Tumgik
#dangard ace
iconuk01 · 6 months
Text
You never really forget your first giant robot
In those long lost days pre Power Rangers in the 90's and even combining Transformers in the 80's, there wasn't a lot of choice, alas.
But in the late 70's Marvel did give us the Shogun Warriors, a series they made as part of a deal with Popy, who were pushing the Shogun Warriors, a line based on tokusatsu robo series.
The comic featured three giant robots cominf from beyond the stars to defend the Earth, piloted by three selected humans.
Now I have nothing against either of the other two robots: Dangard Ace and Raydeen. Both perfectly cromulant giant robots, and Raydeen did have a nice firebird mode he could fold himself into.
Tumblr media
But I fell for Combatra because Combatra could do something the others could not....
She wasn't just a giant robot, she was a combiner!
The original name was Combattler V (Combination+Battle+Robo, but I liked Combatra too), and there was a cartoon dedicated to it in the earlier 70's.
youtube
What's not to love? Five "Gerry Anderson's Thunderbird" vehicles, each with a useful function, could combine into a single giant robot with battle yo-yo's!
Look, this was cutting edge stuff in 1978 for little Icon_UK!!
Delta-V 1 was the head
Skyskater 2 became the arms
Earthmover 3 was the torso
Turbostreaker 4 was the legs
Groundrover 5 was the feet
The original version had five human pilots, the comics version had one human pilot and four androids with adjustable levels of independence in combat.
What prompted me to post this was finding this video on youtube and it's rather cool!
youtube
Oh, and let's not forget Combatra got to fight one of my favourite monsters
Tumblr media
The Hand of Five!
Who did everything you would hope a giant flying disembodied hand with five dragon heads could do!
Tumblr media
So damned cool!
Oh, and as for the name of the giant attack robot who showed up two issues before the abrupt cancellation of the series (Folloing the toy lines discontinuation), well, I'll let you decide how prescient THAT was!
Tumblr media
23 notes · View notes
sleepytortoises · 1 year
Text
Honestly since this place is essentially my art dumping ground/stuff I don't feel like putting on twitter might as well leave these here
Tumblr media Tumblr media
5 notes · View notes
Text
Tumblr media
"TITANS DEDICATED TO DEFENDING OUR WORLD FROM THE DARK FORCES OF EVIL!"
PIC INFO: Resolution at 6640x1136 -- Spotlight on a Japanese language Marvel House ad for then upcoming monthly title "Shogun Warriors," based on the Mattel toyline of the same name, and co-created by Doug Moench & Herb Trimpe, c. 1979.
Source: www.pinterest.com/pin/146155950395758594.
0 notes
280dpi · 1 year
Text
Interview with Yoshihiko Umakoshi from the "Drawing Fantastic Female Fighters" Art Book
Inspired by Yoshikazu Yasuhiko, which started him on the road to becoming an animator. Yoshihiko Umakoshi talks with a smile about how even as a new young professional "it was fun." But exactly how did he improve his skills? Let's learn some of his secrets.
Learning Animation as a Young Professional
--Please tell us about the first work that you were in charge of.
The Saint Seiya: Knights of the Zodiac Nordic Asgard compilation was the first. Copies of Shingo Araki's original pictures would come around, and it was my job to make them into a video. At the time I didn't know about the most basic of basic technologies known as tapping ( a tool that creates splits with references to the overlapping position of the tapped holes of two pictures of paper), so I used to draw by slowly shifting each paper (lol). But that's not to say that I wasn't taught anything by anyone. For example, the character creator of Mobile Suit Gundam Thunderbolt, Hirotoshi Takaya, was the first to guide me in creating video. I was somehow blessed with a great mentor. When I went to Junichi Hayama's studio, when I was promoted to creating original motion pictures, I was mentored by the co-author of this book, Mr. Kagawa. It was only a few years, but I was very lucky. It was a lot later that I worked directly with Mr. Hayam. I was too late for Fist of the North Star, but i was able to do the video for the game's commercial.
--Can you tell us about the first original picture that you were in charge of?
Around this time I did the original video animation (OVA) for Kyato Ninden Teyandee and a manga called Maji!. It was very difficult but at that time, I had no idea how to draw the layout or anything.
Muscly Men Are the Easiest Characters to Draw
--Which is easier to draw: male or female characters?
Male characters. It might be from Mr. Hayama's influence, but it feels good to draw muscles, They're fun to draw and to show that muscly characters are strong, but being completely one0note is boring. In fact, quite often the really muscly characters aren't actually all that strong.
--When talking about your work, what comes to mind is Pretty Cure and Magical Doremi.
In my own opinion, I'm not so good at female characters. It might come as a surprise to younger characters who know me for Pretty Cure and Magical Doremi, but when I did Marmalade Boy, it was a real ordeal. The kind of good looking guts in Mr. Araki's Saint Seiya: Knights of the Zodiac, tend to be in the category that I find difficult, but getting used to it was a big advantage. Come to think of it now, the fact that it was the same people drawing Magical Doremi, Saint Seiya: Knights of the Zodiac and Dangard Ace is pretty amazing.
--Please tell us about the animators and writers that inspired you.
Yoshikazu Yasuhiko, Mr. Hayama, Mr. Araki. Mr. Hayama is someone who's always there, a special person (lol). I was also strongly influenced by the chiefs at Sunrise Inc. and Osamu Dezaki's work. So to speak, you could say that my generation was under the spell of the works of Yushiyuki Tomino!
--I heard that you became an animator after being inspired by Mr. Yasuhiko, but were you involved in robot-related works such as Gundam?
I like it and wanted to be a part of it, but when I actually did become involved, I realized, "this is too difficult!" and foremost, "this is impossible for me!" Automatons were drawn by professionals, so for me to mix with these people and draw them was difficult. When Hirotoshi Takaya was chief of Brave Exkaiser, I was able to do it, but I thought it was amazingly difficult. You wouldn't think Mobile Suit Gundam Unicorn was drawn by humans, there are so many lines!
From the Onset, It Was More Fun Than Hard Work
--Tell us about a time you struggled as an animator.
To be honest, I've never thought of it as hard work. When I was a newbie, I didn't sleep much and even when I wanted to sleep, sometimes I couldn't; but I don't remember struggling. It was fun even from the time I was doing videos! I fondly remember being scolded for taking on more pages than I could possibly complete (lol). I was in video for around a year and a half, I began to worry when I started on original motion pictures. I can't say that I was immediately able to draw, but when doing video, there was a huge number of pages to get through. But I think the biggest factor was that I knew what I wanted to do. After seeing Fist of the North Star, I thought, "that's the kind of thing I want to draw," and they let me. I was also allowed to help with Masami Obari's Metal Armor Dragonar. Being able to be a part of animations that I liked was a big factor.
--How did you practice?
When I was younger, I practiced a lot. The first step is to copy pictures that you like. Up until now, all I have done is replicate pictures that I like. It's strange, but in fact I dearly wanted to keep the drawing by Mr. Hayama that's in the studio. But of course, it would be unacceptable to photocopy it. So i secretly traced it and took that home (lol). If I look back on it now, in terms of results, that was very good practice.
--When drawing a picture, in what sort of environment is it easiest to draw?
I draw while listening to music, listening to the radio or watching a movie. There's always sound. Whether I'm concentrating or not, I'm always listening to music. It's great to think I get to earn more money just by drawing while listening to my favorite music (lol). I like listening to soundtracks. Not because there aren't vocals, I like the idea of being uplifted when listening. Also, if the timing works, I ask for the demo tape of the work and I like to listen to that too.
What to Do If You're an Aspiring Animator
--To expand one's repertoire, what should one do?
Watch lots of movies and animations. Because everything you see accumulates. I would recommend watching live-action closely, although it can be tiresome to watch something that you feel you have to watch. Whether it's animation or not, copying an image that you like is important. There are many people who spent their whole lives aspiring but aren't successful: technique, drawing, anatomy, there are too many skills to try to cover! So it's O.K. to have your own strengths and weaknesses. After all, drawing is something that every child does. Animation is just people making that drawing into work. So what really matters is how much you drew as a child, or when you were younger. But I think it's also possible to become an average animator part way through. If you take away the geniuses, there's a huge skill gap within those who specialize in this. It's unavoidable to have different strengths and weaknesses depending on the genre, and everyone has his or her own preferences, which I think is important. Also, I hope that everyone enjoys themselves as much as possible.
--What are you thankful for in being part of the animation world?
It's fun to make pictures move. I think that is fundamental to the animator. "I managed to make it move the way I wanted it to!" "I've managed to make it move like the piece I like so much!" These things make me happy. And when I watch a work that I helped on, and think, "that was interesting!" then I am even more satisfied. Also, depending on the way you look at it, I think in some ways, an animator is like an actor. I'm not a good-looking guy or girl, but if I depend on the characters that I draw, I can become anything I want!
-- Have you ever watched a movie and thought, "I can use this"?
Yes. I personally like to watch action movies, so there aren't many instances where I can use something, but there's a lot of material that can be borrowed to use in a roundhouse kick. I'd like to do an action piece that features bojutsu or a wet cloth turned into a weapon like Jet Li's in Once Upon a Time in China. I always think about adding them.
--What inspires you when designing a costume?
I can't think of anything specific, but, for example, in this case I used the idea of food. And I think American comics and movies also have a big impact. I only pick works that I like the design of and then read them fervently.
--What sort of work do you want to do in the future?
After all, I'd like to do an original animation. I vaguely have an idea of what I want to do. Partly because there's so much out there, but when I think about what I want to do, I'm uncertain. I don't mean to turn my back on the things I've worked on so far, but as there's a manual side to it, there's a part if me that would like to try something new. If I put it bluntly, if I am told to do it in "Umakoshi style," I'm of course very happy and I'm happy to put my back into it. On the other hand, if I'm asked to do something completely different, it might be difficult to do it. In that sense, maybe it's better to draw something that isn't manually laborious. When working as an animator, there are always places that don't give priority to the animator's "comfort level." I do feel a conflict regarding my work being criticized and being told to correct it, but I just tell myself that it's "that kind of work" and try not to get stressed. Of course, if all places were like that it would be awful. That's why while always trying to keep my own originality in my drawings, I try to match the constraints of the real world. After all, it's not possible to continue doing things that aren't fun and comfortable to do. Also, when I was younger, I was able to absorb information from the mentors and the outside world, but as I gained experience, there are parts of me that have become stubborn. It's difficult to adjust.
0 notes
Text
Tumblr media
Shogun Warriors from Marvel. Art by Herb Trimpe.
This licensed series ran for 20 issues from 1979 to 1980.
Tumblr media
6 notes · View notes
comic-covers · 4 years
Photo
Tumblr media
(1979)
21 notes · View notes
holy-cucumber01 · 4 years
Photo
Tumblr media
Planet Robo Danguard Ace
Genre : adventure, sci-fi, mecha, space war, shonen
Category : Аnime series / Аnime film
Episodes : 56 duration 25 min / (Wakusei Robo Danguard Ace Tai Konchuu Robot Gundan) 25 min, (Wakusei Robo Danguard Ace: Uchuu Daikaisen) 26 min
17 notes · View notes
animarchive · 5 years
Photo
Tumblr media
Tony Harken from Wakusei Robo Danguard Ace by Michi Himeno and Shingo Araki (Animage, 11/1987)
44 notes · View notes
aion-rsa · 4 years
Text
The 7 Greatest Comic Series Based on Toy Lines
https://ift.tt/35Ng3I0
Set your nostalgia rays to the '80s. Some toy lines actually ended up as even better comic book series.
facebook
twitter
tumblr
Comic book icons and heroes have been appearing on toy shelves since the days of Captain Action and Mego. But sometimes, toys that win the hearts and minds of kids of all ages are given their own comics, allowing toy fans to see their favorite bits of plastic in action by some of the best writers and artists in comics.
Many toys have graced the pages of comics over the years, including memorable curiosities like Sectaurs, Madballs, Visionaries, Go-Bots, and so many more, but there have been a few properties that have transcended their humble plastic roots to become the stuff of comic book legend.
Here are but a sampling:
Tumblr media
The Saga of Crystar: Crystal Warrior
Back in 1983, Marvel published Crystar, a concept they had developed specifically to sell the license to a toy manufacturer. Remco was wowed by the world Marvel had created and produced one line of figures in 1982. Marvel then followed the toys up with a comic written by Mary Jo Duffy with absolutely stunning covers by the great Michael Golden.
The toys were things of beauty, produced in translucent plastic, and the Crystal Warriors stood out on the toy shelves. Remco produced a bunch of good Crystal Warriors and an array of evil Magma people. The toy company also produced two dragons, one magma and one crystal (which is a sight to behold), a castle, and some accessories.
The story of Crystar was pretty simple: the good agents of order, the crystal warriors, faced off against the agents of chaos, the Magma people, led by Crystar’s brother, Moltar (because what else would you named the leader of the Magma people?). The world of the comic was well built and functioned within the parameters of the toys and still holds up pretty well today. Marvel must have wanted the book and toy line to succeed because there were frequent Marvel Universe guest stars in the Crystar comic including Dr. Strange, Nightcrawler (from X-Men), and Alpha Flight.
It seems that Marvel still holds the right to Crystar as the character made a cameo appearance in one of the six million Marvel Zombies series. The�� property might be obscure, but as far as toy/comic tie ins go, Crystar was a (I shouldn’t) diamond in the rough (I did).
Tumblr media
Shogun Warriors
Is there anything cooler than giant Mechs? How about giant Mechs based on an ultra-popular Japanese toy line stomping around the Marvel Universe? For two years, Marvel fans got to experience Shogun Warriors as a legitimate part of the Marvel Universe proper.
Shogun Warriors was a Mattel property that united a bunch of robot toys from Japan under the same banner. There were tons of toys and vehicles produced by Mattel, in many different sizes, but Marvel only had the license for three of the robots, Raydeen, Combattra, and Dangard Ace, piloted by an American stuntman, a Japanese test pilot, and an oceanographer from Madagascar, respectively. The humans and their Mechs had many adventures written by the great Doug Moench with pitch perfect artwork by Hulk legend Herb Trimpe.
Things took an odd turn in Shogun Warriors #16, when the Warriors’ human handlers were slaughtered by the villainous Primal One creating an odd last few issues that were kind of ponderously depressing. Marvel’s Shogun Warriors had an ignominious end, as all three Warriors were destroyed off panel by the Samurai Destroyer in the pages of Fantastic Four once Marvel lost the license.
While it lasted, the Shogun Warriors was an entertaining book that really displayed the talents of Trimpe, a man born to draw '70 eras Japanese robots, and featured luminary guest stars like Reed Richards and Tony Stark. The oddity of Marvel destroying an in-continuity property to explain a lapsed license makes Marvel’s Shogun Warriors a great point of curiosity of the Bronze Age.
Tumblr media
He-Man and the Masters of the Universe
The original Masters of the Universe toys, produced by Mattel, came packed with mini-comics of their own. These mini-tomes fleshed out the world of He-Man and his allies and enemies, and they were just the beginning of a long standing relationship between He-Man and the world of comics.
In 1982, He-Man and the Masters of the Universe appeared in a miniseries from DC that saw He-Man dwell in a much more Robert E. Howard world. He-Man was introduced in DC Comics Presents #47 written by Paul Kupperberg and drawn by iconic Superman artist Curt Swan. With Swan on board, you know that He-Man went toe-to-toe with Superman, as the Man of Steel was mystically transported to Eternia. The special team-up introduced the world to Skeletor, Beast-Man, Teela, Man at Arms, and Battle Cat. The issue, which remains a hotly sought after back issue to this day, led into a three issue series written by Kupperberg, with art by George Tuska and Alfredo Alcala which briefly established He-Man’s world as an alternate dimension to the DC Universe. DC only published five He-Man stories in the '80s but they established the foundation for everything that would follow. 
After DC, Marvel’s Star imprint, a line of comics for young readers, tried their hand at He-Man, but the books were watered down versions of the already watered down cartoon. Marvel also featured an odd little adaptation of the 1987 Dolph Lundgren movie where all the characters looked like their toy counterparts instead of the actors that portrayed them on the big screen (except Beast Man for some reason). The property returned to the edgier roots a bit in the early 2000s series published by MV Creations before returning back to DC in recent years, which features revamped versions of the classic characters.
But those original DC books remain some of the most beloved toy comics of all time as DC really fleshed out a back story that would become the inspiration for cartoons, films, and future comics. DC was the first to give life to Mattel’s enduring line of heroes, warriors, monsters, wizards, and whatever the heck an Orko is.
Tumblr media
Micronauts
According to legend, one Christmas, the son of comic book great Bill Mantlo opened his Christmas presents, and lo and behold, Micronauts! As Mantlo watched his son open his toys, the writer supposedly began constructing a backstory for the little metal men. At Mantlo’s request, then Marvel got the Micronauts license from Mego and the rest is history.
Like Shogun Warriors and Transformers, Micronauts were Japanese toys from a number of different toy lines joined together under one branding umbrella. The toys were cool, but unlike many toys of that era, they arrived on shelves without much of a backstory, until Mantlo came along and crafted one of the finest examples of innovative world building of the era.
Once again, Marvel incorporated Mantlo’s Micronauts into the Marvel Universe as the heroic team consisting of Acroyear, Bug, Commander Rann, Biotron, Princess Mari, and Prince Argon, took on established Marvel villains Plant Man, Psycho Mann, Dr. Doom, Molecule Man, and Hydra agents Fixer and Mentallo, plus their own adversary Baron Karza. The ‘nauts even teamed with the X-Men in an early '80s mini-series that was quite a big deal at the time. The book featured complex characters that often flipped sides between good and evil and firmly established the team as important parts of the Marvel Universe.
It was so enduring that, despite not having the Micronauts license anymore, many of the characters that Mantlo created that never had their own toy remain part of the Marvel Universe, like Bug for instance, who was a founding member of the modern Guardians of the Galaxy! Micronauts stands as one of the greatest examples of what a skilled creative team can do with toy property. Despite its simple premise, Micronauts remains one of the best executed comics of its day.
Tumblr media
Rom, Spaceknight
The toys covered in this article all were very successful and each made their respective companies a great deal of money. That’s what’s so amazing about Rom, which had a very successful comic series that ran an amazing seven years, yet, the Rom toy arrived on toy shelves stillborn, selling only 200,000 - 300,000 units for Parker Brothers in the U.S. The toy barely survived a year, but the comic thrived and became a regular part of Marvel’s publishing schedule for the better part of the decade.
This was thanks in part to writer Bill Mantlo and artist Sal Buscema, who brought the character to life in a way that the noisy and stiff toy never could. Yes, the same writer who breathed fresh life into Micronauts, wielded the same world building magic with Rom. Rom the toy was a barely articulated hunk of plastic that made noises, Rom the comic was a richly detailed science fiction epic centered on a group of brave Space Knights taking on the evil of the vile Dire Wraiths.
Rom’s war with the Wraiths brought more than one major Marvel character into the battle and Rom was even summoned to the first Contest of Champions. Even though he didn't participate, his inclusion in Marvel’s first event book shows how important Rom was to the tapestry of the Marvel Universe in his day. The Spaceknights and the Dire Wraiths are still part of the Marvel Universe, while Rom has moved on to IDW.
Oh, and both Rom and the Micronauts are now part of Hasbro's shared movie universe that includes the Transformers, GI Joe, MASK, and others. 
Tumblr media
Transformers
Transformers is one of those toy properties that lives in perfect symbiosis with the world of comics. The comics, first published by Marvel for a good nine years, before other companies like Dreamwave and IDW took over the license, all fueled the stories and histories of Hasbro’s Robots in Disguise.
You might think that robots that disguise themselves and vehicles would be hard to justify in any sensible plot, but one would be wrong. Writers, particularly Simon Furman for Marvel, fleshed out their world in the pages of the Transformers comics, and gave each Transformer human motivations and personalities that went hand in glove with the toys kids were consuming at an unheard of rate. As Transformers remains a huge part of the cultural consciousness, the stories and characterization of the robots continue to be fed and informed by the work Marvel did for so many years. 
Like many other Marvel licensed properties, the Transformers started as part of the Marvel Universe, with guest appearences by Spider-Man and Death’s Head (who first appeared in Transformers) but the Autobots and Decepticons were soon shunted off to their own reality. Dreamwave and IDW continue the legacy in many different forms and iterations feeding multiple generations of Transformers fanatics.
Tumblr media
G.I. Joe: A Real America Hero
There has seemingly always been a comic called G.I. Joe on the stands in one form or another even before anyone heard the term Kung Fu Grip. From a syndicated strip from King Features in 1941, to a comic published by Ziff-Davis in set in the Korean War beginning in 1950, to two issues of DC’s Showcase published in 1964-1965. But it was in 1982 that Marvel began publishing a comic series based on Hasbro’s new line of G.I. Joe toys that the entire comic industry changed. 
Writer Larry Hama was tasked by Hasbro and Marvel to create a group of modern day soldiers with specialties, codenames, and personalities that could drive the new toy line. Hama and a host of artists also came up with adversary for his Joes; a colorful group of terrorists with a perfectly colorful array of gimmicks. This new enemy, Cobra, would come to define the modern day Joes and bring to life a story that continues to this day in toys, films, comics, and television.
The Marvel Comics series allowed these characters to grow far beyond their static plastic origins. This was no easy task, as Hasbro continued to introduce new toys that had to be inserted into the story no matter how far-fetched they might be. At the time, ninjas like Snake-Eyes and Storm Shadow became as popular as Wolverine and Spider-Man.
Many kids who grew to love comics in the '80s owe this love to G.I. Joe. Marvel even went so far as to advertise each new issue on television bringing in droves of new fans to the newsstands and into the comic shops with each animated advertisement. The G.I. Joe comic legacy continues today with multiple titles by IDW, but the original Marvel series shaped a generation of comic book lovers, making it the most important toy to comic adaptation ever published.
Read and download the Den of Geek Lost in Space Special Edition Magazine right here!
facebook
twitter
tumblr
Tumblr media
Feature
Culture
Marc Buxton
Dec 18, 2019
G.I. Joe
Transformers
from Books https://ift.tt/2PCSa0u
2 notes · View notes
fanfinds2016 · 3 years
Link
0 notes
Text
Tumblr media Tumblr media
"THERE SHALL COME A DAY WHEN TITANS WALK THE EARTH..."
PIC(S) INFO: Spotlight on a Marvel house advertisement for the then upcoming Japanese-influenced giant robot comic book series, "Shogun Warriors," co-created by Doug Moench & Herb Trimpe. Published by Marvel Comics, c. 1979.
Resolution at 735x1115 & 736x1087.
"There shall come a day when Titans walk the Earth. Titans dedicated to defending our world from the dark forces of evil. There shall come... THE SHOGUN WARRIORS."
-- MARVEL COMICS GROUP
Sources: www.pinterest.com/pin/marvel--146155950395758594 (Pinterest 2x).
0 notes