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#anodyne 2
bryce-bucher · 8 months
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500 CALIBER CONTRACTZ Post #12
Dialogue!!!11:
The main thing I did over the past week or so was put together this dialogue system. The system itself was fairly easily to implement, and I think the only interesting part of the process to share is how I went about making the UI. As per usual, I wanted to have a cool mechanical feeling ui, but at the same time a friend of mine suggested an AOL instant messenger inspired chat window. I loved both of these ideas so I decided to combine them into a screen that pops up and contains the aim-like window. The modeling process for the screen was similar to how I went about making the other two bits of ui that are on screen in the above photos, but I decided to include a VGA port.
VGA PORT:
I didn't originally plan to include a VGA port, but I was in the middle of researching monitors and accidentally left a window open on my computer that just had a big photo of one and I went "wait a minute.". With my final two braincells I suddenly decided to slap together a model for the port which I ended up being proud enough of to, for some reason, make an entire section for it.
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Sorry if any of the above sentences read horribly. I am going to need a third braincell if you want this stuff to be coherent. Anyway, Blender is so cool. Using the array modifier to make all these lil squares for the holes in the port is just such a satisfying process. I've come to really like makin pre-rendered assets like this.
New Movez:
This is actually a pretty big inclusion, and I probably should've ranked it in my mind above the VGA port. I added some new movement options to the game!
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Firstly, I added this melee move where you swing the back of the sniper forwards to propel yourself a bit. It is mainly useful as a bunnyhop that allows you to conserve momentum.
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Next up I added this kick that happens if you melee while in the air. It's basically just the one from mario64. It lets you gain a little bit more height and distance. It also becomes way more effective if you have a lot of momentum. A good tool for correcting jumps and reaching new heights.
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Finally, we have the big schmovement slide. This slide gives you a huge burst of speed that you can jump out of in order to send your self flyin. Surprisingly, it didn't really break any of the level design and ended up being a really fun addition imo. In order to perform it, you have to do a ground pound and then melee as you hit the ground. Also, I feel like I basically stole this from pseudoregalia. Played through that recently and it has been a good source of inspiration.
Nova!!!!!!!!!!!!!!!!!!!:
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This is a cameo skin I've been really excited to finally make myself put in the game. Anodyne 2 is a really important game to me, and I love it much. I'm really happy tha folks at analgesic let me put her in here, and I'm p happy with how her model came together. If you haven't peeped the Anodyne games I highly recommend them. The first one was a major inspiration for parts of Fatum Betula.
Conclusion:
Lately I've been playing this game way too much. It has made it impossible for me to tell if it is fun or well designed. Some problems cropped up during playtesting that ima need to address, and I hope that it all comes together into something that one could say is "fun and cool". I think takin this weekend off is gonna do my brain good. Oh yeah also I feel like I should advertise that I'm still doing commissions if anyone is interested. Anyway, have a good 1 and enjoy urself.
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amethystsoda · 7 months
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i love in games when there’s weird little guys (gender neutral)
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oceanflowerrs · 1 year
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secret level… joining in on that pizza tower crossover trend
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shinyzango · 10 months
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I asked a while ago on Twitter to give me characters for another round of 6 fanarts, and I've only now managed to finally finish it OTL
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dragongirltongue · 10 months
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sending some mutual love!!! <33333333
have you played any games recently?
Oh there are a few I wanna yell about!
Starting with!!!
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Cassette Beasts really hit a chord with me as someone who wanted something new and interesting from the Pokemon formula.
It completely rethinks the concept of weaknesses and resistances that define elemental com6at strategy, allowing for some new interactions.
It also almost always uses Double battles which is something I've always thought Pokemon could benefit from.
The story is also really fucking good, felt a lot on my journey through New Wirral.
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Another is Anodyne 2, my friend @bogmonstergirl sent to me for my birthday and at first I actually wasn't feeling it. The way the story was shaping up was reminding me a little too much of my time as an actual cultist but as the story unfolds and I realized that discomfort is intended I absolutely fell in love with it and the lovely characters it introduced.
Nova also feels like such a well rounded character despite being a silent protagonist, the way the story builds her perspective on things really gives her a sense of personhood even if she's very much a blank slate. I'm not going to go into detail on the hows though because I feel getting to know Nova is part of the core experience.
Speaking of the word Nova...
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Another one yet is Super Lesbian Animal RPG, a game I've been wanting to check out for a long time, I had followed early development back when it was a horse game but drifted away from it over time. Coming back to it in it's fully finished form now I'm really glad I got back on it, it does one thing I never expected a turn based RPG to do.
It makes healing feel powerful
building the story around Melody's journey to be a paladin for her gf really helped the story and gameplay synergize in a wonderful way, using Melody's healing magic to keep her friends and partner alive felt exactly as good as slicing a monster in half with Alison.
So many games leave healing feeling like an after thought but by working it so well into the gameplay and story @ponett did something incredible and I'm so glad I played this game. There are times where I outright cheered over getting out of a tough fight while using Melody to keep everyone alive.
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rolli-zolli · 11 months
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HAPPY PRIDE MONTH!!
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littleguysdaily · 1 year
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Nova from Anodyne 2 :)
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I picked up Anodyne 2 based on this ask and it's so weird and funny. I saved a nipply pig worm from the sniffles, and now her kids are happy eating garbage. I'm not very far into it yet, but it gets a tentative Little Guys Daily 'RECCOMEND'. Here's the steam page I Guess
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prnsn001 · 9 months
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Anodyne 2: Return to Dust (2019)
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max-nov · 4 months
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wip of an anodyne 2 painting im working on, along with brainstorming doodles ^^
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iomoonofjuputer · 3 months
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i'm kind of obsessed with anodyne 2's subtitle (return to dust) because before you play it or know anything about it, it's like "ohh its cause anodyne 1 you sweep up the dust so its return to dust cause like return to dust cause its again lol!" but then once you get to dustbound village it gets Recontextualized. and then the game is really good
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goopygeiger · 1 year
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Palisade! The bestest mom ever
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amethystsoda · 2 months
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Anodyne 2 OST insert scans + Kitty on Fire Records shipping package stamp
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quibbs126 · 11 months
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This is one hell of a screen, I love it
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snatcher-no-snatching · 7 months
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hey Anodyne 2 and Sephonie are both on sale on steam rn you should buy and play them please
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cosperclick · 1 year
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After quickly finishing Anodyne, I’m immediately in love with Anodyne 2
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