smashes my current interest together with my old interest
(aka yet another "what Dungeon Meshi but Gamers?" AU)
Once when I was a child I had a complete crying meltdown over Creatures, because the manual insisted that the complicated AI of the Norns made them truly alive and 10-year-old me was freaked out at the idea of being solely responsible for making sure these real animals wouldn't die. The funny part was that this was the Playstation version of Creatures, which has no biochemistry and very basic AI compared to the PC/Mac games where players actually were debating whether or not it was true artificial life. A PSX manual gave me existential dread and it wasn't even telling the truth.
Anyway, kid!Marcille would also have a meltdown over the Creatures series, especially if she had the computer games and got to see how vastly different some breeds' lifespans are. Like in C2 where you have Norns that live for around 5 hours and Norns that live for 10, both of which are vastly more than Ettins who don't even live for 1.5 hours (and usually less due to radiation or starvation).
Lucky for her, having the computer version means she could download modified genomes made by other players that make creatures live longer or even outright remove certain death triggers. However I think she'd have more fun learning to read and edit the genomes herself, to get a better understanding of how the game works and how to change it to suit her own tastes. And because she could pretend she's one of the mysterious ancient Shee who created the Norns, Grendels, and Ettins and then vanished, leaving behind relics of their old society.
(Speaking of Grendels, she would unfortunately dislike them because they're the Designated Evil Species and she'd hate how they harass and attack her Norns. I think she'd also pity them though, because they get sick a lot and have short lifespans. Likely she'd just end up downloading/creating a genome without the aggression towards Norns. Ettins she'd like except for in C3 when they dismantle her meticulously-placed gadget setups, so she might mod out their hoarding compulsions too. Both of them would of course also live for however long her Norns would live.)
Also. While standard creatures' lifespans are counted in hours, if you modify the half-lives in the genome editor you can increase it to centuries. Or even just over a millennium if you set the half-lives to their max length (assuming you also leave the old age death trigger at its vanilla value).
and I like to think that elven Creatures players would pass around copies of what they consider a template genome that's appropriate to their own lifespans. Something that would make their creatures live for weeks or months of continuous play. I also like to think the Creatures DS Warp is still active in this AU because of the hilarious frustration when these long-lived Norns travel to worlds run by short-lived players whose Norns have vanilla lifespans, and vice versa.
(Most of the time in Creatures, offspring of parents with different lifespans will just have one or the other, but there's a chance the genes cross over right in the middle of the various age triggers and cause unstable aging rates. Like a Norn that goes through the childhood stages in hours but then has a very extended adulthood. Or a days-long childhood followed by suddenly dropping dead of old age once the vanilla adulthood genes kick in. Or, if the child has one parent's half-life decay rate and the other parent's age triggers, all sorts of odd things could happen. I once had hybrid Norns who lived for 20 hours and would die of organ failure before reaching the old age threshold!)
(Now that I think of it, Marcille would absolutely hate fast-agers. The first time she watches a creature hatch, turn old, and die in just one brief minute of life, she would be sobbing for days. One of the first things she'd learn to mod out would be mutations that cause the Ageing/Life chemical to decrease unusually fast.)
On a lighter note, while I don't know what her favorite designs would be I think she'd love choosing cute breeds to use in her world. Once she figured out how to give her creatures the comfortable life she wants them to have I can see her redirecting all her gene-editing efforts into changing color expressions. She might even learn to sprite or model her own custom designs.
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Gonna say this as someone who has been critical of Game Freak both as a fan and as someone with a Pokémon SPIN for a while now:
Do not support Palworld.
The CEO of Pocket Pair, the game’s studio, openly supports AI and even made a game where making AI-generated art is its main mechanic.
Palworld is not Pocket Pair’s first instance of plagiarism, either. Their previous game, Craftopia, plagiarizes Breath of the Wild, whereas as its upcoming game, Never Grave: The Witch and The Curse, plagiarizes from independent developer Team Cherry’s game, Hollow Knight.
On top of stolen character models and concepts from fakemon artists, it’s already known that you can put Pals through what is basically slave labor BUT what’s been recently discovered is that the game allows you to capture and sell humans. This has been raising some red flags for black gamers looking into these mechanics, me included, considering this factors into the established slave labor system of Palworld.
TL;DR: I completely understand being tired of Game Freak and the Pokémon Company’s lack of polish over the years, but supporting something that is just as devoid of polish and even more devoid of ingenuity is not the way to make those criticisms clearer. This will only encourage more soullessness in the industry.
I implore you to support other creature collectors with some real passion behind them; I will reblog this post with recommendations shortly!
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What the hell happens in the pikmin game?? Those little colourful bitches have been around for ages, but i never bothered looking them up, i just figured they were cute little mascots of some game. But your posts are making me question everything. Is it a horror game? (I know i could just google it, but asking you is funnier)
Yeah you're right asking me is much funnier :)
Pikmin is a fun and relaxing game! You play as a little astronaut man who gets to spend his days growing Pikmin, who are sweet and peaceful little plant creatures with leaves, buds, or flowers on their heads. You can corral them around with a little trumpet, like a bouquet of flowers following you through the pretty and whimsical landscapes of planet PNF-404 :)
Wait did I say fun and relaxing?
Sorry, typo.
It's a brutal skill-based survival game (❁´◡`❁)
So then maybe you're wondering, what's up with the Pikmin? What was that about growing a bunch of little flower guys? Well growing the Pikmin is super important!
It's super duper important mainly because you need to replace the Pikmin who die in the carnage of battle for you!
Battle against what?
Everything.
See on PNF-404, Pikmin are the bottom of the food chain. Just about every living breathing creature on this planet is orders of magnitude larger than the Pikmin and munch Pikmin by the hundreds for breakfast. Predators will do this instinctively. They will do this unprompted. They will do this while you're not looking. They will do this endlessly until every last Pikmin is dead.
So... what good are the Pikmin? What chance do they stand?
Really easy. Pikmin are the most violent creatures in the entire game 🥰🥰🥰.
How else do you survive when you're small and fragile other than incredible violence? Pikmin can exist out and about in swarms of up to 100. And the only way to survive predators as small little leaf creatures is to beat those predators to death with incredible mob violence before they can kill all of you.
Pikmin don't die like plants. They die like warriors.
And sometimes, this is the hardest mechanic to handle. Left to their own devices Pikmin will seek to shed blood. It's up to you to call them away from orchestrating their own demise, their own pursuit of the glory of Valhalla. It's in their nature. It's in their plant-blood.
And they go down hard. They shriek when snapped up in the jaws of predators. They glub and wail when drowning in water. They trill out screams when on fire. They choke and cough in poison. They die instantly to electricity. And you'll know a Pikmin is well and truly dead once it lets out a final whimper, and a ghost drifts away from where it once stood. This can happen by the dozens. This can happen to all 100 at once.
So wait, wait I've gotten far ahead of myself. Why the violence? Why the death? Why the fighting? What was that about a little astronaut man?
Well your astronaut man is Olimar, an honest and simple family man who's a freight ship captain from his home planet of Hocotate. He's a truck driver! He's just a guy taking his first vacation in years.
And a meteorite strikes his ship, tearing it to pieces as it crash-lands on a completely uncharted planet. Welcome to PNF-404...
And so you're Olimar. A truck driver. A nice dad. A victim of capitalism with the world's worst boss. Out on vacation.
Your ship is destroyed. No one is coming for you. No one will save you.
The oxygen on PNF-404 is poisonous.
You have 30 days before your life support system runs out.
You have 30 days until you die a brutal and lonely death.
Your only hope is to find every scattered missing piece of your ship--30 of them--strewn across the planet, return them to your ship, and repair it, before your 30 days are up.
But this is simply impossible. You're one tiny little man. You wouldn't be able to lift a single piece of your ship, let alone 30 of them, let alone doing so while fending off the wildlife hellbent on killing you.
But the Pikmin seem to like you...
So all that death? All the carnage and destruction? It's all in the effort to repair Olimar's ship before he suffocates. You pave a path of destruction decorated with the bodies of any creature that stands before you and your missing ship pieces.
The Pikmin do it. The Pikmin trust you. The Pikmin follow your command and die by your command. After all, you're growing their species. Oh did I forget to explain that part? The "how" of how growing Pikmin works?
Simple. Pikmin are grown from the corpses of the creatures they kill :).
If you kill something, the Pikmin take it back to their base and process it for pieces, and grow new Pikmin from it. That's how you get all the nice little flower creatures following you around. :)
Is it good enough? Can you sleep at night knowing that 50 creatures who trusted you implicitly were slaughtered under your misdirection? All to retrieve a hunk of metal which is 1/30 of the hope of getting you home alive? 100 slaughtered? 200? Day 30 is approaching. Things are looking bleak.
You're Olimar. Day 30 has arrived, and you haven't fully reconstructed your ship. You have no option to stay. Your life support has run out. You watch the Pikmin you've left behind, as you attempt to start up your ship which has not been safely repaired.
You try to take off, and try to make it home.
It does not go well.
But at least the Pikmin have another corpse to carry.
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