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#Sizz-Lorr
annonymouslyannoying · 4 months
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My personal take on Irken heights and designs! More insight into my process under the cut.
I exagerrated the heights of most Irkens to further pronounce Zim's lackingness- As well as make it make more sense in universe for the Almighty Tallest to single out Zim and Skoodge specifically for being short.
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Larb in particular regularly recieves favoritism due to his height, so I made him taller to make it more fitting.
I also gave Spleen hideous veins because I hate you all personally. (There is definitely something wrong with him)
As for Tak I kept her height relatively the same in comparison to Zim which would make her pretty short by typical Irken standards.
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I also removed her cross hatched mouth because it just confuses me and I don't really like it.
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Tenn is popular amongst the fandom for some reason so I included her since I needed more female Irkens.
Although I took more inspiration from her first appearance than her more prominent role in Megadoomer because she looked too similar to Zim.
And of course there's Zim himself. I made sure he was the shortest- Even moreso than Skoodge because that's hilarious.
Pint isn't a real Invader moreso just an extra Irken I added to showcase traits that other potential candidates weren't able to- Such as the brownish eyes and chubbier build on a female Irken.
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I refrained from drawing Sizz-Lorr's hat because I wanted to show off his antennae.
I also changed the logo on his metal sleeve things to have two eyes instead of one- Since the one eye symbol is supposed to be for Invaders only.
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As for the Tallest without the suit, I took inspiration from this concept art from The Trial- Which depicts the young Tallest as Irken Elite.
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I do think it looks pretty cursed with that awful huge head on that tiny stick body. I made Red TALL, tall enough to be the tallest living Irken (tied with purple) but the height is greatly exagerrated by the suit.
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Since I buffed the Irken race so hard size wise JUST to screw over Zim, naturally Dib (who is even smaller) got screwed over even harder
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spacegoathours · 2 months
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I think Sizz-Lorr would look amazing in your style👀 I‘d love to see that!
really gonna challenge me like this huh khaliar
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THANKS FOR KEEPIN ME ON MY TOES that was hard hahaaaaaaa but I Tried!!! Valiant effort.
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ruby-hux · 2 months
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wanted to post it with some other shitposts but spent too much time on it so here it is n its own its that one meme - redraw of the manga cover "Go For It, Nakamura!"
and its all just so i could draw rot with donut bag btw!
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hermajestytak · 4 months
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Yet another 2 cents on Sizz-Lorr, never forget his polite little "Uhhh, sorry about that" to the human class when he broke in to snatch Zim.
Like, he broke in, snatched Zim, left, REALIZED HE CAME OFF AS RUDE, dropped Zim, DROPPED ALL THE WAY BACK DOWN, and then politely apologized for completely destroying the skool ceiling.
What a guy
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piggiebonez · 10 months
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cant believe i havent posted anything sizz-lorr here. hes so awesome.
z*adrs dni. BEEF TAPEWORM 2. kill yourself with a big hammer
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just a stupid little cherub. i wanted to draw him in a microwave but i got laaaazyyyy
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reptile-ruler · 7 months
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Sweater season! I bet Sizz-lorr gets pretty cold sometimes, I bet he could use a sweater
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Old man in his comfy clothes
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random-iz-stuff · 6 months
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Alright, for fanfic purposes and pure headcanon purposes...
How do Irken injuries work?
Like, my book has a character that has a robot arm and half an antennae because he lost them in battle. But I also have another story where Zim and Dib get crazy superpowers, and a whole bunch of stuff happens, and they both get pretty nasty scars, but Zim's are like permanent. I just wanted to see if your headcanons could help with this. :)
Sorry this took so long I had no idea that I even received the ask because Tumblr is held together by duct tape (and also because of other hyperfixations getting in the way of this blog).
Irken injuries:
Irkens can heal from a LOT of damage in canon, with Zim mentioning that his spine can heal from being completely broken and most injuries we see Zim receive begin healed in about a day at most (or in an unspecified amount of time between episodes, but given how quickly we see Zim recover from other injuries it can’t be very slow).
Irken eyes specifically seem to be damn near invincible, healing from extreme damage extremely quickly and even being able to be completely removed from the socket and shoved back in and still work with no problems or pain. I headcanon that they’ll even completely regrow if removed entirely.
With my headcanons, Injuries near or on the Irken’ back heal extremely quickly even by Irken standards because that’s where the PAK and big metal plate installed in the Irken’s back to help connect the PAK exist. Antennae also heal extremely quickly and thoroughly, just as fast, if not faster than the eyes.
I also headcanon that Irkens molt every 5 years, which tends to remove smaller scars visible on the skin and makes larger ones harder to notice.
However, there’s still stuff that can either permanently scar an Irken or at least make very long lasting ones.
Firstly, Irkens can heal extremely quickly, but can’t regrow limbs or digits, so a lost arm, leg, finger, etc is gone permanently. Just look at the Tallest for proof there.
Second, large enough amounts of damage will leave scars that just don’t go away, even after multiple Molts. At a certain point the injury is so severe that the Irken’s body just can’t heal over that area enough to remove or even fade the scar. For canon, just look at Sizz-Lorr’s huge scar on his face, most likely from serving in the military.
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Also worth noting that not only does this scar remain on Sizz-Lorr, the injury was so bad that it not only had to be stitched shut (which is a lot considering how quickly and thoroughly Irkens seem to heal), but the stitches are massive and most notably, are still visible decades, possibly even a few centuries after Sizz-Lorr received them depending on how old Sizz-Lorr is and his exact history.
Whatever this injury was, it was completely beyond the limits of Irken healing, and given the proximity to his eye and how Irken eyes can heal completely from any injury, it’s likely that the initial injury may have completely decimated that side of Sizz-Lorr’s face, with his eye completely healing and much of the scarring gradually disappearing over the course of many, many molts, leaving only the absolute worst part of the injury that was so damaged that the scarring simply would not go away behind.
There’s also a headcanon I have for Zim himself here because i headcanon that Zim has a whole lot of permanent and semi-permanent scars from various points of his life. Most notably grease burns all over his body from Foodcourtia and a massive electrical scar on one his hands from the Blob Incident.
The grease burns are semi-permanent, fading a bit after Zim goes through a few molts but reappearing just as strongly as before after Zim gets sent back to Foodcourtia, but the electrical burn from the Blob Incident is beyond the capabilities of Irken healing, not fading or lessening after multiple molts because it was simply that bad.
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izpride · 2 months
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Transparent Icons - Frylord Sizz-Lorr
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emeraldspiral · 9 months
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It's Always Sunny on Foodcourtia
The shots I had to work with from this episode were almost too perfect.
More:
It’s Always Sunny at the Great Assigning
It’s Always Sunny in the Florpus
It’s Always Sunny on Mysterious Mysteries
It’s Always Sunny at the Membrane House
It’s Always Sunny When You Can’t Taste Anything But Pork
It’s Always Sunny When Your Dad’s Invention Doesn’t Destroy All Human Life
It’s Always Sunny When You’re Eating Waffles
It’s Always Sunny When You’re Backseat Driving
It’s Always Sunny in Dib’s Nightmare Dimension
It's Always Sunny When You're Escaping a Nightmare Dimension Through Your Rival's Head
It's Always Sunny When Your Dad's in Space Prison
It’s Always Sunny at MacMeaties
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xenocg · 1 year
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Sizz-Lorr x Bea (my OC) over the years ♡
2018:
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2022:
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messinwitheddie · 4 months
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How long did Dib get to live? How did he die? What did Zim do with the rest of his life besides watching Dib’s children grow? What odd jobs did he take to pass the time? Is he still in touch with Gir?
Whatever happened to Sizz-lor?
Dib lives an abnormally long lifetime because of the human compatible PAK he, Zim and Dipper designed. Not a long life by Irken standards, but a very long one by human standards. His death was brought on by old age, dementia and damage from many decades of smoking cigarettes (he attempted to quit several times, but it never stuck).
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His career as a super scientist was successful even if it wasn't his passion. Dib continued to study the paranormal on earth as well as join Zim on several space adventures before his final hour.
Dib was never able to convince his "legitimate/ real science" colleagues that the paranormal and supernatural are legitimate fields of study, but he was respected among the younger generations of paranormal investigators/ enthusiasts.
Dib never opened an official school for paranormal studies, but with Dipper's help/ support they converted the Mystery Shack into a lecture hall on paranormal studies.
As for Zim, he also kept very busy. He never officially joined the resisty, but provided aid whenever he could. He smuggled lots of snacks, weapons/ tech and provisions for the resisty.
He spent a great deal of time and effort illegally downgrading PAKs for Irkens seeking to leave the empire as well as collecting "forbidden" data from set PAKs for future resistance efforts.
He helped construct a power grid for Mem's hive. He helped Gir open a speak easy cantina in Mem's hive as well. He upgraded Mini Moose and gave him to the resisty to build up their defenses. [Mini Moose was cool with this, as he was originally built from Vortian tech.]
Zim explored space for many years, hiding from the gaze of the control brains; stealing ships, tech and weapins. He also sold a great deal of set stolen tech.
He started a band, let the fame go to his head, got kicked out of the band. He enjoyed the company of a rotating list of lovers. He perfected his casserole recipe. Yeah. Zim lived life for sure.
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Sizz-Lorr took Gir on as his apprentice and helped him become a Frylord in his own right. Sizz-Lorr has always been very vocal about service drone rights and the importance of stable snacking systems; which put him on this ice with the control brains for decades; part of the reason why Shloogor's is understaffed so often.
Tallest Purple/ the red brain does eventually agree to send Sizz-Lorr more help. When the control brains complete their big upgrade, however, many of the improvements Sizz-Lorr and the other frylords demand are denied. Investigations against him suggest Sizz-Lorr has been low key assisting the resisty and conquered labor forces for decades. Sizz-Lorr is put under strict observation and is eventually accused of conspiring against the empire and is imprisoned.
Gir is devastated by this, radicalizing him even more than he originally was...
So much I'm glossing over here. Wish I had time to go into depth, but this post could potentially be a novel long if I keep rambling.
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ruby-hux · 8 months
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aeahihadnomotivationtodraw it's okay, look it's rot
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hermajestytak · 4 months
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I needed more Sizz-Lorr drawing references so enjoy some complimentary screenshots of the man himself
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ghostorbz · 2 months
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Why do the adults and robots in invader zim choose to hold children like this
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lumiidragon · 9 months
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All Invader Zim requests that I've been doing over the past, what week now?
Anyways, thanks to everyone who sent me some super fun requests! Sorry to anyone who didn't get a chance to get theirs in, but there's always next time~!
All OCs belong to their respective owners!
@invaderqueen
@octaviadj
LuniticLilly13 on DeviantART
@kay-the-scientist
@gooeygummi
@miniimoose
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random-iz-stuff · 1 year
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Invader Zim Deathmatch:
ROUND 2, FIGHT 3:
DIB VS SIZZ-LORR!
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Rules are as follows:
1. We’re assuming that both participants actively want and are willing to kill each other unless actively specified otherwise (for example: Chammy Wamboo).
2. The fight must be one on one so no outside help is allowed, but prep time is allowed.
3. The rule for prep time is that if one contestant gets prep time, the other contestant gets an equal amount of prep time as well.
[Masterpost]
Information about both contestants (who they are, powers and abilities, etc) can be found under the cut.
Contestant Stats:
Dib:
“Agent Mothman in the flesh”
Appearances:
As a main character, Dib appears in so many places that I’m not even going to mention them
Powers and abilities:
Enhanced strength (Dib shows various feats of superhuman strength throughout the series, like smashing through a wall for example (possibly because he’s a clone that’s been genetically modified))
Enhanced agility and stamina (Dib also shows various feats of superhuman agility, stamina and acrobatic skills throughout the series (once again possibly because he’s a clone that’s been genetically modified))
Enabled Durability (Dib consistently shows throughout the series that he’s remarkably durable, surviving getting blown up, thrown through walls, etc (Try to guess why that may be))
Intelligence (Dib is one of the smartest humans in the show, being able to see through Zim’s disguise. He’s cunning, crafty, able to find and capitalize of his opponent’s weaknesses and while he isn’t nearly as smart as an Irken in terms of things like technology, Dib has shown himself to be able to modify and use pre-existing alien tech for his own purposes and knows how to make his own devices from scratch)
Supernatural knowledge (Dib is extremely knowledgeable on all things supernatural and has successfully used at least two magic devices (a Spelldrive in Gaz; Taster Of Pork and a (faulty) Freezing Talisman in one of the unfinished episodes, showing that he generally knows how to operate them)
Equipment (Dib uses a lot of different tools to his advantage. Alien Sleep Cuffs, X-ray goggles, devices he built himself like the water balloon catapult, tracking and hacking devices, stealth equipment, etc)
[Weakness] Prep Time Dependent (Dib doesn’t just keep his equipment with him at all times, and a lot of his strengths come from prior experience with whatever he’s fighting. This means that every time he needs new equipment, magic devices, weaknesses to exploit, etc, he needs prep time to acquire/make the necessary equipment or discover weaknesses in his enemy. This competition allows prep time, but keep in mind that if one contestant gets prep time, the other also gets an equal amount of prep time)
Fun Fact:
When the show was first being made, Nickelodeon executives wanted to cut Dib from the show because they didn’t think he was funny or interesting enough. To avoid this, Jhonen Vasquez started a project called God Save the Dib, which modified Dib’s design to be more interesting. This project is actually where the “Dib’s Head Being Big” gag came from.
Sizz-Lorr:
“Frylord of Foodcourtia”
Appearances:
Sizz-Lorr appears in the episode “The Frycook What Came From All That Space” and has a cameo appearance in “Dookie Loop Horror”
Powers and abilities:
Irken physiology (can lift over 3 times their body weight and is extremely durable)
Large Size (Irkens can lift over three times their body weight. Sizz-Lorr is way bigger and therefore heavier than most other Irkens, so he can lift WAY more as well)
Extreme agility (Sizz-Lorr is extremely agile, leaping from moving cab to moving cab in his race to catch Zim)
PAK (PAK legs, PAK lasers, shield generator, all the things an Irken PAK can do)
Jet-PAK (Sizz-Lorr’s PAK contains a unique jetpack function that is powerful enough to fully fly in the atmosphere of a planet)
Shock Spear (Sizz-Lorr owns and is seen using a giant spatula with all the same abilities and features as a shock spear, so for all intents and purposes it’s the same thing. Sizz-Lorr’s Shock Spatula is capable of discharging energy to attack things, and is strong enough to cut through the hull of a small spaceship)
Fun Fact:
According to the wiki, Sizz-Lorr’s name is a reference to the Sizzler restaurant chain.
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