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#Mage's Main 14
illegiblewords · 8 months
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Cenric Asher
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mmogirl · 10 months
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i realized i havent posted my warrior of light!! my lil black mage, zora avari 🔮 she is very evil but also very sweet :)
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neco293 · 11 months
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Finally got my BLM to level cap. I will never not be obsessed with this game ❤️
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tweltchy · 1 year
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Default Blue Mage outfit except she has a cowboy hat.
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storms-path · 2 years
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Auraugust 2022 Day 15 - Magic
Tales of the Warrior of Light using magic are rare, but some tales persist through the years. In particular, the rebirth of the Crimson Duellists is in part attributed to the Warrior assisting its last remaining member, X’rhun Tia, in bringing its betrayer to justice and taking the soul crystal of the Red Mage for her own. It is speculated that the lightning-fast swordsmanship was what drew the Warrior to the art rather than any magical aptitude, but the true reason remains lost to time.
“You have to admit, I do look good in red.”
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takethistoyourstardust · 11 months
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these aren’t good at all i just wanted more Kity Photos.
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crypiggy · 1 year
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babe it’s time for your daily nier raid
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gallifreyanhotfive · 3 months
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Random Doctor Who Facts You Might Not Know, Part 6
The Fourth Doctor once almost drowned in a lake while following giant cat footprints.
While "pimping up" Bessie, the Eleventh Doctor turned her into a monster truck.
The Seventh Doctor takes five to six sugars in his tea.
The Seventh Doctor once admitted that he enjoyed destroying worlds.
The Second Doctor once found parts of the Sixth Doctor's outfit in his TARDIS wardrobe. He decided that he would never wear such a thing.
Khavûl, the main enemy in the "Chronomancer" audio starring the Sixth Doctor, Mel Bush, and Hebe Harrison, is a Drornidian and a Paradox Mage. The planet Drornid would play an important role during the War in Heaven.
In the far future where it is not meaningful to measure time, Evelyn Smythe became a CyberController.
While training to be an astronaut, Steven Taylor played the titular character in a stage production of Hamlet.
The Eighth Doctor has kept kittens in his pockets before.
Chris Cwej has used body bepples, a form of genetic alteration that can change one's physical appearance. He has taken the forms of a person-sized teddy bear and a catboy with tufted ears.
The Doctor was given an avatroid named Badger when he was very young because he needed a tutor, friend, and protector. Badger gives literally almost rib-cracking hugs.
When Rose Tyler and the Tenth Doctor considered getting a pet for the TARDIS, they found a pet store that was run by peaceful Cybermen. Only when Rose protested against the conversion of mice to Cybermice did the Doctor defeat the Cybermen.
The Second Doctor was once seen offering a prayer to "the gods of his own people."
The Eighth Doctor also took Charley Pollard back in time to kill the would-be dictator as a baby but was foiled as well.
The Second Doctor can play the recorder hanging upside down.
Through his forced regenerations, the Doctor lost the ability to make a good soufflé.
The Master once set Jo Grant up on a date with Mike Yates.
Dalek casings are made of polycarbide and dalekanium.
Rose Tyler was once infected with a lagnon grub, so the Tenth Doctor put her into a dream where he was dating Jackie and Mickey had an Amazonian girlfriend. The resulting jealousy drove the grub from her body.
While most future incarnations looked at the First Doctor with deep respect, the Eleventh Doctor did not, calling him a selfish idiot and a coward.
Glitterguns are effective weapons against the Cybermen.
Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28
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dnd-smash-pass-vs · 5 months
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Wait what's the thing about gold elves killing eilistraee followers as big eilistraee simp i never heard of this. What do I have to blame Corellon "Known Bitch" Larenthian with now?
...oh boy. I don't have the most time today, but I can always rattle off elven lore. idk why, I just got obsessed in the rabbit hole for a year for some reason, despite not being my favorite.
Ok, are you familiar with the evermeet debacle? Gold elves decided to make a new elf-only land by ripping out a chunk of heaven itself and throwing into the sea? Dark elves mentioned basic water displacement exists, and how every time gold elves try high magic it goes wrong and even wipes out entire elven species? Got banned for eternity even after being proven right, basically for insinuating that a Gold Elf plan is capable of fault. Well after everyone rebuilt from the widespread slaughter of most life on continents worth of coast, thier arrogance boiled over and the main gold elf nation tried to subjugate all other elves. Starting with the country which was Eilistraee's capital of worship. That was the start of the Dark Elf decent, as the country on the other side of the coast started fighting thier way through every nation between the two, using worse and worse means in a desparate attempt to get to dark/green elf nation they'd subjugated. Starting with fire, eventually leading to demons and undead. but. Um. Gold elves got sick of 3000 years of failed subjugation I guess, because they made a magical eternal nuke that wiped it off the face of the planet. Specifically with high magic, which comes through Corelleon and he has sole control over, able to just turn it off at any time. note that it took drow high mages running in and having to manually turn it off, even if Corellon somehow didn't register it happening he still had to approve for it to keep going endlessly. Remember, this nation that was vaporized was Eilistraee's place. The prime dark elf nation realized this was now a war for survival, went full feral cornered animal, and the other elves turned the dark elves into drow. Corellon even barred them from the afterlife, took away much of thier elven powers and cut them off from his love. like, for all elves and nations, even those in other planes or completely uninvolved. If you wonder why Lolth even has power, it's because when they made thier descent there was just her, a god of hedonism, and the slime god. Eilistraee had lost most of her influence because all her worshippers had been vaporized. The gold elves had destroyed all influences of good, so lolth had free reign. I made an unhinged video on it after like a year of reading up on every elf I could find and trying to boil the script down. not the most proud of it since I was barely conscious by the end of editing so there's weird pauses between some lines, and...holy shit looking back I forgot subtitles. I'll need to add those when I have a moment. but if you're interested in the full story. 13:05 for the war, 14:35 for the dark elf part. Or the whole thing if you want to hear a listing of all elves, as I learn that I'm not actually biased against them like I thought, just specifically against the Gold elves and Shadar-Kai. And the lythari, but I don't actually have anything against them, I just think the insistence that they aren't lycanthropes is a bit dumb.
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ylge · 3 months
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KhunBam Dungeon Meshi AU doodles
Explore the dungeon and discover delicious monster-cooking recipes with Bam's party!
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Trivias and HCs:
1. Bam once got trapped in the dungeon, where he discovered he could eat the monsters there.
2. When Bam was taken to upper ground, he kinda misses the taste of monsters he ate back then. When he has the chance to go back to the dungeon with his new party, he's overjoyed that he can try monster-cooking again.
3. Bam has many secrets from his time being trapped in dungeon.
4. Khun is Bam's 1st party member, but before then he's already Bam's close friend.
5. Khun is a mage graduated from magic academy. His main element is ice.
6. Endorsi was actually an ordinary human. Her soul got mixed with a beast's soul in an accident in her past.
7. Having a feline characteristics, Endorsi is incredibly flexible and it makes her a strong combatant
8. Endorsi is a calico cat
9. Both Hatz and Isu are the last member joining Bam's party
10. Hatz is a swordsman from eastern archipelago
11. Before joining Bam's party, Isu works as an informan
12. Just like in canon, Hatz and Khun bicker a lot. Bam thinks they are really close, aren't they?
13. Khun always initially never agrees when Bam wants to cook monsters, but then gives up because he's a pining idiot and he can't refuse Bam.
14. Yes, Khun is in love with Bam.
15. Bam likes Khun too, but he's too dumb about romantic love.
16. Bam is too immersed in monster-cooking to realize his feelings, Khun is too scared to tell Bam about his feelings. You know, the usual.
17. Rak is also the part of Bam's party, he's the real latest member of the party. I just haven't decided his race yet. That's why he isn't here
18. There are Yuri and Evan too, Yuri is also a beastkin ( I planned all the Jahad Princesses to be beastkin because you know, beastkins are artificially made just like Jahad Princesses). Evan stays as his canon race (dwarf)
19. Bam has a sword named The Black March. Yuri gave it to him, she was also his first sword-wielding teacher
20. There's a rumor about the devil of the dungeon in the lower level spreads around the adventurers. The devil was seen to have a pair of horns, A pair of jet black wings, and a long dark hair. Its presence suddenly vanished mysteriously, at the same time Bam was taken to the upperground.
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dragon-of-the-soutn · 7 months
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So recently I’ve been seeing a lot of people (mainly on HOTD tick-tock) say that one of the reasons they are ‘team Black’ in the show is because those characters such as Daemon, Rhaenyra and Corleys tend to be more in touch with and happy to embrace there Valyrian customs and heritage. While characters like Aegon, Aemond and Helaena are just blond Hightowers who don’t know what it means to be ‘true Targaryens’ or have been ‘raised wrong’ in terms of there Targaryen heritage.
(Please note that this is going to be a longish post that will be discussing lore from ASOIAF found in books and other material such as the world of ice and fire but because most of this discourse is happening around the show I’ll be discussing the characters as they are displayed in the show.)
Now there is so much to unpack in that but I think the most import thing to talk about is what Valyria and that culture truly was. Because yeah the dragon riding and blood magic is very cool but on the flip side Valyria was an empire that conquered the known world through bloody conquest. Then enslaved there new and unwilling subjects and put them to work in mines and in a hundred other horrible places. These mines were death sentences for the slaves who worked there as they were forced to dig for gold and jewels beneath volcanos such as the fourteen flames, where the Valyrian built there capital city’s on top of those fourteen volcanoes. And it’s suspected that they kept them from erupting by using blood magic and sorcery which was fed by there slaves who were unwilling sacrifice in those rituals.
In the books and show itself the Roynar who are the ancestors of much of Dorne and House Martell itself came to Westeros because they were fleeing Valyrian conquest. The free city of Braavos was founded by slaves who escaped Valyria, it’s the main reason the city is one of the few places in Essos that is staunchly opposed to slavery.
Now while this is technically unconfirmed (this is info given to Arya from a Faceless man) it’s believed that the cult of the Faceless Men was founded in the Valyrian slave mines because each slave was praying for death, so as a kindness the first Faceless Men gave it to them.
Then we have the incest. Believed to have been practiced to keep the dragon riding bloodlines strong, controlled and kept in certain families. Now I don’t think this is a hot take but incest is bad. In any context it’s bad. Please don’t go around snogging your relatives.
The blood magic is interesting as it appears that in ASOIAF most of the magic systems whether they be Green seeing and tied to the Old Gods or fire magic and tied to Valyria are based in blood. For example a prevalent theory is that the early Valyrian’s tampered with there blood so that it was easier for them to bond with dragons. Personally I don’t think there’s anything special in Valyrian blood. I think they probably did mess with it as we can see through some Targ stillborn come out having dragon like features, but at the end of the day anyone in ASOIAF can do some level of magic as displayed in characters like Marwin the Mage (who is most likely half Hightower btw) and even Jaime Lannister who had a prophetic dream but only around a magical thing which was a weirwood stump. And the Targs (particularly the early ones) were always around dragons which in this case are the magical objects along with having messed up blood magic blood. Which is cool but can’t be good for them. Also Green Seer magic seems to involve cannibalism which again is bad!
Also the doom of Valyria occurred because these people decided to build there major city atop 14 active super volcanos and then dug into the super volcanoes thinking everything would be fine and dandy. They were killed because of there own hubris.
Which is how we get onto the idea that the Hightower’s somehow ‘infected’ and ‘poisoned’ the Targaryen bloodline and ruined everything for everyone. Which is a very dangerous line of thinking even when we’re just discussing a book series. It leads into ideas of blood purity which again are disgusting and horrible and should never be considered good. Ever.
The Hightowers are not the reason the Tags rotted away. They were always rotting. Also Viserys made the choice to marry into the Nobel House with the most ties to the Faith of the Seven. We can argue about how much influence Otto had on the matter and obviously he did but at the end of the day Viserys still made that decision. He could have put his foot down and said no but he didn’t. Like he married a fantasy catholic and now everyone is shocked that the fantasy catholic is serious about her religion.
Also the reason Aegon, Aemond, Daeron and Helaena ‘act like Hightowers’ is because Alicent raised those kids not Viserys. Whatever you think about Alicents parenting she at the bare minimum parented. Viserys ignored his children from his second marriage in favour of trying to sooth his guilt over murdering Aemma and he focused his efforts on Rhaenyra and her children. So yes ‘the Green’ kids act like Hightowers because guess what Alicent was the only one who put any effort into raising them and raised them the only way she knew how, as Hightower. But like also her kids all ride dragons, Alicents grandkids are bonded to dragons. They are Targaryens. Even without the dragons they would still be Targaryens. And if we followed that logic than every Targ born after the dance wouldn’t be a ‘True Targaryen’ because they didn’t have dragons or were half Martell or Blackwood and those families have ‘poisoned’ the Targ bloodline. I cannot stress enough how gross that line of thinking is even when we’re using it to discuss a book series.
And the characters in the story who are the most fascinated by the lost glories of Valyria such as Viserys and Daemon are focusing on the lost prestige of there ancestors dead empire. They either don’t think about the horrors of what that place was, or there fine with them which says a lot about there characters and the way they view themselves and the people they rule.
I repeat Valyria was not a nice place. It was not a good place. It’s an interesting place and it’s affects on the Targaryens are fascinating and I would love to learn more about it but it was an evil empire.
The closest thing we have to Valyria remaining in the books is the free city of Volantis. Which is an old colony of Valyria, still has none dragon riding descendants of Valyria living there and is the biggest slave city outside of slavers bay. Volantis is a horrible place.
My point is placing Valyrian and in a sense Targaryen customs and heritage on a pedestal means that we ignore all the dodgey and horrifying stuff that entails or at the very least don’t look at it critically and that’s not good.
And yes this is only a book series so we don’t need to be so serious, but I would make the argument that when one of your major reasons for supporting one side in a conflict is because there more ‘pure anything’ than another then you need to take a step back and reevaluate.
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thecreaturecodex · 10 months
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Spawn of Rovagug, Xotani
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Image © Paizo Publishing
{Sponsored by @tar-baphon​. Although I imagine that @monstersdownthepath​ will be happy to see it too, since they had to sort of average the 3.5 and PF2e statistics of Xotani. PF1e skipped it completely, maybe because it appeared in literally the last D&D 3.5 adventure Paizo published. I did run Legacy of Fire, and loved it. Personally, I made a few tweaks. Even if Jhavhul had succeeded, his consciousness was just going to be overwritten by Xotani; you don’t compromise with a Spawn of Rovagug. The sponsor asked me to adjust its CR up by 1, which was really only a matter of deciding how many HD to give it. Besides that, and the lava bombs borrowed from PF2e, this is a pretty straightforward conversion.]
Spawn of Rovagug, Xotani CR 21 CE Magical Beast This creature is a living magma flow, a cross between a wingless dragon and a centipede. It is the size of a building, jagged obsidian plates rising from its back and sides, and gouts of flames shooting from cracks in its surface and drool from its maw. It has eight empty eye sockets, but still seems able to see just fine. 
Xotani the Firebleeder is the weakest of the Spawn of Rovagug, but this still makes it one of the most deadly creatures in Garund. When Xotani is awake, it avoids the sun. It finds sunlight blindingly bright and surprisingly painful, and so remains underground by day, creating a network of tunnels from its own burrowing and from the lava that it spews and leaks. By night, it emerges, setting everything ablaze in its path. It has no desires or intentions other than pure destruction, although it will consume the ashes of what it destroys as a mockery of natural predation. It does take extra damage from the touch of cold, but cold damage enrages Xotani more than dissuades it.
Xotani is an unstoppable force in combat, moving like a lava flow over anything that stands in its path. Its very touch sets combustible objects ablaze, and weapons turned against it melt into slag. Xotani’s main strategies are either breathing a torrent of fire over clustered enemies, or grabbing and swallowing a single powerful foe. Wounds that open in Xotani’s flesh spew magma reflexively, and Xotani can fire lava bombs from its back. Xotani is barely sapient, but knows enough to avoid using its breath weapon against foes that are immune to fire: these it just eats after softening them up with claws and teeth.
The Firebleeder was “slain” by a powerful order of mages millennia ago, and is currently slumbering beneath Pale Mountain in Katapesh, where the color of the rock is said to come from the crushed bones of those who died in battle.  However, Xotani came very close to being awakened in the recent past. The lovesick Jhavhul, an efreet general, attempted to possess Xotani in order to have a form worthy of the object of his obsession, Ymeri the Queen of the Inferno. Without the twisted wishcraft used by Jhavhul, Xotani will not awaken for centuries. But it does now stir in his slumber, and droughts, wildfires and heat waves are more common around the Obari Ocean because of it. And plenty of other doomsday cults, misguided fire worshipers or simply bad actors may be able to wake Xotani yet. 
Xotani the Firebleeder       CR 21 XP 409,600 CE Colossal magical beast (fire, spawn of Rovagug) Init +8; Senses blindsight 120 ft., darkvision 60 ft., low-light vision, Perception +26 Aura frightful presence (300 ft., Will DC 27) Defense AC 38, touch 6, flat-footed 34 (-8 size, +4 Dex, +32 natural) hp 403 (26d10+260); regeneration 30 Fort +25, Ref +21, Will +20 DR 15/epic; Immune ability damage, ability drain, bleed, disease, electricity, energy drain, fire, mind-influencing effects, paralysis, permanent wounds, petrifaction, poison, polymorph; SR  32 Defensive Abilities heat, hibernation, supreme regeneration; Weaknesses cold, sunlight blindness Offense Speed 60 feet, burrow 40 ft., climb 60 ft. Melee bite +32 (4d8+14 plus grab and 5d6 fire), 2 claws +32 (2d8+14 plus 5d6 fire) Space 30 ft.; Reach 30 ft. Special Abilities breath weapon (70 ft. cone, 1d4 rounds, 16d10 fire, Ref DC 33), firebleed, lava bomb, swallow whole (AC 26, 40 hp, 2d8+21 plus 20d6 fire), trample (2d8+21 plus 5d6 fire, Ref DC 37) Statistics Str 38, Dex 19, Con 30, Int 3, Wis 17, Cha 18 Base Atk +26; CMB +48 (+52 grapple, +68 overrun); CMD 62 (cannot be tripped) Feats Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Critical (claw), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Nimble Moves, Power Attack, Staggering Critical, Stunning Critical, Vital Strike Skills Climb +27, Perception +26, Survival +23; Racial Modifiers +8 Perception, +8 Survival Languages Aklo (cannot speak) SQ unstoppable force Ecology Environment any land or underground Organization unique Treasure incidental Special Abilities Blindsight (Ex) Xotani’s blindsight is based on hearing. If it is deafened, Xotani cannot use its blindsight. Firebleed (Ex) As an immediate action upon taking at least 10 points of slashing or piercing damage, Xotani can spew lava from its wound in a 30 foot cone. All creatures in the area must succeed a DC 33 Reflex save or take 10d6 points of fire damage. Creatures that fail the save are coated in cooling sticky lava, being entangled and taking 5d6 points of fire damage for the next 1d3 rounds or until they spend a full round action to scrape the lava off. The save DC is Constitution based. Heat (Ex) All of Xotani’s attacks deal an additional 5d6 points of fire damage, and any creature touching or striking it with a unarmed strike or natural weapon take that damage. A manufactured weapon that strikes Xotani is incinerated and destroyed; a magical weapon may attempt a DC 33 Fortitude save in order to survive. The save DC is Constitution based. Hibernation (Ex) Spawn of Rovagug can sleep for years, decades, or even centuries and do not need to eat or breathe during these periods of dormancy, though they breathe normally and eat ravenously and almost constantly once they’ve been awakened. If a spawn of Rovagug is forced into an environment where it cannot breathe and would suffocate, it goes into hibernation until conditions are right for it to reawaken. Lava Bomb (Su) Once every 1d4 rounds, Xotani can create lava bombs as a standard action. Treat this as a supernatural version of the meteor swarm spell (ranged touch +22, Reflex DC 27) with a range of 400 feet. The save DC is Charisma based. Sunlight Blindness (Ex) Xotani’s light blindness is only activated by true sunlight. Supreme Regeneration (Ex) All spawn of Rovagug possess regeneration, and no form of attack can suppress this regeneration; they regenerate even if disintegrated or slain by a death effect. If a spawn of Rovagug fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is dealt to its remains. It can be banished or otherwise transported as a means to save a region, but a method to kill Spawn of Rovagug has yet to be discovered. Unstoppable Force (Ex) A spawn of Rovagug can always charge, even if its movement is impeded or its path is blocked by another creature. It receives a +20 racial bonus on combat maneuver checks to overrun and Strength checks to break or destroy objects, and can make one such check as a free action as part of a charge. In addition, the natural weapons of a spawn of Rovagug ignore all forms of damage reduction and hardness.
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loz-untold-myths · 5 months
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The Mage's Lantern - NPC Sketches (1)
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+ Ganondorf in some casual clothes!
THE ART STYLE IS ACTUALLY KIND OF IMPROVING I THINK?? I am really happy with how these turned out, even if they're just sloppy sketches!!
Above are Malon and Talon. Malon is briefly mentioned in an early chapter; but since the fic focuses primarily on the main storyline, I won't be able to touch on them much. So, for the side quests and npcs I have imagined (if it were a game), I will be making individual posts!
Talon is a good friend of Arn. Talon helped the poor guy through the disappearance of his wife, Faronna, just as Arn had for him when Mala (Malon's mother) passed. He is one of the workers at the ranch, as his parents owned one when he was young (before the Frigid Storm).
Malon is a sharp-witted hard-worker but is often caught in her own daydreams. She is a hopeless romantic, even at 14, and has a crush on Link that only Aryll seems to notice. Everyone else (including Link) seems entirely oblivious! She decided a while back not to pay it too much mind, though, and instead tries to "focus on picking up her father's slack" (her words).
Read the fic here!
DO NOT REPOST, BUT PLEASE REBLOG!
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felassan · 1 year
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Spacelab9 have revealed more details about the upcoming Dragon Age Vinyl box set. (It's a 70 track collection which will include songs from DA:O, DAII, DA:I, DLC and also some DA:I bard songs.)
I found this new info blurb about the cover art really interesting 👁️ (emphasis mine):
Deluxe package features all-original artwork by Dragon Age Concept Director Ramil Sunga and Lead UX Artist Danny Richardson, created exclusively for this album set. The beautifully detailed artwork presents a pictorial timeline following the lore of the Dragon Age series, beginning at the dawn of the Golden City, throughout the City's Fall and culminating in its re-emergence as the Black City, seat of the Old Gods. [source]
hello??? (the announcement blogpost for the vinyl contained the flavor text "From the land of Thedas, at the dawn of the Golden City".)
they also announced that the pre-sale for the box set was scheduled to begin April 27th (can't see it atm unless I'm missing it, maybe it's not yet started?) and that on the BioWare Gear Store it will begin on May 10th. each outlet will offer their own exclusive color variant of the vinyl.
lastly they also posted the full track listing (emphasis mine):
"DISC 1 SIDE A [DRAGON AGE ORIGINS]
1. DRAGON AGE: ORIGINS (2:49) 2. ELVES AT THE MERCY OF MAN (1:21) 3. RUINS OF OSTAGAR (1:18) 4. THE COMMON DWARF (1:24) 5. THE PARTY CAMP (0:44) 6. THE DALISH (1:18) 7. DARKSPAWN IN THE WILDS (1:13) 8. HUMAN NOBILITY (1:21) 9. URN OF SACRED ASHES (1:01) 10. JOIN THE GREY WARDENS (1:53) 11. BATTLE THE DARKSPAWN HORDES (1:05) 12. MAGES IN THEIR CHANTRY (2:01) 13. LELIANNA'S SONG (2:33)
DISC 1 SIDE B [DRAGON AGE ORIGINS]
1. THE CHANTRY'S HUBRIS (3:16) 2. THE NATURE OF THE BEAST (1:30) 3. TAVERN BRAWL (1:15) 4. THE DALISH ELVES ENCAMPMENT (1:18) 5. FERELDEN AT WAR (2:57) 6. KING EDRIN (1:32) 7. CHALLENGE AN ARCH DEMON (3:12) 8. THE CORONATION (1:03) 9. I AM THE ONE (HIGH FANTASY VERSION) (4:02)
DISC 2 SIDE A [DRAGON AGE II]
1. DRAGON AGE II MAIN THEME (2:03) 2. HAWKE FAMILY THEME (2:00) 3. QUNARI ON THE RISE (2:04) 4. LOVE SCENE (1:39) 5. VISCOUNT (1:29) 6. TAVERN MUSIC (2:11) 7. KIRKWALL ARRIVAL (5:13) 8. ROGUE HEART (3:12)
DISC 2 SIDE B [DRAGON AGE II]
1. JOURNEY TO DEEP FEAR (2:55) 2. MAGE PRIDE (4:03) 3. KIRKWALL TOWN ACT 2 EXPLORATION (2:05) 4. DARK DAWN (3:22) 5. FENRIS THEME (2:30) 6. NIGHT ATTACK AND VICTORY (1:56) 7. DESTINY OF LOVE (3:25)
DISC 3 SIDE A [DRAGON AGE: INQUISITION]
1. DRAGON AGE INQUISITION THEME (2:52) 2. THE WRATH OF HEAVEN (5:25) 3. ESCAPE FROM THE FADE (1:14) 4. CALLING THE INQUISITION (1:59) 5. IN HUSHED WHISPERS (4:49) 6. THE WESTERN APPROACH (2:07) 7. JOURNEY TO SKYHOLD (1:48)
DISC 3 SIDE B [DRAGON AGE: INQUISITION]
1. THE DAWN WILL COME (1:58) 2. ORLAIS THEME (2:44) 3. THE SCAR (0:56) 4. SIEGE OF ADAMANT (1:14) 5. WICKED EYES AND WICKED HEARTS (3:35) 6. THEDAS LOVE THEME (1:59) 7. CHAMPIONS OF THE JUST (3:55) 8. SACRIFICE (1:01) 9. RETURN TO SKYHOLD (2:13) 10. EPILOGUE (1:10)
DISC 4 SIDE A (BONUS DLC TRACKS)
1. I AM THE ONE (DARK FANTASY VERSION) [DRAGON AGE: ORIGINS] (4:10) 2. MAIN THEME [DAI DESCENT DLC] (2:58) 3. AFTERMATH [DAI DESCENT DLC] (1:29) 4. DARK SOLAS THEME [DAI TRESPASSER DLC] (3:01) 5. QUNARI ATMOSPHERE [DAI TRESPASSER DLC] (2:41) 6. LOST ELF THEME [DAI TRESPASSER DLC] (3:58) 7. D'READ KODA (1:08) [HIDDEN TRACK]
DISC 4 SIDE B (DRAGON AGE: INQUISITION - THE BARD SONGS)
1. ENCHANTERS (3:23) 2. GREY WARDEN (2:12) 3. I AM THE ONE (1:58) 4. ONCE WE WERE (2:10) 5. RISE (1:26) 6. SERA (1:45) 7. FALL OF THE MAGISTER (3:01) 8. SCOUT LACE HARDING (2:08) 9. THE SLIGHTEST ONES (2:28)" [source]
👁️ Hidden track - "D'Read Koda"? ^^ Koda like a coda? (of interest here is that the recent Mass Effect vinyl collection contained some previously unreleased and some rearranged/remastered music.)
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fantasybooktournament · 10 months
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Mystery Fantasy Book Tournament
Round 1: Poll 14
The One with Glamour
Regency romance with a fantasy twist! Every young lady of quality should be able to embroider, paint, speak French, play the piano forte, and wield Glamour with finesse. But is Glamour an art, or a lie? And when it comes to saving one's sister from a mercenary marriage, does it matter?
The One with Mage Trials
In a magical society one must complete their mages trials by 16, or else become a slave to that society for the rest of their life. The main character is a 15-year-old boy who has one last chance to complete his trials. Only, his magic is gone. With his fate looming, he meets a mysterious traveling stranger who shows him a different path than the one that has been laid out for him by his people.
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kookaburra1701 · 8 months
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WIP Wednesday - Nostos
HA! This week I have my act together - it is I who will be tagging!
@mareenavee @thana-topsy @dirty-bosmer @greyborn2 @gilgamish @archangelsunited @paraparadigm @inquisition-dragonborn @skyrim-forever @elfinismsarts @polypolymorph @orfeoarte @tallmatcha @snippetsrus @rainpebble3 @saltymaplesyrup @thequeenofthewinter @changelingsandothernonsense.... STAND AND DELIVER (those WIPs) Khemor gro-Skaven still has me hung up on those wonderful orc tusks. Here's the opening scene for Nostos, the fic that will be a sequel to Aristeia.
Fandom: The Elder Scrolls V: Skyrim Rating: T (blood and violence, mushy stuff [kissin' not viscera]) Category: M/F Genre(s): Romance Main characters: Borgakh the Steel Heart, Khemor gro-Skaven (Male orc LDB)
Summary: Khemor gro-Skaven thought that after he defeated Alduin, he would not have to worry about anything more dangerous than a quill knife for the rest of his existence. But when jarl of the Pale asks him to investigate the destruction of the Hall of the Vigilants, it sets off a chain of events that ultimately leads him to wash up at the feet of Borgakh the Steel-Heart of Mor Khazgur. But what can a crippled conjuration mage-scholar half again her age possibly offer to a future Shield-Wife?
14 Rain's Hand, 4E 205 The snowfields of the Druadachs were melting in the spring rain that drew a gauzy gray veil over their jagged peaks. The dripping rivulets joined larger streams, carving ever-deeper grooves down the granite faces of the mountains, where they joined together in glades just greening with the waning of winter. The streams became myriad rivers whose names were known only to the inhabitants of the remote wilderness where they roared and foamed over jagged rocks on their way to the great river Karth, and finally to the sea.
Khemor gro-Skaven, Thane of Eastmarch and The Pale, the Last Dragonborn, Vanquisher of Alduin, Confidant of the High King of Skyrim, and disgraced former Magus of the College of Whispers, was now drowning in one of those rivers. The violent current wrapped Khemor's thick traveling robes and cloak around his limbs as he struggled to grab onto passing debris; his head rang from the blow it had taken on a rock as his feet had been swept from under him, preventing him from even attempting a rudimentary waterbreathing spell in a last-ditch effort to save his sorry hide. Shouting was out of the question.
Calder is going to kill me. Khemor's lungs burned for want of air and the cold water squeezed his chest, the deluge pinning him against a submerged tree trunk as coherent thought left him.
Something was pinching Khemor in half. Unbearable pressure resolved itself into a narrow band of fire across his stomach: Khemor tried to squirm away but his arms and good leg refused to move, as if weighed down by anchors.
Breaking the surface of water he had not known he was under, the heavy wet canvas of his cowl plastered itself to his mouth as he tried to draw a desperate breath. A wracking cough caused him to twist in the hands that were hauling him by his belt through the shallows. A torrent of muddy, foul-tasting water spewed from his mouth as he hit the ground, his face in the clay of the riverbank.
He coughed again, his sopping cowl now hanging away from his face enabling him to take deep draughts of air in between wrenching paroxysms. As his lungs cleared, so did his mind.
Calder is never going to let me live this down, Khemor thought, waiting for the inevitable indignant lecture his housecarl was wont to give whenever Khemor did something particularly foolhardy.
"Are you able to stand?" said a gravelly, yet unmistakably feminine voice above him.
That is not Calder.
Khemor lifted his head, peeling the hood of his cowl and a lock of his hair back to peer up at his rescuer. As he blinked the river water from his eyes, the blurry figure above him came into focus.
An orc stood above him, silhouetted by the noonday sun. Water droplets twinkled as they fell from her dark hair and traced the severe angles of her face. Her yellow-green eyes gleamed in the dark hollows under her heavy brow, framed by deep madder paint that graced her high cheekbones and was now dripping and streaking towards the two white tusks peeking out from behind her lower lip. Her tunic and trews clung to her figure, revealing every bulge and groove of her well-muscled arms and legs.
Khemor shut his mouth with a snap, words crowding his throat but none of them would come out.
Say something, you idiot!
Instead of words, another coughing fit gripped him, leaving him breathless and retching as he brought up more river water. The orc knelt next to him, heedless of the mud and clay of the riverbank, and gave him several back blows that made him see stars.
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