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#adventures in the forgotten realms promos
mtg-cards-hourly · 1 month
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Ebondeath, Dracolich
Artist: Lars Grant-West TCG Player Link Scryfall Link EDHREC Link
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storyofmychoices · 8 months
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Okay... with only one chapter in, I'm already having a lot of thoughts and feelings about Blades 2. I'm hesitant to add any of my Blades 2 posts to either my Mal x Daenarya (Blades 1 + Extended Universe) Masterlist or Mal's Orphanage Masterlist because it doesn't seem like things will work out timeline wise. So for now I'm dumping EVERYTHING Blades 2 related here. As we get more info from the book, I'll try to organize things better in relation to my other Masterlists [My Timelines + Universes explained]
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In my original timeline, all fics that take place during Book 1 ("Beyond Riverbend" to "A Rose by Any Other Name") exist in this AU as well.
🖤 Shadows of Hope: She was there, and then she was gone. Mal would move heaven and earth to bring her back, but what happens when he can't? [Blades 2, Chapter 1] Mal's 5 stages of grief
🖤 Her Legacy: She may be gone, but she could never be forgotten. She lives on in the stories he tells and the hope he inspires. [Blades 2, Chapter 2] HC for why Mal is smiling
🖤 A Quest for Daenarya: After hearing her stories, Thalassa, Ovisa, and Lysander decide it is their quest to bring Daenarya back to Mal, they just never imagined it would be so easy. [Blades 2, Chapter 3] Reimagining Mal's reunion with Daenarya
🖤 The Promise of Today: Mal and Daenarya share a moment together the morning after her return. [This follows The Quest for Daenarya] [Blades 2, Chapter 3]
🖤 Torn: Daenarya is back and trying to process what happened. [Blades 2, Chapter 4/5ish]
🖤 Sculpting Desires: Daenarya considers a possible future as a sculptor with a very willing model. [Blades 2, Chapter 5] Also featuring Tyril x Maiele and Mal x Tyril
🖤 The Rogue's Embrace + Art 🎨 (Mal x Tyril): Mal loves talking. Tyril is tired of listening and has found a good way to shut him up, even if just for a moment. [Blades 2, Chapter 7ish]
🖤 The Princess of Parnassus and The Trophy Husband + Art 🎨: Daenarya and Mal enjoy a much needed relaxing afternoon while contemplating what comes next. [Blades 2, several months post book]
Book 2 Prequel: The Adventures of a Young Mal Volari
🖤 Mal the Magnificent: Young Mal Volari gets a bucket stuck on his head.
Book 2 Inspired Stories written before its release so I don't know how they fit into the timeline right now
🖤 Old Hair, New Look: Daenarya has a few thoughts about Mal’s new armor
🖤 The Cutest Goof: Daenarya has some thoughts on Mal’s new armor.
🖤 Go On, Feel It: Mal makes an offer Daenarya can't refuse.
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Daenarya is pregnant and was in book one
Iliana Maria Volari: Mal and Daenarya's realm walker daughter
A year without her: Mal + the five stages of grief
Mal seeing Daenarya for the first time
Saving Rayden and Lydo in this AU /The Orphanage
"Mine" + love bites
Mal's hair: the lice conundrum
Daenarya's flirting (chapter 2)
Mal smiling (chapter 2)
Imtura, the pirate queen, deserves a mermaid queen
Mal would use the linked minds magic in Chapter 5 to make Tyril and Nia blush
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Mal : new armor, old hair [Edit]
Party Together Edit with Mal's old hair [Edit]
Mal + Daenarya Orphanage CG Edit [Edit]
Daenarya enjoying Mal's new armor I [Art]
Daenarya enjoying Mal's new armor II [Art]
Mal x Daenarya x Nia art [Art]
Mal x Daenarya fae/goblin forest [Edit]
Mal x Daenarya neck kisses [Art]
Mal x Daenarya head kiss [Art]
Mal x Daenarya flower crowns [Art]
Mal x Tyril Kiss [Art]
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Group CG from promo video
Blades 2 Recap of Book 1 video
Blades 2 Promo Video [Mobile Video]
Mentions of our orphanage in the dream state
It's been a year?!?!
Shadow Threep + Loola cuteness
Deadwood vs Whimseywood Maps
Chapter Two: Threep wanting Daenarya to bring him souvenirs aka snacks
Chapter Two: Mal's Cameo
Chapter Four: the best of Mal teasing Tyril
Chapter Four: Mal wanting Daeny
Chapter Five: Daenarya's "Insight" Inspiration Speech
Chapter Five: Mal + Tyril moment
Chapter Five: Handsome Sculpture
Chapter Five: Mal x Daeny play with magic wolves
Chapter Five: Kiss all the mermaids
Chapter Six: the gang reacts to Daenarya's new outfit
Chapter Six: Daenarya's reaction to the shadow court
Chapter Seven: "not living" moment rewrite
Chapter Seven: Mal x Daenarya moment alone
Chapter Eight: Mal reminisces about mazes as a kid + Lydo and Rayden adoption idea
Chapter Eight: Mal doesn't beg
Chapter Eight: Mal x Tyril (aka boyfriends)
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Chapter One Reaction
The Missing Year for other LIs
How does Daenarya feel about using magic as a human
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MC's new dress inspiration/fashion
Choices Irony
Realm Time Difference Question
Blades 2 Insider Blog
[Mal Volari x Daenarya:Masterlist : Book One + Beyond]  [Mal’s Orphanage (the original /precanon orphanage)]
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mtg-realm · 3 years
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The Vorpal Blade is swift and keen, and always ready for service.
— Cheshire Cat to Alice Liddell about the Vorpal Blade
Adventures in the Forgotten Realms Buy-a-Box Promo
Illustrated by Alessandra Pisano
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snowbellewells · 3 years
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Self-Promo Sunday: “A Litter More Than They Bargained For”
Hey there friends and shipmates! I’ve taken a couple of weeks off on the Self-Promo Sunday posts, but I was looking back through some of my older pieces and found this fluffy one shot offering from a couple years ago. (It was part of the amazing @cspupstravaganza event in 2019.) I didn’t make it any cover art before, so I’ve added that to it as well. Taking place sometime post- season six; Hope is present and a toddler, but Henry is still there as well. That makes it canon divergent future fluff, I guess? Apologies if you’ve read this one before, but maybe you’ll get a little smile from revisiting it.
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Also available on both AO3 HERE and on ff.net HERE
“A Litter More Than They Bargained For”
One pet she could have handled. One pet would have been perfectly manageable. A single, sweet-natured, reasonably well-behaved small pet - maybe a cat or a rabbit or even a hamster - wouldn’t have really changed anything about their lives in the seaside house or their daily routine that much. In fact, she and Killian had already been discussing a surprise for Hope in the form of a kitten from the litter her mom and dad’s barn cat had recently birthed, completely charming their pre-schooler upon her first visit to them at her grandparents’ farm.
Somehow, instead, all of Emma’s best-laid plans had been inverted and overturned, as so often seemed to happen in their chaotic magical town. When they had gone into the station that particular morning, they had found a large, mud-caked, burr-riddled dog tied to the bike rack and whining pitifully upon first sight of them. Emma was too disgruntled at the culprit for figuring out that their whole three person department were soft touches for strays as she charged foward to untie the poor beast, to even realize that the critter was already rooting into her affection. Needless to say, rather than their intended adoption, they had managed to take in a shaggy, slobbery mixed breed almost as large as a Shetland pony, with at least some Irish Wolfhound in its ancestry, according to the shelter attendant.
Gleefully mimicking that last declaration in her toddler voice, Hope had leaned over out of Killian’s arms to reach for where the huge hound lounged panting on the exam table, tongue lolling and tail thumping happily as she babbled, “Wolfie! Wolfie!” and patted along the dog’s back and shoulders as well as she could.
The thick, scruffy grey fur covering the animal’s lanky form did indeed resemble a wolf to some degree, and Kililan chuckled good naturedly at the easy moniker their daughter had seemingly bestowed. “Well, it would seem our little love has already christened her, Swan,” he commented lightly.
Emma wasn’t fooled by the casual demeanor covering her True Love’s words. She felt her last chance of finding a more suitable home for a dog of that size outside the town limits (preferably with acres for it to run) fade as she realized that her husband, as well as her little girl, was already attached. Killian wanted this dog more than he would admit.
Reaching out to stroke the gentle giant’s head resignedly, Emma reluctantly admitted to herself that the poor stray really was a sweet dog, despite her astonishing proportions and the amount of extra responsibility she herself would no doubt be taking on. “Hear that, Wolfie?” she questioned, looking the dog in the eyes rather than either member of her family, whom she could feel nearly vibrating with excitement beside her, “I guess you’re as good as ours.”
Henry only confirmed the permanence of the decision when he got home from the high school after his editors’ meeting for the school paper. Though a dog had never been something he had particularly asked for - they had spent so many of his growing up years being flung from one realm to another, either trying to rescue some member of their family, or seeking the needed magic item to fight some new villain, that it hadn’t left a lot of time for house training puppies or taking one for leisurely evening strolls. Still, as Henry came up the walk and saw Wolfie stretched out on the porch, Hope cuddled against her side and Emma and Killian curled together on the porch swing, the way her nearly adult son’s face had lit up and he’d rushed forward in excitement had shown Emma that kids didn’t really grow out of loving dogs, no matter their age.
Ruby, or perhaps the irrepressible brunette’s inner wild animal, seemed to find their new addition, and the rather obvious name Hope had latched onto, especially entertaining. Due to Wolfie’s size, the Jones clan now ate outside at the patio tables when they stopped for breakfast on the way to drop Hope off at Ashley Hermann’s Pumpkin Seeds Daycare, and before Henry took off for class and they headed on for the station. Her mother’s best friend didn’t even try to hide the fact that she saved back either bacon, sausage, or ham especially for Emma’s pet each day, laughing when after about a week Wolfie came to her the moment she exited the diner’s front entrance, before she could even reach their table, and began nosing at her pockets for the expected bounty.
However, it was Granny herself who startled them with a matter of fact question about a month after Wolfie had joined their family. The diner’s proprietress had come out to wait on them herself that morning, a real nip in the air as November neared, and explaining that Ruby was lying in for a while after the full moon the night before. Her half-spectacles perched on the very end of her nose, eyes sparkling with every bit as much pep and mischief as her exuberant granddaughter when she neared their table, sleeves rolled up to her elbows despite the chill and a pencil tucked behind one ear.
“The usual, Captain?” Widow Lucas asked with a playful nod to Killian, “or are you and your crew feeling adventurous this morning?” While awaiting their answer, she reached into her apron for her order pad, also pulling out a juicy ham bone for Wolfie.
“Here you are, darlin’ girl,” she continued, bending to offer it to their canine companion, much to Wolfie’s approving delight as she barked a ‘thank you’ and took the treat into her drooling jowls with an almost humorous care, then immediately dropped to hold it between her massive paws and began gnawing away.
When Granny stood to face them again however, a knowing smirk was painted across her face, taking their breakfast order seemingly long forgotten. “You don’t have a clue that dog is carrying a litter of pups, do you?” she asked, shaking her head at what she seemed to think was their dense naivete.
Crossing her arms, Granny watched a variety of reactions cross the four faces before her. Henry looked awed and curious, while Hope practically bounced on Killian’s knee asking, “Puppy? Puppy! We having a puppy?” 
Killian’s brows rose in surprise, and Emma was already shaking her head in disgruntled exasperation. “Really?” she sputtered, narrowly eying the diner owner as if she might be playing some sort of elaborate joke at her expense.
Then, plunking her head down to rest on her arms crossed on the table, she sighed as her daughter contiuned to chortle in delight and Henry and Hook laughed heartily, in spite of their manful efforts to hold back for her sake. “Why am I even surprised?” Emma muttered. “Of course, she is.”
***
From there, they learned that apparently the shelter owner did not have it out for them, but that it can be genuinely hard to tell when a dog is expecting until they are quite close to their due date. It also turned out that Granny’s lupine sixth sense had been right on the money. Within another couple weeks, they could see for themselves that Wolfie’s stomach was rounding and she was nesting in corners throughout the house, particularly favoring the warmth of the laundry room between the dryer and the wall. Seeing as how canine gestation was only eight or nine weeks from start to finish, and their mother-to-be was already showing, it was a bit of a scramble to prepare, knowing the litter of pups would soon be on its way.
As had become typical since Wolfie’s arrival, this too went well beyond what they had expected. On the night they returned from Hope’s Thanksgiving Play at the preschool to tiny yips and whimpers greeting them the second the door opened, the entire Jones family was stunned to discover eight small wriggling bodies jostling for place against Wolfie’s exhausted form where she lay curled into the mound of old blankets and towels they had created for her once her fixation on her laundry room nest become plain. Various rather wetly bedraggled and squirming balls of grey, black, white and mottled mixes of those three colors in coat greeted their eyes, prompting Killian to comment rather drily, “Well, now there are nearly enough of us to crew a pirate ship.” He chuckled, shaking his head, as he added, “Mayhap we can give them proper nautical names this time, rather than letting Hope call them the first word that pops from her mouth.”
“Paaa-pa!” their daughter protested indignantly, stomping her little foot on the linoleum tile and placing chubby fists on her hips. “I did not!” In her two braids, beaded headband, and fringed brown “Indian” dress from the play, she made more an adorable than a threatening sight as she intended, but Killian nodded to their daughter dutifully all the same. “My apologies, little lass. Of course you didn’t. I must have been mistaken.”
Emma rolled her eyes and shook her head at his mannered playfulness with Hope, though her heart warmed inside her as well, loving that their little girl had never known anything but a devoted, adoring, present father, who might have to be pulled back from spoiling Hope at times, but would never let her down or abandon her. The two of them could melt her every defense, just as Henry had always done. Even if it did sometimes leave her trying to be the voice of reason, Emma didn’t truly mind.
Henry, for his part, snorted inelegantly at their nonsense, crouching to pet a nervous-looking Wolfie on the head and scritch under her chin the way she liked. “Don’t worry, girl,” he mumured soothingly. “We won’t hurt them. You’re all safe here.”
Her son grew thoughtful for a moment, mulling something over, then looked up when he asked excitedly. “What if we did pick nautical names for them all? Like Jack and Jib and Scurvy?” He was grinning from ear-to-ear now, as his Author’s love of wordplay awakened - an expression Killian quickly mirrored.
“Aye, lad, those are great! And perhaps Scoundrel and Buccaneer as well?”
“Hey, hey, guys,” Emma broke in, trying to stop their now-steaming train before they got any more carried away. “Let’s not get too into naming them. The families who adopt them may not be looking for pirate dogs.”
But her husband and son were already on a roll, adding Barrie (in a nod to the Englishman who had created Killian’s literary counterpart) and Doubloon to the list of potential puppy monikers, and not paying her words the slightest bit of attention.
***
Finding homes for their doggie brood proved more difficult than Emma had hoped. If nothing else, it had worked out that they were being weaned just in time to join a family for the perfect child’s Christmas present. And, much as she had intended for them to have a quiet little tabby kitten padding after her through the house rather than a train of panting, yipping, running and tumbling balls of shedding fluff, the pups were sweet and incredibly cute. So she couldn’t understand how every time she thought she had someone poised to take one home, it fell through at the last moment.
With a sigh, she turned away from the sidewalk where old lady Hubbard was walking away. Still cradling Cutlass and Matey to her chest, one in each arm, Emma crossed the porch to sink onto the porch swing with a dejected air. She bent to press a kiss into each of their soft, fuzzy foreheads, murmuring what good babies they were and that it wasn’t their fault. Intellectually, Emma knew it was rather ridiculous to be trying to comfort two puppies who were now playfully rolling and tumbling in her lap, not the least bit concerned at the interview’s outcome. They really had been particularly good as their potential new owner had arrived to meet them; sitting calmly without barking or jumping up, sweetly licking the elderly woman’s fingers affectionately when she offered them, and looking even more adorable than usual with their coats freshly bathed and brushed, so black and silky that their fur nearly shone. All their neighbor had seemed able to focus on though was that they might get under her feet and cause her to fall. When Emma had spoken to her before, the older lady had seemed so anxious for some company now that the last of her many children had left the house, but once she had arrived to see the puppies, all she kept saying was, “I’m all alone out there. If I fell, I might lie for days, unable to get up, and no one would know.”
Emma shrugged her shoulders and ruffled the pups’ fur once again; annoyed, but not sure what to make of the situation. Standing, she was about to take the two little rascals back inside when Killian arrived home for the evening.
“They’re both still here?” he asked curiously, one eyebrow arched in question.
Something niggled at the back of Emma’s mind with his question, whispering that he didn’t seem especially suprised. Shaking her head in silent answer, Emma ushered man and dogs back into the house and headed toward the kitchen, where she still had all of the dog dishes to fill.
“Ah well, Love,” Killian replied, something about his voice just a shade too nonchalant. “Perhaps it’s for the best. As energetic as these scalliwags sometimes get,” he laughed and scratched Matey’s belly when she rolled over to bare it in supplication, “they might have proven a walking hazard to one of advanced years.”
Emma was about to question him further, shocked that Killian had hit on exactly what had stopped the potential adoption, but at that moment Wolfie and the other six of her offspring burst into the kitchen and set up a chorus of barks and howls for their dinner, toenails clicking on the floor and tails thunking against the cabinets. So it wasn’t until later that night, as she was speaking to her mother on the phone, bemoaning yet one more failed attempt at finding the pups permanent homes, that the niggling puzzle piece at last slid into place.
“Well,” Snow offered hesitantly, “I’m sorry it fell through, Sweetie, but you know Mrs. Hubbard isn’t all that steady on her feet these days…”
Suddenly, it all added up: Mrs. Hubbard’s unexpected concern with puppies tripping her up around the house, how Ashley had at first thought they might take one of the puppies, only to be convinced by someone that mice would be much more fitting for class pets at Cinderella’s daycare, and how Aurora and Philip’s second child, Hope’s little friend Rory, had suddenly decided she wanted a white Persian kitten whose hair she could put a pink bow in, “like ‘Rie from ‘Ristocats” Aurora had explained in her daughter’s own words when she’d called to tell Emma.
“Oh my word!” Emma shouted, startling her husband, kids, and the pile of dogs sprawled over them in the living room where they were watching tv. “It was you all, wasn’t it? My whole family has been working against me this entire time!”
Looking sheepishly guilty, Killian and Henry both wordlessly shook their heads in denial. Her mother floundered for a defense for a few seconds and then simply fled by ending the call. But when Emma’s eyes came to rest on her daughter, Hope merely grinned widely, a shameless glint of mischief in her green eyes, and nodded her head in confirmation.
“Why?” Emma sputtered.
“Then the puppies are all ours!” her toddler chirped happily, falling back against Wolfie’s shoulder with a giggle, to which Wolfie merely huffed at the impact, then nosed Hope a bit further from the edge of the couch, as if she had one extra pup to watch out for and was making sure the child didn’t fall.
“We’ll see about that,” Emma grumbled, staring each of them down in turn. But, when she flopped down on the armchair in the corner, trying to hold onto her righteous indignation, and Scoundrel came over to check on her, pawing at her leg until she picked him up, and then nudging his grey snout flecked with white patches into her armpit as he stretched out across her chest and promptly fell asleep, Emma was smart enough to know when she had lost the fight.
They were the family with nine dogs now - an entire seaworthy crew.
Tagging a few who may enjoy (or enjoy again!): @searchingwardrobes @kmomof4 @jennjenn615 @thisonesatellite @artistic-writer @hollyethecurious @whimsicallyenchantedrose @laschatzi @thislassishooked @therooksshiningknight @spartanguard @shireness-says @ohmightydevviepuu @ohmakemeahercules @scientificapricot @gingerchangeling @teamhook @revanmeetra87@resident-of-storybrooke @elizabeethan @tiganasummertree @optomisticgirl @stahlop @lfh1226-linda @xsajx @donteattheappleshook @darkcolinodonorgasm @winterbaby89
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commandtower · 3 years
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More decklist updates
Hey again folks, I’m back with another round of decklist updates for you to check out. This time, I’ve updated my lists for Yeva, Nature’s Herald, Erebos, God of the Dead, and Experiment Kraj. Each of them is now up to date with the current physical version, including changes up to Adventures in the Forgotten Realms.
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If you’d like more details about the changes, you can read about them below.
The main name of the game with this round of updates was improving the speed and consistency of these lists. These three decks are among my longest-lived Commander decks and are often the most difficult for me to effectively change just because they’ve become so tightly packed with powerful cards over their lifetimes, but I really wanted to improve some of the card selection in them.
Yeva’s deck received a pretty sweeping overhaul, obtaining a number of new tools for its arsenal. Not the least among them was an Allosaurus Shepherd, replacing Gaea’s Herald as my cheap counter option due to its improved utility, reduced cost and the removal of the symmetrical aspect. It’s kind of a shame, because the Herald has one of my all time favorite pieces of art in the game, but the Shepherd is just an all-around better card. Other changes include the addition of a Kogla, the Titan Ape, a powerful piece of removal that plays very well with Yeva’s addition of flash, and a Vivien, Monsters’ Advocate, which I’ve talked about previously as one of the best cards for Green decks to come out of this past year. The suite of ramp spells was also tweaked in this list, swapping Cultivate and Kodama’s Reach for Three Visits and Nature’s Lore. Since Yeva costs four mana to play, swapping the three mana ramp spells for two cost alternatives allows for smoother play into a Commander drop without a loss of tempo. I also swapped out the Snow-Covered Forests for regular options as the deck no longer makes use of snow mana after this recent change up, and I don’t really feel like getting blown out by a Break the Ice. Lastly, I recently came into possession of a few copies of The Great Henge thanks to lucky pulls from promo packs at my local store, so I added one to this list. It’s just an all-around great card for any deck that runs Green, and this list definitely loves to draw cards as it casts creatures.
Kraj has always had a bit of trouble with turn consistency, and so the biggest thing I wanted to improve with the changes to this list was the turn-by-turn progression, smoothing out ramp options and card draw a little nicer. A previous upgrade removed the spell-based ramp in the list in favor of more mana dorks for Kraj to copy, but I’ve opted to re-add a Cultivate to the list just for a bit of assistance in case of emergency. Kinnan, Bonder Prodigy was an easy include here and adds a lot of options for the list, offering a boost to mana production as well as the ability to dig for options. Branching Evolution and Vorinclex, Monstrous Raider join the list as additional static counter buffers, allowing for faster and more explosive buildup, and The Ozolith helps to reduce some of the blowback that comes from losing creatures to removal. Kraj’s spellbook was enhanced a bit by a visit to Strixhaven, picking up some excellent modal pieces in Decisive Denial and Quandrix Command that improve the list’s available options in various situations. This list also gets a Great Henge, and it’s honestly probably even better here than it is in my mono-Green list as Kraj directly benefits from the Henge’s counter distribution. I think the cards I've added here will help a lot with the deck’s overall progression, and the games I’ve played with this version have already felt much smoother and more involved.
Erebos has mostly been upgraded to allow for increased speed. He’s seen the inclusion of a number of new, slimmer-cost options compared to his previous cards that help to get him into the game faster, and a fair amount of new mana ramp options through additions of cards like Forsworn Paladin for some improved early-to-mid game progression. Feed the Swarm came in thanks to its unique capacity as a targeted enchantment removal in mono-Black, and Baleful Mastery replaced another piece of targeted removal thanks to its cost reduction option. Dauthi Voidwalker and Opposition Agent were added as lean-costed cards that can severely hamper other decks’ gameplans, which is true to what this deck was always trying to do. Rankle, Master of Pranks was introduced to the deck due to the versatile suite of options available to him, offering a customizable selection of abilities that can change to fit a number of situations. I’ve also chosen to add Boseiju, Who Shelters All to protect some of my win conditions like Torment of Hailfire or Exsanguinate. I decided to leave the snow lands in this list as it still makes use of them through cards like Extraplanar Lens and Dead of Winter, although that may change if I start seeing more copies of Break the Ice in my local meta.
Overall, I think these changes will help to keep these decklists viable as Commander continues to evolve as a format. Even though these are some of my longest-maintained decks, they’re also some of my favorites, so I’m happy to see new options that help to keep them updated.
If you’d like to take a look at all of the lists I’ve posted to the blog, past and present, you can check out the archive of my deck posts by using the Decklists tab in my blog’s sidebar. If you missed the previous list of updates I made to some of my other active decks, it’s available here. I have a number of new lists I’ve been working on over the past while that I’m prepping to share as well, so if these lists were to your liking, please stay tuned for more content like this to come. Thanks!
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livefromtheloam · 4 years
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Some thoughts on the upcoming The Walking Dead Secret Lair
Frankly, I’m upset about this. Many MANY words have been written, by WotC and otherwise, how the cross-pollination of brands would cheapen their game and its franchise. While I never agreed wholeheartedly, I saw the logic in it. However, over the past few years, they’ve proven time and again how such a thing could work. The Hascon promo sets being silver bordered was a stroke of genius, and the Godzilla cards with alternate names and art were even beyond that. Both were excellent examples of how to implement other properties into Magic the Gathering.
So why on Earth would they take the worst possible route by making them brand new, eternal format playable cards? More than that, none of this fits WotC’s way of doing things at all. These are “real” Magic cards, being printed in a limited promotional set, for a LOT of money, representing a brand that doesn’t fit any of Magic’s settings.
That being said, am I as upset about Dungeons & Dragons: Adventures in the Forgotten Realms? Absolutely not. More than any other property, D&D is an amazing fit for being portrayed on Magic cards. There have been a number of MtG supplements for the RPG, all of which are considered to be perfectly fine. The Forgotten Realms setting, especially, is a lot like our own Dominaria, and taking up the Core Set spot, I can’t wait to see a TON of MtG reprints featuring D&D artwork. The two styles were almost indistinguishable as it was. Even without seeing any cards, I think it’s a great idea and am buzzing with excitement at the prospect of seeing characters such as Drizzt Do’Urden and Elminster Aumar and maybe even the Raven Queen represented in Magic.
Moreover, this Secret Lair drop breaks a promise that Wizards made a very long time ago. For those who don’t know, they used to print unique promos that could be gotten by mailing in a form out of the Magic novels. Then one day they printed a convention-exclusive card. The fans’ outcry at doing something like this spurred the company to distribute the card via magazine and mail-in campaign. They further promised to NEVER make a promo that wasn’t a card that’s available in an official product. It didn’t matter that Nalathni Dragon wasn’t any good, just like it didn’t matter that Firesong and Sunspeaker wasn’t any good. After all, the latter was followed up by Nexus of Fate, which was so good that unique Buy-A-Box promos were changed back to cards in the set.
A modern franchise that doesn’t fit a fantasy brand, being sold as a limited time Secret Lair drop, as mechanically unique black bordered cards is a terrible idea, and to me a sign that the powers that be at Hasbro are putting more and more pressure on Wizards of the Coast to make all the money. I think that it absolutely cheapens the game, and I hope that the fans’ outcry helps Hasbro to remember that this isn’t how Magic should be done.
Of course it’s going to sell like crazy anyway.
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vampiresuns · 5 years
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13 and 22?
13. How do they feel about traveling in the realms? (Nervous? Excited? Other?)
“Alert. It’s a complete new dimension to explore, so while my curiosity was really piqued, we had to keep an eye out for each other and for possible dangers... and not lose Scout.”
“Danger and alertness aside I had a great time, I know it doesn’t seem like it because I plan even the days I won’t do any planning, but I do enjoy my adventuring and my troublemaking. I can’t take myself that seriously.”
“I also really want to understand how they work and test their limits, so.”
— Anatole 🌞
“Would love it if we didn’t run into any wyrms like ever again. Those dudes? Not chill, they’re not shaped like friends.”
“I want so see more of them, too. As long as neither Luci nor I get eaten by one of those things, or something else happens, this is gonna be one hell of an adventure and I want to see where it takes both me and us.”
— Leonore 🔥
22. Are they scared of what they have learned? Of the powers they have developed?
I’m not gonna reply in character for this one so I can just do some analysis of my own characters lmao.
Anatole is not. When it came to Julian’s trial and the fact he was being prosecuted for a crime he didn’t do, and an innocent man was just going to be hanged is something that ties a lot with Anatole’s motivations and world-view. He is not only v forward/progressive/radical/leftist in thinking and politics, but for all his logic and strategy he is incredibly compassionate. While he doesn’t think Julian scores very high on common sense or self-preservation, he does see him as a person who did everything for a city that wasn’t even his own but he seemed to love anyway. Julian loves Vesuvians and Anatole understands that.
As the apprentice part of Anatole’s arc as a character, is how while some things about him are obviously different, who he is at his core found a way back to him, because that is his most distinctive trait, his biggest strength and his biggest weakness: Anatole cannot be anything but himself. So the incredible amount of love he has for Vesuvia is something that pulls through in him, and it’s one of the things he has the most in common with Julian. Nana and Julian, in a Consul timeline would be so incredibly powerful — while they would be less able to travel, they’d know they have the possibility to help the city so much.
And in terms of Anatole’s development in magic, he would not be afraid of it, and would look for ways to achieve his “full Fool potential”. He is very ambitious and very dedicated to learning, and not to self promo but! in the Dreamers of Impossible Dreams drabble you can see Anatole going:
Later, when the Countess of Vesuvia tells him she’s been seeing him in dreams and that is how she knows he has her answers, he believes her. Anatole too dreams of people he doesn’t know, but whom he knows hold his answers. Or more than his answers, the right clues for him to finally finish his puzzle. Whatever he’s gotten himself into now, he knows deep knows he will not come out of it being the same.
Good.
So yeah. Before the game Anatole knew something more had to be around. Again, considering he cannot be anything but himself, even if he didn’t remember who he was, Apprentice Anatole has all the will to be great and the awareness of his capacities Pre-Game, educated for Statesmanship, Anatole had, but without the family tensions, so he’s way less anxious about it. So while he needs his stabilities and securities as a Virgo Moon, it should never be forgotten Anatole is a scorpio, and his main business is Rebirth.
Leonore doesn’t know yet that he died. But knowing how Leonore is, I think he’d be a little taken aback, and would go quiet (uncharacteristic for him) but will be okay about it. Nobody has taken care of him like this since his family so he’d be so incredibly grateful towards Asra. Leonore loves being alive and being in the world, and for him to actually engage with Vesuvia during the plague, when he could’ve just left. Leonore acts like an idiot a lot of the time, but Leonore isn’t actually likely to put himself in mortal danger on purpose. Staying during the plague is putting himself in such a position.
It probably also means that he told his family, and his family supported him. Because when Leonore doesn’t know what to do, he asks his family. He knows (knew) his six other sibling and his parents will be there for him.
He’s not scared of Lucio at all, like, at all. He’s not even “hm, should be cautious” because he trusts his instinct and he is way too curious for anything to deter him. While he’s adamantly uninvolved in what is not his business, Nadia asked, so it’s sort of his business, AND he’d do anything if it promises to be interesting. If it stops being interesting to him or worth the challenge, he’ll just drop it.
So in summation: I don’t think he’ll be afraid to realise he died, I think he’d be taken aback with the realisation he cared that much to take such a commitment, in a scenario where he was most likely to die alone and unremembered; that then Asra proceeded to honour their friendship and come back, bring him back, and give him his freedom to make his own call re: the goat despite everything. That means so much to Leonore. He’d probably also want to know what he’s capable of now, I began devising Leonore before the Lucio route began, and his strong footing re: magic was enchantments and blood magic — I’d like to think that’s why Asra was teaching him, because it was his magic.
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radramblog · 2 years
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best (?) of magic in 2021
Welcome to the final week of the year. Ish. Technically that started a couple days ago, but yknow.
As it’s the end of the year, I’m going to be committing to that thing every Content Creator decides to do, apparently, and that is: write a bunch of top/bottom-tier lists. It’s a tradition, right?
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It’s also Monday, and that’s usually the day I set aside for talking about everybody’s favourite money pit, Magic the Gathering. So I guess this is the top…Magic? Of this year?
…how much Magic came out this year again?
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Oh.
Just so we’re on the same page, here is a full list of everything Magic that came out this year.
>5 Standard-Legal sets- Kaldheim, Strixhaven, Adventures in the Forgotten Realms, Midnight Hunt, and Crimson Vow
>2 Supplemental sets- Time Spiral Remastered and Modern Horizons 2
>Various fancy versions of cards and reprints associated with those sets- the Strixhaven Mystical Archive, the Retro Frame cards from TSR/MH2, etc.
>17 new Preconstructed Commander decks, all associated with the aforementioned Standard-legal sets (excluding the Secret Lair one)
>4 Arena-Only sets- two Historic Anthologies, Jumpstart: Historic Horizons, and the first load of Alchemy cards
>A reprint of Mystery Booster: Convention Edition (but not exclusive to conventions)
>Various Promos (Judge promos, WPN promos, Love Your LGS, etc.)
That is a lot of Magic. According to Scryfall, there were a total of 1,919 new cards released this year- that’s 8.3% of the game’s 22897 cards across 3.5% of its time in existence. Probably less time than that, actually, but to compare, there were 1,231 new cards in 2020 and 1,205 in 2019. The year I started playing, 2013, had 755 brand-new cards, for reference- that’s less than 40% as much as this year. And that doesn’t include reprints.
I don’t have any idea how I could possibly rank them. I can’t really even grade each set accurately, because I haven’t really had the chance to play with half of them. I used to go to FNM every week at a minimum, but I’ve not drafted…any set this year, I think. I did a casual MH2 Sealed event for a mate’s birthday, but that’s the only non-cube limited I’ve done.
In short, despite spending ages talking about Magic this year, I’m really not qualified to talk about what its highlights were this year.
So I’m instead going to go through things in the formats I did play- specifically, what cards I liked for Commander and Cube. And because combing through almost 2000 cards is hard, I’m just going to be looking at the actual commanders, and the cards that I added to my cube that are from this year.
So it’s going to be a little bit biased. Gonna stress that these are my favourite cards, not necessarily the best ones. Go to ChannelFireball or something for those.
Commander
This list I think is going to end up being weaker than the Cube one. I mean, at the end of the day, there was no Commander this year that I dedicated time into building a real deck around- can’t say the same about 2020.
It’s also going to be a bit of a weirder list, because I definitely approach this format a bit more differently than most people. I think that’s best evidenced by the fact that my one Commander from last year was Callaphe of all things.
Egh, fuck it. I can’t order these. Honest truth- I’m actually writing this section second, and I’m tired at this point. Here’s a few words on like like every card I was thinking of when I went through everything.
Adeline, Resplendent Cathar: This actually almost made the list for Cube as well. This card, in my eyes, proves that two things are possible- one, that Mono-White is definitely still good enough (and y’all are just mean), and two, that Aggro is definitely still good enough (and y’all are just mean). I really like her, she goes tall and wide simultaneously, and she demonstrates that White’s problems don’t necessarily need “solving”. Though they probably should do that still.
Minn, Wily Illusionist: I have actually designed a deck around this one, and god, it was a lot of fun. This card is just so genuinely interesting that I’ve thought about taking Callaphe apart and replacing it with Minn. It was just, the moment I realised that this card can ramp you. It doesn’t say nonland, you can just drop lands when your illusions hit the dirt. That was huge.
Ebondeath, Dracolich: Believe it or not, I actually struggled to make picks for my favourite colour combinations this year. It wasn’t actually a great year for Mono-Black, all things considering? At the very least, the cards we got didn’t really pique my interest super much. Ebondeath did, though, so there’s that.
Gisa, Glorious Resurrector: She just looks like she’s having such a good time.
Yedora, Grave Gardener: I’ve always been a fan of checking the “secondary” Commanders present in precons, because there’s always some really whacky designs. Yedora is one of these- it’s a mono-Green Aristocrats-esque card that also happens to have insane synergy with Morph, one of my favourite mechanics. You can go infinite with fucking Temur Charger, how sick is that?
Toski, Bearer of Secrets and Chatterfang, Squirrel General: I’m lumping these together because I’m just happy they’re there. Good for MaRo. Finally got Squirrel Tribal out of the Un-Set hell it’s been in since its brief escape in Odyssey block. Now to just reprint all those cards, and also remove the reserved list so we can get Deranged Hermit back.
Dennick, Pious Apprentice / Dennick, Pious Apparition: Something about this guy just wriggled its way into my brain and I cannot get him out. I have to figure this deck out and then build it. I don’t know why, but I gotta. I’m thinking, like, Looter tribal? Maybe? The only thing I’ve really got is the deck’s name, Kill This Man, because somebody kill my commander so I can use it properly.
Vega, the Watcher: On the flipside, this is just ludicrously simple and clean, but great as a result. I really enjoy uncommon commanders sometimes- when they’re basic and open or niche but powerful. It’s a fine line- I mean, look at most of the ones from AFR, they’re kinda garbo- but some of them really get to shine.
Eloise, Nephalia Sleuth: Iunno man this one’s just cool. Investigate is a great mechanic, would love to see it more often.
Kardur, Doomscourge: Kardur was very much a card that told me that Rakdos was back, and back to being interesting. Of course Goad and its similar effects should be BR, it works perfectly. And then it kind of got completely overshadowed by Karazakar and Prosper and the like, but still. It’s cool.
Halana and Alena, Partners: Look, I’m just happy they got to stick around. Always loved these characters, was great to see them in Commander Legends, greater to see them in an actual Innistrad set.
Tovolar, Dire Overlord / Tovolar, the Midnight Scourge: This is kind of a dishonourable mention, actually. It frustrates me so deeply that, instead of getting a bunch of cool an interesting Werewolf commanders that do a bunch of different takes on how the deck should work, like what the Vampires got in Crimson Vow, we got exactly one. And he’s so incredibly nuts that it makes no sense to run anything else. Fuck, man, I don’t want this for this tribe.
Genuinely, though, I know that Werewolves are a problematic design space because of their complexity, but you know what you could have done? Added a fucking WOLF legend that buffs Werewolves too? Considering every Werewolf in the set also cares about Wolves? Come on, man.
(Side-note: I’d also like to give a dishonourable mention to Tergrid, God of Fright, for completely overshadowing every other Mono-B deck this year and also making a lot of people very very miserable)
Grist, the Hunger Tide: I just like that this guy’s a secret extra Planeswalker Commander. And also, Insect tribal! I think I’d still run Xira Arien, but that’s just me.
General Ferrous Rokiric: As much as I dislike every card with 3+ colours being fucking insane and there’s not enough mono/two-coloured decks in the format, I do actually like encouraging playing multicoloured cards. I really like the idea of a deck where all those Shadowmoor/Eventide cards are really good. I dunno. I’m still tossing up what I want to do for bonus extra Boros deck, but this guy is on the table.
Odric, Blood-Cursed: Fuck you this guy’s neato you’re just mean.
Quintorius, Field Historian: I feel like I was too harsh on this guy the first time. He’s a neat little guy, does interesting things, and it encourages you to lean into some of Boros’s better card advantage options. Did he really have to be 5 mana, though?
 Cube
Okay this one gets to be an actual ordered list.
Honorable Mention: Tourach, Dread Cantor
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I’m not going to act like this card is incredible. Hell, it’s probably not even that good. It’s a 2 mana 2/1 with limited upside, or it’s a very hard-to-cast 4 mana 4/3 with insane upside. I guess maybe I should put this guy in my 4s section, huh?
But I’m just a sucker for Hymn to Tourach. I’m fully aware of how painful it is to get hit with it- hell, I think I might have been targeted by this spell in Cube more that I’ve gotten to play it. But it’s just so sick. I’m glad I get to have Black discard effects in my cube, because they’re something I just really enjoy playing with- and it might be a bit of a feel bad to play against them sometimes, but hey. Just draft Black yourself next time, and show them how you feel about it.
The card’s called Despise for a reason. I mean, I don’t play that one anymore (it’s not good!), but still.
 #5: Smoldering Egg / Ashmouth Dragon
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The keen-eyed among people who actually look at my cube may notice a suspicious Thing in the Ice-shaped hole in my Blue section. But why, Rad, why are you not playing that classic banger? Aren’t you trying to support Blue-based control decks? Aren’t you supporting a Blue/Red spellslinger deck? Whatever gives? Why not Horror Guy?
Thing in the Ice is a card I have a bit of history with. I played an aggro deck in Standard at the time, played SOI draft weekly (it might be my favourite format), and as such have sat across the table from the thing plenty of times. It has not given me a good impression. It’s a very good card, but not one I like, and I want to keep only cards I actually enjoy in my cube if I can get away with it.
Smoldering Egg, therefore, is a very convenient alternative. It does a lot of the same things, but rather than resetting the game when it transforms, it instead acts as a turning point for the deck’s plan, letting it pivot aggressive while still blowing through things in the process. It’s a bit more playable in tempo-ier decks, but it also encourages playing some of the more expensive spells available- hell, I’d consider playing this in Mono-Red if I had Fireblast. Dig Through Time flips it immediately!
In short, I love this card, and I don’t love Thing in the Ice. Besides, it’s like a quarter of the price.
 #4: Timeless Dragon
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As a heads up, every other card on this list fits a pattern. That is, there’s two Green and two White cards, and they’re from Midnight Hunt and Modern Horizons 2. I said I was biased.
With that in mind, I feel like I’m going crazy when I don’t see this card in many cubes. It’s in less than 5% of cubes total, and that just feels so low to me considering how versatile this thing is.
This card effectively has two modes. The first is an instant-speed 2 mana draw 2 in White, as long as you know that one card is always a land and the other is always a 4 mana 4/4 flyer, which is pretty fine. That doesn’t sound that good later in the game, but fortunately, the other mode of a 5 mana 5/5 flyer that draws you a 4 mana 4/4 flyer on death looks pretty good there. This card is just a versatile value house- this isn’t even getting into its synergies with mill or strength against discard effects.
It’s definitely not the splashiest thing in the world, but honestly, it doesn’t have to be. Sometimes, a big idiot dragon is good enough, and this one happens to be two of those.
 #3: Timeless Witness
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Man, maybe I just like Eternalize. But no, this is actually here for a very specific reason.
When I was looking into redoing my Cube up a bit, I was kind of in a rut. I’d added the green Demigod, Renata, to my list on seeing it in some other ones- only to realise it was in those because it’s a Persist combo enabler (which isn’t a thing in my list) that’s a bit more playable outside of that context. And I kinda forgot what I had cut for Renata- but also, wanted my new card to support some of the synergies I was going for in my Green section.
Then this thing came along. Boom, it’s a Human for GW decks. Boom, it’s a graveyard card for GB decks. Boom, it’s just kind of really good value. I didn’t have Eternal Witness in at the time, but now that I do have that card (and am seeking a non-Terese Nielsen version, thanks asshat), I’m still keeping the Timeless one in. It’s obviously weaker on account of being more mana, but I’ve just grown attached to it.
 #2: Cathar Commando
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Whenever WoTC ends spoiler season by just unceremoniously dumping the last of the cards upon the people all at once, there’s often a card or two hiding in the pile of draft commons and uncommons (and like one rare they knew people won’t care about) that are actually worth the interest. For Crimson Vow, that was Ancestral Anger- the secret extra Zada draw effect they tried to throw me off of by giving it text that doesn’t work in Commander (also Reckless Impulse). For Modern Horizons 2, that was Unholy Heat (kind of the best burn spell in years?) and Goblin Anarchomancer. And for Midnight Hunt, that was Cathar Commando. And probably some other stuff too.
This card is just so simple, and yet somehow of the 30-odd White 3/1s for 2, it has managed to skyrocket right near the top. I guess it has to be simple- it’s a common from a regular standard set, but still. I’d argue this thing is more playable than the Mythic Rare 1W 3/1 from the very same set, Intrepid Adversary- and that’s something you just don’t see in modern sets. Commons aren’t supposed to be allowed to do that these days, but here we are.
For the record, it’s technically the only 3/1 for 2 I’m running- only because Adanto Vanguard, the utterly absurd beast that it is, is acshually a 1/1. But I think that says a lot about how much I think about this card.
 #1: Tovolar’s Huntmaster / Tovolar’s Packleader
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Grave Titan is a card with a long, long history of terror in Cube. Released as part of a cycle of 5, each of settling into their own homes. Sun Titan is an EDH Menace, Primetime decimates Modern whenever it hits the field. Inferno Titan lives in Cube as well, but has never been quite as good and is much more replacable. Frost Titan is also there…hey, I’m still running it. But nothing can really step to the old Grave Daddy in Cube as far as 6-drops go.
And the thing is, that’s embarrassing for Green. For the undeniable best 6-mana card to be Black? For the colour that’s about getting to the big good stuff to be outdone in its optimal peak? For the ramp deck to have to splash another colour to get something as game-ending as the big man himself? For shame.
And lo, finally, we received it. The Green Grave Titan. Is it as good? Not quite, obviously. But is it good enough? Absolutely.
 anyway thats it im goin bed buh-bye hopefully when i wake up there’ll be a neon kamigawa w/e spoiler that’s a samurai and not a ninja still a little miffed about the new umezawa anyway
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crimsonsairina · 6 years
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Welcome to new followers!
This is a fanfic promo/personal rant blog. All my fanfics are pre-Spellplague Forgotten Realms. You can check out some of my fanfics (the rest are either in OpenOffice docs on my computer or stewing away in my head) here:
The Motley Mayhem - co-authored with BATTLEFAIRIES. Currently finished with more in the works.
Summary: How do you solve a problem like Hulda? When she doesn't sow chaos in the church of Selûne, unintentionally of course, she brings home a thieving dark elf, befriends two shifty Southerners and– what's a devil doing there? All the while the region struggles to recover from the combination of a climate disaster and an orc horde, the former of which almost left the Silver Marches without a leader and the latter nearly killed the king of Mithral Hall. Who has time for unusual and highly questionable friendships?
Then again, when facing an oppressive darkness that seeks to destroy all, that might be exactly what the world needs.
Daughters of Karsus - contains Jarlaxle, Athrogate and other canon characters native to the Forgotten Realms. Also contains traces of Shadow Weave magic, Shades and an ancient, possibly the most infamous, magical empire in the Realms. In progress.
Summary: The most powerful wizard to have ever lived, Karsus was born into the Netherese empire and eventually became its bane. His actions resulted in restricted magic and the clerics of Mystra coming to keep a vigilant watch against mages who would abuse their powers and threaten the Weave. Throughout Faerûn, Karsus' name became synonymous with the price one pays when lusting for power. His body became a lump of magical rock that distorts all Weave-fuelled spells cast within its radius and Mystra's faithful keep in mind his name as a reminder of the folly of mortal arrogance.
But what if the ancient arcanist left behind a legacy whose trace disappeared with the fall? A legacy that only recently has been discovered? Not magical items or powerful spells, as one would assume, but eight women.
Misplaced - because some parts of Faerûn are disturbingly similar to Game of Thrones. In progress.
Summary: That moment when you get trapped in a magical fantasy world, where the elderly wizard chap is a jerk, the place where you were supposed to be safe gets invaded, the only good men are dwarves and no-one, anywhere, has ever thought to invent toilet paper. This girl is in a lot of trouble.
Tales of Rashemen - comes in three parts, divided again into three parts. The first two parts of part 1 (Maiden) are finished. More in the works.
Summary: With a sudden and uneasy peace between Rashemen and Thay, what future is in store for the land of spirits, berserkers and masked witches? Can the next generation, led by a witch named Vanya, shape a better future for themselves?
Runna’s Shoe - finished.
Summary: Not all adventures start with grand, magical items. Sometimes it can be as simple as a shoe.
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mtg-cards-hourly · 6 months
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Wish
"If you had just one wish, what would it be? Gold, or angel song? Finding a lost love, or finding your way back home? Let me sing a song about one wish that came true . . ." —Ellywick Tumblestrum
Artist: Ekaterina Burmak TCG Player Link Scryfall Link EDHREC Link
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enterinit · 5 years
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Idle Champions of the Forgotten Realms is now live on Xbox One
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Idle Champions of the Forgotten Realms is now live on Xbox One. The official game description: Idle Champions of the Forgotten Realms is an official Dungeons & Dragons strategy management game. Idle Champions challenges players to assemble a party of Champions and master the art of Formation Strategy. Players unlock new heroes, upgrade them to reveal special abilities, and collect epic gear. The key to glory is learning how to combine Champion abilities to defeat an onslaught of powerful monsters. Unlock Renowned Champions Collect renowned Champions from the world of Dungeons & Dragons, including fan-favourites from the Force Grey series. Unlock more Champions and gear to add to your party in limited-time events. Formation Strategy Mastering the position of each Champion to maximize their special abilities is the key to completing each adventure. Each Champion's abilities and gear requires careful thought to create the best combination. Only the most powerful formations will defeat the waves of Dungeons & Dragons monsters. Explore the Forgotten Realms Take your Champions on a journey through the Sword Coast. Players will be able to explore familiar locations within the Forgotten Realms as they tackle each adventure. The game is updated with content inspired by the official Dungeons & Dragons adventures, starting with a trip to Chult with the Tomb of Annihilation. Regular Events The game is updated regularly with limited-time events. Completing events unlocks new Champions and gear to add to the player's collection. - You can download and play Idle Champions of the Forgotten Realms for free, however some premium in-game items can also be purchased for real money. - Gems earned for free in-game by killing bosses and completing adventures can be redeemed in the in-game Shop for Silver and Gold Chests that contain equipment, potions, contracts, and gold. Gold Chests can be purchased for real money if you do not want to wait and save up gems for them. - Silver Chests contain three cards of Common to Rare rarity. Silver Chests have a chance of dropping Rare equipment cards, but do not contain Epic equipment cards. (1) - Gold Chests contain five cards of Uncommon to Epic rarity. Gold Chests always contain at least one Rare equipment card and have a chance of dropping Epic equipment cards. (2) - Basic Silver and Gold Chests can drop equipment for all basic non-event Champions, including Hitch and Drizzt. They will not drop equipment for event Champions (for example Gromma, Krond, or Barrowin). - Event and Promo Chests function the same as basic Silver and Gold Chests, however, they only drop equipment cards for specific Champions. Check the description in the in-game Shop to determine whose items they can drop. - Guaranteed “Shiny” equipment cards are available as a reward for real money purchases, however, they also have a small chance of appearing in any Silver Chests or Gold Chests that you purchase for free. (3) - Bonus “Golden Epic” equipment cards are generally only available as a purchase bonus for real money transactions, however, specific Golden Epic cards may become available through free means at Codename Entertainment's discretion. - In-game purchases range from $2.99–$49.99 USD (or equivalent local currency) per item. (1) Chance of a Rare equipment card in a Silver Chest is approximately 3.2%. (2) Chance of a Rare equipment card in a Gold Chest is 100%. Chance of an Epic equipment card in a Gold Chest is approximately 12%. To mitigate bad luck, a system exists to guarantee at least one Epic equipment card within every 10 Gold Chests. (3) Chance of a Shiny equipment card in a Silver or Gold Chest is approximately 0.1% per equipment card. Read the full article
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mtg-cards-hourly · 9 days
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Guardian of Faith
Artist: Brian Valeza TCG Player Link Scryfall Link EDHREC Link
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mtg-cards-hourly · 3 months
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Drizzt Do'Urden
Artist: Tyler Jacobson TCG Player Link Scryfall Link EDHREC Link
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mtg-cards-hourly · 3 months
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Circle of Dreams Druid
The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest.
Artist: Sam Guay TCG Player Link Scryfall Link EDHREC Link
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mtg-cards-hourly · 3 months
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Gelatinous Cube
Artist: Olivier Bernard TCG Player Link Scryfall Link EDHREC Link
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mtg-cards-hourly · 4 months
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Loyal Warhound
A paladin's steed is a celestial spirit in animal form.
Artist: Dmitry Burmak TCG Player Link Scryfall Link EDHREC Link
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