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#aopteryx
iowasi · 8 months
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Another set of Fossil Fighters vivosaurs! We are SO CLOSE to sauropods!
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captainmvf · 10 months
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Gwen gets the human vivosaur treatment :)
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zestyderg · 1 year
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Some vivosaur doodles for today
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very-best-vivosaur · 8 days
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Very Best Vivosaur: Round 2
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New propaganda under the cut!
Aopteryx Propaganda:
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“ AOPTERYX SWEEP!!!!!!!!!!!!!!!! #sorry Rusty 😭 but Aopteryx is my special little girl”
“AOPYERYX PLEASEEE”
“vote for my silly feather boy!!!!”
Shanshan Propaganda:
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“SHANSHAN MY BBY GRILL”
“shanshan is a fan favorite and I love them I’m so sorry Pacro”
“shanshan sweep sorry”
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sneksnack · 5 months
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Fossil Fighters commission (1/5) Aopteryx!
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some quick queer fossil fighters headcanons
-Several vivosaurs have been treated throughout the ages as queer icons. Generally, dromaeosauridae, particularly Dilopho, Breme, and Nychus, are seen as representative of all forms of queerness. Moreover, Aopteryx, Proto, and Guam, who are gifted with the ability to transform into yet more glorious iterations of themselves, are commonly used in trans iconography. Shanshan tends to be used as a transmasc icon solely, while Guam is usually used for transfem iconography. Aopteryx is used dually as a generalised trans icon and as a representation of nonbinary Fossil Fighters. Also; Sinopteryx is often incorporated into lesbian iconography.
-Most assume that Holt, for his love of V-raptor, would be gay. They're not wrong that he's queer, but his specific brand of queerness is asexuality.
-Dinaurians have more complex chromosomes than humans, so have their own approach to classifying both sex and gender. While there exist both female and male Dinaurian phenotypes, these phenotypes don't always match with their BC/CC chromosome distributions—environmental influence plays a far greater part in Dinaurian than human puberty, so BC males and females both exist, as do CC males and females, and BC and CC intersex Dinaurians. While Dinaurian standards of masculinity and femininity exist, they present more guidelines than cultural imperatives—as such, many Dinaurians fit into neither box socially or biologically, and this is broadly considered normative. Human ideas of straightness, gayness, and bisexuality thus don't always translate well into Dinaurian culture, as the idea of inherently being attracted to especially stringent expressions of certain chromosomal phenotypes just doesn't compute when those phenotypes aren't straightforward. Dinaurians might mention preferring masculinity or femininity somewhat if asked about their sexualities, but are more likely to emphasise personality, intellect, or specific nondimorphic physical characteristics. That is, most dinaurians are sapiosexual and pansexual to some degree, but pansexuality doesn't tend to entirely translate as a cultural construct.
-Near the Hare Club, Cranial Isle has a small hangout room labelled 'the Aopteryx Club'. It's a de facto space for trans Fossil Fighters to meet up and trade anecdotes, and Terry insists on setting aside a portion of the Fighter Station housekeeping budget to make sure the Aopteryx Club is furnished as well as possible.
-Terry is gay, and Cole is a bisexual who long assumed himself to be the sole queer man worth his own attention. The two attended highschool together, and slowly, ever so slowly, have been seen becoming more and more affectionate with each other in public.
-Lola is nonbinary and aroace, but doesn't tend to mention her gender identity unless asked. She's seldom felt quite comfortable with they/them pronouns, but considers herself human before she considers herself in any way female. Though she's ace, she absolutely adores gossiping about others' love lives, and has made every effort possible to nudge Cole closer to Terry.
-Lester is nonbinary and transmasc (he/they pronouns). He and Lola spend a great deal of time making music after hours at the Aopteryx club.
-Pauleen and Dina are lesbian. Oh so very lesbian. Dina is usually entirely oblivious to any male expressions of attraction towards her. Pauleen is not oblivious when men adore her, but tends to be upfront about seldom returning feelings.
-Rupert and Dino are gay. Oh so very gay. From a marketing perspective, Rupert's father didn't disapprove of his son's sexuality—rather, he despised his son's choice in partner, and feared that Rupert and Dino's public affection for each other would drive away potential clients for FossilDig. Rupert managed to allay most of his father's worries by pointing out that FossilDig could likely buy into rainbow capitalism more now, but look less conspicuous doing so. Nevertheless, Rupert's father remained too stuffy to follow through on such a business venture, and pride month sales remain anodyne. Joe Wildwest, meanwhile, not only dotes on his son, but has been absolutely vocal about LGBT rights since he noticed that Dino was gay. 'Noticed', rather than 'was told', since Dino never really came out—he just happened to have a first crush on a male, rather than female, classmate, and the family rolled with it from there.
-In the Patrol Team, Todd is the token straight on thin ice.
-P. A. Leon is gloriously and gorgeously aroace. Though she dated as a young woman, she came to realise she better enjoyed time spent alone with her Kraftwerk and Gary Numan records than time spent together with partners. Her team comprises solely dromaesauridae, and as such, long before she used the term 'asexual' on radio, many celebrated her apparent queerness.
-Diggins and Beth are both trans, and Diggins was the first person to popularise Aopteryx as a symbol of transness.
-Joe describes himself as straight, but also swoons over 70s & 80s rockstars. He's as straight as a 70s rockstar can be—that is, functionally bicurious at minimum. An, uh, 'extremely devoted ally'.
-Though Stryker gives extremely little away to the press, he's always been openly gay. It's not something he's ever wished to conceal; as such, he's the first openly queer head of the Wardens.
-Dahlia and Penny are probably the most prominent resident sapphic couple at INTERFOL.
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dinojagger12 · 11 months
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Jurassic June day 4: Aopteryx!
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"Aopteryx loves giving out encouraging and positive advice. 'Follow your dreams, and you can be anything!' Easy for her to say, but at least she has good intentions."
I always enjoyed using this one, the transformation gimmick is too fun :> I mean, you have a chance of getting Megalo, whats not to love?
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sleepyoctoboi · 1 year
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Aopteryx from Fossil fighters!
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Link to preliminaries masterpost
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1863-project · 2 years
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I've been watching a playthrough of Fossil Fighters and I think it would be fun to get the game and build a team entirely made up of prehistoric creatures represented in the Pokemon franchise given the obvious similarities. So to that end, I'd at least be able to represent:
Tyrantrum: T-Rex. That's the most obvious one.
Archeops: Aopteryx (Archaeopteryx). Again, easily done.
Aerodactyl: any pterosaur will do. Ptera would be the most basic option.
Cranidos/Rampardos: Pachy (Pachycephalosaurus). That's another easy one to do.
Shieldon/Bastiodon: Shieldon is a Protoceratops (Proto in Fossil Fighters), so that's easy enough. Bastiodon is closest to Chasmosaurus, which doesn't appear in the game, so any large ceratopsid can fill in.
Aurorus: Amargasaurus is in the game as Amargo, though they went with spines and not sails. Which interpretation is correct is still up for debate.
Some of these are a bit more difficult. Lileep/Cradily, Kabuto/Kabutops, Omanyte/Omastar, Anorith/Armaldo, and Tirtouga/Carracosta don't appear to have equivalents since this game mostly revolves around dinosaurs with some other prehistoric beasts from eras later than the Mesozoic thrown in. I haven't looked at the later games yet so if there's something I'm not aware of or missing let me know!
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narmandia · 2 years
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Found out there a website which has archived Flipnotes in it. This makes me feel nostalgic.
Here's Aopteryx eating a donut.
Btw the character facing Zongazonga is my OC.
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ailingwriter · 2 years
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Biomes in Fossil Fighters Games, Traits Shared Between Stages Of The Same Biome, And What I Would Keep.
A few notes: I'm not just limiting myself to the main areas of stages. If I think that smaller parts of a stage stand out enough as separate biomes, I will mention them as such. Furthermore, I am only including areas where you can excavate fossils, so areas like the Dinaurian Spaceship and Zongazonga's Castle will not be counted.
BIOMES IN ALL 3 GAMES:
Canyon (Rivet Ravine (1), Rainbow Canyon (C), Goldrush Canyon (F))
These dig sites have a surprising amount of similarities. They all are dig sites that encourage experimentation and rebuilding of your lineup - Rivet Ravine is most likely the first opportunity to get your hands on Water- and Neutral-Element Vivosaurs; Rainbow Canyon has a lot of more unique vivosaurs like Aopteryx and Hopter, and vivosaurs that veterans may not have had the opportunity to use in the story of Fossil Fighters like Ankylo, Giganto, Allo, and Aopteryx (again); and Goldrush Canyon introduces the first Neutral Vivosaur and the second vivosaurs of most of the other elements, giving some choice within each element instead of just choosing between Sungari/Nibbles, Edapho, Proto, and Lophus MN based purely on element matchup. They are all also the first dig site to contain vivosaurs of every element, even if that does come with a small asterisk for Rivet Ravine.
Desert (Parchment Desert (1), Dusty Dunes (C), Dusty Steppe (F))
These dig sites, in comparison to the Canyon courses, have very little in common! Parchment Desert has no fossil overlap with the other two, and Dusty Steppe is both more complex and less element-restrictive, though both traits are hallmarks of Frontier courses. It pains me to say it, but I think Frontier had the best desert dig site simply because Frontier actually did something interesting with it, instead of making it just a generic desert. However, they do tend towards having Fire, Earth, and Neutral vivosaurs.
Hideout (BB Base (1), BB Brigade Base (C), Neo Black Whale (F))
I have mixed opinion on this biome. It's necessary, absolutely, but it hasn't ever really been pulled off all that well. BB Base was just a straight series of rooms, with no real variety to it. BB Brigade Base is more complex, with a variety of rooms, but not only is it smaller, it has only one small part in which you can excavate fossils. And while the Neo Black Whale has a good amount of challenge, it also feels very samey and has no unique fossils, instead taking parts from vivosaurs found in other dig sites.
BIOMES IN TWO GAMES:
Forest (Knotwood Forest (1), Winding Road (F))
Distinct from the similar Jungle Biome with a lack of tropical elements, instead going for a more temperate feel, there are not many connecting elements so there isn't much to keep in a new forest Dig Site, but the biome itself has some potential.
Pyramid (Digadigamid (1), Stone Pyramid (2))
This may be more of a sub-dig site, but I'm counting it! Hidden at the very back of their games' second dig sites, these mesoamerican-style pyramids are a large basis for my theory that the Digadig Tribe being connected to Zongazonga's reign (and, possibly, the ending of it).
Volcano (Mt. Lavaflow (1), Mt. Krakanak (C))
Two very different ways of handling volcanos! Mt. Lavaflow is solidly on the ground, never having much change in elevation until you drain the lava (!). It's probably at the base of the volcano. Mt. Krakanak, on the other hand, has one part elevated high above the ground that you dig on until you reach the volcano itself, which you scale then (later in the story) climb inside (!). Either way, they have a lot of fire-element Vivosaurs, and have the kind of awe-inspiring wackiness that one expects from a Fossil Fighters Dig Site.
Glacier (Coldfeet Glacier (1), Icegrip Plateau (C))
Another biome similar to another one, glaciers are much more icy than snowy, and don't contain as much variety as Snowy Mountains, usually having mostly water-element vivosaurs with a few outliers here and there. It tends to be among the bigger dig sites.
Lake (Treasure Lake (C), Lantern Lake (F))
These are rather different stages to be honest. Due to one being a rather generic first dig site and one being an aggressively thematic mid-game dig site, they have wildly different feels. And that's okay! The one feature they both share - shallow water that you can walk/drive in - is a good one that can work in a lot of different atmospheres.
Jungle (Jungle Labarynth (C), Starry Falls (F))
Much more dese and mazelike than forests, Jungles tend to have traversal as a part of the challenge, not a commonality in Fossil Fighters. They also, oddly enough, both contain a key element of the plot accessed in the endgame, which really works in jungles specifically, due to the mystery they exude.
Snowy Mountain (Hot Spring Heights (C), Frozen Wastes (F))
While I like the biome, there isn't really much to talk about here. While they have more variety than glaciers, there isn't really much overlap in structure. Frozen Wastes is a test of your movement abilities, while you barely spend any time in Hot Spring Heights during the main story. Frozen Wastes is huge, while Hot Spring Heights is on the small side.
BIOMES IN JUST ONE GAME:
Plains (Greenhorn Plains (1))
Honestly, I'm not sure whether or not I'm surprised this hasn't returned. There is some overlap between this and Hills, but I 'll get to that later. Plains would probably be large open areas, best for dig sites that don't have a particular end goal unless there's a sub-area. It fits its role as a first dig site well, but that might be the only role it can reliably fit... maybe.
Tunnels (Rivet Ravine Tunnels (1))
It might be slightly cheating to put this one here. There's some presence of caves in each game tbh, but it's never been the subject of a full dig site, which seems very odd, as this sort of area seems like a shoe-in for a dig-site.
Underwater (Bottomsup Bay (1))
Why. Has this not. Returned. There are so many things you could do with this idea! Underwater caves, coral forests, the ability to emerge from the waters to terrify beachgoers! There are so many possibilities with this, and I refuse to let them go to waste. Obviously, it'd mostly have water vivosaurs with only a few exceptions, though now that there are marine vivosaurs that aren't water element, the possibility of exceptions is a lot higher.
Sunken Ship (Woolbeard's Ship (1)
Each game has two levels that are so unique or fitting for the game that I don't think repeating them is feasible, at least not so soon. Woolbeard's Ship is one of the original's, at least not for quite a while. If I did bring it back, though, you just know that this is where you'd find Spectro.
Crashed Spaceship (Secret Island)
And Secret Island is the other area from the original that I don't think can really be copied. Unlike Woolbeard's Ship, the circumstances behind the Dinaurian Spaceship mean that any attempt to copy it will most likely flop. How else could you have a futuristic machine that had existed since the time of the dinosaurs?
Inside a Whale (Bonehemoth (C))
This is probably one of the most insane dig sites ever. I don't think much can top the Bonehemoth. If I did have another 'Inside a Whale' dig site, it would just be the Bonehemoth again, complete with His Lord And Majesty Tonzilla. Definitely one of Champions' unique dig sites.
Petrified Forest (Petrified Woods (C))
Champions doesn't have too many wacky locations compared to the first game, but when it did branch out, it went hard. I might be able to make another Petrified Forest that's good, but I don't think it could get anywhere near to the wonder of this stage. I'm just upset it's functionally so small...
Underwater Cave (Seafloor Cave (C))
I'd put this down as Champions having a third unique stage if the game actually did anything with it. I'm determined to make a good Underwater Cave level out of sheer spite.
Beach (Paradise Beach (F))
This is a rather interesting idea for a dig site. There are two different kinds of beach, and while sandy beaches are rather plain, rocky beaches aren't, and are a great place to explore. They also sometimes have fossils in them, so one being a dig site isn't too far out of the question!
Hills (Yodel Hills (F))
Some people might say that Yodel Hills overlaps with Plainsa and, honestly? I can see where they're coming from. There are a lot of similarities, but the more varied terrain and mazelike structure sets Hills apart from Plains just enough.
Autumnal Highway (Autumn Garden (F))
This is a biome that really only works in the context of Fossil Fighters Frontier. Most of the settings of Fossil Fighters games wouldn't need highways, you're just on a relatively small island, compared to literally Japan. In most games, a highway is thematically jarring because you aren't in an actual car. Highway is a biome that really only works in the context of Frontier. Even without all that, the autumnal aspect makes the area even more unique. I may be able to copy that part of the biome, but the highway is something that I don't think should be repeated.
The Past (Ancient World (F))
As much as I hate that the one moment you get to travel to the past is in Frontier, I honestly think that it's best if the concept isn't revisited for a while. I don’t want to set a precedent of being able to travel to the past, as I think it would introduce too many plotholes in some games. I want traveling to the past to be special, not expectable.
So, Which Ones Am I Keeping?
I feel obliged to keep Canyon, but of the three biomes that show up in all three games, it's the one I'm the least enthusiastic about keeping.
Desert is a biome that deserves to have a good dig site in a good game. I'm keeping it.
Hideout is pretty much necessary unless you choose not to have an evil team. So yeah, I'm keeping it.
I've already come up with ideas for Forest and Volcano, so they're staying.
Pyramid is not going to be used unless I involve the Digadigs, which I'm currently leaning against.
Glacier and Snowfield are very similar, but have very significant differences. I'm definitely including one, and I might include the other.
Lake is a bit iffy. It has some potential, but it might intersect with some other ideas I have.
Jungle is just a fun concept that still has room to explore it further. It'll probably be used.
Plains is one I'm conflicted on. There isn't much one can do with it, though innovation isn't impossible.
Tunnels and Underwater are concepts that should have been reused, but never were. Let's fix that.
As I said earlier, I'm doing Underwater Cave out of spite.
Beach is an interesting concept that doesn't deserve to just be in Frontier.
Hills seems a bit plain honestly, and I'm not sure I can do a lot with it.
I'm not going to do any of the really unique concepts that have already been done. That being said, I'm going to try and implement some unique dig sites of my own.
All of this is subject to change of course. I may get new ideas for one biome or lose interest in another, and I will gratefully accept any feedback people may have.
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captainmvf · 2 years
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Ough vivosaurs
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zestyderg · 1 year
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Some fossil fighters headcanons I got:
-T-Rex are known for being very difficult to train. They're independent, prideful vivosaurs and their respect is not easily earned. It's not recommended that new fighters revive T-Rex until they are far more experienced and can handle the challenge of training them. Forming a proper bond with a Rex however is incredibly rewarding and the power of a trained T-Rex in battle is hard to beat.
-It is advised that those traveling to very cold regions bring at least one fire type. There are quite a few cases of fighters getting stranded in blizzards and surviving because they had a fire type to keep them warm. Mammoth are also popular picks for these trips for obvious reasons.
-Ankylosaurs don't really look it but their incredible sense of smell and low-to-the ground builds make them great choices as trackers. They're quite slow but for those who don't have access to certain larger theropods ankylosaurs make a good second choice.
-On a similar note, Metri are often used to sniff out truffles and like modern warthogs are excellent diggers. Just make sure they don't eat the truffles they find...
-Vivosaur contests are a thing. Like dog shows. Usually fighters will bring in vivosaurs with rarer features to have them judged, and each contest is typically for one kind of vivosaur. One year, a mammalian vivosaur contest had that one weird Parium win best in show (perhaps the judges were too afraid to pick anyone else as the winner...).
-Anomalo are extremely easy to entertain. Showing them anything moving rapidly will hold their attention for a while. They're not particularly bright.
-Mihu's horns need to be upkept. They can't rust like real swords but they dull easily and Mihu need a way to regularly rub their horns in order to keep them sharp for battle. Large, extremely durable rock is the best way to keep a Mihu's horns in pristine condition.
-Feathered vivosurs spend a lot of their time outside of battle preening. Dromaeosaurs are very meticulous in their preening, and get upset when they're interrupted. Lagia's more extensive coating of feathers means they'll typically spend the most time preening themselves.
-Spinax make an excellent beginner vivosaur. Despite their large size and sharp spines they are typically very even tempered, patient, dependable, and loyal companions. They're not very hard to train at all and they're a good pick for easing the nerves of especially anxious newbie fighters.
-A lot of vivosaurs are very sensitive to human emotions. Pacro and Maia are prime examples. They are notable for being drawn to stressed fighters and try to heal them like they would a vivosaur teammate. Of course when it doesn't work they settle for staying with their fighters and refusing to leave until their fighters feel better, Maia are even known to sing to their upset fighters. Any shred of unhappiness can lead to Maia and Pacro flocking to you to try to help you (and while they're gentler than broody O-Raptor they are larger and thus accidentally being trampled is a risk).
-Fighters will have fossil battles but it's just their Zinos duking it out and the battle ends whenever one Zino manages to hit the other.
-Similarly, there are fossil battles with only Aopteryx.
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very-best-vivosaur · 15 days
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Very Best Vivosaur: Round 1
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Propaganda under the cut!
Guan Propaganda
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This one becomes a T-Rex! Probably one of the first introductions to the Transformation vivos
Aopteryx Propaganda
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Bird up!!!!
One time I used its transform skill and it turned into a chicken Vivosaur. Funniest thing I’ve ever seen.
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bluerosetail · 3 years
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day 48 of drawing random vivosars untill I've drawn them all
- aopteryx
their' a lil' roadrunner
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