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#but their list isn't that memetic
chwduplemon · 1 year
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“Is anyone going to bother telling me what the Order of the Phoenix— ?”
↳ The Order of the Phoenix: Dumbledore’s #dream team
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Weekly Fashion Challenge - Week 14: Chill Season 2022 Special!
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Four (almost three!) days remain of Chill Season 2022, our first-ever seasonal update in Splatoon 3. We saw the return of the beloved Splatoon 1 stage, Flounder Heights, the reintroduction of X-rank, and a slew of brand-new weapons, including the innovative Snipewriter 5H and the memetic Big Swig Roller.
But for this seasonal finale, we are looking at something else, as this week's theme is Chill Season 2022 Gear!
This time around, you can put together any outfit you like, but you can only use the gear introduced in Chill Season 2022. This includes both brand-new gear, as well as returning gear that was added as a part of the season. For a full list, you can take a look at the Inkipedia page, right here.
Additionally, one new rule (or a soft rule I suppose because it isn't actually required, but I would prefer it if you did it): Please give your outfit a name!
Rules:
Put together an outfit of any kind that includes only new gear from Chill Season 2022. Please give your outfit a name, as well.
Send it to me via ask or submission, please don’t add it to a reblog, that makes it very easy to miss! Also, please make it clear that it is a submission for the challenge and not just a regular submission.
Only one outfit per person! You can submit multiple photos of that single outfit, though.
Please include the gear you picked in the submission. It makes my life just a touch easier!  
The outfit should be submitted before Monday morning, as I will pick my favourite submissions to feature on Monday evening
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ghelgheli · 7 months
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curious about the mesoudi? surely its not just social darwinism right
(re: Towards a Unified Science of Cultural Evolution [doi] and Is Human Cultural Evolution Darwinian? [doi], both by Alex Mesoudi, Andrew Whiten, Kevin N. Laland and listed on my september reading list)
nope, not at all! the thrust of both articles is similar: that those academic disciplines dedicated to studying the state and change of human culture (broadly construed—this captures linguistics, archaeology, sociology...) can benefit epistemically and methodologically from the wisdom of a century of work in evolutionary biology and its related umbrella as gained through a darwinian understanding of evolution
an example i'd give of where this has happened in a convergent sort of way (but still, imo, needs to happen more) is in the case of linguistic typology. the development of comparative and therefore historical linguistics in the 19th century, thru a wittgensteinian turn in the early 20th century, thru to today, destabilizes epistemologies that hold languages as fixed natural kinds, and sociolinguistic work (as well as an honest metaphysics of language) ought to destabilize the notion that languages are any sort of essential kind at all. the understanding of language as a relational phenomenon that only exists insofar as it is instantiated helps us understand why speaking of "a language" as an abstraction can only ever be the work of inventing taxonomies to describe vague and varying uses of language between people who are never really speaking the same platonic object of a language (i am definitely stepping on some realist toes here but i do not care. i've had professors who think that languages have some kind of independent metaphysical existence and this is honestly silly). this problematizes dialect/language distinctions and indeed ought to direct the sort of work any descriptive linguist does. if you think about it this is exactly the kind of destabilization that darwin offered to the use of natural kinds in biology. a species is not really a thing with an essence; it is a convenient generalization that is often vague, can be misleading, flattens variation, etc. (consider ring species, or paleontological work of building taxonomies of evolutionary history)
the first article gives an example (among many others) analogizing paleobiology with archaeology in the following way: inheritance is axiomatic to understanding fossil records, and those records are analyzed with evolutionary relationships via inheritance in mind. morphological similarities are no accident, but evidence of a genealogical relationship. in a similar way (they say—i'm now leaving my own wheelhouse) archaeology seems to have only recently adopted the methods of trying to analyze relationships between artifacts in the record thru inheritance. this is to be distinguished with firm lines drawn between different material "cultures" where one is supposed to have supplanted the other in a sort of punctuated equilibrium or displacement. instead, records of e.g. arrowtip morphology can be sorted according to similarity, and interpreted as a sequence of inherited cultural practice that changes over time according to "mutations". this also allows for taxonomies of ancestry, where families of material cultures can be hypothesized to descend from common material ancestors on the basis of inherited similarities
obviously the big one in this discussion, tho, is replicator dynamics. and the articles do mention memetics as the abortive attempt at applying replicator dynamics to human culture. what i think is done well is a complication of the conception of biological replicators as straightforward: biological inheritance can be rather more complicated than the gene coding for a trait (they give examples of overlapping, movable, and nested genes), and it isn't a priori a wrench in the machine that hypothetical cultural replicators would not be simply describable. they argue that it can be useful in a discipline like cogsci to try and develop an epistemology of discretized meme-like objects that could, perhaps, be tracked with more fine-grained observational methods than what we have now (there's a rather goofy paragraph about mirror neurons, which are far more contested than popular wisdom would have us think, but the article is from 2006)
now, this is where i think the analogy can sometimes be taken too far—but, to their credit, they don't do this in either article. because there is a tradition i've complained about On Here a number of times of using computational evolutionary biology to try and model cultural phenomena, and i just don't think that can achieve the complexity nor robustness that would be required, nor do i think it holds a candle to alternative methods we have available to us (like, you know, the science of historical materialism—which is in its own way, in the destabilization of kinds, stasis, and "progress" that dialectics offers and the uncompromising analysis of historical facts as proceeding from earlier facts, darwinian). these methods find purchase in evolutionary biology because, for all the genetic complexities involved, the notion of biological fitness is well-defined, as is biological inheritance, and the games that can be played in this sense have robust analogies to real-world competition (e.g. cautious ritual signalling between, say, stags). i'm very skeptical that this is something anyone is going to be able to do with the multiply more complex phenomena of intragenerational behaviour and culture. my immediate impression of anyone who claims to have done so, numerically, is that they fancy themselves the first hari seldon. but anyway, that's just to temper the optimism here. i think the essential thesis is strong.
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gerogerigaogaigar · 10 months
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Joy Division - Unknown Pleasures
We already know that Ian Curtis' voice was beautiful and haunting. We already know that Joy Division were essential to the landscape of goth music. You've seen this album cover on t-shirts at your local community college. Let's talk about sound design. The music is both heavy and atmospheric at the same time. The drums echo as if played very loudly but at great distance. The production emphasizes the sounds that happens in between the played notes. When you listen between the lines you'll notice so many odd sounds filling this album. Metal objects being dropped on the ground, ambient hum from an old elevator, glass bottles being shattered, the sound of gunshots, the sound of one of the members eating potato chips. The ability to hear these sounds and imagine music is a powerful tool in any musician's repertoire. The weird ambience between the notes is given intensely musical properties and it makes the album feel sparse and full at the same time. It isn't just some memetic property that this album is so well regarded, it really deserves to be dissected and appreciated.
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Ray Charles - The Birth Of Soul
Fuck off with the greatest hits shit. If you want Ray Charles from his Atlantic years then listen to The Genius Of Ray Charles. Fuck you check out this rat ---> ᘛ⁠⁐̤⁠ᕐ⁠ᐷ
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Run-DMC - Raising Hell
Back with a third smash hit album in a row the crew from Hollis are even more cohesive and corny than ever. This album has it all, weird metaphors (Peter Piper), bragging about rap skills (It's Tricky and Perfection), being proud to be black (Proud To Be Black), shoes (My Adidas), comical levels of mysogyny (Dumb Girl), imagining what if there was a really weird guy (You Be Illin'), and covers of heavy metal songs (Walk This Way). It's basically perfect. They really have perfected the 80s style of call and response point man focused hip hop. And Jam Master Jay is bringing just the right mix of turntablism to make the beats feel unique and fun. And it's important to note that Run-DMC's cover of Walk This Way helped catapult hip hop music into the mainstream.
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Lil Wayne - Tha Carter III
I've already gushed about Wayne but Tha Carter III is one of the two Lil Wayne albums that are undeniably his best. Wayne croaks into action right from the get go and delivers his signature cadence. A flow that always knows where the beat is, but is never right on it. His flow is more of a swagger and he delivers every line with an effortless confidence. I love his cunty little laugh that he punctuates lines with. It's the perfect thing to cement his attitude. He's on top and he isn't even worried about the competition. He comes out the gate firing and never stops. There's a reason why Wayne is GOAT and it's not just the hooves.
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The Eagles - s/t
Imma have to defend some dad rock yet again. The Eagles are a wildly hit or miss band. Their debut is a major hit. It starts right off with Takin It Easy, a massively catchy hit. And there's a neat little undercurrent that is the lynchpin to what makes a good Eagles album: banjo. I love when they got that little bluegrass banjo going on it is what separates The Eagles from other country rock artists. There aren't any boring slow tracks that tend to plague other Eagles albums. There's just a solid mix of upbeat rock tunes. But here's the thing. The Eagles are actually the one band where I think their greatest hits belongs on this list. It trims the fat from their early career and gives the most cohesive album The Eagles ever cut. Sure you lose a couple of gems (Earlybird is charming and Journey Of The Sorcerer is their best songs fite me) but the end result speaks for itself. Most importantly it was the first record to go platinum. The Eagles greatest hits was the highest selling record of the 20th century. So yeah they had one chance to put on a greatest hits without me grumbling about it and they fucked up.
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deltaengineering · 2 years
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Fall Anime 2021: Extra Large
It appears that tumblr has put a limit on the number of images per post. Oh well, I'll just use good ones I have then. Speaking of which...
Tawawa on Monday S2
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I watched the original Tawawa and didn't like it, because ginourmous gazongas are as lowbrow as cultured interests get and it occasionally panned up to show faces, which I didn't like either. So why watch the sequel? Well... it made a good companion piece to Douki-chan and a show doesn't actually have to be good for a few minutes a week. I'll say that it's slightly better than S1, because it's better made and at least occasionally as absurd as it needs to be. 4/10
Adventure Anime Triple Feature feat. Takt Op.: Destiny / Fena: Pirate Princess / Sacks&Guns!!
I'm just going to group these three together because they have a lot in common: They're all old-fashioned odd-couple action-adventure hyphenated-anime. They're also all not good, and the most fun I can get out of this is pointing out how they're differently bad.
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To start with the most obviously bad one, Takt Op.: Destiny is just severely lacking in most regards that matter. If nothing else, it gave me a lot of newfound appreciation for the kind of deep, multifaceted relationship memetic dumbass Shirou and fencepost-with-a-frown-on-it Saber have. I can really only assume the people behind Takt Op saw that and thought "well, if even Fate can do it it can't be that hard" – but the joke's on them, since for all its faults, Fate is at least intricate and fundamentally well thought out while Takt Op is as shallow as a puddle. This goes from top to bottom: Takt is an utterly unlikeable theater kid that gets a pass from everyone (especially the script authors) because he is good at teh musics – and every time the show pretends to be about music (which it most definitely is not even remotely), it reads as laughably pretentious. The villains are moustache twirlers that would have been parody fodder in an SNES JRPG. Battles consists of overdesigned girls shooting lazors while the dudes stand aside and wave a stick around. The setting only makes sense as an alternate timeline where headphones were curiously never invented. And why yes, this can all be handily explained with this being based on a mobile RPG that desperately wants to be F/go, but that gets us right back to the "lacking Fate's underappreciated fundamentals" part again – and by fundamentals I mean stuff as fundamental as "Masters are humans so shoot them first". That said, it's not all bad; Takt Op has some upsides that keep it from being entirely worthless, such as the fights occasionally looking really neat and things like "Destiny eats a pancake and dunks on Takt" indeed being the kind of surefire, no-effort-required crowd pleaser that the makers seem to have thought the whole show would be. Mostly bad is still bad though, and honestly one of the best aspects of it is that "trying too hard" is not an avenue of failure it opens itself up to often. 4/10
Fena: Pirate Princess has the opposite problem; where Takt Op doesn't seem to aspire to anything but being a superficial Fate copy, Fena goes off in so many scatterbrained directions that it's hard to tell what it's even supposed to be. Sure, at first it seems like it's going to be an Akatsuki no Yona type story where the princess learns to get increasingly badass while going on a treasure hunt, but you might be surprised to hear that by the end of it, Fena barely turns out to be a character in her own story. There's so many characters and subplots that barely any of them go anywhere (I won't even start to list them, suffice it to say that if it's there it probably doesn't pay off), and even the conclusion of the "main" storyline eventually comes down to a version of Indiana Jones that's equal parts about the villain and thinking "huh, Joan of Arc and Noah's Ark sound kinda similar, isn't that neat?" This sounds pretty inexplicable but becomes entirely explicable once you realize that The Guys From Bee Anime Are At It Again. Except B: The Beginning was two anime awkwardly smashed together and one of them was good, while Fena is more like 5 anime awkwardly smashed together and none of them are good. Fena is somewhat more ambitious than Takt is (no shit lol) and the benefit of doing everything is that you're probably going to like something in it, but it really is just a mess. 4/10
Sacks&Guns!! (the original name of Sakugan and one so amusing you can't make me use the real one) handily outplays both of these by knowing what it wants to be and providing a workable narrative backbone. That said while it's usually juuuuust about as good as it needs to be, it's never any better. The main story is interesting, yes, but there's also not a lot of it and everything in between feels like filler that vastly overestimates how fun it is to just watch these characters bicker among each other. This could easily work much better if the characters were stronger, but they just... aren't. And when the story does come around, it's not so much "too little too late", but of course "barely enough and barely in time", which is fine but hardly fulfilling. Speaking of not fulfilling, this show gleefully doesn't have an ending, but in characteristic fashion it provides just enough thematic/character closure and explanation to make me feel like I didn't waste my time. It's still a bold move to leave the entire narrative closure to a sequel that it may or may not get, but I'd probably watch it, accompanied with copious sighing. Sacks&Guns!! naturally gets the lowest possible passing grade. 5/10
Rumble Garanndoll
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Gimme some Akio Watanabe character designs in a show that doesn't totally stink and I'm satisfied. Here, there's your review of Rumble Garanndoll. Though that statement is incredibly loaded, since the elephant in the room is why I think this self-congratulating heap of of "us otaku huh" doesn't totally stink. Well, for starters it's pretty funny occasionally, which is a big plus in the sea of brutally unfunny otaku comedies. A lot of it comes down to knowing when to not be funny, since the setup is plenty jocular on its own already. I think Garanndoll just gets the balance right; I wouldn't want a show that is all harem jokes, or all Akihabara celebration, or all heartfelt references to old school mecha, but apparently I can stomach the right blend of these just fine. It works both as a comedy and as a straightforward mecha show, and while it doesn't excel at either, I'm still surprised that even it comes out as "acceptable seasonal fodder". 6/10
Heike Monogatari
Oh boy, where to start with this one. I guess I'll start with the good, and the surprising: Aesthetically, Heike Monogatari is close to perfect – I love how this show is made, how it looks and sounds and moves. And I say this as someone who has been an outspoken critic of Naoko Yamada's directing style before, it just works much better for this somewhat abstract period piece than it ever has for stories about teenager problems. But that gets us right to the issue, and why you're reading about this Very Important Piece Of Literary Adaptation right after the dumb comedy about mechas powered by harem: Quite frankly, I give maybe a fifth of a fuck at best about the Story of the Heike, and this anime failed to convince me otherwise. It's not that they didn't try either, their OC (do not steal) Biwa is easily the best character in the show, it's just that she necessarily doesn't have much to do with the story. If I may be real for just a second, I think it's respectable and a good idea to not dick too much with this literary classic you're adapting, because it really wouldn't be the Heike Story then. But that still doesn't mean I have to like the result. This anime is mainly for people who take the importance of the narrative as a given (i.e., the Japanese), but for me this tale about a bunch of kids who really just want to play the flute but are sad because their Granddad had too much fun being a dick really lacks the sort of gravitas and pathos it seems to be shooting for. Yes, it is insufficiently Shakespearean, this tale from a couple of centuries earlier and the other side of the planet, excuse my gaijin. Anyway, Heike Monogatari really is at its best when it just stops trying to recount whose uncle mustered how many horses and becomes almost entirely abstract, which is at least somewhat frequently. So, didn't care much for it, but A+ for effort. 6/10
Lupin III Part 6 Part 1
Yo, yet again with a show that didn't actually end, what gives? Yeah, Lupin III Part 6 is obviously split into two and the first half indeed had a definite ending, so I'm counting it. First thing, I'm going to view Part 6 (Part 1) as an anthology show, because that's really what it is. Part 5 already flirted with a half-episodic approach but the main difference is that while Part 6 (Part 1) has an ostensible main story, it's really not more complex (or any better) than the side stories, just a bit longer. The real unifying factor is the theme, and that is "referencing famous mystery literature" for the most part. As most anthologies go, there's a wild variety of story content and quality. Some episodes are outright shoddy, a lot of them a "meh" (including the alleged main story, which is actually far too long for how meh it is), many are classic Lupin tomfoolery, and a few of them are excellent. Being the pompous ass that I am, I am of course referring to the too-clever-by-half Oshii episodes, the second of which is hands down the best episode of the season and a big contender for best episode of the year. If you want a practical tip, just watch those two (4 and 10), since they're not connected to anything but general Lupin-ness. Anthologies are hard to rate and this is the definition of a mixed bag, but overall I'll say it's just fine – Lupin has done better before though. 6/10
Yakunara Mug Cup Mo S2
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Yakunara Mug Cup Mo was a surprisingly solid Kiraralike (read this if you want the actual take, even if there wasn't much to say back then either), and one should not be surprised that a very quick S2 just keeps on rolling. It's still not much of a show, and its shorter length still helps it immensely. There maybe weren't as many gay Mika daydreams as I'd hope for this time around, but Mug Cup remains an inoffensively good time. 6/10
Ganbare Douki-Chan
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Ah yes, here's the Chad to Tawawa's Virgin. I've been debating ranking this higher, but this time around I think I'll disregard the meme. Douki-chan is adorable, and that's the long and short of it. It definitely is less of a cultural milestone than Miru Tights is, but that's not necessarily a bad thing. In actuality, it's probably hurt the most by me having read all the source material already (there's not much), so there was a lot of saying "yep, that's that page alright". Good time, cute faces, rooting for Douki-chan, 3 net minutes well spent. 6/10
My Senpai Is Annoying
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So this one is definitely simpatico with Douki, except more so. By that I mean there's more of it (natch), but also that it's even more barebones, if that is even possible. This anime right here is 100% exactly what you would expect. Good thing I generally expect my anime to be good then, amirite? This is Doga Kobo, and they've really made an artform out of taking these basic ass mangas and making them entertaining and it's pretty scary how much I enjoyed this crap. KyoAni cannot pull this off, just watch Maidragon. Oh wait, Maidragon fans already think the manga is exceptional lmao
Uh, where was I. Okay, everything about this is as lame as it gets once you think about it, probably the most extraordinary thing about it is that it has no baseball episode and does a basketball episode instead. But it doesn't do a single thing wrong (incredibly predictable ending emphatically included), and it doesn't mean it's not fun to watch. It is a ton of fun to watch, in fact, and it does put in the work to make you not think about it, but sometimes you just can't help it, such as when writing this down. tl;dr Sakurai is best, don't @ me. 7/10 (while watching) / 6/10 (while not watching)
Tsuki to Laika to Nosferatu
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So how much do you care about early 60s Soviet aesthetics and the romance of early space exploration? Because that's what's really going to make or break this show for you. I do on both counts, so this is a show that feels like it was made just for me. It's remarkable that you can still find a light novel with this level of dedication to a setting that isn't... you know. The one. But it's not just the setting and that they care about it a lot, it also gets a lot else right. It has good, rounded characters with an appropriate amount of depth (even if Anya won't let you forget that this used to be a LN in a hurry), it's fairly nuts-and-boltsy but it assumes people who care don't need endless explanations, and it doesn't romanticize its setting too much. So good job there, but there's still a few things that hold it back. First of all, it's not a looker. Not too shabby, but obviously cheap. Second, that ending. I don't disapprove of them not playing hardball to the end, but it really is just far too simple and convenient by any standard. And third, well, it's all good, but besides being a treat for those who care it never goes that extra mile. So go in with limited expectations and you won't be disappointed. 7/10
Isekai Shokudou S2
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Can I repeat my Mug Cup bit here? Well no actually, because I apparently never reviewed S1. So first of all, this isn't an "isekai show". No, that doesn't make it one. No, it just doesn't. Secondly, Isekai Shokudou seems like a very simple concept on the surface (one of those food anime where they celebrate uncomplicated dishes), and that's good and all, but it's not what makes it. I'm really here for the sly worldbuilding and how the the restaurant makes an impact on the other world, both globally and personally – it's very amusing to think of this as the wholesome, delicious version of Casablanca. Which is a small but not insignificant part of the show, to be honest, but it being so naturally presented as a side effect of a cute food anime just tickles my fancy. And if you've seen S2, you'll know that I fucking loved the last arc here. Aside from that, it's another slim show that works very well, fundamentally being already good at its thing and then adding another layer of unexpected delight on top of it. Dunno, sort of like a good cake with like, frosting? Soup, salt? Or like, comfort food and stuff? Did I meet the quota of unimaginative food similes every review of Isekai Shokudou is legally obligated to have? 7/10
Taishou Otome Otogibanashi
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Taishou + Otome + Fairytale = a winning combination. What we have here is what I'd describe as "the good version of Sangatsu no Lion" and I'm only half trolling. So this is the story of a sad boi who learns to love again with a generous helping of instant cute girlfriend, except it makes much more sense in this setting and Tamahiko actually has very good reasons to have a sad all the time. It's also much more consistently self-aware funny, as opposed to 3lion which just recklessly swings between sitcom antics and drowning in sorrow with no stop at self-awareness ever. But enough about 3lion, Taishou Otome may be a magical girlfriend joint but it's a really good one. It has a really good grasp of switching between broad archetype comedy and serious character work when it matters – and it does get serious, since the "Taishou" is right in the title so things eventually get shaky. The cheesiness can't be denied, but that's what you're here for, I hope. And Yuzu is just cute as a button – which she better be, because that's the show. This is another one that isn't terribly ambitious, but executes very well on the modest ambitions that it does have. 7/10
Shiroi Suna no Aquatope
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And finally, here's the last word on Aquatope. I already gave this a preliminary review last season, and I was right about doing that – the second half really is a different show, and in my opinion, a much better one (yes, I know that people seem to disagree with this – let's just say that they were probably here for what it started as, not what it became). It actually turned out to be the second coming of Shirobako that I was hoping for, and in some respects it's actually better – such as not being so in love with its setting that it can't stop talking about it, and also being more evenhanded on the our guys/bad guys spectrum. While the beginning of Aquatope seemed to be mostly about sad Fuuka being healed by Okinawan magical realism, by the end of the first cours it already was mostly about Kukuru – and the second half is almost entirely about her and her struggle in the workplace/growing up in general, with the magic almost completely evaporating (because you see, that is the point – Can I quickly say that "lack of magic is a plot point" is a level of writing I'd ever have expected from the Iroduku team?). It pulls no punches on this because often, Kukuru doesn't actually like what she's doing and also isn't really good at it, which cuts deeper than Aoi just herding a bunch of wacky manchildren for the sake of art. The side character stories (including Fuuka's, but she's now only one of several) are also all very good. So you might be asking, what do I not like? Not much to be honest, the show is now consistently very good and occasionally knocks on greatness. It's still a bit blunt and obvious in places, but that's just anime writing for you. And I'm not sure about the ending. It does absolutely everything it needs to do and then some (including tying up a few story threads from the first half that don't show up at all in the second otherwise), which is an achievement of its own, but it seems a little quick and convenient for everything to fall into place so neatly. So it's by no means bad, it just doesn't go the extra mile that Aquatope otherwise often does and is less good than the "season 1" finale. Still, if you want some well thought out character drama that never forgets the levity, you can't go wrong with Aquatope. 8/10
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So Seer isn't the most combat-focused class, to say the least, and Rain, while I don't doubt its combat prowess, has never made much sense to me from a tactical standpoint outside of its basic abilities (clones, laughter, and Rainbow Bullshit). So that being said, how do you generally approach Strifing? Does the Seer skillset combo with Rain in any particularly interesting ways?
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As with any aspect, Rain has a wide variety of tools at your disposal, for the disposal of enemies!
There are, of course, the classics: [Neon Ice Cream Headache] and [Lifdoff] may be unoriginal, but they’re classics for a reason! Combat classes will get a lot of use out of both of those, but for us non-combat and passive classes, Rain really shines with its legions of buffs!
[Hardchorale] is a staple, of course. For those unfamiliar with Rainies, this ability grants the buffs from [Lifdoff] to allies within a wide radius of the user. It does, however, come with a slight case of the giggles.
Another notable ability, for Seers in particular, is [Rainbow Valley]. Normally this ability has a pretty high chance of backfiring, since you’re essentially driving an ally slightly berserk! Seers, however, have the benefit of being notoriously excellent tacticians, and knowing just the right moment when a little touch of Rain can turn the tide is exactly the sort of thing Seers are meant for!
And of course, what list of Rain abilities would be complete without [Broom Temperature]? Now, I know, some people think an ability that allows you to see sweep poles through walls is a worthless joke ability, but as a Seer, I can tell you sincerely that cleaning implements of all kinds–and brooms especially–are implicated in all major events across the multiverse. Knowing the location of the nearest broom can often be a matter of life or death!
Now, again, as a non-combat sort, I tend to avoid fighting directly, but when it comes down to the brass tacks, one of the more useful abilities is Rain’s signature [Tangled Waltz]. This ability is the source of the now-memetic dupliclones. Having a near-infinite supply of totally expendable selves, all of which share your brilliant tactical mind, is extremely useful in a fight!
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“Within class constraints” isn’t really a whole lot of room with Sburb’s classpect system, I know, but Sburb will usually cut you a little slack on that if you’re a Rain player. We’re supposed to be doing counterintuitive things, after all!
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