Since you're mood for writing...
SAO gang x reader in a spooky event!
The gang must survive the haunted house as they prepare for a challenge. Will the gang survive the night, or they'll forever lost from the headless knight, The Hallow Echo
I apologize for the wait! I'm wrapping up a really big paper this October, but I wanted to get this one done before Halloween! I hope that you enjoy! Link to AO3 version below, and Tumblr version below the cut!
AO3 Link: The Hallow Echo
“I-I don’t know if I can do this any longer!”
“I-It’ll be fine! Just a b-bit longer, guys!”
“A-are you sure?”
“Kyaaaaaaa! Something touched me! Something touched meeee!”
“You’re fine! Just bear with it! You’re fi–aaaagh!”
Perhaps, at this moment, you’re wondering how it got to this point. All of your friends are trying their best to find one another in the pitch-black space while also keeping their guard up; this certainly wasn’t how the morning started. In fact, it had been a normal Saturday morning of just lying around in bed until a very excited text game through the group chat.
Kirito: guys! theres a horror event happening tonight!
Lis: waaah Kirito why did u wake me up for this
Kirito: we should totally do it!
Asuna: Kirito-kun, you *know* I don’t like this sort of thing…
Silica: im not scared!!!! i have pina! <3
Lis: ofc u would say that Silica
Silica: ;-;
(Y/N): ig im down. what time?
Klein: yeah, deets kiri-bro!
Sinon: wth are we all yelling about @ 10 on a Saturday???
Silica: spooky event…
Kirito: starts 10pm and runs til bout midnight. meet at the house in 22 @ thirty til?
Asuna: Kirito-kun! Come on!
Sinon: you don’t have to join, Asuna
Lis: ofc she does!!! dont wuss out Asuna heh
(Y/N): haha yeah, ill be on. see ya then.
Since Kirito had been a bit sparse with the details, you did yourself the favor of looking up what he meant. Alfheim Online was hosting a single-day event for Halloween that took place on a special map. Players could enter the space in groups to take on the challenge, giving each group their own scrambled map. There was no chance they’d run into any other groups during the challenge, so it wasn’t a fight for a single prize. Basically, it was a haunted mansion that was being disturbed by a field boss-level enemy called The Hallow Echo. No description was provided about what this mysterious boss looked like, but players would enter the house and be trapped inside of it for the duration of the event. They had two options for completion: survive the time limit without dying (flight) or defeat The Hallow Echo and escape (fight). The rewards were different for the two completion styles, with defeating the boss as having more desirable prizes.
The intensity of the quest mentioned that it was somewhere between medium to very hard depending on the overall stats of the party that entered and whether they chose fight or flight. It was designed in a way that ensured that the players who chose simply to play the evasion game could still get something out of it, even if higher level players wanted to challenge the difficult boss monster and reap the rewards of a battle well fought. You assume that the group will likely be trying to defeat the boss monster; if Kirito suggested it, then there’s definitely a cool prize he wants from the rewards. It’s an exciting event to look forward to.
At a little before 9:30 PM that evening, you log onto ALO and confirm that you’re in the log cabin. You typically log out there, but every so often, during a big quest you can’t be peeled away from, you’ll stay at an inn in the closest town over night so that you can get back to it faster. You’re relieved to find that you did, in fact, log out from within the cabin. Kirito appears to have already beat you there. He holds up his hand for a high-five. You grin and give him one.
“Glad you could make it, (y/n)!” he says.
You let him know that you’re excited to start the quest. It’s been a while since something big has happened that everyone could show up for. The others start appearing, the chatter in the little player home increasing until the last member, Agil, shows up. He had to wrap up some things at his café and bar before logging on, but the gang is finally all here. Asuna opens up a map with an uneasy look on her face and shows everyone where the haunted house appeared. Everyone checks their inventory to make sure they have enough potions, and then you’re off.
The haunted house itself it about a ten-minute flight from the cabin. It doesn’t take long for everyone to get there, and a small crowd of players has already started to gather around it. There’s a timer display in front of it, counting down to when the event will start. A few people are trying to shove their way to the front, but you know there’s no reason to do this. After all, every team will get their own map separate from the others. There’s no limit on how many people can enter at once; if that were so, they’d have to make more than one version of the house. The exterior is dark and gloomy, and the weather around it seems to have turned from a clear, moonlit night into a stormy one, with flashes of lightning cracking close enough to the top of the house that it might sound rather alarming from the inside.
“Ohhh, this is gonna be so good!” Lisbeth exclaims.
Asuna awkwardly chuckles.
“You don’t think there are any astral-type monsters in there, do you?” she mutters.
Kirito reaches down and grasps her hand, giving her a soft look.
“I’ll make sure they don’t come after you,” he says.
Sinon rolls her eyes.
“Get a room, you two,” she says.
Lisbeth laughs and smacks Asuna on the back.
“We’ll be fine!” she says.
The timer finally hits zero, and players all dash forward to enter the haunted house. Each party is sent into a separate map, so there’s no worry if some members are faster than the others. They’ll all end up in the same map as long as they’re registered in the same party. The speedier members of your party arrive first, so when you enter the space, Kirito, Asuna, and Leafa are already taking a look around the dimly lit hallways. Sinon trails in right on your tail. Lisbeth practically pushes Silica into the space, and Agil and Klein trot in behind her. Alice, for some reason, is bringing up the rear, her hand perched on the pommel of her sword as if expecting something to attack the group from behind. An NPC appears out of the shadows when there’s been about thirty seconds of no new entries to the space.
This NPC is an elderly woman with spindly grey hair sticking out of a tightly wrapped bun. She’s wearing clothing that you would expect to see the proprietress of a traditional Japanese inn wearing, which seems a bit out of place for the fairy world setting. It isn’t quite accurate, though; the cut of the fabric is wrong for a kimono or yukata, making it more of what one would imagine a quick, from-memory sketch of Japanese traditional clothing looked like from someone who’d seen it perhaps once. The designs on her dress also could be European in nature. Its coloring is either a dim blue or a grey, but it’s hard to tell in the low lighting. She bows at you all, and Kirito walks up to her. She starts to talk as soon as he initiates with a “hello.”
“Weary travelers, I’m afraid that this abode isn’t the friendly stay that it used to be,” the NPC says. “For years, I offered beds to those traveling across Alfheim, and I fed my tenants enough to fill their bellies for the road ahead they had to travel. As of late, however, there’s a disturbance in this house that keeps me from keeping adventurers overnight, so I’m afraid I can’t arrange beds for you this evening.”
It was a natural enough way to start a quest. Kirito prompts her for more.
“What kind of a disturbance?” he asks. “Is there any way we can help you out?”
The old woman scrunches up her forehead and sighs.
“There’s something haunting my home,” she laments. “It’s too much to ask of you, but if you would be willing to check it out for me, I’d be willing to pay you quite handsomely if you can get rid of it.”
A quest menu popped up in front of Kirito. He clicks the button to accept the quest, and then a darkened map appears in the corner of your vision. It seems like the map needs you to walk around in order to see the pathways. You suggest splitting the group in half. Everyone else agrees that this is a good plan, since the goal of the party is to locate The Hallow Echo and defeat him. You go with Kirito, Asuna, Silica, and Lisbeth. The other group of Sinon, Agil, Klein, Leafa, and Alice goes to the left, while you all go to the right. Along the path, there are smaller monsters that don’t take too much work to defeat as a team.
But things change when the lights all go out.
An echoing, guttural voice laughs in the halls. You can’t tell from which direction it’s coming; it’s all-encompassing. A light flickers in front of you for a moment as Kirito, you think, holds up a torch. In that moment, you lay eyes on its form—The Hallow Echo, a knight decorated in a dark armor that soaks up the blackness around it, with a sword hovering dangerously close to your own neck that is dripping with something wet and thick. A lone detail stands out in the center of the light; a gaping, dark hole sits where the knight’s head should be. As soon as you note this, Kirito’s torch is extinguished with a sizzle and a hiss, as if something licked its fingers and pressed them against the tip to put it out. The group lets out a collective scream, and they all leap backwards to avoid possibly getting hit by the knight’s weapon.
“Was that it?!” Lisbeth shouts.
Metal clangs against something solid in the dark, most likely the wall.
“That’s DEFINITELY it!” Kirito shouts back.
A yelp comes from your left. It sounded like Silica.
“Headless…why did it have to be headless?” Asuna mutters.
“How the hell are we supposed to defeat that thing in the dark?” Lisbeth asks.
Another clang slams down. It sounds like it hit the floor this time. Silica shrieks and you hear her jump up to her feet and start running. She winds up bumping into you.
“S-sorry, (y/n)!” she stammered.
You tell her it’s all right and give her a gentle pat on the head. The same echoing laugh as before greets you again, still feeling as though it’s all around you.
“Listen to the sound of its footsteps!” Asuna cries out. “When it’s close enough, attack it! If you hear it stop for too long, then it’s getting ready to use one of its attacks. Jump back if you hear no footsteps for more than six seconds!”
Despite her fear of the ghastly, Asuna takes full charge of the fight immediately. Her prowess as a leader always comes out in situations like this. Her methods work well for a bit, and as the group fights, you run into the others, who join in on Asuna’s strategy. Everything seems to be working well, up until you see The Hallow Echo’s HP fall into the last bar. Suddenly, his footsteps vanish all together, and his echoing laugh zooms around as if he’s floating through the air around you.
Suddenly the battle changes from a physical one to a true test of courage. You can feel things making grabs at your body in the dark. Touching the walls often renders a slimy, unpleasant texture. More than just the one laugh surrounds you; other voices echo in the halls, and sounds of chittering or scurrying accompany it. Now in an astral form, The Hallow Echo flies around you and sometimes through you, sending a cold chill inside of the space he passes through.
“I-I don’t know if I can do this any longer!” Asuna finally wails.
There’s a grunt from Kirito as he swings at the specter flying past him. You can hear a metal “clink!” as his sword hits the core inside of the ghastly figure.
“I-It’ll be fine! Just a b-bit longer, guys!” he reassures you all, though the words were most likely directed at Asuna more than anyone else.
“A-are you sure?” she stammers back.
Another thud comes from behind you.
“Kyaaaaaaa! Something touched me! Something touched meeee!” Silica cries.
Someone else hits the core.
“You’re fine!” Leafa cries. “Just bear with it! You’re fi–aaaagh!”
An arrow whizzes past your ear and hits The Hallow Echo’s core. The light from the arrow gives you enough space to swing at it. Your sword connects with the core inside, and this time, instead of just hitting it, it slices through it with a sound like glass shattering into hundreds of tiny pieces. White light bursts from the spot, and everyone can see The Hallow Echo in his full form once more as he dissipates into a black mist and gets swallowed up by the center of the light where the core burst. Everything is pitch black for a moment, and then the hallways light up with the same dim candles that you’d first seen when entering the haunted house. Right on cue, the elderly NPC walks up with her hands clasped together.
“Oh, thank you!” she cries. “How ever can I thank you for taking care of that monster for me?”
Kirito lets out a strained laugh.
“I-It’s our pleasure,” he says.
A few of the group members chuckle at his statement. The NPC waves her hands and points them at the group.
“Will this be enough?” she asks.
You all get a dialogue box showing you the quest rewards for beating The Hallow Echo. The prizes, as mentioned in the notice for the event, are quite handsome. A large sum of yrd is given, as well as some crystals that are useful in smithing. Everyone receives a weapon in their specific class that has quite high stats. Some rare potions are present as well. As you all leave the haunted house, high-fives are shared for a job well done.
As you log off for the night, you know you can rest well, as The Hallow Echo has been defeated, and the limited time quest didn’t escape your grasp.
Well, that is, unless he returns for revenge next year…
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