scurrying along the forest floor; it was an unsaid agreement, but still, it surprised him each time how well the little dragon was able to read his mind. Kal’sin slithered to the first of the hidden runes, set a claw upon it, and in a second, the rune began to glow. A tongue tasted the air before slithering off to the next one.
Synric took a steady breath, forcing the tiredness, and even the lingering frustration, deep down into mind. All that was left was the numb sensation of routine. Synric maked his way to set his bow and arrows, bag, and weapons off in their usual spot against the tree. As he did, he responded. “Good evening, it's been a bit, I’m guessing.” The tiredness slipped briefly upon the last word, and he frowned while he untied the quiver from his belt. “Sorry, I lost track of time. How long has it been?” He turned and made his way to the firepit; already set and ready, he grabbed his tools and began to spark them. 
It was easy, the smoke and short flame spurred to life as Faellyn jewelry clinked together as she moved from her spot and took a seat. Pale blue eyes settled on him. “A few weeks from what I gathered, but I was away as well.” Her gaze wandered briefly towards the direction of the ogre’s settlement. “Are you looking for something?” 
A few weeks? He stole his gaze up towards the moon and stars, but he couldn’t quite see them. After-all daylight was shifting brighter. It’s only been a few days, hasn't it? He frowned deeply at the thought; it felt only like a few days, a week at most. Perhaps she’s referring to the total. Yes, I left before she came back. She’s been gone this whole time still? 
Synric followed her gaze. He could practically see the broken building and patrolling the ogres. The tower sat in his mind’s eye in its white stone brilliance in the moonlight surrounded by red firelight. “I feel something is there.” He said. 
Faelynn simply nodded. 
Synric turned back to the fire, now stoking it to make sure the flame did not die out just yet. He had some roots he wanted to cook while he slept. 
The silence was short, but thoughtful. “I thought of something that you might like to try.” She beckoned him over and moved something from her bag into her lap. Synric perked his head up. Anything that was something she wanted to try had to do with magic. He pushed himself up, winced at the soreness of his body, and settled immediately back down so he was in easy reach of her. 
Faellyn continued, “Everyone has the ability to tap into the arcane, but despite being a vast network of raw power, it's not very easy to tap into it for some people without a bit of guidance.” 
Novice equipment. He had seen such equipment before in the cities; they came mostly in the form of staves, but he had seen some that looked like jewelry, all of them had magic stones in them. This one was no different. It was a small, smooth gemstone that was set in the middle of thin leather strips, woven together in a pattern that resembled the way a jeweler might design metal with. The gem was sky blue and rather solid. Extending out from the gem was a set of equally intricate weaves that made it quite clear that the whole was supposed to be worn at two points on the body. 
He assumed either the ankle or wrist. 
As his mind sluggishly took all of this in, Fae carefully took his hand and showed how it fasted over the hand. Being that he wore gloves, he was surprised how it was able to stretch to lay on top of the extra padding. “An arcane focus,” she explained. “It’s used by both beginners and experienced mages. It’s attuned to the ley lines and helps you tap into their energy when you channel your spells. As you get more adept, instead of just helping you tap into them, it will let you cast spells stronger than you normally would.” 
An amplifier. Not a novice focus gem.
Both, he corrected.
Syric couldn’t hide his smile of delight, his excitement, even though his exhaustion drained the smile from his lips and only shined in his eyes when he looked at the bracelet. Kal’sin however echoed the delight he felt deep in his heart with a purr and a chirp as he came up to sit beside them. 
This was exactly what he needed; this would cut his work in half with the rune carving.
Synric studied the bracelet a little longer, feeling the weight on his arm and hands, judging that it would not hinder any movements as he flexed arm and fingers; he would just need to be careful not to slam it into any more walls and accidentally break the gem. 
Again, the feeling of delight overtook him, and he set his palm out and closed his eyes. Once he had been able to create a small ball of arcane energy without thinking, now he could summon only a speck. 
But what about now? 
He focused, feeling the energy around him, feeling no difference in his control, except it felt heavier, familiar, he could grab it and twist it, and his mind remembered how to do just that.
When Synric opened his eyes, a small ball, the size of a marble, was sitting above his palm. He didn’t try to hold on to it, the familiarity of his issues growing as the magic seemed to begin to seep from his grasp and the marble size blue ball popped letting a smoke of azure haze drift up and disappear into the night air. 
He almost jumped for joy, would have, instead, he smiled a half-smile teetering on elation. 
Fae’s calm demeanor broke into a small smile. “You have to practice,” she stated, pausing briefly to study him before continuing. “What gave your magic power before will only serve to hinder you now. You need to be calm and keep even focus over the extent of maintaining the spell. Without patience you’ll lose it each time.” 
It did not matter. He knew all of that, and he barely heard her words through the excitement of his pounding heart. This could be exactly what I need. 
“Thank you. I don’t think it will be much use to me at the moment. I’ll practice in the meantime.” He reassured, as he always did, not needing the reminder. Knowing that after the work he did today, she would probably have been impressed.
His gaze turned to the direction of the ruined city. The silence between them now was comfortable, familiar, and it allowed his thoughts to settle and wonder. 
Slowly, as they did, he wondered more about what she had said. Not like before. The shadow magic he read in his journals. The thought darkened his elation in that single moment, drawing in the darkness around them and bringing the fire’s light into an eerie focus. 
“I’m guessing,” he started, “I used magic to get through this area, more than I realized. I thought perhaps only a little bit, but it seems,” he looked towards her. “I was more dependent on it than I originally figured.” 
Images of his run through the city, his knowledge failing him of strategic points and even how to evade the ogres without the use of magic. Only to hide and wait. There was always more he could do, he knew, he simply did not have the knowledge; like hunting deer, he could always lure them or shift their natural instinct to better suit the hunt or use them as decoy to draw bigger prey. 
“The ogres seem sensitive to things around them or,” he frowned slightly as his eyes dimmed with the thoughts of memories unseen. The words that came were not the words he had wanted to say, yet still, they pulled his heart strings. “I haven’t quite mastered my footsteps. Talren wouldn’t be pleased to hear that.” 
The moment broke and that brief silence that followed came with a short curious gleam in his eyes as he looked towards Faellyn. “You said beforehand, negative emotions were the source of my power. But these are all emotions. Being calm is an emotion, would this not be any different then?” 
Hadn't the training beforehand been all about staying calm and checking my emotions, only using the negative sides to bolster it? His journals had said such, and from his journals, apparently, he had been too afraid to see how strong his magic could be and had never tried to let those negative emotions bolster his power. 
Fae shook her head at the last question. “In the past, an outburst of emotion would strengthen a spell. With arcane, a falter in emotion, positive or negative, can cause a catastrophic reaction that will likely harm you more than it will harm your adversary. Think of it like…triggering one of your runes or drawing it wrong. A crack in the foundation can cause an explosion and….other unsavory results.” 
Like what would happen if I drew the teleportation rune wrong. 
Synric nodded. He rubbed the edges of his eyes shortly after, and felt the sway of exhaustion find its hold on him once more. The silence drew out for a moment more, leaving only the growing fire to snap a piece of wood and crumble to ashes underneath. 
“I won’t go back to the house until I accomplish this task,” he said looking at her. “Once I do, I’ll probably leave. I need to find where Talren and Norli are. I-” He trailed off. I know it's my fault they are missing. If I hadn't left… “I only hope the trail isn’t cold by that time.” 
Faelynn’s expression shifted, it was subtle and it didn’t quite match the small smile she responded with; an uneasy feeling ran through him at the look. “I understand,” she said, “But make sure Kal’sin comes back if you need help here in the ruins.” 
Kal’sin snorted in response, he could feel the little dragon emotion sitting on the edge of pride and anger at such a statement. It eased a small smile on Synric’s lips that he let only Kal’sin see. 
The little dragon shifted and sat a little taller beside him. 
“I fear,” Fae's words shifted the air once more, drawing in that unease once more. “Talren and your friend are in a place we can’t follow. I have no way of tracking your friend, but for a time I could see Talren. Now when I look, there is only darkness. Still, I don’t feel he is gone.”
That was all he needed. Even in the grim tone of her words, as long as she felt he wasn’t gone, he could find them. “Either way, I have to try.” 
Fae stared at him before rising fluidly to her feet. “Let me know when you accomplish your goal here and I may have a starting point for the next part of your journey.”  She looked out towards the ogre camp. “Best of luck,” she smiled and began heading back towards the forest, in the direction of the village. 
Quick and simply, just like that gone. Unlike Mey or even Neia, they feel so different. He paused on the thought and the feeling that gripped at his heart. He shoved it away, forgetting it.
Synric sighed once the early morning birds began to chirp. His gaze shifted upwards to the sky, the deep darkness was now a deep orange. 
Best of luck, he repeated her words in his mind before closing his eyes and feeling the tug of sleep draw him in and so too did the weight of the task that lay beforehand. Maybe he wasn’t ready for this. 
He stood and made his way towards one of the trees.
Has it really been a few weeks? 
Synric grabbed the hidden vegetables from the hole in the tree and slid them under the dying fire. He settled down against the log and closed his eyes.  
2 notes · View notes
ralph-wreczycki · 2 years
Photo
Tumblr media
Task 8: Alternate Universe ⇒ Dungeons and Dragons
Backstory
Ralph is an Orc, Path of the Beserker Barbarian. Ralph was born into a nomadic orc tribe, which valued community above all else. Unfortunately, Ralph didn’t really fit in. Overshadowed and undervalued, he often acted out as a way to get attention. He would regularly start fights with others and neglect his duties in favor of doing whatever he wanted instead. As he reached adulthood, this culminated in his exile from the tribe, when his recklessness put everyone in danger. Bitter but unable to fight the ruling, Ralph absconded into the woods, where he would create a new life for himself.
At first, life as an outlander wasn’t so bad. He had the woods all to himself, where he would spend his time lazing around on his favorite stump, making up games for himself, or practicing his cooking skills without having to share his food. It was really lonely, but he liked living without any sort of obligations, even if he had no community.
That is, until the community came to him. One day, he was surprised to discover that settlers were making a colony in the woods, right near his hut. They cleared out a massive amount of trees in the area for their buildings--including his precious stump. Blinded by rage, Ralph would sneak into their settlement in the middle of the night and destroy everything that he could. It was a warning--leave these woods and never come back.
It would be unheeded. When he woke up the next day, he found that all the damage that he did had been reversed. The settlers had brought an artificer with them, able to use magic to easily fix any damage done. Ralph would make several more attempts, terrorizing the colony in an effort to get them to leave. Eventually this culminated in a head to head with the artificer himself, which ended up a bloody draw. Things were tense, but Ralph had no choice but to accept these newcomers living in his space.
At first, he stayed far away from the settlement. But as time went on, his rage subsided, replaced instead with curiosity and desire. This was the first time he was living around people again, and loneliness was affecting him greatly. He wasn’t sure he wanted to live the rest of his life as an outlander. So slowly, he began to approach.
Of course, the villagers were wary of him. They branded him as a beast and would not let go of his earlier attempts to wreck their things, no matter what verbal or material apologies he gave. At first, he believed that the people would never come to accept him due to his orcish heritage. That is, until he discovered a group of adventurers happily welcomed in the community, with an orc amongst them. Ralph realized that if he wanted the hero’s welcome, he would need to become a hero.
With that, he left the woods to begin a life of adventuring. It hasn’t been easy, though. His hot-headed nature and social awkwardness make it hard for any groups to want to take him on board, seeing him more as a liability than a help. Most of the jobs he has taken on have been mercenary positions--hardly anything to go home bragging about. Still, he’s determined to get some sort of accolade to bring back to the village, if only to prove he’s worthy of acceptance.
Stats
Tumblr media
Proficiencies: Athletics, Intimidation, Survival, Chef’s Tools
Feats:
Tavern Brawler (fight unarmed or with improvised weapons, can grapple easier)
Chef/Baker (able to make little treats that heal and give temporary hit points)
Fighting Style: Ralph is good at two things--being scary and hitting hard. Honestly, it’s hard not to feel like a stereotype sometimes. People see an orc and think of brutish barbarians, which is exactly what he is. He taps into his rage to deal massive damage with his fists, a war hammer, or literally anything he can get his hands on. He’s always on the front lines, giving and taking hits like nobody’s business. His orcish heritage makes him a strong fighter, able to persevere through even the harshest blows. Still, Ralph isn’t just offense and rage. He’s cultivated his culinary skills to bake healing treats for his allies, which he uses as an awkward attempt to make connections with others. He works hard to protect others, using his outbursts to draw attention to himself and away from his allies. Although many people don’t want him on their team, he can be quite the asset when given the chance.
2 notes · View notes
santosh2222 · 2 days
Text
Lost Frontier Handbook Book (printed)
Tumblr media
An Invaluable Guide for Aspiring Wastelanders: A Review of the Lost Frontier Handbook (Printed)
I recently acquired the Lost Frontier Handbook (printed edition), and it has quickly become an indispensable resource for my upcoming trek into the wastelands. Whether you're a seasoned explorer or a wide-eyed newcomer like myself, this handbook is packed with invaluable information that will keep you safe, informed, and perhaps even thriving in the harsh realities beyond the settled zones.
A Wealth of Practical Knowledge
The Lost Frontier Handbook doesn't waste time with flowery prose or post-apocalyptic poetry. It dives straight into the nitty-gritty of survival, offering clear and concise advice on everything from finding clean water and securing shelter to navigating the treacherous wastelands and bartering with the diverse communities that have sprung up in the ruins.
One particularly helpful section details the identification and treatment of common wasteland ailments. With limited access to medical supplies, this knowledge could be the difference between a minor setback and a life-threatening situation. The handbook also offers insightful tips on scavenging for useful materials and repairing salvaged equipment – crucial skills for anyone hoping to build a new life in the unforgiving frontier.
Detailed Maps and Factions
The Lost Frontier Handbook boasts a collection of detailed, hand-drawn maps that chart the known regions beyond the settled zones. These maps not only mark important landmarks and resources but also highlight potential hazards like irradiated zones and raider strongholds.
The book also delves into the various factions that have emerged in the wastelands, providing valuable insights into their ideologies, trade practices, and potential dangers. This knowledge can help you navigate complex social situations and avoid making costly mistakes when encountering new settlements.
A Well-Crafted Physical Companion
The printed edition of the Lost Frontier Handbook is a thing of beauty in itself. Bound in a sturdy, weather-resistant material, the book feels built to withstand the rigours of wasteland travel. The paper is of high quality, and the clear, easy-to-read font ensures you can access vital information even in low-light conditions.
The book's layout is well-organized and user-friendly, with clear headings and helpful illustrations that complement the text perfectly. This makes it easy to find the specific information you need quickly, which could be life-saving in a tense situation.
A Must-Have for Anyone Venturing into the Wasteland
Overall, the Lost Frontier Handbook (printed edition) is an exceptional resource for anyone venturing into the unknown. From practical survival tips to detailed maps and insightful faction breakdowns, this handbook equips you with the knowledge and tools you need to navigate the challenges and opportunities that await in the wastelands. Whether you're a seasoned explorer or a wide-eyed newcomer, this book is a must-have addition to your wasteland essentials.
0 notes
topekaks · 7 days
Text
Traumatic Brain Injuries
A traumatic brain injury (TBI) transpires when the head suffers a sudden blow, jolt, or penetrating injury, leading to damage in the brain tissue. This can happen due to accidents such as falls, car crashes, or sports-related impacts. When the brain is impaired, it can affect a person's thinking, memory, and behavior. The severity of a TBI can vary from mild concussions to severe brain damage. If someone in Topeka experiences a traumatic brain injury because of someone else's actions, seeking legal assistance is crucial. Contacting Fincher Law's Topeka traumatic brain injury lawyer or Topeka truck accident attorney can provide support in understanding legal options and seeking settlement for medical expenses and other damages. Don't hesitate to seek help if you or a loved one faces such a situation.
The Transportation System in Topeka, Kansas
Topeka, Kansas, has a helpful transportation system. People get around the city using cars, buses, and bikes. Many families have cars to drive to work, school, and stores. The city also has buses that travel to different neighborhoods, making it easy for people without cars to get around. For those who like to bike, bike lanes and trails throughout the city make it safe and fun to ride. Topeka also has an airport where people can fly to different cities for vacations or business trips. With these options, people in Topeka can travel easily and conveniently to where they need to go.
Kansas Museum of History
The Kansas Museum of History is a fascinating place in Topeka. Inside, you can explore the history of Kansas from a long time ago to now. There are cool exhibits about Native Americans, pioneers, and even dinosaurs that used to roam the land. You can see old artifacts like tools, clothes, and even a real covered wagon. There are fun things to do, like dressing up in old-fashioned clothes and pretending you're living in the past. You can learn about famous Kansans like Amelia Earhart and Dwight D. Eisenhower, too. The Kansas Museum of History is a fun and educational adventure for anyone who loves learning about the past.
Topeka Contemplates City Manager in Special Meeting
In Topeka, KS, the city manager plays an important role in making sure the city runs smoothly. They oversee daily operations, like managing city departments and making sure services like trash pickup and road maintenance are working well. The city manager also works closely with the city council to develop budgets and plans for the city's future. They listen to the needs of residents and businesses, helping to address concerns and make improvements to the community. Additionally, the city manager acts as a leader, guiding city employees and working to build strong relationships within the community. They work hard to keep the city running efficiently and make it a great place to live, work, and play.
Link to maps
Kansas Museum of History 6425 SW 6th Ave, Topeka, KS 66615, United States Head east 233 ft Turn left onto SW 6th Ave 0.8 mi At the traffic circle, take the 2nd exit and stay on SW 6th Ave 4.6 mi Turn right onto SW Topeka Blvd Pass by Domino's Pizza (on the right in 0.2 mi) Destination will be on the right 0.7 mi Fincher Law Injury & Accident Lawyers 1263 SW Topeka Blvd, Topeka, KS 66612, United States
1 note · View note
marryslittlelambs · 15 days
Text
KinderCare Learning Centers, LLC
KinderCare Learning Centers, LLC operates a network of for-profit child care and early education facilities. These centers are known for their quality care and high standards. They also offer before- and after-school programs.
Kinder-Care began expanding its offerings to attract parents, including a laundry service and shoe repair facilities for children’s shoes. They also started publishing activity books for kids and opened Kinder-Care at Work centers near corporate offices.
Founded in 1969
Kinder-Care was born during a time when millions of mothers returned to the workforce, creating a massive demand for safe, uniformly priced child care. But the company hasn’t had an easy ride.
During its early day’s kinder care, the company struggled financially. In 1970, just after KinderCare went public, the stock market suffered a sharp correction, causing a loss of equity and making available loan funds dry up. To keep the company afloat, Mendel borrowed money from a junk-bond issuer and made several acquisitions, including Sylvan Learning Centers, a chain of supplemental education centers.
In the midst of these financial troubles, Kinder-Care developed a first-of-its-kind talent assessment, which helped it identify educators with the gift to create inspiring classrooms for children. By focusing on these educators and providing them with the best tools to support their work, Kinder-Care has enjoyed 23 consecutive quarters of growth. Learn how this unique approach to talent development and engagement strategies is helping Kinder-Care make a difference for teachers, parents, and kids every day. The first Kinder-Care facility opened on July 14, 1969, a Humpty Dumptythemed building with a red bell tower that would become its trademark. The distinctive exterior design helped the company achieve brand recognition in a manner similar to McDonalds restaurants or Holiday Inn hotels.
Founded by Mendel Mendel
After completing his Gymnasium education, Mendel worked at a nearby estate as a gardener and later became the head of the village school. He also tutored students for extra income. But he continued to spend his free time studying theology, astronomy, mathematics and physics. He had already developed an interest in botany by the time he arrived at the University of Olmutz.
Mendel and Grassgreen soon began to expand their business. They offered summer programs for school-age children, and they started sending out brochures advising parents to let their children “play at Kinder-Care” before and after school. In addition, they began offering day-care services for infants.
The company also started offering preschool and kindergarten programs. Its facilities often drew praise for being clean and well-staffed. But analysts said that the company’s other operations tainted its reputation.
Last year, the company completed a reorganization that effectively split it into two companies, with Mendel at the head of the child-operations division, and Grassgreen running the financial-services and retailing businesses. Both Mendel and Grassgreen agreed to a $650,000 settlement to resolve a Securities and Exchange Commission case against them. The agreement permanently bars them from serving as officers and directors of publicly traded companies. In addition, the company is under court protection because it cannot meet payments on $400 million in debts.
Founded by Grassgreen Grassgreen
Kinder-Care has grown into the largest for-profit day-care provider in the United States. Its business model is based on the idea that day care is a commodity, and the company can achieve economies of scale by operating many centers. The company has received praise for its child-care centers, which have been described as clean and well-kept. However, Kinder-Care is struggling to pay off debts incurred during its buying binge.
Grassgreen used kinder money to invest in securities that paid higher interest than the corporation could earn on its bonds, and he kept the fees he earned from those investments. He also invested Kinder-Care funds in hostile corporate raids, including the takeover of Coastal Corp, Pantry Pride, GAF, Midcon and Storer Communications Inc. The court disbelieves Grassgreen’s claim that he notified the company’s board of directors about his actions.
Grassgreen’s personal gains from his activities included over $879,000 in investment profits from investments of Kinder-Care money and the sale of warrants offered through the partnership with Milken. These transactions were not disclosed to Kinder-Care’s board of directors or stockholders. Grassgreen also concealed from investigators records that would have shown that Milken had paid him commitment fees for his use of Kinder-Care funds. Grassgreen pleaded guilty to mail fraud and securities fraud in connection with the charges.
0 notes
mosscohen52 · 2 months
Text
The Ultimate Guide to Mastering Minecraft: Unleash Your Inner Builder!
Minecraft has taken the gaming world by storm since its release in 2011. With its vast open-world environment and endless possibilities, it has become a beloved game among players of all ages. Whether you're a newbie looking to delve into the blocky world or a seasoned pro searching for new adventures, this ultimate guide will help you unleash your inner builder and create amazing structures.
If you've ever dreamed of constructing magnificent castles in Minecraft, look no further. We'll provide you with an array of castle designs that will inspire your creativity and leave your friends in awe. But the fun doesn't stop there. We'll also share city building tips to help you craft bustling metropolises filled with unique architecture and hidden treasures.
But Minecraft is not just about building. It's also about survival and resource management. Our guide will provide you with effective farming strategies to ensure a steady supply of food and resources. From wheat farms to animal pens, you'll learn how to cultivate a thriving ecosystem within your virtual world.
Enchanting is a crucial aspect of Minecraft, allowing you to imbue your tools and armor with powerful abilities. Our enchanting guide will demystify this intricate system and help you understand the best enchantments for various situations. Into potions? We've got you covered with easy-to-follow brewing recipes that will unleash the magical potential of Minecraft's alchemy system.
Want to take on the hordes of creatures that roam the Minecraft world? Our guide includes mob farm blueprints, helping you create efficient traps and farms to gather valuable drops and experience points. Looking to build a thriving village? We'll share a plethora of ideas that will turn your humble settlement into a bustling hub of activity, with unique buildings and happy villagers aplenty.
The expansive Minecraft world is also home to desert temples, jungle temples, and ocean monuments, each guarding valuable loot and secrets. Our guide will provide you with the knowledge to navigate these treacherous locations and claim their rewards for yourself. From guardian farms to mesa biome exploration, we'll ensure you're prepared for anything the game throws at you.
If opulence is what you seek, we've got you covered with mansion blueprints that will make your virtual home the envy of all your friends. Or perhaps you prefer the serenity of the treetops? Our treehouse designs will provide you with inspiration to create breathtaking arboreal abodes.
Looking for a challenge? Our guide includes tips and tricks for building a mountain base that blends seamlessly with its surroundings. Bridge construction tips will help you traverse treacherous chasms, while secret base ideas will ensure you have a hidden retreat to call your own.
But Minecraft is not all about building and exploration. We'll equip you with castle defense strategies to battle against hostile mobs and protect your creations. Skyblock challenges will test your resourcefulness on a small floating island, and if you're feeling adventurous, our guide will help you construct a sky base that defies gravity.
If you're ready to join the bustling Minecraft community, we'll steer you towards exciting events and building competitions where you can showcase your skills and interact with fellow players. For those looking to manage their own servers, we've got tips on the best plugins and server administration techniques to create a thriving Minecraft community.
Whether you're a casual player or a dedicated Minecraft enthusiast, this ultimate guide is your ticket to becoming a master of the blocky universe. From building magnificent structures to surviving the harsh wilderness, the possibilities in Minecraft are endless. So grab your pickaxe, don your diamond armor, and let's embark on an incredible journey together!
Building and Designing in Minecraft
In the world of Minecraft, building and designing are essential skills that allow players to unleash their creativity and construct amazing structures. Whether you're a beginner or an experienced player, mastering the art of building in Minecraft can take your gameplay to a whole new level.
One of the most exciting aspects of Minecraft is the ability to create stunning castle designs. With endless possibilities, players can let their imagination run wild and build majestic fortresses with towering walls, grand halls, and intricate details. From medieval-inspired castles to futuristic creations, the choice is yours.
In addition to castle designs, Minecraft offers players the opportunity to build entire cities. With careful planning and strategic placement of buildings, you can create a bustling metropolis filled with houses, shops, and other structures. Consider incorporating different architectural styles and urban planning principles to make your city truly unique.
Another important aspect of Minecraft is farming. With clever strategies, you can optimize your farm to produce a steady supply of valuable resources. From growing crops and breeding animals to setting up automated systems, efficient farming techniques will ensure your survival and allow you to thrive in the game.
As you dive deeper into Minecraft, you'll discover the importance of enchanting and brewing. These two mechanics allow you to enhance your weapons, tools, and armor, as well as create powerful potions to aid you in your adventures. Mastering the art of enchanting and brewing is essential for any skilled Minecraft player, as it can provide a significant advantage in battles and resource gathering.
Understanding the different biomes in Minecraft is crucial for building and designing. Each biome offers unique features and resources that can be utilized to create stunning structures. From desert temples and jungle treehouses to ocean monuments and mountain bases, exploring and incorporating the characteristics of various biomes will add depth and diversity to your Minecraft world.
In the next section, we will delve into even more building and designing ideas, including secret bases, skyblock challenges, and underwater city blueprints. Get ready to take your Minecraft skills to new heights as we explore the limitless possibilities of building in this immersive game.
Mastering Farming and Enchanting
In the world of Minecraft, mastering farming and enchanting is essential for survival and success. Whether you're a seasoned player or just starting out, these skills will greatly enhance your gameplay experience. In this section, we will explore some key strategies and tips to help you become a farming and enchanting expert.
1. Maximizing Crop Yield
One of the first steps in mastering farming is learning how to maximize your crop yield. To do this, it's important to choose the right location for your farm. Look for a flat area with ample sunlight and nearby water sources. This will ensure that your crops receive the necessary nutrients and hydration to thrive.
Additionally, consider using bone meal to accelerate crop growth. Bonemeal can be crafted from bone items dropped by skeletons or found in dungeon chests. By applying bonemeal to your crops, you can speed up their growth process, allowing for quicker harvests.
2. Efficient Enchanting
Enchanting your weapons, tools, and armor can give you a significant advantage in Minecraft. To efficiently enchant your items, you'll need an enchanting table and a good supply of experience points (XP).
Gaining XP can be done by defeating mobs, mining valuable resources, and even cooking food in furnaces. Once you have enough XP, place your desired item on the enchanting table and choose an enchantment from the available options. It's important to note that higher levels of enchantments require more XP, so choose wisely.
To increase your chances of obtaining the desired enchantments, consider using bookshelves to surround your enchanting table. Bookshelves will increase the enchanting options available to you, allowing for more powerful enchantments.
3. Automatic Farms and XP Farms
For players looking to take farming and enchanting to the next level, building automatic farms and XP farms can be a game-changer. Automatic farms use redstone contraptions and other mechanisms to automatically plant and harvest crops, saving you precious time and effort.
XP farms, on the other hand, focus on efficiently obtaining experience points. These farms often involve creating contraptions that allow you to repeatedly kill mobs, granting you a steady stream of XP.
Both automatic farms and XP farms require careful planning and execution, but the rewards are well worth it. Not only will you have a surplus of crops and experience points, but you'll also have more time to focus on other aspects of the game.
By mastering farming and enchanting, you'll have the tools and resources to conquer the Minecraft world. From maximizing crop yields to efficiently enchanting your items, these skills are crucial for survival and success. So roll up your sleeves, grab your hoe and book, and get ready to unleash your farming and enchanting prowess in Minecraft.
Exploring and Conquering Minecraft Biomes
In Minecraft, biomes play a crucial role in shaping the world and providing unique experiences for players. With a wide range of biomes to discover, from lush forests to barren deserts, there is always something new and exciting to explore. Here are some tips to help you navigate and conquer the diverse biomes of Minecraft.
Prepare for your Journey: Before setting out to explore a new biome, make sure you are adequately prepared. Pack essential supplies such as food, tools, and weapons to ensure your safety during the expedition. Additionally, consider taking along items specific to certain biomes, like a bucket of water for traversing deserts or a potion of fire resistance for venturing into lava-filled areas.
Study the Biome's Characteristics: Each biome in Minecraft has its own distinct features and resources. Take the time to study the characteristics of the biome you are about to explore. For example, if you're entering a jungle biome, be prepared for dense vegetation and tall trees. Knowing what to expect will help you navigate more effectively and take advantage of the resources unique to that biome.
Utilize Biome-specific Strategies: Different biomes require different strategies for survival. For instance, if you're exploring an icy tundra biome, you'll need warm clothing or potions to protect yourself from the freezing temperatures. In Angela Manchee - Minecraft , in a desert biome, you'll need to prioritize finding water sources and be cautious of hostile mobs that spawn in the sand. Adapting your gameplay to the specific challenges and opportunities offered by each biome will greatly enhance your chances of success.
Remember, the world of Minecraft is vast and teeming with diverse biomes. Whether you're seeking rare resources or embarking on an epic adventure, mastering the art of exploring and conquering biomes is essential to becoming a true Minecraft champion. So gear up, study your surroundings, and embark on thrilling expeditions into the unknown!
1 note · View note
alphaclosemarketing · 4 months
Text
From Settlements to Search Results: Navigating SEM for Lawyers
Introduction
In the digital age, where individuals actively seek legal representation through online channels, Search Engine Marketing For Personal Injury Lawyers has become an indispensable tool for lawyers. Navigating SEM effectively can elevate a lawyer's practice, ensuring visibility and accessibility to potential clients. This guide explores the strategies and considerations essential for lawyers to navigate SEM successfully, moving from settlements to prominent search results.
Tumblr media
The Landscape of SEM for Lawyers
1. The Role of SEM in Legal Marketing
SEM, encompassing both paid advertising and organic strategies, plays a pivotal role in the marketing landscape for lawyers. It provides a direct and targeted approach to reach individuals seeking legal services, ensuring that a lawyer's practice is prominently featured in search engine results when potential clients are actively searching for representation.
2. Maximizing Visibility and Clicks
Beyond mere online presence, the goal of SEM for lawyers is to maximize visibility and clicks from individuals genuinely interested in legal services. Whether it's personal injury, family law, or criminal defense, strategic SEM ensures that a lawyer's practice stands out in a competitive online environment, attracting those in need of legal assistance.
Strategies for Navigating SEM
1. Comprehensive Keyword Research
The foundation of successful SEM lies in comprehensive keyword research. Lawyers must identify and target keywords relevant to their practice areas. This includes terms related to specific legal services, local considerations, and common search queries potential clients might use. Thorough keyword research ensures that SEM efforts align with the specific needs and concerns of the target audience.
2. Compelling Ad Copy and Messaging
Crafting compelling ad copy is essential for capturing the attention of potential clients. The messaging should be clear, concise, and resonate with the legal needs of the audience. Highlighting key strengths, such as experience, expertise, and successful case outcomes, contributes to the overall effectiveness of ad copy. Transparency and authenticity are key components of impactful messaging.
Geo-Targeting for Local Relevance
1. Localized SEM Strategies
Legal services often have a local focus, and lawyers need to implement localized SEM strategies. This involves geo-targeting to ensure that ads are displayed to individuals within specific geographic locations relevant to the lawyer's practice. Localized SEM enhances relevance and increases the chances of attracting clients within the lawyer's service area.
2. Ad Extensions for Enhanced Information
Ad extensions are additional pieces of information that can be included in SEM ads. For lawyers, utilizing ad extensions can provide potential clients with extra details such as contact information, areas of expertise, and any unique selling propositions. Ad extensions enhance the overall visibility and credibility of the SEM ad.
Landing Page Optimization for Conversions
1. Tailored Landing Pages for Legal Services
While attracting clicks is crucial, the ultimate goal is to convert those clicks into inquiries and clients. Lawyers must ensure that the landing pages linked to their SEM ads are tailored specifically to the legal services being promoted. Relevant content, clear calls-to-action, and easy contact options contribute to higher conversion rates.
2. Formulating Trust through Landing Pages
Landing pages serve as the first point of interaction between potential clients and a lawyer's practice. Building trust is essential, and landing pages should convey professionalism, expertise, and a commitment to client success. Testimonials, case studies, and transparent information about legal processes contribute to the establishment of trust through landing pages.
Budgeting and Bidding Strategies
1. Setting Realistic Budgets
Effective SEM management involves setting realistic budgets aligned with the goals of the lawyer's practice. The budget should consider the competitiveness of keywords related to specific legal services and the desired level of visibility. Balancing the budget ensures a sustainable and effective long-term presence in SEM.
2. Strategic Bidding for Keyword Auctions
Bidding strategies play a crucial role in the success of SEM campaigns. Lawyers must strategically bid on keywords relevant to their practice areas to ensure optimal visibility. Monitoring and adjusting bids based on performance metrics, such as click-through rates and conversion rates, allows for continuous optimization of bidding strategies.
Continuous Monitoring and Optimization
1. Regular Performance Analysis
SEM campaigns require continuous monitoring and analysis. Lawyers should regularly review performance metrics, including click-through rates, conversion rates, and cost-per-click. Identifying high-performing keywords, ad copies, and landing pages allows for strategic optimization to maximize the return on investment.
2. A/B Testing for Continuous Improvement
A/B testing involves experimenting with different elements of SEM campaigns to identify what resonates best with the audience. Lawyers can conduct A/B testing on ad copies, landing page variations, and even different ad formats. Continuous testing and refinement contribute to the ongoing improvement of SEM strategies.
Remarketing Strategies for Impact
1. Engaging with Potential Clients
Remarketing involves re-engaging with individuals who have previously visited a lawyer's website. It allows lawyers to stay top-of-mind for potential clients who may not have taken immediate action during their initial visit. Strategic remarketing efforts can include targeted ads, promotions, or informational content.
2. Tailoring Ads Based on User Behavior
Remarketing allows lawyers to tailor ads based on user behavior. For example, individuals who visited specific pages related to a lawyer's practice areas can be shown ads specifically crafted for their interests. This personalized approach enhances the chances of converting previous visitors into clients.
Compliance with Legal and Ethical Considerations
1. Adhering to Legal Advertising Regulations
Legal advertising, including SEM, is subject to regulations and ethical considerations. Lawyers must ensure that their ads comply with legal advertising regulations in their jurisdiction. Adherence to ethical standards in legal advertising reinforces the professionalism of a lawyer's practice and commitment to ethical legal practices.
2. Transparency in Advertising Messaging
Transparent communication in advertising messaging is essential. Lawyers must provide clear and accurate information in their SEM ads, avoiding misleading statements or exaggerated claims. Transparent advertising contributes to building trust with potential clients and aligns with ethical standards in legal marketing.
Conclusion: Navigating Success in the Digital Legal Landscape
In the journey from settlements to search results, navigating SEM for lawyers is about more than just online visibility—it's about connecting with individuals in need of legal representation and guiding them through the legal process. By strategically managing keywords, crafting compelling ad copy, implementing localized strategies, optimizing landing pages, budgeting effectively, continuous monitoring, and adhering to ethical considerations, lawyers can navigate the digital legal landscape successfully.
SEM becomes a powerful ally in the lawyer's pursuit of justice, ensuring that their practice stands out in the vast digital landscape and reaches those seeking legal assistance. As the legal profession embraces the digital era, proficient SEM management becomes a cornerstone of success, allowing lawyers to effectively bridge the gap between settlements and prominent search results.
0 notes
deans-writing · 4 months
Text
Near Death
Characters: (Coasty SMP) Dean King, Retalon
Warnings: General violence, death
Notes: N/A
Tumblr media
Pillagers proved themselves to be a useful asset. At least, their bases, and the items they carried with them for battle. In a way, the butcher could appreciate how they carried themselves. No bullshit, hard as rock, it was impressive. If they weren't hellbent on destroying or conquering any settlement they found. And people compared them to him? Shameful, in his eyes.
He always tried to stay a considerable distance away from their outposts, not because he couldn't handle them, but because they were simply tiresome. It was a drain on his energy and tools to fight his way through their numbers, moving faster than them to avoid injuries, hitting harder up close than they could from a distance. If it hadn't been for their own buildings being there for decent cover, he wouldn't have stood too much of a chance against a hail of arrows.
So, how had he managed to still get close enough to one to nearly catch an arrow to the chest? Simple. He needed the supplies that he knew for a fact they carried, or at least had stored somewhere in their tower. Starvation would catch up to him sooner than later. There was next to nothing in the surrounding area, because they hunted. The wildlife seemed practically extinct, and it was beyond easy to just connect the dots as to whose fault that was.
Approaching quietly was the only option. The element of surprise proved to always be his closest friend, he held it close whenever the opportunity arose. And, like always, it worked beautifully. They were too wrapped up in their own conversations (if they could be called that), so much so that they didn't notice the soft crunching of grass underneath Dean's boots.
It was easiest to pick them off, before things inevitably got rowdy. It always seemed to go south somehow. One would notice that someone was missing, or they'd sense death, or some other reason he never had the time to figure out. There was never much time to piece together just how they knew he was there, between the screaming and the clashing of metal against metal, he just had to lock in and brawl.
The first one found himself alone on the edge of their base, stepping away from the others. A desired moment of quiet, possibly. Dean gave him permanent silence with the swift chop of his axe, burying the head into his neck and forcing him to the ground in the same motion. Upon getting close to the earth, he slowed down his movement, making the impact considerably softer than it would've been had he just thrown him down.
Nothing special, Dean thought. He had the same crossbow everyone seemed to sport, 12 arrows in his jacket. They were definitely coordinated, damn near every other pillager he'd killed had the same equipment. Asides from the occasional captain, or a new recruit who wasn't given as much as others. They knew that being well put together would greatly increase their chances of bringing down those they fought, and the brunette could respect it.
No time. Dean had formulated an easy enough plan to take down groups of the pillagers, and it seemed to work damn near flawlessly each time. Take out a few quietly, whittle them down to less than a handful, then hit them hard and fast. It was difficult to pull yourself together when you and your group of killers were being ripped apart in seconds, few were even able to draw their crossbows strings back, and if they could AIM them? By then, they were the last ones standing, and he could simply rush them with little fear.
He moved quickly, striking the few threats he could find alone down with quick blows to vital areas. He didn't make it fast because he felt any shreds of remorse for them, only because he couldn't waste time. Dean needed to clear out as many as he could, even he knew he wouldn't be able to fight a group of 5, 6 armed pillagers at once. At least not with the state he was in. An empty stomach was making itself very well known to his body, fogging his mind and making his grip a tad weaker than usual. It hurt, but he knew there would be something inside. There had to be.
There was never a guarantee on how many enemies there would be at each base, sometimes it would be only a few, and sometimes they had more than a dozen. He seemed to get at least somewhat lucky this time around, he couldn't hear more than 4 inside. And he knew there was one up top, having spotted him on the way in. Plus the one he'd taken out already? He counted only 5 more.
Even though it made him sound weak, a part of him prayed to whatever would listen that he could have it easy. Just this once. Of course nothing would listen, but a man could dream.
The windows at the bottom of their base were both a blessing and a curse, on one hand, they could see anything moving outside. On the other? He could see them. A quick count made his life a lot easier... Two on the first floor. And with one up top, and two other voices he hadn't yet heard, the other two were sitting just above. Although they'd come rushing down once they heard the commotion downstairs. If he was quick enough, the first two would already be dead, and then he could simply go to fight them without any other distractions.
Fast and hard, he remembered. Dean gripped his axes handle tight, one hand resting a few inches beneath the axehead, and the other just above the bottom. He learned early on not to hold it directly at the top and bottom, it made maneuvering the weapon considerably harder.
He rushed inside, his heavy footsteps smashing against the wooden floor as he targeted the first pillager. The man's head barely turned, just before the axehead carved into the side of it. Dean tore his tool from the skull, moving fast to swing at the other. He'd just barely begun to reach for his weapon, his eyes wide and looking down. That was his mistake. Unable to see what he really should've been paying attention to.
The axe came swinging down from overhead, once again chopping into a skull. Straight down into the brain, immediately bringing all thought and life to come flying from his body. Once more, Dean pulled his weapon out and watched the man's corpse fall to the ground. Just as he suspected, he could hear footsteps from just above. The stairs were on the right side of the room, a decent distance away.
His eyes darted to the weaponry beneath him, and he knew he could save himself some trouble. Dean dropped the axe and grabbed onto the crossbow, one hand bringing the string back as his other scavenged the corpses for an arrow. He found one with relative ease, proceeding to slide it into place and prime the weapon.
It'd been ages since he actually used a crossbow, but it was basic enough. Rather primitive, in all honesty. Still, more sophisticated than an average bow. A lot easier to aim as well, Dean remembered that part as he took aim at the stairs. The trick wasn't to shoot where the target was, but where it was going to be. Anything but a headshot would be a waste of an arrow in his mind.
Only seconds passed before his chance came, the first one came sprinting down the steps, weapon already in hand. He'd never be able to use it, as his head lined up with Dean's sights. He fired without a moment's notice, sending the arrow into his neck. Not a headshot, but it was still lethal, even if it took a little longer to kill.
Dean took great pleasure in watching the man's body tumble down the stairs, crashing down the wooden flooring as he met the ground. Of course, he only had a moment or two to watch. The other made himself known only a second later, an enraged shout escaping him as he made it halfway down the stairs, and fired. To give credit where it was due, the arrow did hurt Dean.
"UNGH!" He yelped out, as the arrowhead sliced his arm. Luckily, it had just grazed him, but it still burned like hell. Dean couldn't keep a hold on the crossbow, and it fell from his hands. Stupid, stupid. Dean shouldn't have even let himself have a moment of peace, he could've avoided the wound just by moving, instead of watching. Dean gritted his teeth under the mask, dashing forward barehanded.
See, even though he'd lost his weapon, the pillager was essentially defenseless. His weapon wasn't loaded anymore, and there wasn't a chance in hell that Dean would give him the time to prepare himself for another attack. He didn't bother going up the stairs, only reaching a hand out once he was close enough and gripping onto the opponent's ankle.
Dean stepped back, bringing the man down. He lost balance, being dragged off of the steps and down onto the floor below. His weight came crashing down, his head cracking against the staircase. Enough to disorientate him, that's all Dean needed. That, and him being beneath him.
A head stomp was a move often utilized in Dean's arsenal, the harsh snap of his boot into the man's head was enough to begin his demise, and enough to keep him on the floor. It was hard to try and get the upper hand when all you could feel was your face being crushed. Dean could see it in his eyes, when his foot wasn't covering them.
All it took was six or so stomps, the first few essentially tenderizing him. The ones after were the finishing blows, driving his broken skull into his brain, and ending his life. At least that's how Dean assumed it worked, that's what made the most sense after all. He'd had his head cracked open from far less weight coming down on it, if it was done repeatedly with his own mass? He knew he wouldn't survive.
Electricity coursed through him with the carnage. Gore painted the canvas that was the floor of the base, and gave Dean's black boot a new coat of screaming red. The thrill, the adrenaline, murder was like venom, except he wanted more... If these had simply been guards, maybe he would've felt a bit more mercy for them. But they weren't. They were pillagers.
People who ransacked homes, forced others to fear for their lives with just the thought of their existence, these bastards were-...
Dean stopped. The irony of it all wasn't lost on him. That was how he was seen by everyone. He'd heard the stories of his own killings, from those who didn't realize they were standing so close to the boogeyman they spoke of. Fuck, he really wasn't any better than them, was he?
He shook his head. There was no time to battle with his own thoughts, there was still one pillager left up top. But, before he went, he saw something. It stuck out from the pocket of the pillager whose skull he'd stomped in. Bright yellow, in contrast to the red that surrounded it. He saw hints of green in what looked to be eyes, just barely out to the air.
"Mh?" Dean grunted with confusion, crouching down as he reached for it. His gloved hand gripped the top of it tight, slowly removing it from its confines. It's shape was revealed to be that of a person, with wings.
A totem. Retalon spoke out in Dean's mind, a hint of amusement in it's voice. Keep it close. It could prove useful. It added on after a moment. Dean felt no need to question it, after all, it was generally on point with what would be useful to get him through. He stood up, bringing the totem into his own pocket while he took quick steps back to his axe, dropped next to the two corpses he'd left upon his entrance. Dean lifted it up with one hand, before turning back yet again to start going up the stairs.
While moving up, Dean couldn't stop thinking about the totems use. Although he could've easily asked about it, he felt as though it would've just distracted him from the objective at hand, more than he already was. After, he could ask. That's what he concluded, just before finding his way up to the roof.
He'd been too lost in thought to actually focus in.
The last thing he heard was the snap of a string.
Something pierced his throat, causing him to cry out in gagged pain. The axe fell from his hand, which had opened in response to the overwhelming sensation elsewhere in his body. His eyes watered, just barely allowing him to get a good look at what had done this to him.
His vision blurred, yet he could still make out a figure. The captain, he presumed. He could see that fucking grin, he was so happy with what he'd done. So proud. Dean felt heat in his chest.
TOTEM. Retalon shouted, its voice cutting through the fog of agony in Dean's mind. GRAB IT. NOW.
Dean wasn't sure how much of his movement was actually him, he just knew his hand latched onto the object in his pocket. Maybe it would bring him to a better place in death, or maybe it would make the pain go away... The last thing he had expected however, was for it to save him.
An explosion, but not one that hurt him, like usual. It rumbled through his hand, and sent shocks throughout his entire being. He could hear something sparkling, and he felt... Energized. For a second or two, he believed it to be his body's final cheer before the cold embrace of death. But he continued to stand, and the pain in his throat ceased entirely. He looked down.
An arrow. His eyes narrowed, watching it slowly be forced from his neck. As if something inside of him was fighting against it, forcing death away for another day. It clattered against the ground, stained with his blood. Dean looked up. The captain's eyes were wide, and he had started to reach for his pocket. He couldn't let him get another shot off, or the next one would be the thing to finish him.
Dean sprinted forward, screaming out as his hands found the pillager's chest. He didn't stop running, which brought the man along with him for the dash. Right up until they hit the edge, where his back clanged against the wooden fences that kept the rooftop from being a death trap.
However, the fence only delayed the inevitable. Dean continued to push, his palms rising up to the man's chest to force his upper half over the barrier. There was a yelp of fear, that turned into howling, as he was pushed completely over. The scream grew distant as he fell, before ceasing with a thud.
There was no point in looking over, Dean knew what he saw below would be just another corpse. The only dead thing he cared to see was food, and with his eyes being drawn to the chest on the roof with him, he knew he would find something for his troubles.
Damn near staggering to the chest, Dean unhasped the latch and swung it open. His heart thumped at the sight inside. Bread. Stolen, most certainly. Although that didn't matter much to him, as long as it was food that he could get into his stomach, he was a happy man. He sat down next to the chest, taking out a loaf of bread from it and beginning to eat like a starving animal. That seemed to be what he was, after all.
The work was worth it, he just wished he hadn't nearly died for it.
1 note · View note