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tabletopresources · 6 months
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Feral Offspring By MorkarDFC
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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redvampirerose · 1 year
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Art by  MorkarDFC
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Heretic by MorkarDFC
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hadesbeast · 2 years
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Artist morkardfc…Mental Dancing 😈 ~ßεศş†~ https://www.instagram.com/p/ChpAkPOOjEi/?igshid=NGJjMDIxMWI=
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chronivore · 1 year
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"I'm sorry Jon" - Garfield Cosmic by MorkarDFC
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doctorslippery · 9 months
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Cronos by Diana Franco (MorkarDFC)
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pathfinderunlocked · 1 year
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Bound Dreamer - CR14 Outsider (Dimension of Dreams)
A nightmare from the Dimension of Dreams.
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Artwork by MorkarDFC on DeviantArt.
A bound dreamer is a creature native to the Dimension of Dreams which feeds on nightmares.  When it finds the dreaming forms of creatures that are having nightmares, it traps them in those nightmares for as long as possible, using its webbing and its physical power to physically hold their dream bodies in place and prevent them from escaping, and using its magic and curses to prevent them from awakening too soon. 
The webbing from bound dreamers is used as a type of funerary binding for the particularly honored dead, such as great kings, by certain cultures.  These groups gather the webbing from bound dreamers by using planar binding spells to trap bound dreamers on the material plane, where they may eventually starve for lack of nightmares to feed on, if not released or allowed to use their Induce Nightmares ability.  A bound dreamer can go without eating for about the same amount of time as a human can go without sleep, and the symptoms of its hunger are similar to human symptoms of sleep deprivation.
When in the material plane, a bound dreamer uses its silk to create fine silk sheets and hanging drapes around a comfortable-looking bed, trying to lure victims to take a nap so that it can feast on their nightmares.  It has no desire to kill its victims; it needs them alive in order to continue feeding.
Bound Dreamer - CR 14
This gigantic spider looks like something out of your nightmares.  In fact... now that you think about it... you’re sure you’ve seen it in your own actual nightmares, multiple times, throughout your life.
XP 38,400 NE Huge outsider (extraplanar) Init +13 Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +23
DEFENSE
AC 29, touch 17, flat-footed 20 (+9 Dex, +12 natural, –2 size) hp 202 (15d10+120); fast healing 10 Fort +13, Ref +18, Will +16 Resist sonic 10 Immune confusion and insanity effects, poison, sleep
OFFENSE
Speed 40 ft., climb 40 ft. Melee bite +22 (2d6+12/19-20 plus poison plus nightmare curse) Ranged web +23 ranged touch (entangle, DC 25 reflex, plus sleeping webs, DC 23 will) Space 15 ft.; Reach 15 ft. Special Attacks nightmare curse, sleeping webs, web (+24 ranged, DC 25, 15 hp)
Spell-Like Abilities (CL 15th; concentration +21)     Constant—comprehend languages, detect anxieties     At will—dispel magic, invisibility, major image (DC 19)     1/day—insanity (DC 24), mirage arcana (DC 21), nixie’s lure (DC 20), veil (DC 22)
STATISTICS
Str 26, Dex 29, Con 26, Int 16, Wis 20, Cha 23 Base Atk +15; CMB +25; CMD 44 (56 vs. trip) Feats Combat Expertise, Improved Critical (bite), Improved Initiative, Iron Will, Spell Focus (enchantment), Spell Focus (illusion), Vital Strike, Weapon Focus (bite) Skills Acrobatics +27 (+31 jump), Climb +34, Intimidate +24, Knowledge (planes) +18, Perception +23 Languages Aklo; comprehend languages SQ change shape (spider swarm)
SPECIAL ABILITIES
Poison (Su) A bound dreamer’s venom causes flesh to blister and rot away and the mind to experience vivid and horrific hallucinations—these visions cause the poisoned creature to react in an unpredictable manner, as if confused. The hallucination element of this poison is mind-affecting. The save DC is Constitution-based.
Bite—injury; save Fort DC 25; frequency 1/round for 6 rounds; effect 1d3 Con plus confusion for 1 round; cure 2 consecutive saves.
Nightmare Curse (Su) A bound dreamer's bite puts horrifying visions in the target's mind.  When it succeeds on its bite attack, the target must succeed on a DC 21 Will save or be cursed.  The save DC is Charisma-based.
Curse—save Will DC 23; frequency 1/day; effect 1d4 Wisdom drain and target is fatigued; cure 3 consecutive saves or dispel evil, dream, or remove curse.
Sleeping Webs (Su) A bound dreamer's ranged web attacks cause a creature wrapped in them to lose consciousness.  Any creature hit by the web attack is entangled unless it succeeds on a DC 25 Reflex save.  A creature that fails on this Reflex save must also make a DC 23 Will save or be put to sleep for 8 hours, though it can be woken up as normal.  This does not leave behind webs on the squares it hits; these projectile webs break apart harmlessly if they don't hit a creature.  The Reflex save DC is Constitution-based and the Will save DC is Charisma-based.
An entangled creature that isn't put to sleep can make a DC 25 Escape Artist or Strength check to escape the web, but takes a -4 penalty on this roll.  Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free.
A bound dreamer can also create sheets of webbing to climb on, as usual for the web ability, but these sheets of webbing do not induce sleep or have any additional effects.
Induce Nightmare (Sp) As a full-round action, a bound dreamer can touch a sleeping creature and warp and twist its dreams into violent, chaotic nightmares.  An affected creature must succeed on a DC 23 Will save or be affected as by a Nightmare spell.  This deals 1d10 damage as normal for the Nightmare spell, leaves the target fatigued, does not wake the target up.  The bound dreamer is healed for the same amount of damage, and gains a +2 morale bonus to attack rolls, saves, and skill checks for 1 hour.  The save DC is Charisma-based.
Change Shape (Su) As a standard action, a bound dreamer can change its form into that of a spider swarm.  It gains swarm traits, and its melee bite attack is replaced by a swarm attack which deals 6d6 damage.  Targets of the swarm attack are subjected to the bound dreamer’s poison and induce nightmare abilities, as well as a swarm’s distraction ability (DC 25).  While in its spider swarm form, a bound dreamer has a space of 10 feet and a reach of 0 feet, and is a swarm of diminutive creatures.  It loses its natural armor bonus, but due to its change in size, it loses its size penalty to AC and gains a +4 size bonus to AC (for a total net change of -6 AC, +6 touch AC).  Its statistics do not otherwise change.
A bound dreamer can remain in its spider swarm form indefinitely, and can dismiss it as a standard action.
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weirdletter · 4 years
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The King in Yellow - Theater, by Diana Franco Campos (MorkarDFC), via DeviantArt.
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mordicaifeed · 5 years
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Atlach-Nacha by MorkarDFC.
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tabletopresources · 7 months
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Storm Wraith By MorkarDFC
Check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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redvampirerose · 2 years
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Art by MorkarDFC
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The Wendigo by MorkarDFC
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musetavern-art · 7 years
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               The Traitor Lords by MorkarDFC
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thenighteternal · 5 years
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Nerull
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miskatonicaquarium · 2 years
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The game is not over by MorkarDFC
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