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#bodyshop shenanigans
heromonty · 9 months
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goneril & regan capp
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cityof2morrow · 14 days
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Mod Organizing & Load Order Shenanigans
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Published: 5-1-2024 | Updated: N/A MOD ORGANIZING During the [first] "pandemic summer," I started reorganizing my game folders. I also started  a "conflict management" list, containing all the known conflict info from download pages, new conflicts I discover while playtesting, etc. It's 44 pages long at the moment....a testament to my unapologetic mod addiction. I encourage all simmers to keep a list like this. It’s very reassuring (and handy!) to be able to look up known conflicts or keep track of mods which have been merged (duplicate files can break your game FAST!).  **I won’t be able to share mine at this time but most of my info comes from the same pages where I download CC/mods - shout out to the creators who take the time to include this info.
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MY LOAD ORDER(S) I number my folders and use mostly lower case filenames to force the load order I want – these were the most important changes I made re: how I maintain a heavily-modded-but-still -very-functional game. With few exceptions, this has been much more effective than keeping track of the number of z's and cases. It also means I don't need to rename downloaded files - I just put them in the right folder. When I played exclusively on mac, I learned that numbering the store cc folders was the ONLY way I could get all the content to work. I never figured out why but I imagine it was because the mac series doesn't include expansions required for some of this content.
DETAILS (the codes) I put that grad school debt...I mean...those grad school research skills to good use and made up my own codes. Here they are... 0= files needed in every save aka my "essentials." These include repair files, shader/UI files, CEPs, global probes (like scriptorium, money globals, inteen checker, inventory checker, etc).
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1= mods that do NOT need a load order, some OFB-themed sets I want to keep separate from other CC - like the #co2bellabrand or upcoming #co2cdkseries stuff.
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2= mods that require a hard load order. As @episims writes HERE, this only works for mods with non-game-breaking conflicts between them. Only the last mod in the sequence will retain ALL its intended functions. The code for this section goes like this: [number]-[what the mod deals with in-game; i make sure to consider alphabetical order]-[load order number] -name of the mod(s)
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I have several global mods that need to load as close to LAST as possible. These folders all start with "2-z-[load order #]-." The "2" tells me they need to load in a certain order and the "-z" makes them load after all the other #2 folders.
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See Object Freedom 1.02 (@fwaysims, 2023) and Shiftable Everything (@lamare-sims, 2022) both load at #78? I don't have them BOTH in game at the same time, but giving them the same number ensures that the right load order stays no matter which one i'm paying with. 3 = build mode and neighborhood deco/defaults
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4= buy mode
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"ts1," "ts3," and similar labels = content that was converted for Sims 2.
5=CAS/bodyshop
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OTHER DETAILS I also label folders with certain "type codes" - these tell me things like whether they add permanent data to my saves (custom memories, careers, foods, etc. do this) or whether they are maxis-match. Here are some examples:
-BIN = mod files which go in the program folders -DEF = default replacement -MEM = this content includes custom memory data -MM = maxis-match or an add-on for default game furniture -ADD = content that is not maxis-match -NPC = this content includes or changes one or more NPCs -FIX  or -EDIT = this is a fixed or uniquely edited version of a pre-existing mod -BETA and -TEST = this mod is unfinished and/or a test version Remember, conflicts do not always mean something has to be removed from your game, nor are all conflicts unresolvable. No matter what kind of method(s) you use to organize your game – it’s just important to try/have at least one in the cut.
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CREDITS Thanks: Episims, PleasantSims, and all simmers who include load order/conflict notes. Sources: Beyno (Korn via BBFonts), EA/Maxis, Forcing the Load Order of Mods (whoward/Pick’N’MixSims, 2021 via sims2tutorials), Image(s) (Alexander, 2016), Offuturistic Infographic (Freepik).
...Oh and yes...I AM in fact an INTJ/Capricorn.
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sushigal007 · 2 years
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Accessory time again!
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Now this isn’t an accessory I’ve made myself from scratch, it’s one I downloaded ages ago but never used because it didn’t fit any of my Sims. When I finally decided to adjust it, I discovered that was because it was one single mesh for teens, adults, males and females, and in trying to fit everyone, it fitted no-one. So I adjusted that one mesh to fit AF and made new ones for the other ages and added a few more recolours I stumbled across while looking for the original mesh.
Pom-Pom Hat (Accessory) - DOWNLOAD
Pom-Pom Hat (Jewellery) - DOWNLOAD
Credits - Daislia for the original hat, Artemida for the extra recolours.
KNOWN ISSUES - I could not for the life of me find the original site I found these on. I don’t know if it even exists any more (hence why there’s no link in the credits). And all my backups had them converted to jewellery because, well, it’s what I use. But while converting from accessories to jewellery is just a quick button click in Wardrobe Wrangler, converting jewellery to accessories is... not. I think I’ve done them right, they showed up properly in my Bodyshop and let me recolour them, but they wouldn’t let me sort them next to the new recolours, so I can’t promise there’s no shenanigans going on under the hood.
Oh, and there’s clipping. Obvs.
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queerdrow · 7 months
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Lmao fuck so I got Bodyshop to open up but I can’t scroll more than two times before it crashes. This is detrimental to me wanting to upload sims because when you export a sim to bodyshop it doesn’t always show up first.
It’s probably some graphics rules shenanigans that I’ll mess with tomorrow. For now, I took an edible and I’m going to rewatch Good Omens season 2 for like the fifth time.
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mrs-mquve-cc · 2 years
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Hi Fia! Absolutely love your hair retextures. I have a ton of your stuff on my DLs folder haha. Can't wait to see what new hairs you're going to share with that new hair palette. I'm just curious, in case this has not been answered before. How long does it take for you on average from start to finish to create a new batch of hair retextures and recolors? 33 hair colors (46 before, wow) sounds like a lot of time and work to me (which I greatly appreciate, btw!). I once did all the pooklet unnatural colors for a hair I retextured for personal use and it took me literal hours including renaming, binning, tooltipping, compressing... Ugh it gives me a headache when I think about it. Never again haha. Anyways I just wanted to know because you've always had a ton of recolors and I've been watching your workshop on the Sims 2 Shenanigans youtube channel where you cover part of that process. Taking notes on those tips!
Hi! I'm glad you enjoy my CC 😊 It used to take me over an hour to do all the recolors. However... I started using the DDS import method again instead of doing my recolors through Bodyshop like I did in the workshop.
I thought I had used it when I started doing hair and ran into problems so that's why I've been doing it in Bodyshop for so long. And I didn't notice a difference in the amount of time it took, because you still have to generate the package files in Bodyshop. But I remembered incorrectly about the texture issues - it was because I was using Build DXT with PNGs, not DDS format.
So now it takes less than an hour - granted I am using fewer colors but there are also fewer steps. Since you're generating empty packages in Bodyshop to replace the textures in SimPE, you can just use Bulk Rename Utility on the files, and CatOfEvilGenius's filenameTooltip program saves me the trouble of tooltipping manually.
I feel bad that I did that entire workshop and now I'm using a method I find more efficient. There are multiple ways of doing things in TS2, so maybe some people prefer the old way? The actual retexturing process isn't any different so hopefully people will find it useful for that. Maybe I could do another workshop covering this method. I don't want anyone to waste time if there's a faster way!
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timeparadoxsims · 4 years
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Guys, I’ve been using this mesh in my game for years but I never realised what a weird shape it has. So many questions...
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thesimtraveler · 4 years
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Yep, TS2 is fixed.
It loaded beautifully after I fixed it. Quickly too - my new hardware doing good work. It looks pretty. It’s in windowed mode. It’s fast. Everything a girl can ask for.
Also, remember this weird shite my Bodyshop was pulling 2 years ago?
Or this...?
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Yeah, that bullshit is also gone now. Bodyshop fired up like a dream. Weird neighborhood shenanigans disappeared after I rolled back to the previous version of DXVK.
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heromonty · 9 months
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bianca monty, juliette capp & titania summerdream
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heromonty · 9 months
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girlfriends Viola Monty & Hermia Capp
Can not remember the last time I even looked at a VV sim. Missed my gaunt/pinched faced Capps <3
Trying to do what I did with my RBV sims and keep them looking relatively the same to maxis’s version of them but omg do 90% of the Capps look like they got their buccal fat removed. And it’s so much more visible on the males lmaoo.
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heromonty · 8 months
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have some veronaville premade males. don’t mind romeo’s pic, was before I changed my BS lighting and got a default BS background lol.
ended up changing merc’s outfit after i made him over, new outfit on the right. and pick and oberon…..i was just proud of their outfits, especially oberon’s lmao.
final note: purple is definitely puck’s colour.
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heromonty · 9 months
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miranda capp
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heromonty · 9 months
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beatrice monty, bottom (peaseblossom, i’m changing her name you can’t stop me bottom is such an awful name lmao), desdemona capp and ariel capp
all i’ve got left of the female vv premades is isabella monty. yes i forgot about her.
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timeparadoxsims · 11 years
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A failed attempt at making the sim of Léa Seydoux. I wish I was better at this :(
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timeparadoxsims · 11 years
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Pepper, a born-in-game sim, received a makeover.
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