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#The Atronach Standing Stone
darling-leech · 2 years
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Alex
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rosenfey · 1 year
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⊱ SKYRIM STANDING STONES — THE ATRONACH
The stone is located almost due south of Bonestrewn Crest, east-northeast of Darkwater Crossing in the southern-most part of the hot springs. It is found at the top of a mound with several other stones jutting out at an angle around it, surrounded by roiling volcanic pools. At its base is a steaming, shallow pool where a couple of jazbay grape plants are growing. Other nearby vegetation that can be harvested include some dragon's tongue plants and creep clusters.
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wickedcriminal · 1 year
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Just started playing Skyrim as Edward Elric, here's a few highlights of my run and the Lore:
I'm playing on legendary survival mode because Ed's life sucks <3
One of the essential goals is to level alchemy up to 100. I will also be playing as a mage (which I've never done before so this should be interesting)
I'm not allowed to kill ANY PERSON. Not even bandits. Because Ed's a staunch pacifist so the 'people death' counter stays at zero for as long as humanly possible if not the entire playthrough. This is only for people, though, so draugr, animals, monsters, robots etc don't count. (I'm not sure where dragons land on that but I've already killed one so I guess it's too late to ponder it)
Also im not allowed to use soul gems. Those are functionally philosopher's stones, so Ed's not keen on that
I will also not be using any shrines/amulets because Ed's an atheist
Only steel and iron weapons! He's the Fullmetal Alchemist after all. Preferably one-handed weapons, as the sword arm is his go-to.
Enchantments are allowed (outside of soul trap for obvious reasons) as long as they come with the weapon when I find it, and I can't recharge them or make my own since I can't use soul gems
Leather armor because Ed wears leather in canon. Presently looking for a red outfit that looks anything like his coat. I'm thinking the vampire armor will be my best bet
I've got no mods otherwise I'd add a dwarven centurion follower and have that be my Al
As it stands, though, I've come up with a story that Al is functionally dead but Ed can summon his soul to fight for him in the form of conjuration spells. So far I've been summoning 'Al' as a wolf familiar and even a storm atronach when I found a scroll for it
(I considered dressing a follower up in armor so that they can be 'Al'. Still thinking about it but i kinda like the conjuration thing)
Ed's 'journey' lore wise is researching the Dwemer, since he thinks their disappearance could be related to Al's body being gone. I'll be reading every book possible about the Dwemer and researching every possible Dwemer ruin when I find it (I don't know a lot about the Dwemer anyway so me and Ed both are learning Together)
I'm also gonna be going to hermaeus mora's creepy realm cuz that's probably the closest to the truth dimension im gonna get (I've never finished that quest before this is gonna be fun)
I've got no Winry stand in but every time I upgrade my armor and weapons I pretend I'm stopping by Rush Valley or smth. Winry is there in spirit
I will be punching every godlike being in the face whenever humanly possible because that's what Edward Elric would do
That's it so far, I'll keep you updated on what's going on with the pipsqueak as i go along✌️
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babyblueetbaemonster · 5 months
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Wip Wednesday
Tagged by @hannahcbrown! Thank you for tagging me <3 Hope you don't mind but I'm going to tag you right back!
I guess we're on the content warning part. CW: self harm, suicidal ideation, suicide attempt, near death experience, blood.
Previously on After the Oblivion Crisis: Baurus trying to find his friend in the Anvil Manor. He's now in the basement. Alright let's go:
He walks in a wide room with high ceilings. He must enter the final chamber. Baurus feels a little exposed walking in such a big space, surrounded by darkness. He wants to light up some candles, but all of them he finds are completely used up. He sees something in the middle of the room. There's a stone altar. 
Baurus would rather not know what kind of dark rituals they're performing. Candles on the corners are all melted. The wax dripped down like skeleton hands, hanging ominously. On the altar, he sees Soul Gems. Maybe the dim light is the cause, but they look darker compared to the others. 
As Baurus walks closer to the altar, the scent of blood gets stronger. The metal smells remind him of all the battles he had. His grip on the blade is getting tighter. He is getting anxious, but keeps his steps steady. He looks behind the altar, and sees…
"ACELTA!!!"
The said mer is lying in a pool of blood, face down, unconscious. Baurus drops everything, rushes to his side and checks his pulse. His pulse is fast but weak. He can tell the mer's heart is trying its best to keep him alive. Acelta's skin lacks warmth and is covered in cold sweats. His breath is shallow. He's alive, but barely.
He flips him over, and sees his wounds. Multiple cuts on his right arm, still bleeding. Baurus immediately reaches Acelta's satchel. This alchemist always carries enough health potions, but is he even in the right condition to drink potion? He makes an instant decision and pours the whole bottle on the wounds. He grabs a dagger that happens to lie next to him, tears a piece of his clothes, and ties it on his upper arm. Baurus puts the wounded arm on the mer's body, carries him up, and starts running.
Thank gods the chapel is right across the street. Why is this basement so big? I'm glad I lit all the candles. Stairs! There's too many stairs! I think I dropped my sword back there. Is he still breathing? I hope I know some healing spells. Please don't die. Please don't die. Please don't die.
Baurus runs to the chapel across the street, then kicks the chapel door open!
"Help! Please! Help! I need a healer!"
The priestess guides him down to a room. Baury places the dying mer on the bed, stands back, and watches her casting a healing spell. Instead of the usual blue lights, it's purple. She casts again, and again. More purple.
"We got an Atronach! Get Amragor In here!" 
"What's wrong?!" 
"He's absorbing all the spells! I can't heal him!" 
Another healer comes in. They take turns casting spells. Even more purple lights. Nothing works! A memory springs through Baurus' mind. "His necklace!" He pushes over those healers, grabs the blue amulet, and rips it off the mer. The spells start to work. Their spells still get absorbed from time to time, but his bleeding has stopped. 
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whitegoldtower · 1 year
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Ancano was melting, becoming pliant, and Severin knew it.
He was gentle with him thus far, playing this subtle little song and dance in the age old method of pursue and retreat. Give a little, and wait.
He didn’t want to frighten him off, no, that was the last thing he wanted to do. However, it was getting more and more difficult to resist the urge to touch, to love, to envelope him in the way he deserved. If only Ancano would let him.
The Dunmer watched, half concerned, as the taller mer shuddered in his state of half sleep. He’d been returning from the midden, stocked with the spoils of the atronach forge and with new reading material from a small alcove further in, detailing the ins and outs of necromancy. Of course, Severin was a skilled Necromancer already, and rather formidably proficient in his field, but a little refreshment now and then never did any harm.
He’d paused, halfway to his own quarters when he happened across the Thalmor’s sleeping place. Pitiful, is what it was. A rickety old bed in a storage room with just a wardrobe, chest and hay bales. Cold. Uninviting. Certainly a stark contrast to the lodgings provided to his colleague in Markarth; here, Ancano had nobody. No company, no comfort, no friends. All he had was this dark and dank room, the stones freezing with wintery condensation, his trembling breaths visible in the air.
Being careful not to wake any of the students (more for Ancano’s dignity than for their beauty sleep), Severin approached the cramped cupboard of a room, pulling his elbow-length black hair over one shoulder and re-adjusting the red linen robe he wore. The flagstone floor was agonisingly frigid against the soles of his ashen feet.
“Ancano?” He whispered, his voice coming out in a deep, tired rasp, rather different from his usually gentle and clear baritone.
The Altmer merely sniffed in response.
Poor thing, too cold to speak. To proud to reply.
“Ancano.” Severin repeated, a little more firmly, stepping within the threshold of Ancano’s boxy little room.
“What do you want? To laugh at me?” A tousled mop of snowy hair raised itself from the damp pillow, a pair of watery amber eyes peering scornfully at him over the thin blanket, “Go ahead, laugh at the Thalmor in his sorry state, as if I care.”
The older mer took this as an invitation to come in, and thus he approached Ancano’s bedside.
“I’m not here to laugh at you.” He stated solemnly, sitting down, the smell of the damp finally reaching his sharp and pointed nose. It was horrid, musty and vile. Even if the college objected to his presence… this was terrible. The lad was only young, and by the looks of things, even the Thalmor had wanted to isolate him. Ancano might have had dreams once. Might have been ambitious. Too ambitious for their liking.
Severin clenched his jaw.
“You can’t sleep in here,” He crooned softly, “It’s too cold, and everything is damp.”
The younger mer snapped, at this.
“Where else am I supposed to sleep? On the floor? Out in the corridors? Outside? This is what I was given-“
“But it is not what you deserve.” The Dunmer furrowed his brow, his relaxed expression becoming severe. “Are you decent under those blankets?”
Ancano scoffed through his shivers.
“As if I could even stomach the thought of not wearing anything presently.”
A moment of silence.
“Come with me. My room has a door, your reputation shan’t be compromised.”
“I can’t.”
“Why?”
Silence again, only this time, it was much heavier. Unspoken issues, fears. Shame. Pride.
Severin knew, and Ancano knew that he knew. The most frustrating thing about the Professor was that he had a way of just knowing. His empathy was quite jarring, actually, but it made it near impossible to lie to him.
After a few more seconds, Severin began to move, reluctantly accepting Ancano’s decision. That was, until the altmer suddenly sat up, nearly jumping out of the bed in his haste. Ancano said nothing, merely standing there with his unruly mess of white hair, exhausted golden eyes, pallid complexion. Even his pale hands and feet were beginning to purple from the cold, and he yet shuddered, pulling his pale blue robes tight to his slender form.
Too slender. He hadn’t been eating.
With a curt nod on the older mer’s behalf, the two men wordlessly made their way to Severin’s bedroom.
He pushed open the door with a stony hand, and Ancano almost - almost - sighed with relief at the sudden rolling wave of warmth. His tortured feet touched soft furs, his cold-chafed lips grimacing at the sting of the heat returning life to his hands.
The door clicked behind them softly, and Ancano turned his fair head to watch Severin as he retrieved extra pillows and blankets from his wardrobe, stuffing them onto the bed before making his way to the fireplace and feeding it another chunk of kindling. It crackled pleasantly; music to Ancano’s ears.
“Mm.” A thoughtful, contemplative sound.
The older mer smiled in response, taking one of those thick, woollen blankets and very slowly, very carefully wrapping it around Ancano’s shoulders.
In their privacy, Ancano did not push him away. Didn’t refuse. He stood, tall and beautiful, in front of the babbling fire, graceful hands holding the blanket to his body.
“You might want to remove those robes. They’re damp.”
Ancano levelled Severin suddenly with a worried sort of stare.
“No,” Severin shook his head, his expression softening, “Nothing like that, unless that’s what you’re angling for. You’ll catch a chill if you sleep like that. I am offering you my warmth; you know what they say about the dunmer, lad.”
Lad. The word struck a chord with Ancano in a way he wasn’t too proud of. The way Severin said it… the way it was spoken so tenderly… Ancano’s lower lip wobbled slightly.
And then he thought of the other thing. What his expression had betrayed. How much had Severin guessed? His worry, his reddening face?
He had never stripped down in front of another man before, let alone… that.
“If it makes you more comfortable, I can face the wall.”
Silently, Ancano nodded.
Severin obliged, moving fluidly and turning his back. The Dunmer looked as a shadow from this point of view, his hair like a satin veil cloaking his upper body. The altmer’s stomach jumped as he loosened his robes and let the damp fabric pool at his ankles, his heart suddenly racing.
He craned his head, trying to check to see if the older mer was peeking, but no. His eyes were closed, thick, dark lashes resting upon high, sculpted cheekbones. He’d be lying if he ever implied that he didn’t find the older mer attractive. He was alluring in a nurturing sort of way, and easy on the eyes, too.
Tentatively, Ancano slid into Severin’s bed, allowing the chill to seep away as he pulled the numerous blankets and furs up to his chest, clutching at them anxiously.
“… You may turn around now.” He blurted out, clumsily.
Ever graceful, Severin obeyed once more, turning, dropping his own robe and slowly edging his way into the bed behind the altmer. Already, the man was like a furnace, and Ancano could feel the warmth radiating from him, reaching out in loving tendrils across the fabric from dusky skin to shimmering gold.
He almost regretted not taking the opportunity to look at Severin as he had dropped his robe. Might have given him something to think about other than the crippling loneliness of his situation and the sheer neglect he had experienced for almost his entire life.
Perhaps just once, and only once, in his solitude he had wept to go home. Wept for his mother.
But now, here? Oh… he was so warm and comfortable, and there was a strong arm looped around his middle, a stronger chest against his back.
He’d always thought of Necromancers as being cold and dead, like their subjects. But this man, Severin, he was a different breed.
His touch was life itself, breathing warmth and hope into a cold and lonely soul, and he smelled not of a damp crypt, but of red mountain flowers and bonfires, of spiced wine and cedar.
Ancano’s jaw unclenched. His shoulders loosened.
Severin buried his nose in the crook of his neck, where it met his shoulder. Past the previous, lingering scent of the damp room he’d been inhabiting, he was pleasantly surprised to find that Ancano smelled rather like sweet ripe snowberries and canis root cream-tea with the undertone of a very enjoyable natural musk.
And Ancano was tilting his head back, his eyes resting closed, his lips relaxed and posed only slightly parted. He, too, closed his eyes, their hands joining at Ancano’s suddenly rather ignited sternum.
Their hearts were beating in partnered rhythm.
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deepbluefrog · 9 months
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TESFEST2023 - Day 3 - Starlit
I had to adjust yesterday's post since Standing Stones are much more appropriate for Starlit.
In my new Chaotic Magicka system, the Mage Stone and the Atronach Stone are part of Farengar's research. Activating each stone makes the Skyshard respond with a glow and gives the player a constant but diffuse focus effect on Magicka.
In the mod, your Magicka Mastery takes into account everything related to Magicka that you have done so far - potions crafted, potions ingested, ingredients tasted, enchantments, even daedric quests completed and dragon souls absorbed.
Each factor contributes with different weights.
By default, the value of the minimum Magicka (or the Magicka pool) is set to: (Mastery / 10) - 150. Which means you will have to do a lot of magic to get your pool to a constant positive value.
It isn't that bad - remember that in exchange of having a negative Magicka most of the time, you can earn a huge boost as you get hurt. Well in the hundreds.
The Mage Stone raise your minimum Magicka value by half. If your minimum Magicka is -80 at rest, the Mage stone turns it into -40, which is a little easier to increase as you get hurt.
The Atronach stone changes how the Magicka pool is calculated and sets it to simply: (Mastery / 20). If your Magicka is -80 at rest, the Atronach stone changes it to +4, which is a much better start to focusing your powers at rest.
As a Mage apprentice, the starts definitely have an effect on you.
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I was tryin to be a big brain and level up both Destruction & Conjuration by conjuring somethin like an atronach then using destruction magic to kill it off so I can summon another. Two birds one stone.
I summoned a Frost Atronach cause it costs the most magicka to summon then was testing out destruction spells to see which ones gave me the most experience. I was using Flames for its constant steady stream and Chain Lightning due to it costing alot more magicka to cast.
For some reason my lightning kept deflecting off the Atronach and hit Serana who was standing nearby. I didn't realize it was doing this and after a couple of times she got hostile at me and attacked. She resisted the most powerful calm spell I have as well, which was the highest level one there is, since I'm alteration 100 and bought it from Drevis at the WinterHold College.
Anyway I am not a big brain and if anyone has any advice on how to cheese Destruction & Conjuration please do tell. I've already cheesed Illusion & Alteration to 100. Restoration is going to be hard. I don't have the torture victims in the DawnStar Sanctuary yet.
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belmontswhip · 4 years
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The Atronach Stone
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akaseru · 3 years
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Recently found that subtractive art can be 3 parts soothing and meditative and 1 part mildly nervewracking. Because time is both in abundance and an illusion I took up stone carving. (The grey parts around the carving are to mark what need to filed down)
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tumblr why you scrontch my pic?
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Standing Stones (1/5)
The Lord Stone / The Atronach Stone
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uesp · 2 years
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What is your favorite Standing Stone? The Apprentice, Atronach, Lady, Lord, Lover, Mage, Ritual, Serpent, Shadow, Steed, Thief, Tower, or the Warrior?
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darling-leech · 2 years
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Alex
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skrimpho · 4 years
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alcowarlock · 2 years
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TES V Skyrim SE modlist | PART I
welp guess i'm ready to upload new one... maybe will keep this post up-to-date in future.
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(tf tumblr why I can't upload it in ONE post?...)
welp PART I | PART II | PART III
all mods in order of their installation.
— SKSE SE 2.0.20 — Address Library for SKSE Plugins — Unofficial Skyrim Special Edition Patch — ENBSeries v0.465
— UI, Animation, etc:
• SkyUI • AddItemMenu - Ultimate Mod Explorer • FNIS • RaceMenu • No Spinning Death Animation • Belt-Fastened Quivers • Dynamic Animation Replacer • True Directional Movement • Animation Motion Revolution • Conditional Armor Type Animations • Vanargand Animations - Female Idle Walk and Run • Vanargand Animations - Male Idle Walk and Run • Vanargand Animations - Sneak Archery • Vanargand Animations - Sprint • Vanargand Animations - Sneak Thrust Attacks • Vanargand Animations - Sneak idle walk and run • Enhanced Blood Textures SE • Realistic Ragdolls and Force • MfgFix • Opparco mfg Command • Ultimate HD Fire Effects SSE • Hearthfire Display Case Fix by Krucify • Player Headtracking • No Edge Glow - Magic and Transformations • Voltage
— Environment:
• Static Mesh Improvement Mod (SMIM) • Skyrim 2020 Parallax by Pfuscher • SSE Parallax Shader Fix • Skyrim 3D Trees and Plants • Cutting Room Floor • Book Covers Skyrim • Ruins Clutter Improved • Obsidian Weathers and Seasons • True Storms • Landscape Fixes For Grass Mods • Realistic Grass Field • Tamrielic Textures SE 1 - Landscapes • Tamrielic DirtCliff Moss and Lichen • Enhanced textures detail • RUSTIC WINDOWS • Waterplants • Realistic Lighting Overhaul • 4K Nordic Murals • Smooth Sky mesh • aMidianBorn Book of Silence SE • Ancient Dwemer Metal, + замена текстур из Ancient Dwemer Metal для Skyrim LE • Majestic Mountains • Blended Roads • Water in Wells • Transparent and Refracting Icicle and Frost Atronach • Mari's flora • RUGNAROK • ETHEREAL CLOUDS • PELTAPALOOZA • Awesome Potions Simplified by Revoith • Dust Effects by HHaleyy • HD Road Signs • RUSTIC COOKING • WEBS S.E. • HD Photorealistic Ivy • HQ Tree Bark • Rens HD Shrines • Ennead Banners • Night Skies - Stars and Galaxies + Массер и Секунда для Skyrim LE • KD - Realistic Fireplaces V3 • Skyrim Landscape and Water Fixes • TB's Improved Water - A Complete Water Overhaul • Rudy HQ - Nordic Ruins SE • Just Ice • Misc Retexture Project • Embers XD • Ancient Pottery • Ash Pile Retexture • WiZkiD Signs • Skyland - Ships and Shacks • SD's Horn Candles • Rudy HQ - Standing Stones • CleverCharff's Caves • SkyFix SE - HD Blacksmith Signs • HD Pondfish • Security Overhaul SKSE - Lock Variations • ElSopa - Talos HD SE • ElSopa HD - Workbench SE • ElSopa HD - The Smelter SE • ElSopa HD - Grindstone SE • Skyrim 3D Landscapes • Volumetric Mists • Glacierslab SSE
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volzaannir · 2 years
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25 Days of TES Cheer ※ Day 3
Day 3 of @korvanjund 's 25 Days of TES Cheer! I know i skipped day 2, but thats cause i have a drawing for it in the works instead.
I also realize this is days late and to that I say [skyrim death sound]
I'm thinking of choosing which ever prompt inspires me the most for drawings/writings. Since Signe's birthday is on the 9th, I'm gonna try and incorporate the theme for that day into a drawing for her!
Also, trigger warning for fire and PTSD mentions. This ones a little angsty! It references Signe's PTSD of fire, so if that bothers you, read at your own risk! It's nothing detailed, and ends in fluff, but just figured it needed a little warning.
⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅
Day 3 - Hearth
⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅
─────────── ・ 。゚☆: *.☽ .* :☆゚. ───────────
No matter how many years have passed, no matter how many times she's tried to overcome her fear, and no matter how far she's come in her recovery - Signe still refuses to go near the hearth.
The small flame of a candle, a torch held in a damp cave, a campfire protected by stones, Teldryn's flame spells; these are all types of fire the Dragonborn has grown a little more comfortable with. Well, the last one still makes her nervous, but she trusts Teldryn not to shoot the flames near her. His flame atronach is on thin ice, though.
But a hearth is not something Signe grew up around after the housefire. The orphanage had a fireplace, but it was rarely ever lit for long, just enough to warm the place up for the first part of the night. The Ragged Flagon and the guild hideout never had open flame for a heat source, only smoldering braziers from time to time, but for the most part the underground of Riften was always chilled and dark.
Once she became Dragonborn, Signe was never able to settle somewhere long enough to have a hearth built. It was foreign to her, her mind unable to process it as something safe, something to take comfort in. Luckily as a Nord, it took a lot to get her to be uncomfortably chilled, so she often never had to stay near a heat source for too long. Plus, her Dunmer lover proved to be a fantastic heater when she needed it.
Unfortunately, the all mighty Dovahkiin managed to catch a cold, shockingly enough. While it wasn't as terrible as most of her colds are, Teldryn was strict on making sure she kept warm so that it didn't get worse, and that meant taking a home vacation at Lakeview Manor. The only home Signe has with a hearth.
Teldryn had caught her plenty of times straying away from the spot he set up for her in front of the hearth, a cushioned chair with furs draped over it and a side table to place her soup and mead on. Each time he finds her somewhere else in the manor, he ushers the Nord back to the lounge chair and practically forces her to sit and stay still. But every time he leaves, he returns to see her out of the chair and roaming around the room or somewhere else entirely.
"Dammit, Signe, do I have to tie you down to that damn chair?" Teldryn scolds her after sitting her back down for the umpteenth time.
Signe shakes her head, quickly turning her head to cough dryly into her arm, cloaked in a thick blanket. "No, no, sorry. I'll stay here, 'm promise," she mumbles, ignoring the raised eyebrow shot her way, followed by an unconvinced 'mmhm' from her partner.
The Dunmer then left the room to use the open flame in the main hall to cook, knowing that if he stayed out here, she would at least stay in the same room at the hearth.
Upon returning with a bowl of hot potato and beef soup, Teldryn finds Signe standing against the counter a bit behind the lounge chair, blanket wrapped tightly around her clearly shivering form. Sure, Teldryn had seen her in simple bed clothes before, but the way she looked now - bags beneath her sunken eyes, nose reddened, shoulders racked with chills, a blanket tossed over her like an elderly grandmother ... it made him sad. Sad to see his usually powerful and boisterous lover standing barefoot in the darkened kitchen area, shivering and clearly in pain.
With a sigh, he sets the soup bowl down on the side table next to the chair, and crosses his arms. "Okay, clearly something is wrong. I'd ask if the chair is comfortable enough, but I know it has to be more comfortable than standing on the cold floor when your entire body aches. So what's bothering you, dear?"
It's rare to hear Teldryn use terms of endearment, even when the two are alone, and it made Signe's heart skip a beat.
This is Teldryn. You can trust Teldryn, he's not going to make fun of you, she tells herself, clearing her sore throat with a wince.
"No, it's not the chair. The chair is comfortable, thank you, sæti*," she croaks out, voice gravely from days of coughing fits. "It's just... Gods, don't tease me about this, okay? I'm... I'm scared."
Teldryn raises a brow, his head tilting slightly in questioning. "Scared? By what?"
"The hearth."
"The... hearth."
Signe nods as confirmation, gazing down at her feet in shame. "I know, it's stupid - it's not even an open flame, for Kyne's sake! But I can't help but feel unnerved by it, especially when the cinders crack and fly outward towards me," she laments, clutching tightly at the blanket around her shoulders. "Every time I think I'm getting better, I'm thrown into some kind of situation that only makes it worse. I'd be the laughing stock of Tamriel if they ever found out the Last Dragonborn, destined to save Nirn, was scared of a damn hearth."
It was silent in the kitchen for a few moments, the only sounds being the crackling of the hearth and the harsh wind outside. But soon, Signe heard the heavy footsteps of her partner approaching her, the sight of his normal leather boots peaking into her gaze.
"Sig, darling, it's okay," he assures her, voice just above a whisper. "Everyone has their fears, no matter how absurd they may seem. Your fear of fire comes from a traumatic experience, so I think you have quite the valid reason to be scared," Teldryn jokes lightly, an arm wrapping around his lover's shoulder to pull her into a hug.
When Signe remained quiet, save for a deep breath and a nod of confirmation, the Dunmer gives her a kiss to her temple. "Here, I have an idea. Wait here, alright? You don't have to sit just yet," he tells her, giving her a few light pats to her upper back before making his way out of the manor.
Outside, he makes a beeline to the side of the manor where they kept their building supplies, which also contained a clay deposit near the foot of the short cliff nearby. There, Teldryn gathers up an armful of semi-dried clay lumps they kept as extras, deciding to bring all different shapes and sizes just to be sure. When he decides that he had a good sized, diverse selection, he makes his way back into the manor and to the kitchen, finding Signe in the same spot.
"Now, this is my idea," Teldryn starts, moving to the hearth and beginning to place the lumps of clay together at the opening. "We use the clay to make a wall with gaps in it. That way, none of the embers can fly out, and you'll still feel the heat source. Would that work?" He asks, gazing over at her as he places one last lump of clay that would fit, setting the rest down off to the side.
Signe gives a hum of curiosity, cautiously moving over to the lounge chair to take a seat, her aching joints making her slower than usual. "With a barrier, I think it should. It also helps that I can't see the embers, too," she gives him a tired, but thankful smile. "Thank you, Tel. It really, truly means a lot to me whenever you help to accommodate my rather... inconvenient issues."
Teldryn kneels down next to her chair, ignoring the way Signe giggles at how his knees cracked with the strain. "It's no trouble at all, dear, it's what soulmates do. We help each other, we make life easier."
"Soulmates..." Signe parrots softly, a tender smile gracing her exhausted features. "I like that."
─────────── ・ 。゚☆: *.☽ .* :☆゚. ───────────
* Sæti - "Sweetie" or "cutie" in Icelandic. Sæti is used towards males, while sæta is used towards females.
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tamrieldrifter · 2 years
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The shadows of Elinhir
For the mage, knowledge is reason. Being without it feels like living in a windowless room without candles, with the darkness filled by all their fears, self-doubts, and angst. But to light a candle is to cast a shadow… and oft what hides in the shadows is far more terrifying then what was undiscovered in the dark.
Elinhir, the City of the Mages, is thought to be the oldest still standing city in all Craglorn. Yet whether it retains that distinction for much longer, or ends up just another of the unremembered ruins that cover this rugged region may well depend upon our deeds this day.
Many years ago the mage Blackcaster and his followers came to Elinhir, drawn by the ancient Nedic towers that dominated her skyline. Blackcaster seemed to sense the latent power interred in the then-empty Apex Towers, but understood it not. The struggling settlement, being little more then a refuge for the displaced and the disenchanted, lived under constant menace from the clans of Iron Orcs in the mountains. So the Blackcaster offered them his protection in exchange for a home for himself and his followers. The mistrustful leaders of Elinhir declined and bid him depart. However, soon a fierce clan of Orcs threatened to lay siege to the city, only for Blackcaster and his mages to drive them away, and then they were welcomed into the city as saviours.
For hundreds of years the city flourished under the protection of the Blackcaster Mages Guild. Generations of the mages however failed to unlock the secrets of the Apex Towers; there is nothing more maddening to men of knowledge then the obstinate unknown. But then one day a man approached and promised to unveil the elusive secrets of Nedic magics in exchange for the location of the Celestial Mage's Apex Stone that was hidden beneath the city. The Blackcaster’s leaders imprudently agreed.
The ancient knowledge imparted afflicted the Blackcaster Mages with an insatiable thirst for power, and they turned upon the cities inhabitants, hunting every other mage to harvest their magicka as a vampire harvests blood. Everyone else either fled or died to the atronachs that overran the city streets unchallenged.
Now Elinhir teeters on the brink of ruination, its one-time protectors have drained it’s life and the city burns and crumbles about them. The surviving mages think they were betrayed, but they were not, for The Serpent kept his end of the bargain by lighting them a candle… but oft what hides in the shadows is far more terrifying then what was undiscovered in the dark.
S.K
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