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yoakesan · 7 months
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I am sooooo normal about him. *eye twitches*
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roksik-dnd · 9 months
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UPD: I got the rest of the dev notes out!
Good news everyone! According to the dev notes, Abdirak’s sexiness to creepiness ratio is 6 to 3!
Father Abdirak is a follower of Loviatar, a goddess that thrives on inflicting pain on others. He is indulging in some private 'worship' (self flagellation). He offers to help alleviate the player's pain by giving them 'penance' - i.e, beating them. Loviatar = loh-VEE-a-tar. He is a young and charismatic preacher with a threatening edge.
Abdirak: Greetings, child. I've met few aside from goblins here.
He has paused in beating himself to stand and greet the player.
Player is one of the few non-goblins he’s met in this place. Welcomes another for conversation and discussion but there should be something vaguely threatening about him. Charismatic, sexy, and creepy all in one.
Abdirak: Ah, are you also here to assist with the prisoner?
Player: You mean the one they are torturing?
Abdirak: Please. The things they are doing to that man... so crude and primitive.
Distates. Like an expert in wine being present with a bottle from Tesco. He loves pain, he just has an issue with the lack of artistery.
Abdirak: I was invited to to teach them. I live for pain and its intricacies, you see, but alas...
Discusses eyes light up at the mention of pain but discussing it in an academic sense
Abdirak: Pain without purpose is a terrible thing, wouldn't you agree?
No horror in his voice. Discussing it like an intellectual pursuit. It is not the violence he takes issue with, it is the fact that they do it simply for fun.
Player: It's appalling.
Abdirak: Exactly, pain is an intimate thing. It should be delivered with a loving and measured hand.
Eyes light up as he discusses pain and his approach to it. This is clearly something he is passionate about and believes in.
Abdirak: But trying to discuss such subtleties with these creatures is simply...
Slightly irritated, the goblins have fobbed him off and he’s been left to his own painful devices.
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Player: Then why are you beating yourself?
Abdirak: Hah. I realise this looks strange, but I assure you, it is a most intimate form of worship.
The player has pointed out that he is beating himself bloody. He smiles, his eyes lighting up as he begins to explain. He believes in what he is doing.
Abdirak: You see, pain is a loving thing. But trying to explain it to these goblins has proven...
Passionate and enthusiastic as he explains. Pain and its infliction is his pride and joy.
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Player: I thought a follower of Loviatar would approve of pain.
Abdirak: You know the Maiden of Pain? How refreshing. But there is more to us than that.
Eyes light up as he discusses pain. Considers pain and its intimacies a form of therapy and even art, but he knows that not everyone will feel that way about Pain, or his Goddess, Loviatar.
Abdirak: Yes, we worship her through pain - often our own. But it is an intimate and loving thing and one we offer up.
Abdirak: If you would permit it, I can show you first-hand.
He is offering to beat the player with a weapon of choice, This is a sincere and genuine offer, He believes in what he is doing and that it will, ultimately, help the player.
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Player: What's a follower of the Maiden of Pain doing here?
Abdirak: Ah, you are familiar with the Scourge Mistress? Good. I am simply spreading her message, friend.
A smile. The player has realised that he worships an evil goddess. He knows he is likely not going to win this argument on the merits of pain and torture, but he is sincere as he explain how he worships his goddess.
Abdirak: I worship her through pain - usually my own. But I have a skilled hand when it comes to its infliction.
Abdirak: Care to expand your horizons? It will be worth it - you have my word.
A smile as he offers to, basically, beat the player. It is a sincere and genuine offer, he believes it will help.
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Player: Who invited you? A goblin?
Abdirak: Yes. One who claims to be a master of pain. Tch.
Player has asked who invited him here. It was a goblin who is torturing someone next door. His tone is dismissive. He believes the goblin doesn’t know what he’s doing.
Abdirak: Pain is intimate and loving. But trying to discuss that with these creatures…
Irritated in the opening line, but then his eyes light up and he smiles as he discusses PAIN. It is his life’s passion and something he is enthusiastic about.
Abdirak: Forgive me, but that look in your eyes - something terrible has happened to you.
He’s looking the player in the eyes and is concerned - he can see the player has been hurt (emotionally) and is worried. This is sincere.
Player: That’s none of your concern.
Abdirak: Do not be ashamed, child. What I see in your eyes, in your soul, is only natural.
Player has told him to bugger off, basically. Abdirak assumes the player is embarassed, he is sincere - he has seen pain in the player’s eyes and wishes to comfort him.
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Player: Clever man. How did you know?
Abdirak: Because I see those same eyes when I look in the mirror, dear one.
Player has asked how he knew something terrible had happened them. Abdirak sadly replies. He is think of his own traumatic past, which ultimately led him to turn to Loviatar as a way coping with the trauma.
Abdirak: We've all suffered in these dark times. It is little wonder you bear scars of pain and anguish.
He is trying to comfort and connect with the player.
Abdirak: Please let me alleviate this pain.
hesitates on the word ‘alleiviate’. He believes that the beating he is about to offer will genuinely help. Sincere. Said with a smile.
Player: And how would you do that?
Abdirak: As the Maiden of Pain, the goddess Loviatar, teaches us...
Player has asked about the ‘penance’ Abdirak has suggested. Explaining about his goddes Loviatar. Sincere. Believes pain is a beautiful thing. Voice more sexy than creepy.
Abdirak: ...through penance - administered by my skilled hand.devnote
Abdirak: My work can grant peace and serenity - the likes of which few experience. It will be worth it - I promise.
He gestures to the table, where a selection of weapons lays ready. The priest should look very sincere in this scene. He genuinely thinks he’s helping you.
Player: Touch me and you'll lose your hand.
Abdirak: Is that a promise?
Player has threatened him with physical violence. He is delighted. Almost winks as he says this.
Abdirak: A pity though. You would know such sweet relief at my hands.
sighs at the player’s rejections. Sounds charismatic and sensual as he thinks of the beating he would have inflicted on the player.
Abdirak: Now, if you'll excuse me, I should return to my own worship.
plans to return to self flagellation. Looking forward to it.
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Player: I've no interest in the teachings of such an evil goddess.
Abdirak: Pain is pain, dear one. It is above 'good' and 'evil'. devnote
Player has told him that his goddess is evil and that he wants to part in this practice. His argument about pain is sincere, he sees it as neither good nor evil, simply as proof that we are alive - and that is worth worshipping and experiencing.
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Player: No - Shar has already claimed me.
Abdirak: A shame - the Mistress of the Night and the Maiden of Pain could have such fun together.
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Player: All right, why not?
Abdirak: Oh, I have something exquisite in mind.
Player has agreed to the beating/penance. Excited. Sexually charged. Already imaging the pain he is about to inflict.
Abdirak: But wait - you are hurt. Please tend to your wounds before we begin your penance.
Player has agreed to do penance but their health is too low. The priest is warning that they must heal first. Genuine and sincere, he doesn’t want to hurt them.
Abdirak: I prefer a fresh canvas.
A smile as he says this - vaguely sexual overtones.
Abdirak: Dear child, I told you - take care of those wounds, and we will begin your penance.
Player has tried to come to him for penance but is still wounded. Tone gently chiding, as if speaking to a child.
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Abdirak: Both Loviatar and I are interested in how you handle pain, dear one.
Abdirak: And should you delight her, you will most assuredly receive her gracious blessing - trust me.
Abdirak: Simply face the wall, and we can begin.
Gestures to the wall.
Authorative tone but also a warning. He wants to hurt the player but not badly, and not outside of his realm of control. Safety first!
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Abdirak: Dear child, tell me: would you like to continue your worship of Loviatar, Maiden of Pain?
Player started the penance and then cancelled it. Voice low, sexual as he invites them to finish what they started together.
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Abdirak: Sweet child. While I enjoyed that, I'm afraid your reaction was... lacking.
Voice low and intimate. Player did penance but did not react correctly. He regrets that the player does not get a reward (but he had a great time, which is all he really cares abotu)
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Abdirak: Sweet child, you bore the pain like a true believer.
Penance is finished. He’s a little breathless after beating the player near senseless. Voice is low and intimate.
Abdirak: I could feel Loviatar's pleasure with every sting of my scourge.
Abdirak: I am proud to have served you this penance.
Got his breath back a little. Voice is low and intimate.
Player: I asked you for mercy!
Abdirak: I know, dear one. That was my favourite part.
Player has told him that they had begged for mercy during the penance. Smile on Abdirak’s face as he recalls that moment.
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Player: It was an... interesting experience.
Abdirak: Interesting is an understatement, dear one.
voice low and intimate, as if speaking to a lover.
Abdirak: Loviatar herself found your performance... inspiring. She has deemed you worthy of her blessing.
Voice intimate and filled with admiration. His goddess has chosen to bless the player - a sacred gift.
This can be anything - for reaching a hand out and gently passing it over the player to holding both hands out and closing his eyes in concentration as he passes on the blessing. As long as it is something that indicates that a spell/blessing is happening, it can be anything.
Abdirak: And on a personal note, thank you. That was positively divine.
This is a low, sultry. Almost whispered in the player’s ear. Sexy and intimate. But also creepy as all hell.
This is from the datamined dialogue.
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chdevblog · 3 months
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Hello!!!! This is my dev blog for COOL HOSPITAL (yes, in all caps). Here ill document some sneak peeks and spill some info on the game!!!!!!!! Show your support so i can finish this thing one day <3 i also have my askbox open for anyone wanting to ask me stuff!!! :333
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nguyen-mary · 1 year
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I finally bought the stupid notebook. Now, having had its way, my brain is willing to work with me again. Perhaps by month's end, I can have something done. 🙏🏻🕯
I've been stuck in my head these past few years, unsure what I want from myself. I'd stopped trusting in my vision, believing it had only gotten me more tangled up in the machinations of other people.
But it is difficult to produce art without a vision. So, tentatively, I'm searching again for it, hoping it has not grown feral under the overgrowth of thoughts in my head.
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otomex-studio · 6 months
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Liberte x Destin Love Interest:
Kyrie
“You look like you are dying to know what I’m thinking about. Well… I wonder about that too.” -Kyrie
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Little is known about the individual called Kyrie, who joined the Tower midway through the present year while leaving behind a trail of enigma. His face often betrays a sly expression, and he possesses an unusual depth of understanding regarding magic and the unseelie. Despite the ambiguity surrounding his past, the Tower granted him enlistment based on his demonstrated competence and expansive knowledge of magic. However, they maintain a vigilant watch, wary of any potential hidden motives that may lurk behind that mysterious past.
Dev Notes: Lafi_aso sometimes I wonder what Kyrie is thinking! his deep red eyes always mesmerizes me and draws me in. I wonder what type of woman he likes as well! I am excited on how his route will turn out Also drawing this CG was very fun, the atmosphere suits him a lot
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tskei · 2 months
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Dev notes - AA intends to kill/turn companions
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series-unity · 8 days
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I've been noticing for a while now that I've only been really drawing Virgo because out of all my OCs, he's the one for which I have the most tangible vision for. So, in order to change not only the frequency in which I draw other characters, but the scope of my projects via confidence in the characters enough to set a scene, I'm going to put my focus into making the cast!
One thing I'm going to have to grapple with is that I might have to make a few Spoilers early on because some characters appear later, since I want the trajectory of how everyone meets and converges as a flexible cast to feel authentic. For now, I'll think I'll focus all my attention on characters in the MRDH, the company I talk about a lot but never really show any proof of concept for.
There'll be 10 characters I'm aiming for, so right now the first item on the itinerary is to streamline a process that'll kink out their designs and allow me to present them in a pleasing to look at format! As for the first character whose going to be workshopped, it'll actually be the main star of the show...!!
I'll keep updating as I go along! Stay United, yall!
~King
[4/21/24 3:20]
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anneapocalypse · 1 year
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So, Dragon Age: Origins, obviously, on PC, known for its tactical camera. Dragon Age: Origins on consoles didn't actually have tac cam, and Dragon Age 2 didn't have tac cam at all, so tac cam remains this interesting feature in the Dragon Age franchise where some players feel like it is a key part of the DNA, and other people never use it whatsoever.
What we found in Dragon Age: Inquisition was it was a feature that was not used very much, and even those people who did use it often used it simply to survey the battlefield before doing most of the combat in the third-person over-the-shoulder camera. Because it's such a radically different camera angle, tac-cam requires a significant amount of additional level design and especially level art work to allow it to coexist with that over-the-shoulder camera.
- Mark Darrah, former Dragon Age Executive Producer
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diablo-6669420 · 10 months
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amazing dev notes
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@blueberriez17 was caught lackin
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brightoakgame · 1 year
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Author’s Marginalia - 3
I am not a solo dev.
I have vast admiration for those that do singlehandedly manage art, writing, coding, and promotion-- it’s quite a load, and those that shoulder it alone are deserving of all praise. Of the other devs I know, whether solo or part of a team, it seems like many of us begin, bright-eyed, with a story we wish to tell and share, and then find ourselves with an ongoing list of fetch quests necessary to fulfill first. Coding is a new language to learn; script edits can take years; artwork is iterated on and iterated on again; few of us who write also have a talent for social media communications. 
Among all those, daunting as they are, it seems among the greatest hurdle often proves backgrounds.
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(photo taken in Santa Ysabel, California, of an oak snag in grassland against the backdrop of a rolling green hill; granite crops up out of the grass and chapparal in places)
It’s a deceptively simple problem to solve: ostensibly, as long as the necessary set pieces are in place-- tidy rows of desks, perhaps, or an unmade bed, or a castle in the distance-- what more do you really need? Too much detail can distract from the characters or the narrative; after all, this remains a written medium, even if it also relies heavily on imagery. It’s a nature-vs-nurture debate: must we tell, when we can show? Is showing necessary, where telling already occurs? There is no global “right” or “wrong” answer, of course-- only the personal.
I remember once struggling to ascend to the top of a granite boulder, my late uncle lifting me beneath the armpits and helping to hoist me up to a vantage I never before had experienced in my then single-digit lifespan. In a world where everyone and everything seemed Big, the massive granite outcroppings and monumental oaks were simply to scale: grown-ups, cars, movies, feelings, all loomed large and unfathomable. Why wouldn’t trees and rocks require one to tip back one’s head and squint against the afternoon sunshine? Most of it might be well beyond my compass, but within a few short years, I excelled at scrambling up those rocks, and climbing those trees, and worrying my parents, their heads tipped back in turn, squinting into the afternoon sun and telling me to get down again this instant. 
On the cusp of adulthood, a massive wildfire laid waste to the older-growth oak trees just outside the city where I grew up; when I returned to my hometown, the landscape I knew from childhood had contracted, not merely in response to my growing larger, but in honest truth. The moments we see an old family friend and think, Ah, they are smaller than I remember-- but now it was not the familiar oaks dotting the hillsides and valleys, but their legacy. The boulders remain, of course; the young oaks have filled in much of what was lost; the survivors of the blaze tower above their surroundings, and when I see them, I think to myself of the memories I share with those trees, in spite of all else that has changed, in my life and theirs. 
I do not know another way to inhabit the world, except to believe our surroundings are more than incidental in our stories; they are full characters, and while they may be wordless, nevertheless they influence each and every scene-- and when they are gone or changed, their absence speaks of grief as eloquently in its way as the loss of a loved one. 
Because of this, I too find backgrounds-- a great deal of work. 
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(initial sketch made of the previous image, strongly lined over the snag and horizon lines, but vague where the oak canopy starts)
I adore-- passionately!-- my home state of California. I love the gnarled oaks and the golden grasslands; I love the granite-studded mountains and the unknowable redwood forests; I love the rugged coast and the slubby blanket-fort foothills. I love the small things: the fae circles of mushrooms that crop up; the spires of purple lupine in spring; the fragile poppies the color of flame, which burn out almost as swiftly as they emerge. The Matalija poppies, which in full bloom look like sunny-side-up eggs in a Studio Ghibli film. Manzanita, growing out of rocks and cliff faces, bark like garnet, leaves like jade, flowers like elfin bells. Sage, richly perfuming the air, irresistibly tactile. The phoenix-like ability of native plants to die by fire and yet emerge again anew.
I live in a fairytale landscape, and I do not forget it. I cannot; it gifts me stories to tell myself, and now others. The trouble is not that the place I draw from for Bright Oak is limited, but instead, that it feels in many ways limitless. What is most important? What shall best serve the story? I have hundreds-- if not well over a thousand-- reference photos I have taken over the years at this point, all along the coastal foothills and mountains forming the westernmost ridge of the state. Each background I come to, I shuffle through the deck again, searching out the right trees, the right swell of hills, the right row of buildings, sometimes mixing and rearranging and reformatting until the “face” I see in my head I can find on the screen.
Because as intimately as I know my characters, I also know the landscape they inhabit; their voices are in my mouth, but the oaks and rolling hills are just beneath my skin. And in as much as I crave to share those characters with others, that they might know and (hopefully) love them, I feel similarly regarding Bright Oak itself. It’s the amalgam of memories I carry: the roar of wind, the rasp of summer grass, the hush of leaves underfoot, cricketsong in the evening. The relief of occupying a place where one is not required to speak all the time, but can simply listen. I want to layer it all in, and I aspire to the backgrounds serving as a living part of the narrative, hyper-saturated with all the awe and familiarity-yet-strangeness and sentimentality I can imbue them with. It may be the Technicolor version of the places I hold dearest-- but I suppose in a way that’s to be expected.
After all, it’s California.
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(the finished hand-painted watercolor version of the background, re-lined in ink: a patchwork of gold, ochre, and myriad greens, with pops of terracotta red; the sky is robin’s-egg blue with merengue peaks of clouds)
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elemonsters · 8 months
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Changing Wabunny's name to Bunumi, and changing Fiestro and Maenstro to be Fyre/Aero (fits them better!) Still debating if I wanna add a third evo to their line but I'll save that for later I think
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yoakesan · 7 months
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That post about Gortash's view of the world and his intentions about Karlach was so right.
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roksik-dnd · 6 months
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I extracted and formatted more Abdirak dev notes (and full dialogue) a few days ago. That's all of his dialogue now.
Intro
Penance
Outro
Out-of-cutscene lines
I'm working on extracting his outfit models too, but I'm struggling to locate the textures. I'll upload them when I've figured it out, but have a few more standard references for now.
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(↑ source 1, source 2, source 3)
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chdevblog · 3 months
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Obligatory valentines day post
Based on:
youtube
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nguyen-mary · 1 year
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I had, in a state of distress, also bought some much-hyped paper to try. Before my future BIL intoduced me to the horribly addictive concept of sketchbooks, I had always drawn on loose leaf paper. But now that I work mainly with fountain pen, standard printer paper is not always suitable.
But these two packs that I bought... while they technically performed well, spiritually they felt like printer paper. I was rly mad lol.
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otomex-studio · 5 months
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Liberte x Destin
"Is a man born evil and shaped to become good? or is a man born good and learn to be evil?" ​Story
Once upon a time in the Kingdom of Ayre, a dark and formidable force, driven by an insatiable thirst for world imbalance, existed - The Unseelie. The Unseelie was vanquished and sealed by the most powerful mage of its time, but a seal could not imprison it forever. In the future, the Unseelie is destined to return and disrupt Ayre's harmony once more. To counter this impending threat, the Kingdom of Ayre has established an institution to train gifted individuals in magic, with the purpose of preventing the Unseelie's resurgence. Amidst this, a group of Oathbreakers is working diligently to bring about the Unseelie's return. This sets the stage for our protagonist, the (player), who awakens her latent powers. Will she and her companions prove capable of preventing the Unseelie's rebirth?
DEMO on Mar 14, 2024
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