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#MY ENERGY IS GONE
valka-arialitan · 8 months
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My Shepard sucks at biotics. In many ways.
BUUUT I recently re-played that one mission on Illium where you get exposed to Minagen X3 ((thanks @mallaidhsomo for reminding me of its name)) and thought I could make something out of it.
Quick recap for those who don't know what it is ; it's an illegal chemical that boosts biotics, but a large quantity can be lethal to the user.
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garruscoochie · 8 months
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If you as an introvert have ever been held hostage by an extrovert stranger, you are absolutely entitled to financial compensation and free counseling.
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spymeister · 2 years
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he’s gonna sploot on to bed. tired poly is tired.
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zekkopunks · 1 year
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mario kart yay i guess 😭
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rahabq · 7 months
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eldritchparasol · 8 months
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jaelijn · 2 years
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Am I feeling salty about people on twitter touting a B7 comeback while I feel my kind of fandom dying? Not at all, totally not at all. /s
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dragonpropaganda · 2 months
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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nose-coffee · 1 year
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honestly, i just gotta imagine anybody from the Houses not involved with the Cohort hearing abt tlt events would be wild. like
random fifth house citizen: all....all of the house heirs died?
their random fifth house citizen friend: [nodding] except for Ianthe Tridentarius of the Third and a Ninth nun. they’re the Emperor’s new Lyctors.
random fifth house citizen: [imagining the Lyctor trials as Battle Royale style death matches]....but everyone else died??
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random fifth house citizen’s friend: hey did you hear? the sixth house installation got cooked in that recent sunflare!
random fifth house citizen: 
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random fifth house citizen’s friend: also the Emperor has a daughter
random fifth house citizen: oh shit really? congrats to him. chaotic time to be raising a kid tho, imo
random fifth house citizen’s friend: she’s like, nineteen
random fifth house citizen:
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random fifth house citizen’s friend: [poking their head into the room] hey, just letting you know, the tomb’s open
random fifth house citizen: the what’s what
random fifth house citizen’s friend: the tomb is open. the locked one. on the ninth house. it’s open.
random fifth house citizen:
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fure-dcmk · 7 months
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Hattori Heiji outfit compilation A
[Detailed version]
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drawnfamiliarfaces · 1 month
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i... wrote a smol fic (っ´▽`*)っ
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also!!!!! If you haven't seen it - shoutout to first ever published fic in Ninja Showdown/My Immortal Soul tags - Lustrous Red by @missadmyre !!!
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ganondoodle · 7 months
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me: finally im able to cope with how much i hate totk and can fuel that energy into other things :)
nintendy: the shiekah tech just dissappeared and no one knows why or cares enough to investigate it lol. lmao. its gone bc the calamity is gone or something even tho it literally isnt bc ganondorf is right there haha lol, stop asking, why do you care. just forget it existed and look at that sexy goatman and glue instead!! glue! isnt that wild?? also its totally a direct, 100% same universe and exact same characters, despite them act totally out of character, sequel to botw-
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pokimoko · 7 months
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The fact that Main-verse Ooo is as good and as kind as it is (relative to the other universes shown so far, at least, it's obviously not perfect) all because of the same character that starts off as the OG series' antagonist, the person we were made to see as the bad guy (albeit an often ineffectual one) for several seasons, is making me lose my mind.
Imagine finding out the guy you spent your childhood beating up and saving princesses from is in fact a driving catalyst behind you being able to exist, and not only exist but also live in a world that knows what kindness is. All because that man, the same man who you've witnessed do terrible things, once met a little girl and taught her how to be good.
Simon's story really shows us that even if you lose your way and forget how it is to be good yourself, the world keeps the memory for you. That act of love Simon showed Marcy by protecting her and seeing her as more than the monster she thought herself to be created ripples upon ripples, small at first but eventually enough to help give their wreckage of a world—a world that easily could have been forsaken, its goodness overlooked because of its inhospitable remains—a chance to grow into something beautiful. Because of those very same ripples Simon created, the people of Ooo grew up in a world where they know enough about kindness that they were able and willing to spare the 'bad guy' some, to see beyond the wreckage and allow him to grow too.
In saving Marceline, Simon helped to not only to save the world, but also himself.
#fionna and cake#fionna and cake spoilers#adventure time#simon petrikov#ice king#marceline abadeer#simon and marcy#meta#this was just a phone note to get thoughts out of my system but then it came out semi-coherent#so welp guess i'm writing meta now. i'm really in the deep end now. but yeah...Ice King and Simon's story being about the power of kindness#A cruel world requires constant cruelty to be maintained. But kindness? That reaches across time. one act of kindness sparks another#'I need to save you but whose going to save me?' That act of love and compassion is gonna save you ya dingus....eventually#In a less kind world finn and Jake could have watched those tapes about Simon and still decided IK was a hopeless cause.#That he was too far gone to be saved. But they didn't. They chose to treat him nicer and actually be friends with him.#One thing i always loved about IK's story is that he didn't have to completely change himself for people around him to treat him better#They changed their perspective and were kind to him and it was THAT that helped him change. to grow beyond the 'antagonist' role#to quote my go to and all time favourite good place quote:#'the point is people improve when they get external love and support. How can we hold that against them when they don't?'#Arrgh sorry I just always loved Ice King's arc in the show. From pesky antagonist to the person Finn dived into a chaos god to save#(the world's new beginning and its near ending being all because of simon. he has such main character energy and boy does he not want it)#And now we're getting Simon stuff and I'm so normal I'm so normal I'm so normal (<- has never been normal about this character)#(i...i have many MANY drawings of ice king and simon from 2015 and the years after. i was doomed from the start. F&C was the final straw)#(as was reading marcy's secret scrapbook recently...and here i thought i'd truly reached the capacity of hurt i can feel about these two)#Going insane over these last two episodes. 'she didn't have a me'. Fionna and Simon bonding. Gumlee kiss. PETRIGROF BACKSTORY#and the implication that Simon isn't remembering it accurately? Their sweet sounding love song actually foreshadowing their issues?#I am clawing at the walls. thank you AT crew you are enriching the enclosure that is my brain
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camellia-thea · 6 months
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so.... i finally started watching burrow's end
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broncoburro · 18 days
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Small assortment of portrait sprites from Forever Gold. Seeing it all "in-engine" has me giddy. (These were colored by @lsdoiphin ... we gotta split the work!)
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its-the-sa · 5 months
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i need you to know that you have absolutely put me on regicide thank you for your service. i love brain rot ❤️🖤
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biting you [affectionate]
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