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#and arthur is very adept in inspiring courage
nextstopparis · 2 years
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arthur pendragon + you must be courage.
mark twain / bbc merlin / courage vs. bravery / bbc merlin / franklin d. roosevelt / bbc merlin / bravery vs. courage / bbc merlin / lao tzu / bbc merlin / courage vs. bravery / bbc merlitn
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moczothe1st · 6 years
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Let’s Play Fire Emblem IV: Genealogy of the Holy War, Part 17: Leif and Let Leif
Part 16
Welcome back to Fire Emblem IV: Genealogy of the Goddammit it’s another desert map. We just beat one of those, dammit! *sob* Damn you, game. Damn you to Hell. Tell me your story, you bastard.
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And wide, inspiring courage anew in the Empire’s victims. Still more uprisings erupt across Jugdral, but once again, precious few are properly organized and are easily crushed, and the death toll climbs ever higher…
Leonster, a kingdom in the Thracian Peninsula…
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(FIIIIIIIIIIINNNNNNN!)
But they have suffered a devasating loss before King Blume’s vast hordes and are stranded in hostile ground.
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The oasis city of Darna,
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(Guess which one of these faces will be recruitable.)
In Rivough, Seliph and the warriors of his liberation army now prepare themselves to embark on a journey and come to the aid of their allies in far-away Leonster. Each warrior sets aside their worries as, under Seliph’s leadership, they prepare for the new battle on their horizon.
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(Well. Finn is back, but he’s not exactly a bundle of sunshine, huh.)
Finn: This is a crippling blow to our army. We’ve lost most of our might in one fell swoop.
Leif: This can’t be happening… I thought this was our chance… was all of this useless all along? Damn it all! I’ll kill Blume with my bare hands!
(Damn, Leif is way less chill than his dad was.)
Finn: Please calm yourself, milord! This isn’t the end quite yet. I’ve just had a word with King Lewyn. He’s sending Prince Seliph’s liberation army to back us up. Until then, no matter what, we must endure the siege milord.
Leif: Prince Seliph, you say… He’s the son of my father’s old friend Sigurd and Empress Deirdre, right?
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Hair Wings are the Best: I think we should abandon the castle for now, and seek refuge in that western church.  
Leif: Hm, you’re right. I suppose we don’t have much choice now.  Very well. Our priority is to play this out defensively for the time being. Until Prince Seliph gets here, we must endure…
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Blume: Buffoons, all of you! Do you really think I want to hear excuses? I want Leonster seized! No more delays! If you waste any more time on this, then we’ll have to contend with those Isaachian mongrels as well!
(So blume takes after his dad, then. Good to know.)
Moustache: Y-yes milord! We will strike immediately, milord!
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(Dammit all, I let Dew die childless specifically to avoid a character like you.)
Girl!Dew: But I can’t afford to dawdle now. Still gotta get out of here, and quick…
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Do the Dew: Do you have any idea how tough it was to get my hands on this sword? If you want it, come get it, nincompoop!
Shanan: W-wait!
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Priest Whose Name I have Already Forgotten: And they absconded with Balmung?! You fools! Go seize them! Now!
Mook: Y-yes, your grace! But, er, your grace… surely a master of dark magics of your caliber could crush common thieves such as these with a single blow, even from here?
I think it was Cthfuzorc or something: I’ve misplaced my book of Fenrir.  My men are scouring the shrine to find it, but so far it has yet to emerge…
Trying Not to Laugh: Understood, your grace. In that case, my clan and I will take a few mercenaries and pursue them. We swear to you, your grace, that we will have the treasure back where it belongs post-haste!
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Lewyn: the order’s fell mages infest the desert, mercilessly assaulting anyone they find in it. People’ve taken to calling the region the Desert of Death… a fitting name, really.
Seliph: I can only imagine how awfully travelers struggle here! I wonder… perhaps it’d be possible to seize the shrine from the Order?
Lewyn: Heh, I thought you’d never ask. There’s always a way, but this one won’t be easy. We may need to make sacrifices.  
Seliph: So be it. At this point we’ve little choice. Not to mention, Shanan is likely still in the desert… for now, let’s focus on taking control of Yied! All else will begin there!
And here we go, the first REAL chapter of generation two. And what I mean by real, of course…
THERE’S AN ARENA! SCREW LEIF AND SHANAN, IT’S TIME TO SPEND FIVE HOURS DOING GLADIATOR COMBAT, BITCHES.
Seliph: Seven wins, gained four levels: +8 HP, +3 Skl, +3 Str, +1 Mag, +2 Luck, +2 Def, +1 Res
Julia: Three wins, gained one level: +1 HP, +1 Speed, +1 Magic, +1 Luck
Oifey: Seven wins, gained one level: +1 HP, +1 Skill, +1 Luck
Ulster: Seven wins, gained two levels: +3 HP, +1 Skill, +1 Strength, +2 Speed, +1 Luck, +1 Defense
Larcei: Seven wins, gained three levels: +3 HP, +3 Strength, +2 Speed, +2 Magic, +1 Luck
Lester: Seven wins, gained two levels: +2 HP, +2 Strength, +1 Magic, +1 Speed, +1 Defense
Dermott:  Seven wins, gained three levels: +3 HP, +1 Skill, +3 Strength, +1 Luck, +1 Defense
Fee: Seven wins, gained three levels: +3 HP, +2 Skill, +1 Strength, +3 Magic, +1 Luck, +1 Defense
Arthur: Seven wins, gained three levels: +5 HP, +2 Skill, +4 Speed, +1 Magic, +3 Luck, +1 Defense, +1 Res
Johan: Six wins, gained one level: +1 HP, +1 Speed, +1 Defense
Dammit, Julia.  She’s unfortunately too slow to deal with the Myrmidon hanging out at Rank Four; he doubles her and she can’t hit him with any sort of accuracy. We’ll try this again at the end of the map. And speaking of the map…
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So here’s what we’ve got. To the west of us is Yied Shrine, which is full of Loptyrites, and the desert between us and them is just silly with Dark Mages. Shanan himself is to the west of the Shrine; and directly south of it are two additional castles that we’re going to have to conquer eventually because of course we will. However, they don’t go hostile until we take Yied, and we can’t get the rest of the army to Lief’s rescue until we take them, so we’ve got a war ahead of us.  Lief himself is directly south of our starting point, at the neutral castle Leonster, and directly south of him is the end-of-chapter boss. He has two units to protect him, and despite being told to run away, the three of them can often hold out on their own.  But there’s a lot of villages down there and we want those bad. So we’re gonna abandon the castle… AND CHARGE.  
Now. Before we get rolling, I do believe we have five new people to look at.
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First off, Shanan. Like Oifey he’s a pre-promote, joining as a Swordmaster despite being level 12.  However, he has some factors that make him more useful than Oifey in the long run:.First of all, his growths in everything other than HP and Skill are very much on the low side, but his base stats are so high it hardly matters; he’s not really going to get significantly stronger, but who cares when he’s already strong enough to fight 90% of the game’s enemies right now? Even if every level he gets is mediocre at best, he’ll probably still be fine for the endgame.  Second, his abilities are great, joining up with Pursuit, Adept, and Astra ready to rock.  Third…
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Dewlette: Wait… give it back? Is it yours?
Shanan: Yes, it is! That’s my family’s ancestral blade, Balmung. I’m the only person capable of using it. You’ve nothing at all to gain from keeping it.
DewTwo: Wait, so how’d this thing end up in Yied, anyway?
Shanan: It belonged to my father, who died in Grannvale’s war with Isaach. Someone must’ve stolen it from him after he died.  I only recently learned that it was being kept at Yied, so I came to retrieve it.
Dewlightful: Hang on, hang on, hang on! Could it be… are you Isaach’s Prince Shanan?!
Shanan: I am….
One, Dew, Three times a Lady: Really?! It’s really, really you?! Wow! Oh my gosh! This is incredible!
Shanan: Er…
Dew it To Me One More Time: No, really, I’ve heard all the stories about you! All of them! I’ve been a huge fan of yours for so long, but I never thought I’d actually meet you!
Shanan: …
Don’t Dew Drugs: But you’re here! You’re really talking to me right now! It’s like all my dreams’ve come true!                                                                        
Shanan: … Yeah, I think I get the idea. My sword, please?
COULD YOU JUST INTRODUCE YOURSELF ALREADY: Oh, right, sorry! Here ya go.
Shanan: Balmung… my holy sword… It’s finally mine… hm? Ahh! What is this power…?!
Screw it, her name is Patty: Woooow! This is incredible…
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And there we go. Balmung is pretty excellent, enough to push Shanan into a tier higher than his growths would otherwise allow; it gives the same broken stat boosts as Forseti, falling behind it only by virtue of not being able to attack from a distance. Since he’s currently alone against an army of dark mages and mercenaries, he’s gonna need it.  
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Well, okay, he’s not alone, but he might as well be because Patty is, unfortunately, a level one thief. She’s, as you see from the Minor Odo and Minor Ullur blood, the daughter of Bridget and Holyn, and one of the pairs of kids in the game who inherits the gear of her opposite gendered parent; she gets Holyn’s gear and swords. Unfortunately, even with her Odo blood, she can only use swords up to B-rank, and I was a dimwit and didn’t leave Holyn with one of those for her to inherit.  So she only has her default weapon, a Sleep Edge, which is unfortunately kind of too heavy for a fragile speedster to really put to its best use. Like Dew before her she will eventually turn out pretty good; better than Dew himself by a good margin due to having Holy Blood growth boosts and inheriting Holyn’s Luna skill, but she’s… gonna take some babying.
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And now a member of the other pair of kids who take after the opposite parents. Prince Leif, son of Quan and Ethlyn, and heir to his mother’s swords (unfortunately not her staves because… well, because Fire Emblem hates the players, and despite being the same class as Lachesis, who could use staves, he can’t until he promotes). As a Prince, he starts off on the weak side and becomes a demon god when he promotes to Master Knight; he’s a little easier to get there than good ol’ Lachesis was, though, on account of having much better growths and inheriting Adept and Critical from his parents. However, he’s also going to need some babying to achieve his full power.    
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All grown up and ready to kick ass, Finn is unchanged from his appearance in the first generation stat-wise, and still has all his kick-ass old spears. Our Finn turned out really well, you may recall, and so he’s going to be doing a lot of the legwork in keeping Leif alive.  He’s also only 32 EXP away from promoting, so he should be improving himself even more by the end of the map.  I’m frankly amazed; I’ve never gotten a Finn that was able to hold up in the endgame of the second gen, but this one may actually pull it off.  He’s already slightly better than Oifey without even getting his promotion stat boosts.
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And last but not least, Nanna.  She’s Beowulf and Lachesis’s daughter, and Dermott’s sister, and a fairly solid unit. If nothing else, she’s a Troubador like good old Ethlyn was, meaning she has staves and a horse. Her growths are pretty below-average for a second generation unit, but she’ll never be useless simply by virtue of being a healer with a huge range of movement. And with Pursuit and Accost from dear old dad, she should turn out to be a pretty solid combat unit as well if she gets lucky.  
… Don’t be like Ethlyn, Nanna. She isn’t even your mom, you just share her class. Please.
*whew*
All right, that’s it for new units, so let’s rock.  The main army begins moving west towards the desert; there’s a small army of dark mages in their way, but too far away from us to reach on this turn.  Dark Magic is a pain in the ass as you may recall; it’s outside the weapon triangles, which means nothing has an advantage against it.  Even Light magic only manages ‘neutral’ and all other magic is inferior.  So…. I’m not in a huge hurry to fight them, but Julia will be pulling her weight here, I tell you that. Leif, Finn, and Nanna, on the other hand, begin moving south toward the many villages in their section of the map. There are, of course, tons of bandits, so we’ll need to rush if we want to kill them before Blume’s army reaches us.  
End turn.                                                                                
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You… you guys can stay out in the desert if you want…
But my cartoonish terror aside, only one enemy can actually reach us this turn, a mercenary who takes a shot at Shanan.
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It coulda gone better for him.
On our turn, I move most of the army to the north; I want Julia to bear the brunt of the mage assault, backed up by Arthur with his book of invincibility. I also take this opportunity to have Oifey have a chat with Dermott.
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Oifey: Sir Finn, you say… you’re eager to have the chance to see her again, aren’t you?
Dermott: Yes sir! I can hardly wait!
Oifey: Heh. You’ll have to give this battle your all first, then! How about a quick lesson?
Dermott: Yes, sir! I’d appreciate that!
Normally I would say that during a battle isn’t the right time to be exercising, but it gives Dermott a permanent +1 boost to his Strength, Skill, and Defense, so I’m not gonna complain.
Now, Patty and Shanan.  The thing about this situation is that Patty really cannot fight anything here, so Shanan is gonna have to carry this situation while she hides.  But while the enemy is coming from the east, there’s also two enemies south of them coming along the ridge.  
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And guess what, of course Patty can’t fight them either. So this is gonna be a dance.  First, the mages are the biggest threat. They have very little chance of hitting Shanan while he’s got his ubersword in hand, but if they hit he’s fucked. So let’s deal with that first.
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One down, a small army to go.  
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And Patty is safe for the moment. The two swordsmen should both die on Shanan this turn, so she can move in again around the time the southern wing starts getting close. Neat.  And now for Leif’s team;
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Leif and Nanna use mad teamwork to barely defeat a single enemy. I’m so… proooud?  Nanna follows up by liberating the village, stopping them from ever touching it.
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Passive Aggressive: Lord Quan… Lady Ethlyn… I pray you’re both proud of your son… please, kind knight, accept this Speed Ring. I’d like you to wear it proudly to your battles.  
… I wish I’d let Leif have that instead of Nanna, but I forgot it was there. Eh, I’ll cope.  I have Finn make a run for the farthest village he can reach, the goal being to kill the bandits more than loot anything. He’s actually got funds left from his own army days, so he doesn’t really need the money. I just want to stop these jerks from torching the money which will be divvied up later amongst my noble men. End turn! The dark mages move in and one takes a swing at our girl Julia.
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“SECRET PRINCESS… BEEEEEEEEEEEEEEAM!”
And over near Yied…
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Shanan you are the man. Forget prince, my man, you’re KING.  
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…. Fuck, story is happening. What now? Do we really need more enemies? Really?
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(Celice and Serlis were common fan translations for Seliph’s name before Intelligent Systems confirmed an official one. Someone’s in the writer’s booth is being snippy~)
Bramsel: The Empire’s put a hefty price on that boy’s head. Let’s make sure we’re the ones to rake in the bounty, shall we? Keep our border locked down for the time being. The best option is to let them run themselves ragged, leaving them wide open to our strike! Instruct commander Jabarro to put his squad on standby. His services will be needed in short order!
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(Okay, game, that’s literally just Eldigan with a different colored shirt. You could at least try to keep these things a mystery.)
Ribbons: Oh, that’s good. I guess I’m a bit worried about how you’re gonna have to go and fight too, Ares…
Ares: What sorry excuse for a mercenary would I be if I refused to join a battle, Lene? Never mind one which, rumor has it, will oppose Sigurd’s son… never would I deny a chance to personally slay the spawn of my father’s mortal foe.  
Lene: Hee hee! You’re still going on about that, are you? Oh, you dolt.
(Lene Burn!)
Lene: I mean, think about it. Both your father and that Sigurd man were knights, weren’t they? And isn’t killing part of a knight’s job? It’s like my job. Sometimes I have to dance for foul, leering men! I hate it, but it’s part of the work. I have to just deal with it. We’ve all gotta do what we’ve gotta do to get by in life. I dunno… I just don’t think it’s right to hate someone for doing their job.
Ares: Lene… I understand. I’ll have to think it over for a time, but I do understand…
And with that (and a very off-putting few seconds of movement while the other enemy faction down in Leif’s area moves around aimlessly) we have our turn back. Julia strikes down her foes with the power of a queen.
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And Arthur powers up the Invinci-cannon.
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Mmmmmmmmmmmmmm that’s the stuff. I discretely move Lana back toward the castle because I realize I forgot to repair all her staves, while everyone else moves to the west, getting ready to intercept one slow mage coming up through the desert.  Julia is our queen and she shall slay the bulk of these filthy peasants, but she’s kind enough to leave her leftovers for the other, lesser souls.
Oh, and Shanan is here too.
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Actually not bad! Like I said, his growths are actually not great, and Defense is one of his less impressive stats at the moment, so I’ll take it.  And finally, the Leif team.  
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… I missed you so much, Finn. Leif and Nanna need to team up and use the power of friendship and proclaim the power of Sailor Moon just to kill a bandit, while Finn is just BAM, BRAVE LANCE, DONE.  Weapon Triangle? For bitches.  
End turn!
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You are nothing to her, worms.  
And that’s the only combat for this turn, barring someone taking a shot at Shanan and missing.  Which, speaking of, I think it’s time for Shanan to start moving on. See, the boss in Yied Castle actually does find that tome he was talking about in the opening cutscene if you wait to long, and then he starts blasting you.  So the guy who missed him last turn gets to live, because he’s moving in to slaughter the castle defenders and assassinate the boss.  And we add one more kill to the Daughter of the World-ender.
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Estuans interius
Ira vehementi
Estuans interius
Ira vehementi
Julia
Julia
 But there’s a lot of them, and if I let her kill them all, the game will last forever. So I have some peons take a shot.  
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… I hate dark mages.
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Lester if you wanted to make me happy, gaining a point in damn magic wasn’t the way to do it.  I have Fee start running across the desert to join Shanan, since she has enough resistance to be trustworthy around these jerks, and have Seliph move onto a forest in the range of one mage. My hope is that he’ll dodge this one while Julia crushes the others, then everyone can gang up on the sole survivor.
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See, Lester? This is what being reliable looks like. Finn has weapon triangle disadvantage and he’s still wrecking these jerks.  Just for that, he gets some money that he doesn’t need.
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Apparently Not Sure What ‘Terrifying’ Means: Then there’s Tinni, a young mage… Blume’s niece she may be, but that girl’s still got a kind heart on her. She’s come to our aid and the aid of our neighbor villages time and again… she’s nothing like her family.
FOOOOOOOOOOOOOOORESHADOWING. Let’s wrap things up with the Friendship Team.
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Not bad. I would normally complain about the lack of offensive growth of any kind, but Speed and Defense in the same level really makes up for it.  End turn!
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… And luckily, the AI is kind of dumb, and prioritizes Julia because it can’t miss her. Thing is, it also can’t kill her. She doubles the dark mages, and Nosferatu heals her when she hits them. So they hit her once, and she hits them back twice and eats their health to get back to full power.
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…. Oops. Did I leave Leif in enemy range? Well, he’s doing well so far, no biggie. Our turn begins on a fairly strong position with one exception: A dark mage is close enough to Patty he might attack her. If that goes wrong, I’m screwed! I messed this up badly. Patty, run. Run, Patty. Run.
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…. Fuck. She can’t run. I… ugh. Okay, well. Patty has one shot at this and it’s very, very unlikely she’ll pull it off.
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… Nope, didn’t do it. If he’d fallen asleep from getting hit by her Sleep Edge, she could have maybe held out until Shanan got back to her, but he didn’t and as a result she’s dead on the enemy phase regardless of what I do. Reset.
All right. Looking ahead on things with the foresight of someone paying attention to where units are actually standing, I do a few things differently.  First, Shanan kills the last enemy in his area so Patty can’t get caught in a pincer.
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That done, Patty runs over to hide under his skirt.
Two, remembering well that Lester got creamed, I hand it to Johan, who also can’t miss but hits somewhat harder.
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Good job, Johan. You’re not gonna be marrying Larcei, because something about you worries me. But good job. Team Leif, meanwhile, does exactly what they did before and it goes about as well, only Leif actually gets a somewhat better level!
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No magic, of course. He takes after his mother, after all. Okay! End Turn, and let’s try this again.  
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And hey, Julia remembers she has Adept and kills two of the mages she only wounded last time! Her dark power grows.  She also gained a slightly different level, but I lost the screenshot: +1HP, +1 Magic, +1 Speed. I’ll take it gleefully.  
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… Less Gleeful, but Nanna will fix that right up.
Right then. Our turn starts, and the main army has only two mages left to kill. Arthur wipes out the one Julia crippled earlier…
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While Julia moves herself to intercept the final one. In fact, this is mostly a turn of moving, because few people make any real attacks. Shanan moves toward the boss, Patty moves to hide behind him, the army moves toward Yied, and Leif… moves back toward the castle he was told to abandon.
Yeah. Yeah. We’re not giving up. Fuck that. Nanna patches him, and he makes a run toward Leonster! He is going to defend his home. And hopefully gain some needed levels.  
… This might end badly.
End turn!
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Well, Julia’s back to not killing things. That’s nice. Well, it’s our turn again, and she’ll fix that.
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Yum.  Shanan finally starts the attack on Yied proper…
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And Leif takes up position to wait out the siege.
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This is a risk. I’m very much not sure it will work. But the enemy army is almost entirely armor, which means only one of them can attack Leif at a time, and with the castle he gets a bonus to evasion and heals every turn. If he manages to kill all these fuckers and gets mostly decent levels, he will be pretty much set for the rest of the game.  Don’t be like your mother, Leif.
End turn.
…. Nothing happens on the enemy phase, so.  At this point, Shanan could just walk up and shank the boss, but if he does that Patty will die to the other units in the area. So instead he runs up to hit this guy…
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And Patty once more hides under his skirt. Fee, who has finally arrived after a million years, takes up position to intercept the incoming swordsman that’s behind them.  I forgot to repair her spear after her arena runs, but she should be able to hold out.
I’m… not doing well on this map.  
Now, Seliph is needed to liberate Yied and Larcei has a conversation with Shanan, so I send the two of them into the desert while the rest of the army starts moving south.  As soon as we take the shrine the rest of the map opens up, and I want soldiers in position.  Similarly, Nanna and Finn move into position to support Leif if he needs it; hopefully he will not, between his bitchin’ sword and strong defensive position. End turn…
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FEE! DODGE!
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LEIF! DON’T EMULATE HER!
Hoo boy. This may have been a mistake. Um… okay, guys. Take your shots. Don’t fuck this up.
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Light Bright, on! It doesn’t kill the armor, unfortunately, but Leif is technically hitting him from a distance here and can’t be countered, so it works out. Shanan, can you please shank the boss?
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Damn, you sure can. Um… end turn. Patty will die if she attacks anyone. This is bad. This is super bad.  Unless for some reason the enemy all go for someone else, we’re a bit screwed. In fact we might be screwed anyway if the swordsman can double her.
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OH THANK YOU JESUS. The remaining mage attacked Shanan, and when the sword guy hit Patty her Sleep Edge worked for once and caught him, so he’s immobilized for a few turns.  Oh. Oh, man. Thank you.  We live another turn, though this is still gonna be wonky to get out of unless the enemy AI futzes up again and keeps trying to zap Shanan. Leif, as well, gives a good showing…
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One down, way too many to go.  On our turn, I have Shanan clear out one of the two remaining mages:
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And move Patty behind him, and…
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And win. The battle for Yied Shrine is over, and despite fucking up like seven times, we came out on top. The sole remaining mage can only attack Shanan, who he cannot one-shot and who definitely can one-shot him in return. The swordsman down in the corner there is asleep for five more turns, so Patty can plink him to death and get some much-needed Experience.  
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Leif kills another armor, meanwhile, and continues his long but sure ascent to godhood.  It’s never 100% safe to assume in FE, but with two levels in a row that good, I’m reasonably sure that Leif will hold the castle against all comers.  Once we get him to an Arena he should be well on his way to outright amazing before the end of the chapter. End turn.
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*sniff* Everything is coming together for the end, I swear.  What follows is going to be very boring, as barring a few more armors spawning in Leif’s area, there’s no threats left. So it’s going to be nothing but Seliph wandering the desert like Moses while we plink away at enemies.  So here’s the highlights.
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Shanan: You went and took back Isaach behind my back, did you, Seliph? I can’t thank you enough!
Seliph: No, we’d still be in Tirnanog if not for you. You inspired us. You gave us your courage. If not for you, we could never have taken to the field!
Shanan: Heh, you’re starting to put on a bit of muscle there, aren’t you? You’re finally starting to…
Seliph: Shanan…?
Shanan: Hm? Oh, it’s nothing. Pay me no mind, Seliph.  
Seliph: Anyway,we’re finally starting to challenge the empire! Not bad, wouldn’t you say?
Shanan: Heh, not bad at all. I’ve waited so long for this day… we all have, really.
Seliph: Thank you, Shanan!
(Seliph gains +1 Skill from this, because… um… it was… a very… skillful discussion?)
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Larcei: Don’t worry about it! The important part is you’re safe. I, er…
Shanan: How’s your sword arm doing? Any stronger?
Larcei: Yes, but still far below your prowess, sir.
Shanan: How about a quick lesson to patch that up. See, raw power isn’t quite enough here. Try putting a bit more spirit into it… and swing!
Larcei: Nnnn-yah!  Like this, sir?
(Must be, because she gets +2 strength from that. Hell of a workout, apparently.)
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(Nanna, I swear to God if you don’t get some magic growth I will shave your ridiculous 80′s hair.)
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(Fucking finally. I realize that was quick for you, but for me it was like twelve turns of sand and non-threatening combat that wasn’t even worth showing.)
Lewyn: They had no choice. Trying to build new lives on the surface would have led to their mass persecution, or even being burned at the stake. I suspect that at first they weren’t really bad or unusual people, but before long, their life here twisted them into what we know them as today.
(Not to question your wisdom, Lewyn, but they probably could have built a life on the surface if they didn’t insist on worshipping a god that eats children.)
Seliph: I can hardly believe it… It’s as if they were being tortured for the sins of their long-dead ancestors…
(Well, I mean, dude, they did keep worshipping Loptyr. Who, again, eats children.)
Seliph: All my life, these people have been branded as ‘the dark cult’ or ‘devil’s kin’. I can hardly imagine their pain… hold a moment. This scribble on the wall… is that a child’s penmanship? It’s a prayer. And it begs for the return of the dark god… was loptyr the only hope these people had?
(No, forgetting Loptyr and moving on to the worship of… I dunno, Fluffingor, god of soft things. That would have been a good hope. I’m all for freedom of religion, I know people like to keep to their faith, but when your god eats children you really need to reconsider.)
Lewyn: Yeah… Consider this a lesson, Seliph. Good and evil can’t be easily reduced to simple, black-and-white ideals. If you must hate, hate the evil that lurks in us all, not the individual.  Never forget this.
Welp. As much as I’d love to sit around and debate morality with Lewyn (Again, my counter-argument would be ‘don’t worship a child-eating demon’, but you’d be shocked how applicable that is), we’ve taken the castle and I’m very tired. You guys take a nice week off while I sleep. I should wake up by the time the next update is due. Maybe.
Resets: 21. Level One Thief syndrome is a terrible thing. 
Part 18
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babelrpg-blog · 6 years
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below the cut, you will find admin Christine’s sample application for Billie Weasley to give you an idea of what we’re looking for in an app. applications will not be posted in full, when we post acceptances.
OUT OF CHARACTER:
Name: Christine Age: 24 Pronouns: they/them Timezone: GMT Activity: medium/high -- I’m a full time grad student but am usually on to do replies at least every other day Triggers: [redacted]
BASICS:
Character name: Billie Arthur Weasley Gender and pronouns: transgender woman, she/her Date of birth: 29 November, 1970 Occupation: Curse Breaker Former Hogwarts house: Gryffindor Boggart: muggles, she’s heard, call it claustrophobia, the sense of the entire room closing in around you, pushing in until you can’t breathe, but for her, it’s just strange, now -- when she was younger, her boggart had been a giant, oversized spider, its legs clickclacking as it moved towards her, but now... ever since she returned to England, it’s the feeling of being trapped, of not being able to breathe, of being buried alive.
PERSONALITY
A true Gryffindor at heart, Billie is courageous and a little reckless, and despite a fairly laid-back exterior, she’s always searching for some kind of new adventure. However, before all else she is principled and determined, never compromising her own morals or beliefs or desires for anyone else’s sake. She always sees the best in others, even when it means she ends up expecting too much or misjudging someone’s motivations. When she doesn’t get her way she can be incredibly obstinate and hold grudges.
HISTORY
one. She grows up surrounded by war. You wouldn’t know it, though. She’s eleven when the war ends, just starting her first year at Hogwarts, and the only influence of the entire thing on her life is a double funeral, the second-hand black dress robes her mother leaves on her bed the morning before, a dreary churchyard in Ottery St. Catchpole. She didn’t know her uncles Gideon and Fabian well -- at one point, her mother had been close to her older brothers, but the war had pulled them apart when the twins joined the Order and Molly distanced herself in order to keep her children safe.
She never thought it stuck with her; a simple fact of the world was that the world had been at war when she was young, and that then it had been over. That war happened, it ended, and things got better. She’s sheltered from it; which, she thinks now, is exactly what her parents wanted. What business does an eleven year old have, understanding the intimacies of war? Only, not every eleven year old is so lucky.
two. Hogwarts is easy, when she puts her mind to it. She likes learning, she makes friends with ease. She is the kind to set her mind to work easily, to get things done well, and she takes to magic fast, particularly adept at Charms and Defense Against the Dark Arts. Her life there is, for all intents and purposes, simple; she becomes a prefect; she becomes Head Boy. She plays quidditch, for two years, and then leaves the team after a repetitive stress injury in her shoulder  in sixth year makes catching difficult and Keeping impossible.
This is not the interesting part of her story.
She meets and exceeds the expectations before her; that’s just what is done. She is driven, but not to anything in particular. Not by anything in particular, except that she is the eldest, and she is to provide a good role model for her brothers. People -- her parents, her professors -- set expectations in front of her and she does the only thing she has ever known to do. She feels a vague discomfort, sometimes, that she doesn’t understand. She kisses a few girls. She kisses a few more boys. She is generally well-liked, generally unobjectionable. But she discovers no great passion; she feels restless, for seven years.
She looks through a list of possible post-Hogwarts jobs and the required OWLs and NEWTs to get there. She thinks Curse Breaker looks fun, looks adventurous; it’s a job with a tangible goal, and it’s very, very far away from England.
three.  Molly is... well, a bit suffocating. Even with six other siblings, Billie’s Hogwarts years are filled with the constant fretting and doting and scolding, a mother’s love, sure, but honestly, a bit much, what with the Bill, darling, don’t you think it’s time for a haircut, and we’re so proud of your OWL scores, dear, only-- don’t you think Curse Breaker is a bit... well, dangerous?
It takes moving to Egypt for three years to give her the space she needs to be anything other than the child her parents wanted, the brother her siblings looked up to. The Curse Breakers she works with are a rowdy lot -- overachievers, like she had been at Hogwarts, but mellowed by time and adrenaline and the easy skillfulness with which they navigate the cramped tombs and sidestep certain death. Young and beautiful and reckless and brilliant, they inspire her, teach her how to be a little more free than she’d ever let herself be.
One, in particular, a handsome wizard a few years her senior with hair dyed and shaved like he ought to be in a muggle punk band, takes a liking to her, and Billie Weasley falls in love for the first time. Around everything else, they spend hours lying in bed talking about the world, about their world views, and he’s a strong believer in reinventing yourself without the influence of parents who expect too much of you. She doesn’t know if she agrees that her parents expected too much of her, but she does start thinking about the places where her heart doesn’t meet their expectations of her.
four. She comes out to Charlie, first. They were always the closest, their shared drive for adventure keeping them in a lockstep through most of their childhood. She came out to him first, too, when she came out as being bisexual, at sixteen, and that feels... harder, than it is now. Harder than it is to write him a letter saying, Charlie, I’m a girl.
She doesn’t know, for a long time, how to tell the rest of her family. Charlie accepts her without question, of course he does, he’s always been the type. Fred and George couldn’t care less, tell her she’s got to make her name something that still begins with B or else all those jumpers will go to waste. Ron doesn’t seem to notice that anything is different; he’s much the same as their father, that way, adapting in a slow and halting way to pronouns and the like, harmless and well-meaning. Percy thinks it’s all daft, rolls his eyes, doesn’t speak to her much at Christmas.
Ginny, eight and lonely, is ecstatic to have a sister, insists on braiding her hair and sharing her jewelry and talking about boys late at night and all the things she’s always wished she had someone to do it with. Billie humors her, holds her close, doesn’t let her notice that when she presses her face close into her sister’s hair, there are tears in her eyes.
Molly... tries, bless her. Not hard enough. But she tries, in her own way. It’s almost enough not to hold it against her. It’s enough to pretend not to.
five. She comes back to England after three years in Egypt. Temporary leave, they call it, but what it is is a bloody desk job. She can’t be trusted to do her job anymore. No, there was a tomb, just outside of what was once called Thonis, a tomb they weren’t supposed to go into -- too dangerous, one of the senior curse breakers had said, forget about it. He’d wanted to go in anyway, asked her to come, and she’d thought: it’s not safe. And in the tomb, there was a trap he didn’t notice, a rogue curse. The Healers tell her it severed his jugular, that it likely took several minutes for him to bleed out, alone in there, before he stopped breathing.
What she hears is: if you had been in there, you could have saved him. If you hadn’t been a coward, he would be alive.
She comes back to England a shell of the person she was when she left, a hollow thing. She moves back into her bedroom at the very top of her parents’ tall, tall house. It had been Percy’s, after she left, so he could have a room to himself; she doesn’t redecorate.
It is the first time she sees what has become of Britain. The first time that she, as an adult, fully wraps her head around what her world has become. And about what she has become, in her parents’ shadow. She goes to work every day, at a little desk in a back office in Gringotts; she reads the paper, every day. Starts to see the news about executions. Adjusts without much difficulty to the presence of muggles in their formerly closed-off world (he’d been a muggleborn, showed her his Sony Walkman and a handful of CDs one of their first nights together, told her about telephones and televisions and tele-everything, and it’s all she can think of when her dad buys one of each, every gadget he can get his hands on, a brand new Macintosh Classic that costs enough that Molly swats him across the head with her Witch Weekly when he tells her how much he spent).
She drifts.
six. No one can be stagnant forever. It festers.
It turns from depression to resentment, before she realizes it. And one day, sitting silently at dinner with her parents and Ginny -- it’s September, and Ron’s eleven now, so he’s started Hogwarts, and Fred and George and Percy too, and Charlie’s still in Romania with the dragons -- she snaps. She isn’t listening to the conversation but her father says something banal about an argument he overheard at work, something about the executions and the Minister, and her mother says well you wouldn’t want to get involved in all of that, save your own skin while you can, and something inside of her breaks.
She doesn’t remember what she shouts, hands shaking, as she stands up from the table, but when she thinks about it, it sounds a lot like maybe if you stood up for anything in your bloody joke of a life and she doesn’t mean it at the time but when she finds herself sitting in a pub in Diagon Alley an hour later next to Mary MacDonald, she thinks maybe she did mean it.
She thinks maybe there’s got to be more to life than saving your own skin. There’s got to be something worth fighting for, some adventure just around the next corner if only you’re willing to stick your neck out and take a risk.
She thinks maybe, maybe, there’s a reason the hat put her in Gryffindor after all.
INTERVIEW
Describe the recurring dream you’ve been having lately.
    ‘I’m, ah. I’m in Egypt again. Merlin, this is going to sound so bloody cliché. Right, Bill, bloody buried alive, how original--’
She runs a hand through her hair, then gets fed up halfway through, extracts it, pulls an elastic off her wrist and loops it quickly through the long mass of red, missing a few strands here and there.
    ‘Right, sorry. Ah, so I’m in Egypt, headed down into one of the tombs, and the tunnels are narrower than usual, like, barely broad enough across for me to stand without scraping my shoulders on the stone of the walls, so I can’t have my wand drawn as I make my way through them. And every time I reach the end of the hallway, there’s a fork, and every time, no matter which way I turn, it’s the same bloody hallway -- I can tell, the hieroglyphics are the same. But when I focus on the hieroglyphics to see if I can read them, to see if they say anything, they’re, well, they’re not hieroglyphics. They keep changing. First they’re, dunno, cyrillic probably? Then they’re Chinese characters, then they’re English but the letters don’t make up real words. And every time, as soon as they turn to English I hear someone screaming, from down the hallway, and it’s someone I know, but I can’t run because the hallway’s too narrow, and I can’t reach them because every time I turn I’m in the same hallway, and I must just exhaust myself, running in circles like that, because every time I wake up, I’m out of breath, and I never remember who it was screaming when I try to think about it...’
She’s quiet, for a moment, then clears her throat and leans back in her chair, only just realizing that she’s moved to the edge of it, dug half moons into her palms where her nails have grown too long for that kind of nervous gripping.
    ‘Sorry, bit morbid. But, er, that’s... been once or twice a week, now, for the past couple of months.’
What’s the most convincing lie you’ve ever told yourself?
    ‘That one person can’t make a difference. My mum used to say that kind of thing a lot, you can’t change the world on your own, all that. I think maybe she felt guilty, sometimes, after her brothers died, that she hadn’t done anything to help. Or maybe it was the opposite, maybe she was still mad at them for putting themselves in danger to try to make things better when they would’ve been safer at home. I don’t... know, for sure, why she did anything she’s done, but what I decide to do matters and if I keep hiding forever because I think I don’t matter, that I’m better off saving my own skin, I’m going to end up like her.’
What has been the most beneficial aspect of the Statute of Secrecy being abolished? What about the greatest deficit?
    ‘Well, my dad’s pretty chuffed about it, isn’t he? I’ve got to admit, having some muggle things around the house have been pretty nice -- the telephone, CDs, pencils are bloody brilliant. Muggle fashion’s amazing, too, much better than robes and all that. But, in all seriousness, I think we’ve gone about things all wrong -- none of this is about trying to make two worlds that have been separate for all this time coexist. It’s about building a world that works for everyone, even if that means starting from scratch. And I don’t think it’s working, this way. I don’t think it’s enough.’
Ten years ago, where did you see yourself today? What would you tell your younger self, if you could?
    ‘Ten years ago? I was twelve, I saw myself becoming a professional quidditch star, just like every other twelve year old whose ever ridden a broom. I know that’s not the point of the question or whatever, but it’s true; didn’t exactly have a remarkable sense of self at that age. What I’d tell myself, though? That’s a better question. Would’ve been bloody convenient to have realized I’m a girl before all of that puberty business, wouldn’t it?’
EXTRAS
inspo tag
details:
    wand: maple, unicorn tail hair, 11″, sturdy
    amortentia: sun cream, cider, cinnamon
    patronus: falcon
future plot ideas:
one of the things I’m primarily interested in exploring with Billie is the idea of a blind idealist who sees a sort of heroic, dramatic way of “revolution” or “saving the world” as the only way to make a difference or do something important; there’s a tension between her and Molly -- whose existence is a much quieter, more practical thing -- that I’d love to see come to a head, and see how that affects her interactions with characters like Atticus and Mary, for whom things like revolution are unavoidably a life-or-death situation. I want to see her realize she’s not entirely right in her worldview, to be forced to see things from the points of view of some of the other characters and have to come to terms with the fact that these things she believes with her entire heart aren’t necessarily as true as she thinks they are
expanded personality:
MBTI type: ENFP, the Campaigner
The Campaigner personality is a true free spirit. They are often the life of the party. More than just sociable people-pleasers though, Campaigners read between the lines with curiosity and energy. They tend to see life as a big, complex puzzle where everything is connected – but see it through a prism of emotion, compassion and mysticism, and are always looking for a deeper meaning. Luckily, Campaigners know how to relax, and they are perfectly capable of switching from a passionate, driven idealist in the workplace to that imaginative and enthusiastic free spirit on the dance floor, often with a suddenness that can surprise even their closest friends. Being in the mix also gives them a chance to connect emotionally with others, giving them cherished insight into what motivates their friends and colleagues.
enneagram type: type Eight, the Challenger
People of this personality type are essentially unwilling to be controlled, either by others or by their circumstances; they fully intend to be masters of their fate. Eights are strong willed, decisive, practical, tough minded and energetic. They want a lot out of life and feel fully prepared to go out and get it.
zodiac sign: Saggitarius
Your adventurous personality is accompanied by a straightforward and optimistic attitude. While others may take comfort in the familiar, you are always seeking to escape it. You are energized by new experiences, environments, and people, which explains why you are always moving towards something new. Your friends and family enjoy your adventures, but they truly appreciate your positive outlook. Your loved ones never fail to be uplifted by your ability to take the best out of any situation or person.
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