Sly Cooper: Bentley, Asylums, and Disability Representation in Video Games
Revisiting a Classic old series, we analyze the portrayal of Disability in the #SlyCooper series and how it portrays Bentley who uses a wheelchair as of Sly 3: Honor Among Thieves.
Some Excerpts:
There are two villains I want to discuss people might not think of in the context of disability--The Contessa and Arpeggio.
The Contessa's levels are my personal favorite in Sly 2, so anything I say here is with love but these ideas don't come in a vacuum. Aesthetically it's a mix of a prison level, a haunted ghost setting with mystical elements, and most importantly is an asylum drawing on a number of tropes surrounding the allure of a haunted asylum.
The next villain I want to talk about is Arpeggio. He runs into a common pitfall in that he's the disabled villain. He's an engineering parrot who cannot fly and seeks to reassemble Clockwerk's body to claim it as his own and achieve the immortality that comes with it. The important element is how Arpeggio's villainy is intrinsically linked with his body and his disability.
Oftentimes, able bodied writers will write a villainous disabled character where the concept of being disabled is so burdensome and awful to the eyes of an able-bodied audience that they will do anything and immediately jump to evil in order to not be disabled. You can see this in how a lot of the dialogue about or with Arpeggio reviles in how pathetic he is and how the story frames his inability to fly.
There was a promotional comic that came out as a midquel between the events of Sly 2 and 3.
Throughout all of Sly 2: Band of Thieves, things spiral badly out of control, the Cooper gang's plans fall apart, and they often have to improvise, barely succeeding in several of the levels and flat out failing in others. This game is a ride.
Many articles, discussions, and posts about Bentley as a disabled character often reinforce a harmful and ableist belief that he is a good disabled character because he is a genius able to engineer a solution that doesn't allow his disability to "slow him down." Whether explicitly mentioned or not, the discourse surrounding Bentley repeats this narrative in some way and falls into a line of trying to exceptionalize Bentley's actions.
Sly 3 does reserve its most overt ableism for its villainous characters in Don Octavio, Muggshot and Captain Lefwee. But scenes like this are still reliant on the helpless disabled person trope at Bentley's expense, where he's literally kicked to the ground and stripped of his autonomy to center the agency of an able bodied character.
The game doesn't try to act like Bentley can do better if he just pushes more and tries harder. There are things he can't do and it's frustrating, but they celebrate his strengths in what he does.
It doesn't tokenize his disability and the final villain has a confrontation with him entirely because of his relationship to the Cooper family, a fight that Bentley is initiating, not Dr. M.
If nothing else, I hope this video gave some food for thought regarding how a lot of disabled people are portrayed. I don't claim to be the arbiter of all things disability, but hopefully it'll give more insight into what games and media in general can do to improve in its storytelling.
It's a shame that the Sly movie or a TV series never came to fruition because it'd be a great opportunity to portray a disabled character, actually consult and include disabled people in the creative process and make something really memorable.
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The Grizz?
NOW WE'RE TALKIN
behold. one of my least favorite characters ever
i remember a post..... i dont REMEMBER from who, where they said that the sly 4 villain sare even worse than we thought specifically because they don't fit in the time they were shoved into except for toothpick (which. fair, i still stand by the fact that carmelita kidnapping aside that IS the only legit good level through and through) and they really repeated a lot of plots. for grizz, i tried to transform his design into a more prehistoric one, while still keeping his general "pieces" - like the crown and the chains
also since this level SHOULD'VE been about murray's feeling towards his team, i wanted grizz to kind of mirror him, rather than just redoing dimitri but worse. his whole thing is toxic masculinity, putting his own strenght and power before anyone else. he would actually laugh at murray for being soft and would've been ultimately defeated by murray AND the gang to prove that physical strenght is important, but true strenght comes from the bonds you make and accepting other's help if necessary
a little cheesy, but. yea
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Me again. I’ve been thinking. Sometimes raccoons will shelter inside of trees. Right? Do you think Sly Cooper or any of his ancestors ever tried that? I mean it’s bound to have happened at least once.
Galleth's + The Cooper Gang's temporary hideout in Sly 4 was a hollowed tree turned into a hideout. So makes sense
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Tennessee Kid Cooper wooing Morgan Coyote. Probably to hide the giant bag of stolen cash behind him or something, idk lolol
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