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#Stan S. Stanman
arcanetrivia · 8 months
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Seen on monkey_island365 (IG) / MonkeyIsland365 (FB)... no artist attribution and Google-fu is failing me. Can anyone read this signature?
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llpreciousfoxll · 1 year
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aadrawings · 1 year
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Gonna tell my kids this was Better Call Saul
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sufficientlylargen · 23 days
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Welcome! To Mutual of Stan!
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I just found this brilliant gif of Stan S. Stanman by @organicsuperlube on cohost. The filename is "Stansparent.gif", because it is a gif where Stan's jacket is transparent and therefore can be overlaid over any pattern to create his trademark Stan Effect™:
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laurelgreen · 2 years
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Return to Monkey Island Horse Armor
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chuckdraug · 2 years
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Tete P. Tateman / Pat P. Packman
Tete Petate, urkin, pícaro y el único guía turístico de Saltmarsh, siempre está a una estafa de ponerse a vender barcos usados, ataúdes de segunda mano, seguros de vida... ¡y hasta ejercer de abogado!
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Backpack Pat, urkin, rogue and Saltmarsh's sole tour guide, is always one scam away from selling previously owned vessels & coffins, life insurances... and even be a lawyer!
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Stan palettes:
Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Curse of Monkey Island
Escape from Monkey Island
Tales from Monkey Island
Return to Monkey Island
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krissiefox · 2 years
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Adventures of Sonic The Hedgehog - The Magic Hassle (Screenshots and Review)
Before I get this review underway, I finally have to address an unfortunate issue with the order of my reviews and episode viewings-  I've been watching them through a playlist on a youtube channel called "Wildbrain - Cartoon super Heroes" and unfortunately, they seem to listed their episode in the wrong order. Given the shows very loose attitude towards any serious continuity, this isn't usually a problem, but in this episode I saw a character who was implied to have been previously introduced in another I hadn't re-watched yet, so I am a missing a bit of context for him. Sorry about that!
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(image: Wes shows off his new merchandise! Seeing the magic jar of evil makes me wonder if jk rowling is a regular customer of his...) This episode begins with Sonic and Tails being the stars of a special gathering outside of a fancy...er, money building(?) called the Mobius Mint. It's basically a big vault of cash and also a printing press for dollar bills. Sonic is given the honor of having his face put on the new "12 dollar bill", because Mobius has decided it's currency should be measured in annoying manner that would make counting money needlessly complicated. Agh! Robotnik and his Badnik kids are all watching this take place on the news, and Robotnik is pissed at the fact that he'll have to see Sonic's face every time he goes through his wallet. This inspires him to whip up a scheme of both robbing the Mobius Mint of its existing cash and also manipulating the printing press to put his face on the 12 dollar bill instead. As he works out the details, he sends Scratch and Grounder to distract and pester Sonic - which is actually pretty clever on his part! We know Scratch and Grounder can't ever seem to catch Sonic, but Sonic does find them highly amusing so they would make a great decoy. Also, when Robotnik goes to use his computer it starts making sounds from Super Mario Bros! Maybe Robotnik has an NES emulator on there...? Coconuts rushes in, excited and also wanting to help, but Robotnik dismisses him to toilet cleaning duty. Just as Coconuts is leaving the room, a traveling salesman named Wes Weasly barges in, offering to sell Robotnik some new goods! Immediately upon seeing Wes, Robotnik is annoyed, as he remembers their last encounter where Wes apparently caused him a lot of grief. Robotnik grabs a gun and chases Wes and Coconuts out the front door, firing wildly at them.
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Once outside, Wes and Coconuts get a chance to talk with each-other. Coconuts bemoans that he's on toilet cleaning duty and wishes he had a way to catch Sonic and make Robotnik like him more. Wes sees this as a sales opportunity, and shows off that his new inventory contains an assortment of magical artifacts! Coconuts is excited at the idea of becoming a cool wizard/witch (I would be too!) and defeating Sonic with magic spells so he tricks Robotnik into singing a bill agreement over some toilet paper, citing that Robotnik uses a lot (he is a pretty high strung guy, and probably gets constipated and has to wipe a lot!).
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(A but of an aside on Wes Weasly - I find him to be a very funny and entertaining character spoofing your typical "shady salesman". He has a similar attire to "Stan S. Stanman " from Monkey Island and has amusing speech mannerisms. The memory of his voice and personality are something that stuck with me all the way from my childhood, so it was cool to get to finally see him in a episode again. He's apparently based on a comedian named "Phil Silvers" whom I may need to look into sometime...)
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What follows for a while is a slapstick routine of Coconuts buying different magical artifacts and trying them out on Sonic and Tails, usually being foiled by either Scratch and Grounders interference or Sonic himself. One of the highlights of this is when Coconuts summons a ghost to scare our heroes, but they end befriending the ghost instead. There's also a cute recurring theme the badniks repeated screw-ups keep ending up giving Sonic and Tails the exact foods they were craving at the time - first a pair of chili dogs, and the a couple cans of ginger ale from Coconuts ghost-summoning potion!
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After two failed attempts, Coconuts is feeling pretty frustrated. Th next scene is one that got a good genuine laugh out of me - Wes is trying to get Coconuts to buy a magic bone that will turn Sonic into a statue, but the little monkey-bot is so fed up that he just sits and scowls at Wes the whole time he's speaking. It's a great example of how silence and facial expressions can sometimes be a better joke than a corny one-liner.
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Coconuts eventually caves, and decides to try out the magic bone. As before, Coconuts struggles with his magic item because he keeps messing up the magic spell like he was Ash Williams. Eventually, he manages to cast his bone spell correctly, and petrifies both Sonic AND Tails, surprisingly!
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Robotnik is very pleased with the news, and asks Grounder to meet him at the Mobius Mint. Coconuts of course manages to accidentally set off the cancellation of his magic spell, thus freezing the heroes as they head to stop Robotnik. Coconuts follows, and also Wes Weasly, and after some mayhem at the Mobius Mint, Robotnik and Coconuts are thrown out of the building. The final kicker for Robotnik’s bad day is that We Weasly approaches them to ask for the first payment on the huuuuge bill that Coconuts racked up buying a whole bunch of expensive artifacts under Robotnik’s name. Robotnik is enraged by this  and chases them both off, yelling "Get out of my life!" as the episode ends.
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In The Sonic Says segment, Coconuts is about to buy a bunch more little nick-knacks from Wes Weasly when Sonic intervenes, warning Coconuts that he won't be able to afford a nice expensive item later on if he blows all his money on little trinkets now. I am...so-so on this message. If you are prepared for paying bills, don't have any major purchases planned, and have a regular source of income, I don't see what's wrong with buying little nick-knacks that bring you joy. I think this segment might have been better framed as Sonic warning coconuts to make sure he saves money for groceries first, before he goes splurging on little toys.
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This episode was quite a fun and cute one! It's nice to see Coconuts have a starring role because he's not as much of a regular as Scratch and Grounder, and I find him equally endearing as them. And on top of this we have the very entertaining Wes Weasly character,  a bunch of cute character art, and the fun theme of magical spells and artifacts, and this one is definitely a keeper in my book! Til next time, stay cool, Sonic fans!
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icelety · 6 months
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what the fuck?
who drew this, i swear it wasnt me
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the-laridian · 8 months
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Here's another of the prompts. From @porkwithbones, Too Loud and/or Sea Change.
I got inspired! A Monkey Island/The Outer Worlds crossover: Rowan (Bad Trip) stops by Stan’s Previously Owned Vessels (Monkey Island).
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“My friend, what you’re looking for isn’t just a new ship,” Stan said. “It’s adventure! And any of the ships here at my lot will give you exactly that, but I think this beauty will really do it for you.” Most salesmen would gesture at the ship at this point, but Stan’s arms never stopped moving while he was talking, and now that he was just standing and smiling that thousand-watt smile, his hands were on his hips and his arms akimbo.
“Look,” Rowan said, desperately wishing Max or Felix or Parvati were here to help him navigate this conversation. “I’m not looking to buy a new spaceship, or do anything unusual - “ “Of course you aren’t! You just want a little something, a little jeh neh say kwah, isn’t that right! Something with a little pizazz. Something that says, I’m a rogue of the spaceways. Something that says, I’m a mystery to all who meet me.” Rowan held up a hand. “Could you move away from under that light? That jacket of yours is really loud.” It was reflecting like crazy, and the pattern on it seemed to move independently of how Stan did. “Sorry, son, no can do. It’s called fashion, look it up.”
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dominustempori · 1 year
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Like....when you were first dating?
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arcanetrivia · 3 months
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Monkey Island by Tom Abel (tomabelillustration) on Instagram
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ultraviolet-ink · 2 months
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Top 3 most fun ideas you have for monkey island AU? (I love this btw!!)
Omg, I'm so happy to see that!! :D 1) The BaroRyuuSusa Manifesto, that snatchable waist has two hands and is a bisexual ICON <3 (especially based on that one throwaway line in Tales where Guybrush wonders if he's slightly attracted to Lechuck XD) 2) The insult swordfighting!! Added bonus of making it rhyme for sea battles! I feel like both would come easy to Ryuu since he loves tongue twisters (Alas.... a certain hachimaki wearing man might... struggle, so that's an added bonus! XD) 3) Stan S. Stanman. He is iconic, I love him, he is just simply THERE XD
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I covet this inexplicable coat, the devs had to figure out how to keep that effect when making him 3d and I love the commitment to the bit (obligatory shoutout to @spazz981 for getting me the Brainrot of Monkey Island(tm), much to her detriment XD)
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theadventurerslog · 3 months
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The Curse of Monkey Island | Part 7
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In which I work on getting the engagment band part of the ring. My first goal was getting into the Goodsoup Family crypt so I had to find a way to die! But before I killed Guybrush there was one little aside to make. There's an ad for grog near the hallway that goes upstairs.
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Thank you to @azurefishnets for putting this sign together!
The grog ad gets more added every time you exit the room and come back in for a total of six versions. By the end, if you examine it, Guybrush will comment that he's been trying to figure out what's odd about it and that it's the way her eyes seem to follow him. Yeah, buddy, that's the weird thing here.
Fun details!
Now for that whole dying thing. I had the Head-B-Clear and the note from the recipe book that combining with alcohol will cause many extremes of drowsiness. Of course the Head-B-Clear had to be opened. "Darn child-proof caps. I can't open it."
Thankfully, I had that chisel now and chisels solve everything like getting child-proof caps off. I ordered another drink and put some of the hangover cure in.
Guybrush chimes in with the requisite warning, "It just occurred to me that mixing medicine and alcohol is a really stupid and possibly lethal thing to do." It's a good thing he's a "loveably inept cartoon character with the potential for a few more sequels..." (three sequels so far!)
But he's fine...
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Nothing wrong here.
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The scene clears up and we get the gravedigger chatting and tell a joke with Griswold while Guybrush lies there.
"I wanted to be a pallbearer, but I couldn't stop coffin!' hahaha.
He points out Guybrush and Griswold just says he's been like that for around an hour now. "Passed out cold." while the gravedigger is pretty sure he's dead.
"Funny, I didn't think you could die in LucasArts adventure games."
And then you end up in a crypt.
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The End. Certainly a different direction they chose for the game.
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And I scored 0 out of 800 points. Here I thought I knew this game so well, shame.
It occurs to me now that I've played King's Quest, that while I always thought it was just a general reference to games with points, that it's probably actually a direct reference to Sierra games.
Guybrush is not dead, however, and the rolling credits skitter back away after he protests. However, he was stuck in a coffin down in the corner. Handy chisel time again.
Out Guybrush popped alive and well, but there was a strange knocking sound... and he goes into a tangent about how it much come the dead, that dead that surround him, and they must know his horrible secret, before remembering he doesn't have a horrible secret.
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Then it was back to business as usual.
I could scoop the nails from the coffin he was in. There was a skeleton arm but he already has a nice one; Murray does have a nice arm, a nice pasty arm. There was a giant spider web that upon examining makes him wonder where the spider that wove it went...
But most importantly was the knocking. It was coming from the central coffin so it was time for the chisel yet again. To reveal...
None other than...
Stan S. Stanman!
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Now this may or may not mean anything, but Stan is a recurring character throughout the series, introduced in the first game. It certainly didn't mean anything to me the first time. He was locked in a coffin due to, er, circumstances that were totally not Guybrush's doing--they 100% were but puzzles gotta puzzle right?--in the second game. He is the one thing I regret in playing Curse before any of the others because actually having this in order would have been fun. As was I don't particularly remember thinking much about it--just one more silly thing in this silly game, but learning the background in MI2 was great.
Anyway, he was not mad about the whole locking him in a coffin thing because it comfy, lots of leg room and all that, and it gave him to think, to think about the things that really matter. Basically, as is the Stan way, his whole spiel is a sale pitch for his new endeavour: selling life insurance! The previous funeral service stuff didn't exactly work out, nor the used ship selling before that.
He gave me his business card--don't worry about the technicalities of getting those printed--and shooed me out so he could get set up. The door was locked but this was "one of Stan's Kozy Krypts, all equipped with a patented Secure-Lok Release Mechanism." I just had to jiggle the handle on the door and I was good to go.
Now, I wasn't ready to leave entirely because there was that spider business. This is another easter egg. If you enter repeatedly--I don't know how many times--you get a little scene of a woman trapped in the webs and a giant spider coming down and dragging her off.
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This is a reference to The Dig, another of their games, but not one I've played. Not yet anyway, but clearly I have some grim things waiting for me if I do? I think the number of times you enter might be a bit random, but don't quote me on that.
Anyway, it was good to see Stan, but that whole 'dying' thing didn't get me into the Goodsoup Family Crypt, now did it? So it was back to the Hotel to complain/boast about coming back from the dead.
No one was interested in the dead but alive again thing... No one was interested in what happens after death... boring lot.
And as for not being put in the crypt, that was of course due to not being a member of the family, so upon learning that, the dialogue option to ask Griswold if he recognizes you and try to pretend you are a Goodsoup opens up. There are some choices for a name:
Hearty Beef N. Potato Vegetable Split Pea with Ham Won-Ton
I went with Hearty Beef N. Potato this time. That's not enough to convince Griswold though. Guybrush doesn't look like a Goodsoup--more like a Brothschild; they were always weak-featured. He wanders the hall of portraits every day and none of them remind him of Guybrush. Guybrush also doesn't know enough about the family history.
This is another spot where Mega Monkey difficulty differs. In the easier mode you only have to prove knowledge of the family history.
Thankfully both tasks can be handled right now in the hotel. So the hall of portraits is upstairs. There was the portrait of C. Lambert Goodsoup which looks a lot like Griswold when you examine it.
My first step was to go inside the room and use the mallet on the big nail. The portrait fell off in the hall, so it was back out to look at it and take the picture from the frame. Then Guybrush removed the incriminating evidence with his wand.
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Then he turned to the camera all deadpan, saying, "What?".
It did leave the nail behind which I grabbed.
So I had the portrait and a porthole on the door. I remember being excited for this new puzzle when I first played this mode and being proud I figured it out. Anyway, portrait, porthole window. Cut the portrait with the scissors to remove the face. Then place the outline over the door, enter the room and look through the porthole for your own DIY cutout.
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Totally realistic. Stunningly Goodsoupian. Griswold came up, rambled a bit about the good wealthy stock of his family before staring at "C. Lambert" here. He didn't remember him looking quite so... common.
But, mission accomplished on that front. When you talk to him again, he does realize that Guybrush bears a slight resemblance to his great-grandfather C. Lambert Goodsoup, or "old Clammy" according to Guybrush.
There was just the history part left. But before I did that I wanted to 'die' again because you get different comments.
Griswold thinks you're just faking it. The gravedigger thinks it's for real this time. Griswold comments that "He's an awfully fragile little guy, isn't he?"
And you get dumped into the crypt again, but this time Stan was all set up.
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He was ready to start selling life insurance which would provide a whole lot of money to the bearer of the policy, and I was ready to get some what with all this dying. You need to provide some collateral and you can try a bunch of different inventory items to get a few different denials. However, the gold tooth does work. So I got my insurance policy and hey, Guybrush 'died', so give me that whole lot of money.
Unfortunately, proof is needed of this miracle of dying and getting better.
It was time to go back to the hotel to finish proving Guybrush as a member of the Goodsoup family.
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Stan decorated the exterior too. Really got his business going here: Mutual of Stan.
There was still the locked room upstairs but now equipped with Stan's business card I could employ the old pick-the-lock with a card trick.
Inside is a small room and a murphy bed against the wall. I pulled down the bed but it needed to be held down or it would spring back up.
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You need all the nails from the coffin and the nail that had been holding the portrait up to hold the bed down. And then a skeleton was revealed, so that explains all that crashing and the guest that never left that Griswold spoke of...
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You know, I believe this was my first introduction to murphy beds and this whole bit has since given me a bit of a very silly distrust of them ever since. When we were looking at houses when we last had to move, there was a room with one and I had immediate distaste for it.
The mains points of interest, aside from Mr. Skeleton here ("Wow. I bet his room charges are pretty hefty by now" - Guybrush), were the boarded-up hole the bed was crashing into and the book the skeleton was reading. Can't do much about the window (yet), but the book is all about the Goodsoup family history--exactly what I needed. Oh yeah, there's another porcelain vase if you want to torture Guybrush some more too.
With the book I was able to talk to Griswold and answer his questions about the Goodsoup family history, including correcting Griswold on such facts as when the VanSalads were really driven out of the Caribbean.
And that's that; Guybrush, er, sorry Hearty Beef N. Potato was clearly a long-lost member of the Goodsoup Family and would earn all the benefits such as instant prestige and discounts in the Goodsoup Hotel franchise among other things, and of course, will have the honour of being interred in the Goodsoup Family Crypt in the event of his death.
So, before it was time to 'die' again, I broke my attempt at sticking to one task at a time, and while I was here went for the mirror. I didn't need the mirror yet, but I would.
You can just grab the mirror but when you try to leave Griswold catches you--another difference in Mega Monkey from normal where normal just lets you leave, much like the gold tooth but this is a bit less involved. Griswold glances at the space where the mirror was first, so that's a hint.
I still had Clambert's face cut out from the portrait earlier, so with some paste I was able to put that in the mirror's place and problem solved and Griswold just saw himself. Griswold thinks he's getting old... and maybe doesn't look in the mirror enough, or is still a bit hungover.
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With that it was time to drink again.
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Griswold: "Oh, dear! He's had a sudden and completely unexpected relapse of death!"
Poor "young Hearty Beef N. Potato..."
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And Guybrush is dead and entombed once again, but in a new tomb this time... How will he get out of this one?
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sufficientlylargen · 23 days
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Stan S. Stanman
Just an ordinary gif I made accidentally.
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4tactsart · 1 year
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So what’s Seven Sea’s about? :0
I had a dream about a nautical adventure video game where you fight the Lords of the Seas on a cool boat.
So story was like you play as a young cabin boy and travel across the seas to fight a Sea Lord in every sea.
The specifics of it I struggle with. The current version has the main character deemed traitor and cursed by the black spot to be swallowed by the sea. He can only redeem himself if he fights the Sea Devil himself, but he'll need the powers of his close servants, the Sea Lords.
I plan on having several Lords, it would be pretty if there were seven of them, but I currently have developed concepts only for three of them. The Sea Lords are mighty beings, rulers of their respective seas, they have all the power over the sea and can summon tides, storms and winds. Each Lord establishes a toll for sailors for safe travels in their waters, some accept gold, some accept fish, some accept metal and etc. The Lords are worshipped by the sailors and dwellers like deities, but only few can say that they really met the Lords. Some Lords like to hide and live among simple mortals, performing miracles or surrounding themselves with wealth. Others prefer solitude.
The one Lord I saw in my dream was the Golden Lord, he's obsessed with wealth. He came to me as sea god version of Stan S. Stanman, so he runs a boat rental chain on the islands of his sea. He sells the boats, he drowns the boats, people ask for more boats and he sells the boats. Pretty convoluted tactic for a sea god, but he really enjoys it.
I came up with another Sea Lord, the Frozen Lord, who's monitoring a science station in the arctic. They possess a crew of undead ghouls, but they don't look like undead when wearing the arctic uniform.
There's more stuff with this universe coming soon. If you have any other questions, feel free to ask, maybe it'll help me expand on the universe.
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beefosaur · 1 year
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Stan S. Stanman walked so Spamton G. Spamton could run.
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