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#The Legions of Excess (Slaaneshi Headcanon);
slaanxsh · 8 months
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Daemons as Food
Slaaneshi daemons have a more refined palette than other daemons of chaos, who are perfectly content gorging on raw flesh. Not that the Slaaneshi don't do this, but they have range and in cooked flesh, there is variety. And, they eat more than just mortals; other daemons are fair game as well.
And since daemons regenerate, it is entirely possible to farm them for their body parts, as these will just grow back.
Daemon Princes, each one being singularly unique even backed by a particular god, are the most diverse in taste, since they still retain their mortal souls (and ALL daemons enjoy a good mortal soul~).
Some mortals, namely ogres, are able to safely consume some daemons.
Khornate Daemons
There is a particular pleasure in anything that involves the overcoming of one of Khorne's creatures. Eating them is just the icing on the cake, the final dominance over a defeated foe.
Bloodletters are venomous; far from being a deterrent, the particular sufferings acquired from eating the cranial meat of these daemons is commonly indulged in for the sensation.
Khornate blood is typically not eaten, as it is often literally just magma, oil, or liquid brass. The latter may be used in the creation of ornate weaponry. However, Khornate blood itself may be used for cooking and flavoring of other meats, providing a smokey kind of taste.
Khornate meat is what is typically consumed. It is often tough; some Slaaneshi prefer "softening" these daemons first through forced immobilization to cause atrophy muscles. Some prefer quicker, more magical means, though others complain this alters the taste of the flesh.
Khornate hooves and sometimes their horns (Horns are often kept as a trophy, however) are ground and eaten, particularly during or in preparation for wars against Nurgle's forces, as they are known to confer immunity benefits to the otherwise fragile daemons of Slaanesh.
Khornate, particularly Bloodthirster, testicles are also consumed. These, the ears, and the nose of a Bloodthirster tend to be the softest tings on the daemon, and therefore are consumed first. Khornates kept for meat will have notable scarring around these areas.
Khornate milt is considered a delicacy and also works as an anaphrodisiac.
Khornate flesh hardens after injury, so keeping them for food purposes can be tricky. Frequently used food-daemons of khorne are given a break, called a Tendering or Softening period, in order to make sure their flesh doesn't become too tough.
It is dangerous to keep these daemons and often necessary to bind them with wards in one manner or another. However, the Khornate abjuration of magic makes even suppressing their murderous wrath difficult. Others simply fulminate after a time; it isn't unheard of for a Blood Keeper to survey their stock, only to find one has burst apart in a shower of gore.
Tzeentchian Daemons
With the exception of Lords of Change, Tzeentchians are considered rather bland as far as taste, at least compared to other daemons. A Slaaneshi would tell you they taste the closest to earth seafood, but very watered down.
When Slaaneshi talk about Tzeentchian meat, they are usually talking about Lords of Change. They are considered a delicacy.
The appearance of Lord of Change gives no indication as to how it will taste. A Lord who resembles a chicken could taste like a duck, a Lord who resembles a Turkey could taste like a Vulture. The range is vast, and not always tasty, but that's part of the fun of eating them. Some Slaaneshi claim they can predict taste from sight; so far these claims have been unfounded.
All daemons of Tzeentch are rich in aethyric energy and may be consumed when the Daemon needs to overcast a spell. Pink and Blue Horrors are given to some other food-daemons to enhance their flavor, but the nature of these daemons makes them hard to harness.
Tzeentchians are by far the trickiest daemons to catch, transport, and cook. There are Slaaneshi daemons within the Prince's realm who specialize in the practice and they are highly sought after by higher ranked daemons as associates.
Screamers of Tzeentch are perhaps the most commonly consumed of Tzeentch's daemons, since they are lured to the mortal world by emotion and carnage. These are never in short supply when a Slaaneshi troupe goes prancing. Though bland in taste, the ground down horns, spurs, and spikes of a Screamer can be used to enhance the intensity of a given emotion. They are fairly easy to coral, but particular dangerous to keep for Slaaneshi daemons, as these creatures can only be controlled by the will and focus of their masters. If that wavers, they begin to revert to their instincts and the master may indeed become prey.
Flamers are typically not eaten, but their polychromatic flame is used to flavor meat.
A side-effect of regular consumption of Tzeentch's creatures is mutation. These tend to be minor, but nonetheless. The stigmata or regular Tzeentch enjoyers may manifest in additional eyes, limbs, patches of feathers or scales or a change in the involuntary eye, skin, or hair color of the daemon.
Nurglish Daemons
Only the most extreme of sensation seekers will consume the Nurglish Daemon and gamble on illness and decay. Most Slaaneshi avoid eating the Nurglites, for obvious reasons.
Certain strains of Nurglish flies are edible, though this is considered "lowly" behavior in Slaaneshi circles. Higher ranked Slaaneshi may do it for the experience, "slumming it" on a whim, but it would never be a routine thing.
The antlers and velvet of a Nurglish Daemon are both edible and can be used to bolster the immune system against other daemons of Nurgle if prepared correctly. However, is Nurgle is in ascendency, these are not consumed, as it has the opposite effect of causing illness and death.
Other Slaaneshi
Are eaten of course. Cannibalism is present in all daemons, whether under the same god or with different ones.
Slaaneshi are eaten more for their blood, which is used in wines.
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slaanxsh · 14 days
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Just as Khornates crave bloodshed and battle, feeding on it as a human might food and drink, the Slaanesh crave stimulation. They will actually die if they remain in a state of ennui for too long. Daemonettes have a lower thresh holds for this, making them better at things that require patience and precision. Keepers have a higher thresh-hold, a narrower scope of talents (the topmost one of which is killing), and require a specialized "diet" of pain and torment to function and maintain their prowess. As we saw with N'kari, the ennuitic state can be endured -- at least for Keepers -- for millenniums in mortal time. However, the Keeper at the end of it will be a mere shell of it's former glory.
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slaanxsh · 1 year
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For I am Slaanesh, most jealous of gods, and most demanding of lovers, and my thirst for you shall never be sated.
Slaaneshi daemons enjoy inspiring jealousy in their underlings. It amuses them to watch their playthings battle to be number one or the only one in their master’s eyes, fruitless as this often is. However, Slaaneshi daemons are just as prone to the same jealousy they seek to inspire in others. They see enemies and rivals in their brothers and sisters before they see allies and even in alliances, there is a subtle (and eventually, not-so-subtle) vying for power and prestige and to be the first in Slaanesh’s eye and affections.
Slaanesh himself is a jealous deity and this is very much the origin of it in his own children, and aspect of his being that almost none of them as free from, mortal or daemon. What he traps in his coils he does not let go of easily and he brooks no other gods before himself.
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slaanxsh · 4 months
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Scents of the Slaaneshi -- The Six Perfume Houses of the Prince
While every Slaaneshi daemon has their own natural musk that they are manifested with, the scents themselves are variable and even have names. The Perfume Houses of Slaanesh create the most popular and widely used fragrances, typically for use in battle. A few of these are wholly or partially made by Slaanesh himself.
Humans fancy a perfume and wear on themselves for a few hours before washing it off. A Slaaneshi daemon will undergo a process that changes their particular make-up to that specific musk until they tire of it and try another. Some daemons mix it together. In the case of Steeds and Fiends, they are bred together and then collected for yet more hybrid scents.
There is a scent for every occassion.
"Aberrant Promiscuity" is a fertility focused scent that that increases carnal desires in those afflicted with the aim of creating more followers from the bodies of existing ones.
"Euphoric Dominance" increases suggestibility of servants and alters the experience of exhaustion based suffering, producing more productive slaves. "Grateful Enslavement" does much the same thing.
There is even a Khornate inspired fragrance "Blood God's Disgust", which both exacerbates debauched acts and gives the Slaaneshi and edge over their Khornate rivals in battle.
"Everlasting Gift" and "Dark Emanation" are two such creations from Slaanesh's own talons.
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slaanxsh · 6 months
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All Slaaneshi are hypermobile and to such a degree that it often causes discomfort in mortals and even other daemons.
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slaanxsh · 9 months
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A Muse is an individual receiving the attention of one of Slaanesh's children. They are someone, usually a mortal, that the daemon is building up or manipulating for one reason or another. Often, they are the favorite of this particular pleasure daemon, though a wise Slaaneshi often has several other projects ( usually up to six, naturally) that obscure the fact she has a favorite. This is because sisters have no issue stealing away the Muse of a sibling to destroy or deface. Some Muses are even adopted into the fold as a living sort of trophy and there are many mortals and daemons trapped in the Ring-Lands who have been passed from daemonette to daemonette, Heralds, Alluress', and bear the marks and scars of many different mistresses with many different tastes and demands. For better or ill, these Muses tend to live long lives. The first order of business is removing the quills of the previous mistress and replacing them with her own.
Muse theft is a bit different between Keepers of Secrets. As beings manifested specifically for violence, the theft of a favored muse is absolutely a valid prelude to contests of strength between two brother-sisters. A Keeper may simply take by force what their smaller sisters win with guile and seduction and they will take all of their kins underlings, not just the favorite. Being supremely vindictive, jealous, and violent, conquered muses may simply be killed outright as a parting shot to the destroyed sibling. If mortal, a muse still has a chance of dying during the transfer process. While a daemonette's dominance is only partial and a Muse may still long for the thrall of old masters, a Keeper does not tolerate such things. Using Hypnosis via eye contact, the Reigning Keeper burns away all memory and longing for the previous master and leaves in it's place a dizzying, all-consuming desire for itself. Due to the sheer power difference between a Greater Daemon and most mortals, there is absolutely a chance of accidental brain death during this process.
In Age of Sigmar, the motivations shift slightly. Instead of stealing beloved projects, Slaaneshi steal entire armies from one another should the opportunity arise.
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slaanxsh · 8 months
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Vaurogi, Children of Vaurog
Based off the HC/Canon I wrote/discovered rather recently.
The Vaurogi (or simply Vaurs) are a species of craggy-scaled bipeds that haunt the Naggarothi mountains of Black Spine. Occupying the caves and caverns of that frozen landmass, these creatures are not reptilian despite their scales and are set apart from the Snakemen of Ind and the Lizardmen of Lustria by a myriad of things. Namely, the blood of these beasts runs hot and they have neither the stoic brutality of the Children of the Old Ones or the malicious calculation of the Snakemen of Ind. The Vaurogi are more similar in temperament to the Beastmen that haunt the Empire. In fact, that is exactly what they are-- some far flung variant of those furred, brawny creatures of chaos, based from creatures different than, but as intelligent as humans.
However, the Vaurogi do not consider themselves the same or even remotely related to the Beastkin by origin. While beastmen care little for their beginnings, the Vaurogi are a prideful people who claim to come down directly and purposefully from the Chaos Powers, rather than being the result of an accident like the forest-beasts. The Beastmen are bastards and the Chaos Gods pay them little attention; the Vaurogi, meanwhile, claim the Serpent Mother Vaurog as their divine mother and the Chaos God Slaanesh as their divine father, knowing him as Slaatokan. Tz'arkan is their issue, called the Drinker of Worlds, and many powerful Cavelords claim lineage to that powerful daemon.
Twin-headed Vaurog is their primary god, a minor Chaos Power who was said to dwell in the deepest caves below Black Spine in ancient times. She craved souls fiercely and desperately and when her children could not manage her hunger, she returned to the sea of souls where she could consume as she liked. It is claimed that a rift that leads directly to the Chaos Realm was left in her wake, though no Vaurogi who has seriously sought it has come back alive.
While Vaurog is their primary god, some choose to venerate Slaanesh, viewing him as the mate of the Serpent Mother. They are often worshipped together as a pair and appeasements are given to the Pleasure Lord in the form of elf sacrifices, who are killed in a slow and agonizing fashion. Perhaps unexpectantly, Vaurogi are dexterous creatures and actively hunt down metals for personalization and to use in combat.
Physiology
Broadly, Vaurogs stood the height of an elf or taller, though they were broader and heavier by a significant margin. Their scales were thick enough that armor was redundant to most of them and they were known to boast an agility capable of keeping up with the lithe and lethal Dark Elves on which they preyed. They had Gorgonopsian heads and a neural spinal sail on the back. Females had smaller tusks and were somewhat slighter, but otherwise indistinct from the males.
Society
Like most Chaos Societies, Vaurog life was brutal. Due to the clime, weakness was not tolerated, and so the small or misshapen were taken into the deepest caverns to be consumed by Dread Maws, viewed as the manifestation of Vaurog or Slaanesh's endless craving for souls. A Vaurs first rivals were its siblings and it wasn't uncommon for these struggles to survive to end in fatalities. Vaurs who made it to maturity were to undertake the Rite of Offering, where they would strike out into the worlds in bands of six and return with a live catch for the Prince of Pleasure and Serpent Mother both. Sentient creatures were prized, with Elves being the most prized of all.
From there, a Vaur would serve as a warrior of the tribe and as a warrior, its primary jobs were to kill, protect, and multiply. The doing would please both their primary gods. A tribe would be run by a pair of Vaurogis who would be mated, with one often under the worship of Vaurog while the other claimed allegiance to Slaanesh, though some tribes could be ruled by two Slaaneshi and others by two Vaurogi. Vaur were polygynandrous, and this included the tribe leaders, who often sired and mothered children outside of the pair (though customarily the eldest of their children typically belonged to each other, giving them a marked advantage over younger siblings when it came to standing in the tribe. There was usually a strongest of this pair and they were called the Cavernlord or Cavelord.
Vaurs spoke a Variant of Dark Tongue called Spine Tongue (Vaurissh).
Military
Vauri - Young, unproven Vaurogi who have yet to embark on the Rite of Offering. Though untested, Vauri burn with the ferocity of youth and their un-honed battle fervor should not be underestimated.
Vaurog Warrior - Proven and tested, Vaurogs are considered adults with full rights within their respective tribes. Hard of scale and of heart, they are ferocious and unyielding in battle and highlight the inexperience of the Vauri by comparison.
Hard Scale - Hardscales are either born with or acquire through battle a particularly thick hide of scales that allows them to shrug off most wounds and outlast their kin. They are considered blessed by Vaurog, either at birth or for the privilege of a long life.
The Decorated - Hardscales that boast many battles and pillages worth of jewelry and accoutrement, as well as no few amount of scars. They are often the Cavernlord's lieutenants, but often enough, also eye their place in the pecking order.
Rime Scale ( Ice / Slaanesh / Vaurog ) - Pale Scaled Vaur are born with sway over magic, and are considered blessed by one or both of the Vaurogi's gods. Some remain white, their sail scales threaded through with blue, and are able to use the Lore of Ice. Some's sails shot through with red and gold, and go on to wield the Lore of Vaurog. Finally, some have sails colored purple or lavender or lilac and can wield the Lore of Slaanesh.
Dreadwyrm - The smaller 'cousins' to the much fiercer, much larger Dreadmaws, Dreadwyrms are hard to control and if they are hungry, this is all but impossible to achieve with might alone. When battle is anticipated, they are often starved days prior and then released onto the foe. Deadlier than other warbeasts, they burrow into the ground and then attack, allowing them to avoid enemy projectiles.
Mawcaller - Mawcaller are those view Vaurogs who brave the depths of Blackspine and wrestle juvenile Dread Maws into subservience. They then mount these terrible beasts and ride them into battle, but a Dread Maw juvenile can be lethal just like an adult and what is tame today can turn tomorrow.
Mawmaster - Mawmasters are Mawcallers who are old hands at the art of taming Dread Maws. They have outwitted and outmuscled their charges well into adulthood and now ride these terrifying creatures into battle. Mawmasters often share the title of Cavelord.
Tunneller - While Dreadmaws can be taught to enlarge a cavern system, they are fickle beasts and more than one tribe has known doom at one of these creatures deciding to turn on its handler mid-construction. Thus, Tunnellers are given this duty when available. Mutated before or at birth to be large, teams of these creatures can break bones and armor as easily as they can the face of mountain.
Cavernlord - The undisputed masters of a given tribe, Cavernlords dominate the burrows and can be told apart from their lessers by their large, colorful backsail and copious ornamentation. They rule through strength, or magical might, or both.
Lordsmate - The 'official' mate of the Cavernlord, and often the second strongest. Lordsmates have tremendous sway in burrow matters and will rule in lieu of the Cavernlord if they are absent for any reason.
Slaa'kaknoth - 'The Blessed of Slaanesh' Vaurogi who affect a notably serpentine aspect and are some shade of pale purple. Often, they are both male and female, as well. These Vaur are exceptionally smooth of scale and highly intelligent. While they share similar powers, no Slaa Rimescale has the magical might of a Slaa'kaknoth. At maturity, Slaa'kaknoth's make a journey into the Chaos Wastes and must return with the Khornate warrior as an Offering to Slaanesh.
Vaurog'knoth - 'The Blessed of Vaurog' Any Vaurogi born with two heads is considered blessed by the Serpent Mother herself. Powerful and strong, the Vaurog's aethyric might is greater than a Rimescale but lesser than a Slaa'kaknoth; one head is dedicated to the mystical while the other is concerned more with physical might , poison, and intimidations. Vaurog'knoths journey to Lustria at maturity and return with a suitable Saurian as their offering to Vaurog for her blessings.
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slaanxsh · 8 months
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Vaurog, Mother of Serpents
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Vaurog, the Ancient Serpent Mother, was said to dwell in the deepest caves beneath Black Spine Mountains. She was the Ancient mother of Tz'arkan, Drinker of Worlds, and had long since departed the realms to slake her soul-hunger within the Realms of Chaos.
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So.
I was going back through lore and apparently, according to the old Malus comics, Tz'arkan has a mother and her name is Vaurog. This is pretty odd though, seeing as Tz'arkan is a Greater Daemon. Unless Vaurog is another manifestation of Slaanesh (who is serpent coded and sometimes interpreted as female). It is worth nothing that the Comics may not necessarily be the same as the books and the rest of the lore, however, as Tz'arkan was a Tzeentchian daemon in those. It's unclear what's been retconned and what hasn't.
Interestingly, while Tz'arkan is called a Greater Daemon of Slaanesh, he is never referred to in any lore as a Keeper of Secrets. His descriptions don't sound a whole ton like them either (though this may be a non-point as Keepers are endlessly variable) It's just a assumption most people make.
But back to Vaurog-- I think it's more fun to imagine her as yet another of Slaanesh's godly consorts rather than another manifestation of him. According to the lore, reptilian Beastmen live in Naggarond, which would have been the Old Stomping Grounds of Vaurog as she resided beneath Black Spine. I'm personally imagining her as a minor Chaos God and the Scaled Beastmen as an offshoot of the main strain of Beastmen who worship both her and Slaanesh (and naturally give the Dark Elves shit because Slaany do be likin' some elf souls....)
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Tz'arkan is further referred to as one of the Six Great Princes in one of the Malus books, which seems to suggest he's something more than a simple Keeper of Secrets or even Greater Daemon. Something more on par with Dexcessa and Synessa, even.
I think it's interesting Vaurog makes her home in Nagarrond, land of Chill, and Tz'arkan, her offspring, is always described as being cold and cool whenever it lends its power to Malus.
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Makes me think that while Tz'arkan might be more physically similar to a Keeper (arrogance from Slaanesh maybe), deities are ever threatened by their children and canny Slaanesh made sure his spawn was more similar to mom in power, if still loyal to himself in creed....
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slaanxsh · 9 months
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The Politics of Pleasure and Pain
The Slaaneshi are hardly a monolith.
While all daemons eventually dabble in every extreme of every sensation, preferences and opinions and methods (and opinions on the methods) are very diverse. Broadly, Slaaneshi daemons fall into two categories: Disciples of Pleasure and Pain. There are more specific categories, such as those who focus on pain, but are capable of delivering pleasure and vice versa as well as those who as equally skilled at both, but none of the proposed titles have “caught on” so to speak.
Disciples of Pain are also called Artisans of Anguish or Avatars of Agony and are Daemons of Rank who focus on tormenting the foe (or fellows) and causing untold suffering. There are far more of them than their sisters and since Slaanesh generally places more emphasis on pain than pleasure, these daemons view themselves as superior to Avatars of Ecstasy and Desire. Though all extremes delight them, they are especially driven by fear. While they can provoke desire to please in their subjects, the core of that obedience is fear, which the Disciples of Desire cite as dangerous and unreliable. So easily does fear become hate and hate become revolution by thralls who have been punished too eagerly, but rewarded not at all.
Disciples of Pleasure are the aromatic pleasure-daemons of Desire and Ecstasy, considered avatars of both. Their very blood is irresistible, enhanced with tonics and spices, their bodies hung with glittering, eye catching piercings. More charismatic by far, these disciples are much fewer compared to those of Pain as their aspects pull more towards pleasure. They dominate through lust and inspiring in their subjects a desire to pleasure, rather than wanton violence. However, they can be influenced as they influence and a particularly crafty mortal can turn that influence towards their own ends (assuming they too are not ensnared by the daemon’s insidious powers). This is a major weakness in the eyes of the Disciples of Pain.
It is not unheard of for daemons of these creeds to work together. Certaintly, it isn’t unheard of for them to fight.
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slaanxsh · 9 months
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More than just a common trait for running down mortals, the speed demonstrated by the Slaaneshi is as much a trait against other daemons attacking and consuming them. Unless ambushed, the Slaaneshi cannot be caught by like-sized daemons. Daemonettes will outrun similar sized lesser daemons, Keepers will outstride other Greater Daemons.
But there are other adaptations too. Tapping into their snake aesthetic, some Slaaneshi can spit painful venom onto the eyes and flesh of enemy daemons. Being chased is often a thrill to the Slaaneshi, but death is a monotonous process of reformation that is generally avoided, though not solidly undesired and un-indulged.
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slaanxsh · 9 months
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Daemons can telepathically communicate with each other and mortals for private conversations, however the more powerful among Slaanesh's brood are able to intrude into thoughts and listen in on conversations. The intrusion into ones thoughts is a sensation that can be felt-- spiderweb touches along the skull and a slight stirring of thought-- and being able to play voyeur without alerting any party in a given conversation is a study in subtly. Thusly, Slaaneshi daemons are the best at doing this undiscovered.
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slaanxsh · 9 months
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Do demos bother with Virgins
The Slaaneshi do. Virgins are actually instrumental in a few of their rituals and spells. They also have a broader definition of the word than mortals do, though they understand for mortals that it revolves around sex. For Slaaneshi, to be a virgin means to be new to an experience or sensation. It is a desirable state, for it means when one does indulge they can experience the full range of the indulgence without the dampening effect of knowledge and expectation.
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slaanxsh · 9 months
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Woehounds
The Fallen Sons of Khorne
There are few things a Bloodthirster fears and almost none of them involve battle and it's consequences. Kharneth's fury is about the only thing that can make even the proudest of Deathbringers crawl under the nearest skull pile, but being fated to become a Woehound is a close second. The Prince's Realm and his Pleasure Daemons do not only capture Mortals for their sordid games. Daemons are on offer as well, with a special place reserved for Khorne's Greatest Sons.
Bloodthirsters who fall within Slaanesh's realm may be taken and restrained, where the insidious magics of the rings change them from beasts of Khorne into creatures more fit to wear to the Prince's colors and titles. Commonly, these are the Circles of Vainglory and Indolence, the former choked with strangling vines and the latter from sleep-inducing sands. Over a lengthy period of time, the Bloodthirster will transform in a Woehound. Also called Painbringers, these lumbering bovine beast sport skin of lavender and their temperaments are far more mellow compared to proper Bloodthirsters.
They are still surly beast, still dangerous, and rather uncommon; it isn't unusual to see to see a troupe of daemonettes trailing after one. It isn't unusual to see that same group of daemonic handmaidens be viciously saved in turn, either. Sisterhoods of daemonettes may harangue the beast at their own peril, but only the Keepers or especially daring Heralds have the temerity to capture and keep a Woehound. There are many reasons for this, with the most common one being status. Like any rare hound, they show off the owners prestige in owning such a creature.
But Woehounds are never tame and a pleasure daemon may here the odd tale or two of a careless Keeper being savaged by their beloved 'pet'. For Bloodthirsters, the Painbringers are an affront to their existence and considered abominations. Perhaps with even more fervor and hatred towards them, than any Slaaneshi, Bloodthirsters destroy Woehounds without hesitation, and in doing so, salvage some of their kin's honor.
But this is no easy task. Painbringers retain their strength from their time in the Blood Legions and often heavier from a life of indolence and grazing on the sweet grasses over the realm. They often outweigh their brass-skinned kin considerably and fight with a sadistic zeal akin to their new neighbors. Indeed, many Bloodthirsters fall prey to this fate whilst trying to "restore" the honor of a fallen brother.
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slaanxsh · 9 months
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Pleasure Slaves
Pleasure Slaves are used for the obvious reasons that I don't feel I need to get into, but their utilization is perhaps more varied than expects. While they exist at and for the pleasure of whatever mortal or monster that has them enthralled, this doesn't necessarily mean their own pleasure is ignored. At least, not in the case of a daemon master as slaaneshi daemons can sense emotions as well as feed from them. A slave may be exposed to a myriad of new things, such as new foods or drinks, new narcotics, new fabrics on (or in) the skin, grand and glorious artistic pieces (often the master's own creations) to see and hear that all elicit physical or emotional sensations. Many slaves are artistic pieces themselves; living breathing canvases that their masters enact their will upon, with brush or blade. The Daemon Lord feeds on these and to the casual observer this may look like a mutualistic symbiotic relationship.
However, thralldom is still thralldom and the interaction is one that is longer-term and predacious. You will eat the food offered to you, you will wear the fabrics you are given, you will submit to whatever the Slaaneshi wishes to grace your skin with. You may enjoy it, you may not, but at the end of the day it's not a choice.
But most Slaaneshi eventually grow bored of their toys and the thrall that no longer fails to excite is killed, or worse, abandoned. Being discarded may seem like a kinder fate, but once ones senses have grown acclimated to the company of Slaaneshi daemons, returning to a normal life leaves the overwhelmed senses of Slaaneshi discardees in a state of permanent understimulation.
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slaanxsh · 1 year
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Some Slaaneshi daemons possess a breast on the left side of their bodies instead of the right side, where this tell-tale pleasurekin trait is usually found. Slaanesh doesn’t do this for any particular reason except for variety’s sake; he’s an artist and no two of his pieces are alike, from Chaos Furies to the Keepers themselves. Some even have no breasts at all, such as Azazel.
However, some see it as an omen of ill luck and this creates a self-fulfilling prophecy of leftie Slaaneshi daemons being maligned. These particular daemons tend to be far more acquainted with causing pain than bothering with pleasure and the superstition about them has made it’s way into the mortal world.
To see a left endowed Slaaneshi daemon, some say, is to be cursed with suffering. This is usually the case, especially in the short term.
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slaanxsh · 1 year
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When Slaaneshi decide to muse on a person, they lay claim to them in such a way that other Slaaneshi are not able to beguile that person. For all their grace and precision, the Pleasure Daemons can be just as viciously territorial as the Khornates should they decide someone or something is worth it. Projects of particular interest or investment will be made immune to the scent or wiles of other Slaaneshi daemons, so that rivals cannot move in on their work. Unable to steal, rivals usually do the next best thing: kill and destroy the person or thing their rival is musing on.
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