I mean, Until Dawn essentially is just an interactive movie
True, but it would be so cool to see how much more horrifying it could be if it had the budget that Avatar has.
Plus, they could pull a Clue with the different endings!
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Until Dawn (PS4)
Developed/Published by: Supermassive Games
Released: 25/08/2015
Completed: 04/10/2023
Completion: Everyone survived.
Trophies / Achievements: 80%
It’s spooky season, so I thought I’d play some scary games and for whatever reason Until Dawn happened to be the one that bubbled to the top first.
I think when I was a kid who loved graphic adventures, I think this is what I thought video games would be. Cinematic experiences where you’re constantly making choices that have a meaningful (or not) effect on how the story goes forward. With Until Dawn, the tropes of horror are a perfect setting to ensure this kind of design doesn’t get out of hand: you can limit things almost to: who lives? Who dies?
Of course, there are still, simply, limitations to the form that I don’t think I was thinking about when I was 8 or whatever. Even if you stick close to the traditions of horror and make your cast an interchangeable group of arseholes who the player will be happy to see get offed, there’s only so much branching you can do, and then you also have to put in some stuff the player actually… plays. Which usually means… quick time events.
Isn’t it weird how they’re a thing? They’ve essentially existed since Dragon’s Lair in 1983, where you had to make a (barely) educated guess about which direction to push or which button to hit, and the main (only?) innovation in the last 40 years is that you know get told exactly what to do. And that happened literally about a year after Dragon’s Lair!
Does anyone like them? For me, they’re just an annoying bit where I have to remember which button is where on the controller. In an action game where succeeding at them matters, they are legitimately the worst way to engage me with the action–I’m not watching the cut-scene, I’m waiting for a horrible pop-up–and in a game like this, I think… why not just replace them with more choices? Choose if character A manages to perform the task or not because you want to see the story go one way or the other.
(And while you’re at it, only offer me the choices that are interesting. There’s a hilarious amount of climbing involving QTEs here to stretch things out.)
When I think about QTEs, I think it's telling that this was originally more focused on motion controls; I can imagine QTEs being more successful by actually going back to being more like Dragon’s Lair when played with (say) modern VR controllers. A character leaps to grab something, you throw your hand up and grab. Like Dragon’s Lair, though, that becomes complicated when there’s more than one option (do I do the motion to unsheath his sword, or run away? etc.) and here you just get stuck with Heavy Rain-style “Push R2 to open this door” and then you watch your hero awkwardly move their hand towards the door until you slip off R2 and they stop, creating the world’s most unconvincing human behavior.
Anyway, outside of QTEs, the play here largely features you… walking about slowly, usually following another character, and optionally picking up lore items (if you find them). Also something that feels like it could be almost entirely excised!
The thing about Until Dawn is, though, that the junky plot of “teens go to a cabin in the woods where a tragedy had previously occurred” is easily understandable and, dare I say it, enjoyable. The archetypes and tropes are all on show, and it’s actually fun to try and maneuver through the plot which is never really that surprising, but you don’t really need it to be. In fact, if if wasn’t for all the bits where you actually have to play it rather than making choices it’d be such a breezy wee experience; unfortunately, rather than going for a nice movie length it’s somewhat over-extended into ten episodic chapters, and I was disappointed when I finished it to have absolutely no hunger to play it again to see different things happen.
I suppose also, probably, because seams of the branching become a little too apparent towards the end. There’s a couple of characters who seem destined to die simply because the plot doesn’t do anything with them, and in the final sequences there’s only one character that really matters.
This is still pretty fun for a single run through though, and I imagine it’s much more so if you play it with a group and just see what happens. There’s a lot of jump scares, comedy gore and even a few moments of actual tension.
Will I ever play it again? I won’t, but I’m already considering running through The Quarry, which isn’t supposed to be as good, but there’s something enjoyable sometimes about playing games which are so “low effort” (well apart from the bloody QTEs.)
Final Thought: I wrote about Supermassive Games’ Hidden Agenda six years ago and gave it an absolute kicking–a game which I did play with a group. Should have played Until Dawn back then instead…
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Are there more games like Heavy Rain and Detroit Become Human that you can recommend? I'm not much of a gamer, just got myself a PS4 for distraction, but I really enjoyed those two games.
Hi! Also sorry for the delay on this one too omg I never get asks and then I get two at a time when I wasn't doing fandom stuff for a bit pffff ♥
BUT YES, I do have at least one major recommendation: Until Dawn. It's a PS4 exclusive so it's perfect that you're looking for PS4 games. UD was the first of the big choice-based story games that I played (before DBH, and definitely before Heavy Rain) but it's in a similar style, where it's mainly wandering around, making choices, and then doing QTEs in action scene. Supermassive handles their QTEs and choices slightly differently from Quantic Dream, but they're similar enough that you shouldn't have much trouble getting used to them if you've tried DBH and/or HR.
Without being spoilery, I do have to say that UD is a horror game, so it's much more violent and there's graphic blood, gore, etc. It's set up to play with horror tropes, so knowing that going in is helpful in terms of understanding why the characters might be acting like idiots (but they're a lot deeper than they seem and develop in interesting ways.) Choices don't matter quite as much as DBH and HR, but they do have an impact and you're in real danger of characters dying, so there's high stakes.
If you do like UD, Supermassive has several more games and I think a lot of them are available on PS4 (House of Ashes is my favorite of their other games, and leans more toward action than horror if you're not big on horror, but opinions vary person to person on which games from Supermassive' catalog are better than others.)
Outside of Supermassive and Quantic Dream I haven't played too many story games and I'm not totally sure what's available on what platforms. However, I've heard really good things about Life is Strange, I know people like Telltale's games even though the choices aspect is generally considered to not be that strong, and I've heard Oxenfree is fantastic and I really need to play it.
I hope this helps!
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