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#cain's no creature feature au
starkcanvas · 23 days
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So… Kindergarten 3 announcement is reviving a lot of OG content creators in the fandom 👀 one of my all time faves from back in the day being one of them.
Since this is a very special occasion. Figured it’s time that my first post in a long time should be a post to celebrate this old phase of my life :)
That being said: Ryu, thank you for making CNCF public again so I can, not only enjoy your wonderful story, but also your amazing art and older designs of the characters.
I did a lot of fanart for you back in the day, I will gladly do so again for nostalgia sake ^^
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Sure, the story won’t finish. But I do hope everyone got the hard earned rest they deserved lol
@cainsnocreaturefeature
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Ok I think I milked it dry so.
I went to the cain's no creature feature au blog and I re-bloged everything in order i hope
For people to read it from the start and my self
Hope you enjoy
I am tired
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yourdeepestfathoms · 20 days
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The Ringmaster's Guide
a character guide for my TADC Dungeons & Dragons AU! this was originally gonna be the characters in the same universe, just LARPing the game, with Caine making the terrains and magic and stuff, but then i actually started thinking of backstories for everyone. so now it's a real AU in the DnD universe! (there's no exact full, fleshed-out plot line, and the fics i'm gonna write with this are gonna be random events!)
this guide contains stuff like the gangs' races, classes, designs, abilities, and some fun backstory tidbits ;)
(also even though they're not playing the game, i still included the stats, skills, and some written game mechanics for the vibes!)
RAGATHA
Race: Aasimar (Protector)
Class: Cleric (Order Domain)
Feats: Inspiring Leader, Great Weapon Master, Tough
Resistances: Radiant, Necrotic
Mother bear…
Oh, mother bear…
Where has thou cub gone?
STATS
HP: 135
AC: 20 (Mithral Plate)
SPEED: 30 ft. walking, 30 ft. flying
STR: 19 (+4) | DEX: 17 (+3) | CON: 18 (+4) | INT: 16 (+3) | WIS: 20 (+5) | CHA: 17 (+3)
Saving Throws
STR: +4
DEX: +3
CON: +4
INT: +3
WIS: +9
CHA: +7
Senses
Passive Perception: 19
Passive Investigation: 13
Passive Insight: 19
Skills
Acrobatics: +3
Animal Handling: +5
Arcana: +3
Athletics: +4
Deception: +3
History: +3
Insight: +9
Intimidation: +3
Investigation: +3
Medicine: +9
Nature: +3
Perception: +9
Performance: +3
Persuasion: +7
Religion: +7
Sleight of Hand: +3
Stealth: +3
Survival: +5
Wings like silver, slicing through the sky. Twisting, turning, as graceful as a starling. A dance between earth and sky, a ballet of feathers and air, where gravity’s pull was but a distant memory when up so high.
A tiny squeal of joy. Shining eyes casting downward. Shimmering eyes looking up. 
“Aww, look at you,” she coos to the infant bound to her chest by soft fabric. The baby’s little wings, still covered in fluffy down, are extended fully and flapping gleefully. 
The mother laughs. “Do you think you’re flying?”
“AH!” her infant shouts, wings flapping harder.
Another laugh. She brushes her fingers over her child’s cheek, then looks to the horizon. “One day, this will all belong to you.”
WEAPONS/SPELLS
Weapons
- Vicious Glaive
- Crossbow
Spells
- Cantrip: Guidance, Mending, Resistance, Sacred Flame, Spare The Dying
- 1st Level: Command, Guiding Bolt, Heroism, Inflict Wounds
- 2nd Level: Hold Person, Spiritual Weapon, Warding Bond, Zone of Truth
- 3rd Level: Mass Healing Word, Revivify, Slow
- 4th Level: Banishment, Compulsion, Locate Creature
- 5th Level: Dominate Person, Flame Strike, Greater Restoration, Hallow, Mass Cure Wounds
- 6th Level: Blade Barrier, Heal
The city in the sky is divine and shining. The sky is clear and a crisp blue, not a cloud in sight. Other Celestials dart to and fro, all of them radiant. She sits in the soft grass of one of the many parks, watching as her child toddles around. A guitarist is playing nearby.
It’s peaceful. 
CLASS FEATURES/RACIAL ABILITIES
Class Features
Voice of Authority- Ragatha is able to invoke the power of the law to strengthen an ally’s attack. 
Order’s Demand- By raising her holy symbol, Ragatha can charm an enemy through exerting her presence over them.
Destroy Undead- If the will of an undead enemy fails against Ragatha casting Turn Undead, they are destroyed.
Embodiment of the Law- If casting a spell of the Enchantment school, she can quicken the casting time. 
Divine Strike- Ragatha can deal an extra bout of Psychic damage upon hitting an enemy.
Divine Intervention- Ragatha can call upon her deity for aid.
Racial Abilities
Healing Hands- Ragatha’s very touch is nurturing and life-giving. She is able to draw from a wellspring of gentle energy to heal people for a certain amount. 
Darkvision- Ragatha can see in the dark.
Celestial Legacy- Ragatha can cast the Light and Daylight cantrip at will.
Celestial Revelation: Radiant Consumption- Ragatha is able to unleash her full Celestial might on those who dare to test her. A bright, seething light pours from her eyes and mouth, and her very body acts as a beacon, radiating this same searing light in a radius. Any enemy who gets too close is scorched by this holy glow. All weapon attacks do extra Radiant damage. 
Flight- Ragatha is able to fly with her angel wings. 
Hunger. 
The whisper of the woods.
A hulking beast - clawing up her insides, biting at her ribs.
DESCRIPTION
Background: Acolyte 
Languages: Common, Celestial, Primordial, Elvish
Alignment: Lawful Good
Inventory
Money: 100 GP
- Alms Box
- Amulet (Holy Symbol)
- Baby Blanket
- Bag of Holding
- Blanket
- Box of Incense
- Candle
- Censer
- Crossbow Bolts
- Crossbow, light
- Photograph of her and a small child
- Prayer Book
- Rations
- Reliquary
- Shield
- Tinderbox
- Vestments
- Vicious Glaive
- Waterskin
Aasimar are well-known for their beauty, and Ragatha is no exception. She’s a well-built woman, bearing great muscles for someone of her appearance. Her skin has a lustrous sheen to it. Growing within her curly red hair are shimmering feathers of white-blue. An ethereal light glows in her black left eye, and the right probably would be the same if it weren’t for the fact that it’s been seemingly scratched out; a seething red scar extends down that side of her face, as though she had been struck by a bladed weapon. 
Large, feathered wings extend from her back. They’re a beautiful silver-white color, fading to gradients of blue at their tips.
Strangely, she has sharper teeth and nails than would usually be seen in an Aasimar.
A red blemish, some kind of burn scar, encircles her throat, never to truly heal. 
Blood in her eyes. Blood in her mouth. 
Stinging, burning. Vicious pain, and yet the hunger and rage dominate everything.
 So many eyes, watching. 
Circling - a trapped beast. 
Somewhere deep within, a voice screaming, “STOP IT! STOP!”  
OTHER
- Lycanthrope (werebear)
Mama Bear,
Mama…
Please come home soon.
— — — — — — — — — — — — — — — —
JAX
Race: Tiefling-Harengon
Class: Rogue (Thief)
Feats: Shadow-Touched, Mobile, Gunner
Resistances: Fire
A fey bathed in infernal fire. Tainted, scorched. Searing flames burning inside and out. 
STATS
HP: 63
AC: 15 (Leather Armor)
SPEED: 40 ft. walking 
STR: 13 (+1) | DEX: 20 (+5) | CON: 10 (+0) | INT: 12 (+1) | WIS: 11 (+0) | CHA: 16 (+3)
Saving Throws
STR: +1
DEX: +9
CON: +0
INT: +5
WIS: +0
CHA: +3
Senses
Passive Perception: 10
Passive Investigation: 15
Passive Insight: 10
Skills
Acrobatics: +9
Animal Handling: +0
Arcana: +1
Athletics: +1
Deception: +11
History: +1
Insight: +0
Intimidation: +3
Investigation: +5
Medicine: +0
Nature: +1
Perception: +0
Performance: +3
Persuasion: +7
Religion: +1
Sleight of Hand: +12
Stealth: +12
Survival: +0
She tried so hard to raise him to be a good boy. But she always knew he would follow in his father’s footsteps. 
WEAPONS/SPELLS
Weapons
- Rapier
- Daggers
- Shortbow
- Revolver
Spells
- Cantrip: Thaumaturgy
- 1st Level: False Life
- 2nd Level: Darkness, Hellish Rebuke, Invisibility
The smell of fire and brimstone. Ash dusting purple fur to black. Licking embers off his lips. 
CLASS FEATURES/RACIAL ABILITIES
Class Features
Sneak Attack- Jax is able to deal extra damage on attacks he has Advantage for.
Thieves’ Cant- As a Rogue, Jax can speak a language only other Rogues know.
Cunning Action- Jax’s agility allows him to make certain actions sooner than his allies would be able to. 
Fast Hands- Jax can use an item as a Bonus Action instead of an Action.
Second-Story Work- Jax can climb faster than his allies. 
Uncanny Dodge- When Jax can see the attacker who has hit him, he can half the damage. 
Evasion- Jax is able to avoid taking damage from certain attacks if they require a Dexterity Saving Throw.
Supreme Sneak- As long as Jax doesn’t use half of his movement, he has Advantage on Stealth checks. 
Reliable Talent- Jax is able to make the dice fall a little more in his favor. 
Racial Abilities
Darkvision- Jax can see in the dark.
Hellish Resistance- Jax is resistant to Fire damage.
Infernal Legacy- Jax innately knows the Thaumaturgy cantrip and the Hellish Rebuke and Darkness spells.
Lucky Footwork- Just because he doesn’t have the rabbit legs of his Harengon mother doesn’t mean this fella isn’t dextrous. When he slips up or stumbles, Jax’s quick reaction time gives him a chance to steady himself. 
Hare-Trigger- Jax’s fast rabbit reflexes sometimes allow him to strike first in combat. 
Too fast for the guards. Too quick for the dogs to catch. Any lock can be broken, and no chains can hold him down for long.
DESCRIPTION
Background: Criminal
Languages: Common, Thieves’ Cant, Infernal
Alignment: Chaotic Neutral 
Inventory
Money: 250 GP, 300 SP, 50 CP
- Alchemist's Fire (5)
- Arrows
- Bag of Holding
- Ball Bearings (bag of 1000)
- Beads of Fireball (10)
- Beads of Force (5)
- Bell
- Candle
- Crowbar
- Dagger (2)
- Deck of Many Things
- Grenade, Magical (3)
- Grenade, Smoke (5)
- Hammer
- Icon of Greed
- Lantern, Hooded
- Oil (flask)
- Piton
- Playing Cards
- Poisoner’s Kit
- Potion of Haste (3)
- Potion of Greater Healing
- Pouch of Gemstones
- Rapier
- Rations
- Rope (50 feet)
- Shortbow
- String
- Thieves’ Tools
- Tinderbox
- Vial of Acid (5)
- Waterskin
Anyone who looks at this guy can tell that he’s a hybrid. He’s a tall, lithe young man with a regular humanoid build. His entire torso is covered in thick purple fur that extends to his elbows on his arms and to his thighs on his legs—below that, it’s darker purple skin. Instead of rabbit feet, he has hooves, and his fingernails are sharp claws. Tufts of fur sprout from the base of his long tail, which ends in an arrowhead, before it tapers off to regular skin. His head is completely furry, and he has both the iconic rabbit ears and black horns that curve back over his scalp.  
Every jail cell looks the same after a while. None are impressive. And they’re all so easy to get out of. 
OTHER
- Son to the Demon of Greed
- Criminal of the state
- Wanted for several crimes
Chained to a wall. Slated for execution. Death by beheading. 
Ha.
That’s cute.
— — — — — — — — — — — — — — — —
ZOOBLE
Name: Zooble
Race: Simic Hybrid
Class: Barbarian (Path of the Totem Warrior)
Feats: Savage Attacker, Sentinel, Slasher
Resistances: N/A
They were someone, once. Normal skin. Normal hair. All their fingers and toes. All their teeth.
But that was a long time ago.
They can’t even remember their name.
STATS
HP: 137
AC: 19 (no armor)
SPEED: 40 ft. walking
STR: 20 (+5) | DEX: 16 (+3) | CON: 19 (+4) | INT: 10 (+0) | WIS: 13 (+1) | CHA: 9 (-1)
Saving Throws
STR: +9
DEX: +3
CON: +8
INT: +0
WIS: +1
CHA: -1
Senses
Passive Perception: 11
Passive Investigation: 10
Passive Insight: 11
Skills
Acrobatics: +3
Animal Handling: +1
Arcana: +0
Athletics: +9
Deception: -1
History: +0
Insight: +1
Intimidation: +3
Investigation: +0
Medicine: +1
Nature: +0
Perception: +1
Performance: +3
Persuasion: -1
Religion: +0
Sleight of Hand: +3
Stealth: +3
Survival: +1
For a long time, it seemed that they were going to waste away. Life was harsh, and their money was scarce. 
And then, they found their way to the great bronze city. 
Everything changed when they stepped through those giant gates. 
To this day, they still don’t know why they caught the eye of those aristocrats, but they were offered a job. It would give them housing and paid well. 
But there was a catch, of course. Two of them, to be precise. Everything came with strings attached. Nothing was ever that good.
Surprisingly, though, they found themself not minding these “conditions.” If anything, it sounded interesting.
And they did pride themself in their high pain tolerance. 
WEAPONS/SPELLS
Weapons
- Greataxe
- Handaxe (2)
- Javelin (4)
Spells
- 1st Level: Beast Bond, Speak With Animals
- 5th Level: Commune With Nature
Ow. Ow. OW.
It hurt worse than they were expecting, but the enhancements fit just right. They did well. 
They’ll be fine. 
They’re strong.
CLASS FEATURES/RACIAL ABILITIES
Class Features
Rage- Zooble is able to enter a Rage in battle that makes them resistant to Bludgeoning, Piercing, and Slashing damage.
Unarmored Defense- Zooble’s AC is higher when not wearing armor.
Reckless Attack- Zooble can choose to attack heedlessly, giving them an Advantage on the hit, but also giving all enemies Advantage to hit them.
Spirit Seeker- Zooble has an attunement with the natural world. They are able to cast Beast Bond and Speak With Animals as ritual spells.
Totem Spirit: Bear- Zooble has picked the bear as their Totem Spirit. While in a Rage, they are resistant to all damage except Psychic.
Fast Movement- Zooble’s movement is boosted by ten feet when not wearing heavy armor.
Aspect of The Beast: Elk- Zooble has chosen the elk as their animal aspect. Party travel is faster than it usually would be.
Feral Instinct- Zooble’s might allow them to attack quicker in combat.
 Brutal Critical- Through sheer savagery, Zooble can increase the damage done to an enemy.
Spirit Walker- Zooble can cast Commune With Nature as a ritual spell.
Relentless Rage- Zooble’s fury urges them forward. When they otherwise would have fallen unconscious, if in a Rage, Zooble can cling on for just a little bit longer to keep fighting. 
Racial Abilities
Animal Enhancement- As a Simic Hybrid, Zooble has had new body parts added to them to make them more powerful.
Manta Glide- Zooble has ray-like fins on their back that allow them to glide and fall safely, though they can’t fly with them. 
Grappling Appendages- Zooble has an additional pair of appendages growing alongside their arms, which they are able to grapple and attack enemies with.
Darkvision- Zooble can see in the dark.
All around them, they’re being watched. So many people, so many more eyes.
The sun is high in the sky. The walls around them gleam. The sand of the coliseum floor is warm beneath their feet. 
In their hands, they heft their greataxe, then charge forward.
This will be easy. 
DESCRIPTION
Background: Champion
Languages: Common, Elvish
Alignment: Neutral
Inventory
Money: 10 GP
- Bedroll
- Greataxe
- Handaxe (2)
- Mess Kit
- Rations
- Rope (50 feet)
- Tinderbox
- Torch
- Waterskin
Zooble is a bit of an anomaly, as many Simic Hybrids are. Their body is a strange clash of bits and parts, like they’re a puzzle made of pieces from other puzzles.
Their torso and right arm are humanoid—and those are pretty much the only normal things about them. However, their torso is mottled in orange and yellow for an unknown reason. Their left arm is similar to that of a crustacean’s, red in color and ending in a large claw. Their left leg is hooved, while their right leg is that of a bear’s, both having come from their Totem Spirit rather than from being a Simic Hybrid. Two appendages, similar to the arms of a praying mantis, extend from their back. Also on their back are two fin-like membranes that are almost like wings, allowing them to glide. 
They constantly wear a helmet that they rarely ever take off. The helmet is grated in the front and has two horns curving out from the top. 
Fighting. Training. Growing stronger and stronger.
More battles. All victories. 
They’re called a champion. 
No one can make them fall.
They will never lose. 
OTHER
- They were something great. Once. 
It’s their first time tasting blood, and it is a rank venom in their mouth. 
Their body aches all over. They can barely move their limbs—if they’re even still attached to their body. It’s difficult to tell.
All around them, the forest is buzzing with noise, and yet all they can hear is their own shallow breathing and the echoing roar of a crowd, slowly fading out…
They should have died that day. Their injuries were grievous. But fate had other plans. 
Something in the forest stirs. Like those aristocrats, it saw something inside of them. So, it approaches, tentative and slow, then accepts them in its embrace.
Infused with the vitality of the earth and its kin, they stand.
They will never lose again. 
— — — — — — — — — — — — — — — —
GANGLE
Race: Plasmoid
Class: Druid (Circle of Stars)
Feats: Healer, Elemental Adept, Mage Slayer
Resistances: Poison
Bright light. 
A roll of thunder.
Pain pulsing through every inch of her body.
“Yes! YES!”
Awakened. 
STATS
HP: 87
AC: 15 (Leather Armor)
SPEED: 30 ft. walking
STR: 10 (+0) | DEX: 14 (+2) | CON: 14 (+2) | INT: 16 (+3) | WIS: 17 (+3) | CHA: 12 (+1)
Saving Throws
STR: +0
DEX: +2
CON: +2
INT: +7
WIS: +7
CHA: +1
Senses
Passive Perception: 13
Passive Investigation: 13
Passive Insight: 17
Skills
Acrobatics: +2
Animal Handling: +3
Arcana: +7
Athletics: +0 (Advantage)
Deception: +1
History: +3
Insight: +7
Intimidation: +1
Investigation: +3
Medicine: +7
Nature: +3
Perception: +3
Performance: +1
Persuasion: +1
Religion: +3
Sleight of Hand: +6
Stealth: +6
Survival: +3
The tower is nice. The woods outside of it are even nicer. So many animals. So many flowers.
It’s a shame she can’t stray very far.
WEAPONS/SPELLS
Weapons
- Scimitar
Spells
- Cantrips: Druidcraft, Magic Stone, Mold Earth, Produce Flame
- 1st Level: Cure Wounds, Entangle
- 2nd Level: Flame Blade, Heat Metal, Moonbeam
- 3rd Level: Call Lightning, Conjure Animals
- 4th Level: Polymorph, Stoneskin
- 5th Level: Antilife Shell, Mass Cure Wounds
- 6th Level: Primordial Ward
Elf ears. Marigolds. Shriveled bat wings. Powered flame. A piece of a unicorn horn.
She enjoys watching the cauldron be mixed around and around. 
CLASS FEATURES/RACIAL ABILITIES
Class Features
Druidic- Gangle knows Druidic, the secret language of the Druids.
Wild Shape- Gangle can shapeshift into animals.
Star Map- Gangle has a special starry map that gives her several different benefits.
Starry Form- Instead of turning into an animal, Gangle can use her Wild Shape to take on a certain kind of Starry Form of her choosing, with each one giving a different benefit.
Cosmic Omen- Gangle can consult her star map for omens to predict how an action might pan out.
Twinkling Constellation- Even after she’s already selected a Starry Form, Gangle can change it to something else. 
Racial Abilities
Amorphous- Gangle can squeeze through spaces as narrow as 1 inch wide. 
Darkvision- Gangle can see in the dark.
Hold Breath- Gangle can hold her breath for up to an hour.
Natural Resilience- Gangle has resistance to Poison damage and to being poisoned.
Shape Self- Gangle can mold and shape her body however she pleases.
Her master’s power grows.
As does her worry. 
DESCRIPTION
Background: Servant
Languages: Common, Druidic, Giant, Ooze
Alignment: Lawful Good
Inventory
Money: 15 GP
- Bedroll
- Calligrapher’s Supplies
- Candle
- Holy Symbol
- Mess Kit
- Rations
- Rope (50 feet)
- Scimitar
- Wooden Shield
- Tinderbox
- Torch
- Totem
- Waterskin
- Weaver’s Tools
As a Plasmoid, Gangle appears much like a blob of slime molded into the vague shape of a humanoid. The pale red ooze making up her body is shaped in a way that makes it look like she’s swathed in ribbon. Within her body, a nervous system can be seen, glowing ever so slightly. Upon her head, she wears a white mask that acts as her face, as it is enchanted to emote and speak. 
Perhaps it is time to leave.
The forest calls. 
OTHER
- She was once the servant to a Lich. 
Freedom. 
Finally.
— — — — — — — — — — — — — — — —
KINGER
Race: Warforged
Class: Ranger (Swarmkeeper)
Feats: Sharpshooter, Durable, Alert
Resistances: Poison, Disease 
His kingdom is flourishing. 
Within the city walls, life blooms in every crevice. Queenie loves flowers, so he’s covered every possible surface in plant life for her. It really brightens the streets. 
They’re happy. 
STATS
HP: 124
AC: 17 (Scale Mail)
SPEED: 30 ft. walking
STR: 12 (+1) | DEX: 14 (+2) | CON: 18 (+4) | INT: 8 (-1) | WIS: 13 (+1) | CHA: 14 (+2)
Saving Throws
STR: +5
DEX: +6
CON: +4
INT: -1
WIS: +1
CHA: +2
Senses
Passive Perception: 15
Passive Investigation: 9
Passive Insight: 11
Skills
Acrobatics: +2
Animal Handling: +5
Arcana: -1
Athletics: +1
Deception: +2
History: +3
Insight: +1
Intimidation: +2
Investigation: -1
Medicine: +1
Nature: +3
Perception: +5
Performance: +2
Persuasion: +6
Religion: -1
Sleight of Hand: +2
Stealth: +2
Survival: +5
He’s down at the stables one day when the marshal comes up to him, asking if they could take a stablehand under their wing to help with the workload. 
Weird. He could have sworn he hired a stablehand… But perhaps he’s just thinking wrong. Queenie always says he would lose his head if it wasn’t attached to his neck!
He agrees to the marshal’s request, and a new stablehand is hired. 
WEAPONS/SPELLS
Weapons
- Longbow
- Quarterstaff
- Spear
Spells
- 1st Level: Cure Wounds, Longstrider
- 2nd Level: Pass Without Trace
- 3rd Level: Conjure Animals, Plant Growth, Water Walk
Kinger goes to a bookstore to pick up the newest copy of Queenie’s favorite book series. 
“How’s your wife been?” he asks the clerk.
The clerk looks at him oddly. “I’ve never been married.”
Kinger is confused. He could have sworn a young, cute couple ran this store together. He remembered meeting them when they first arrived in his city.
But… 
No. He didn’t.
By the next day, he’d forgotten about the clerk’s wife.
CLASS FEATURES/RACIAL ABILITIES
Class Features
Favored Enemy- Kinger has expertise on tracking, hunting, studying, and interacting with two creature types of his choice (monstrosities and beasts).
Natural Explorer- Kinger is adept at traveling through certain types of terrain (forest, grassland, mountains).
Primeval Awareness- Kinger can focus on the immediate area around him and try to sense aberrations, celestials, dragons, elementals, fey, fiends, and undead within a 1 mile radius.
Gathered Swarm- Kinger has befriended a swarm of insects that act as his allies and will attack with him.
Extra Attack- Kinger can attack twice.
Writhing Tide- Kinger can focus his swarm around him, allowing the swarm to lift him up so he can hover around. 
Land’s Stride- Kinger can move through non-magical difficult terrain without wasting any excess movement.
Hide In Plain Sight- Kinger can camouflage himself.
Mighty Swarm- Kinger’s swarm grows stronger, allowing it to deal more damage. 
Racial Abilities
Constructed Resilience- Due to Kinger not having a body of flesh, he has great fortitude that grants him several benefits: resistance to Poison damage and being poisoned, immune to disease, doesn’t need to sleep, doesn’t need to eat, drink, or breathe.
Sentry’s Rest- Instead of sleeping, Kinger can stand or sit motionless doing nothing and gain the same benefits of a rest.
Integrated Protection- Kinger’s body gives him natural protection.
It seems like the city is getting smaller. 
He and Queenie held their usual Flower Festival the day before, where butterflies would fill the sky in their multitude of colors. But for some reason, it felt like not as many people showed up. He doesn’t know why. 
DESCRIPTION
Background: Noble
Languages: Common, Draconic, Quori, Undercommon
Alignment: Lawful Good
Inventory
Money: 25 GP
- Arrows
- Bedroll
- Books
- Longbow
- Mess Kit
- Quarterstaff
- Rations
- Rope (50 feet)
- Scroll of Pedigree
- Signet Ring
- Spear
- Tinderbox
- Torch
- Waterskin
- Wedding Ring
Kinger almost looks like a regular man, except instead of skin, he looks to have been chiseled out of marble - a grand statue given life. He has no mouth, and upon his head is a crown carved to always be present. His hands seem like they were broken off somehow, replaced by swarms of insects forming the shape of hands. Butterflies follow him around and are usually perched on his shoulders and head. 
The sound of singing haunts his dreams. A gentle dire, a murmured beckon. He refuses to sleep, and for a while, Queenie is there to coax him to rest, but then…
Wait.
Who is Queenie?
OTHER
- He’s strayed far from his kingdom. 
He’s never been married. 
— — — — — — — — — — — — — — — —
POMNI
Race: Shifter (Swiftstride)
Class: Warlock (The Void)
Feats: Mounted Combatant, Fey-Touched, Actor
Resistances: N/A
Stuffed in a cage, the kitten quivers, pressed into the furthest corner to stay out of reach. She’s crying, hyperventilating. She’s so scared. She wants to go home. 
STATS
HP: 87
AC: 15 (Leather Armor)
SPEED: 40 ft. walking
STR: 5 (-3) | DEX: 18 (+4) | CON: 15 (+3) | INT: 12 (+1) | WIS: 12 (+1) | CHA: 20 (+5)
Saving Throws
STR: -3
DEX: +4
CON: +2
INT: +1
WIS: +5
CHA: +8
Senses
Passive Perception: 11
Passive Investigation: 11
Passive Insight: 11
Skills
Acrobatics: +8
Animal Handling: +1
Arcana: +5
Athletics: -3
Deception: +5
History: +5
Insight: +1
Intimidation: +5
Investigation: +1
Medicine: +1
Nature: +1
Perception: 1
Performance: +12
Persuasion: +5
Religion: +1
Sleight of Hand: +8
Stealth: +4
Survival: +1
Bright colors and flashing lights. A calliope is playing happily. Dozens of people fill the stands to watch the show, and she is the main act. 
Don’t mess up.
Don’t mess up. 
WEAPONS/SPELLS
Weapons
- Dagger (2)
- Sickle
- Sling
Spells
- Cantrips: Chill Touch, Eldritch Blast, Fire Bolt, True Strike, Mage Hand, Magic Stone, Prestidigitation  
- 1st Level: Bless, Hellish Rebuke, Inflict Wounds, Misty Step
- 2nd Level: Blindness/Deafness, Shatter
- 3rd Level: Bestow Curse, Counterspell, Vampiric Touch
- 4th Level: Blight, Dimension Door, Elemental Bane
- 5th Level: Hold Monster
- 6th Level: Investiture of Fire
The lick of a whip dragging its blood-wet tongue across her back. Chains around her wrists, holding her down. A bridle in her mouth, choking back the screams that so desperately want to be heard.
CLASS FEATURES/RACIAL ABILITIES
Class Features
Touched By The Void- Sometimes, Pomni’s body will flicker in and out of existence. When this happens, she gains Advantage on Dexterity Saving Throws, causing the attack to phase right through her. Additionally, she has Advantage on Death Saving Throws, but if she were to die, she would be dragged back into the Void and devoured. 
Eldritch Invocations- Pomni has a number of eldritch knowledge at her disposal, granting her a number of benefits.
Eldritch Spear- The range of Eldritch Blast is extended to 300 feet.
Agonizing Blast- More damage is added to Eldritch Blast.
One With Shadows- If in an area with dim light or darkness, Pomni can become invisible.
Relentless Hex- Pomni can create a temporary connection with a creature. When connected, she can teleport up to 30 feet towards the creature.
Maddening Hex- Pomni can deal extra Psychic damage by creating a psychic disturbance.
Repelling Blast- Eldritch Blast will move the target back by 10 feet.
Pact Boon: Pact of the Tome- Pomni has been given a Book of Shadows by her patron, granting her three extra cantrips.
Abyssal Field- Pomni creates a sort of field that rips at the veil of reality, opening up a space to the Void in the material plane. Within this field, weak objects crumble away and are destroyed, while everything and everyone aside from Pomni takes damage. 
Entropy Awaits- After reducing an enemy to 0, Pomni can thrust their soul into the Void, feeding it and allowing her to regain a number of hit points back. 
Mystic Arcanum- Pomni’s patron has bestowed upon her an arcanum, which allows her to gain a higher level spell earlier than she normally would. 
Racial Abilities
Darkvision- Pomni can see in the dark.
Shifting- Pomni can take on a more bestial appearance. As a Swiftstride Shifter, when she is shifted, she moves faster than she normally would. 
Something is wrong. Something happened. The train took too sharp of a turn, and suddenly, she’s falling. Falling. Falling.
She braces herself for impact, for the terrified release of death…but it never happens.
She opens her eyes.
There’s nothing.
Everything is just…empty. 
DESCRIPTION
Background: Circus Freak
Languages: Common, Abyssal, Undercommon, Deep Speech, Sylvan, Goblin
Alignment: Neutral Good
Inventory
Money: 10 SP
- Book of Shadows
- Component Pouch
- Dagger (2)
- Ink
- Ink Pen
- Little Bag of Sand
- Parchment
- Sickle
- Sling
- Small Knife
- Woodcarver’s Tools
Unlike others of her kind, Pomni isn’t exactly the most ferocious or intimidating—both in personality and appearance. She’s a small, stout young woman—so short that she constitutes as a Small creature. All Shifters resemble some kind of animal, and she resembles a tiger, which is rather hilarious due to the previous mention of her being tiny and pathetic. Weirdly, her fur is red and blue instead of black and orange…but given everything else that’s just been mentioned about her, that’s pretty on-par.
Round little tiger ears poke out of her scruffy black hair, and she has a tiger tail. Her fingers and toes are clawed, and her teeth are sharp. Blue stripes are scored along her upper arms, thighs, neck, and cheeks. The bottom of her feet are padded, making it more comfortable for her to walk around without shoes on, which she usually does. She also appears to be somewhat digitigrade, often walking on her toes (perhaps to look taller?). Her nose is pink like a tiger’s. Her fingers have been permanently stained to a black gradient. 
When she’s shifted, Pomni gains a slightly more intimidating edge. Fur sprouts up her limbs and along her back, and her face takes on a more bestial appearance. 
There are red blisters around her wrists and ankles.
However, there’s something…weird about Pomni. Something almost…uncanny. Sometimes her muscles will visibly spasm beneath her skin, like they’re alive and want to get free. Sometimes her flesh will ripple. Upon her back, she has a pair of strange, vestigial wings beneath the skin. Occasionally, little black tentacles will sprout from random parts of her body. Two horn buds rise from her crown. 
And her eyes…they’re just not right. 
She doesn’t know how long she’s been down here. Days? Weeks? Months? Years? It doesn’t matter anymore.
She’s alone. All alone. 
She’s tried screaming. She’s tried to claw her way out. She’s tried praying to every god in existence.
Nothing.
It’s like the entire world has shut her out. 
She always knew there were fates worse than death.
She thinks she may have found the worst. 
OTHER
- She was once an act in a traveling magical circus that would go around via train on the borders between different planes. 
- Aberrant Horror
Light. Freedom.
She’s out. She’s free.
But she’s not alone. Not anymore.
Something whispers in her mind. And something writhes beneath her flesh. 
She’s scared. 
23 notes · View notes
breadthecat · 3 days
Note
Buggs x Cindy
The only time I really see this ship is in Caines No Creature Feature. That being said, I love the relationship in that au. I really love Buggs as a character in that au specifically.
Otherwise I don’t have much of an opinion? Buggs is a character I forget exists too often, so I haven’t mentally developed how I see his character
8 notes · View notes
ao3feed-brucewayne · 2 years
Text
Autumn Comes When You're Not Yet Done
by Lepidopterrain
What a strange world it was they were growing up in, Damian mused.
Strong, slim, nimble fingers dragged over his scales, taking a moment to scratch over a dry patch and dislodge an uncomfortable loose scale. Strange, and wonderful, and terrible, and beautiful.
----------
A Batfam AU featuring a veritable menagerie of various Creatures, lots of self-exploration, and two exceptionally tiny dragons.
Words: 576, Chapters: 1/?, Language: English
Fandoms: Batman - All Media Types, DCU, Robin (Comics)
Rating: General Audiences
Warnings: No Archive Warnings Apply
Characters: Damian Wayne, Dick Grayson, Jason Todd, Cassandra Cain, Stephanie Brown, Tim Drake, Duke Thomas, Bruce Wayne, Alfred Pennyworth, Talia al Ghul, Ra's al Ghul, Respawn (DCU)
Relationships: Dick Grayson & Damian Wayne, Cassandra Cain & Damian Wayne, Jason Todd & Damian Wayne, Stephanie Brown & Damian Wayne, Tim Drake & Damian Wayne, Duke Thomas & Damian Wayne, Bruce Wayne & Damian Wayne, Alfred Pennyworth & Damian Wayne, Respawn & Damian Wayne
Additional Tags: Alternate Universe - Dragons, Dragons, Alternate Universe - Fantasy, Ouroboros Damian Wayne, Dragon Damian Wayne, Phoenix Jason Todd, Dragon Tim Drake, Air Spirit Cassandra Cain, Human Bruce Wayne, Nephilim Dick Grayson, Banshee Stephanie Brown, Fairy Duke Thomas, Seelie Duke Thomas, Angel Dick Grayson, Cryptid Alfred Pennyworth, No one know what Alfred is or how it is he's never aged, And he likes it like that, Found Family, Adopted Sibling Relationship, Damian Wayne and Respawn are brothers, Damian Wayne and Respawn are twins, Kinda, Yknow. Shenanigans., half-twins, close enough, Good Parent Talia al Ghul, Sometimes what's best for your kids is knowing you aren't best for your kids, She loves her boys, Dragon Respawn, Ouroboros Respawn, Jason Todd and Damian Wayne Meet in the League of Assassins
source https://archiveofourown.org/works/41770425
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ryukogo · 4 years
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did these a day or so ago but forgot to post em
anyway attempted to sprite my @cainsnocreaturefeature au designs for the main cast as a warmup to when i make sprites for my own ocs
238 notes · View notes
Note
What would felix look like with his hair down?
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[[ something like this, i’d wager ]]
105 notes · View notes
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do you ever think abt how the bkgang going to the gala is like the equivalent of spiderham in the spiderverse movie
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looking back i think i made a mistake letting them in. there is nothing but disaster waiting to happen
85 notes · View notes
peekingbois · 4 years
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Yo yo I have returned, this time with some fanart instead of edits djdbdh
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Cncf Felix belongs to @cainsnocreaturefeature
Roleswap Felix belongs to @displacedbias
And Mastermind belongs to @arquablysalty (didn't know which blog to tag djdhdj)
Hope y'all like em- Will probably draw them again soon so expect that-
Also edits will be back once I decide what Kindergarten characters I wanna edit dhdhfh
57 notes · View notes
dimmestmorn13 · 5 years
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wish we could turn back time to the good old days
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some soft younger cncf theonny, is suppose to be for something else but i dont have the time nor patience to line them right now
219 notes · View notes
tippithebat · 5 years
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I don’t know why but...
I love  “Cain's No Creature Feature”
........That’s a SUPER AMAZING AUUUUUUUU
TT^TT That Au is one of my favorite Au about Kindergarden~
So I draw Nugget x Lily in that Au!
They SUPERRR CUTEEEE
QwQ Sorry for my bad english 
214 notes · View notes
starkcanvas · 4 years
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“Battle Scars”
Some @cainsnocreaturefeature fanart I did a few months back that I forgot to post
It’s art of all the people who have obtained new scars through the reset. (I added Buggs to Lily’s for impact)
Also, don’t mind the rat man glaring in the corner xD
150 notes · View notes
marenwithanm · 5 years
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I drew @breadthecat‘s void lily and @ryukogo‘s kidd fused together.
With a gun
35 notes · View notes
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he’s all of him
@ryukogo/ @cainsnocreaturefeature
34 notes · View notes
kg2hub · 5 years
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@cainsnocreaturefeature
hey ryu your rat ran all over my tablet you can have him back :/
159 notes · View notes
ao3feed-brucewayne · 2 years
Text
Autumn Comes When You're Not Yet Done
read it on the AO3 at https://ift.tt/YHGTAKZ
by Lepidopterrain
What a strange world it was they were growing up in, Damian mused.
Strong, slim, nimble fingers dragged over his scales, taking a moment to scratch over a dry patch and dislodge an uncomfortable loose scale. Strange, and wonderful, and terrible, and beautiful.
----------
A Batfam AU featuring a veritable menagerie of various Creatures, lots of self-exploration, and two exceptionally tiny dragons.
Words: 576, Chapters: 1/?, Language: English
Fandoms: Batman - All Media Types, DCU, Robin (Comics)
Rating: General Audiences
Warnings: No Archive Warnings Apply
Characters: Damian Wayne, Dick Grayson, Jason Todd, Cassandra Cain, Stephanie Brown, Tim Drake, Duke Thomas, Bruce Wayne, Alfred Pennyworth, Talia al Ghul, Ra's al Ghul, Respawn (DCU)
Relationships: Dick Grayson & Damian Wayne, Cassandra Cain & Damian Wayne, Jason Todd & Damian Wayne, Stephanie Brown & Damian Wayne, Tim Drake & Damian Wayne, Duke Thomas & Damian Wayne, Bruce Wayne & Damian Wayne, Alfred Pennyworth & Damian Wayne, Respawn & Damian Wayne
Additional Tags: Alternate Universe - Dragons, Dragons, Alternate Universe - Fantasy, Ouroboros Damian Wayne, Dragon Damian Wayne, Phoenix Jason Todd, Dragon Tim Drake, Air Spirit Cassandra Cain, Human Bruce Wayne, Nephilim Dick Grayson, Banshee Stephanie Brown, Fairy Duke Thomas, Seelie Duke Thomas, Angel Dick Grayson, Cryptid Alfred Pennyworth, No one know what Alfred is or how it is he's never aged, And he likes it like that, Found Family, Adopted Sibling Relationship, Damian Wayne and Respawn are brothers, Damian Wayne and Respawn are twins, Kinda, Yknow. Shenanigans., half-twins, close enough, Good Parent Talia al Ghul, Sometimes what's best for your kids is knowing you aren't best for your kids, She loves her boys, Dragon Respawn, Ouroboros Respawn, Jason Todd and Damian Wayne Meet in the League of Assassins
read it on the AO3 at https://ift.tt/YHGTAKZ
1 note · View note