"No matter who or what your are, I'll always love you, sweetie. ❤"
wanted to practice drawing ionia + inspired by my own writing (what a nerd amirite)
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what;s your thoughts on ionia if you have any? from a design perspective? I personally feel like ionia lacks design coherency, and kind of forces a bunch of unrelated design elements into what is suppose to be a single nation.
I feel pretty mixed. The concept art and conceptual ideas behind Ionia's aesthetics are genuinely beautiful - if you check the Universe page for the art, you'll find some visual absolute bangers.
One of the major ideas of Ionia is the idea that people live in symbiotic harmony with nature by way of magic and spirit magic, and one of the very clever ways this is reflected is that Ionian buildings are not built by felling trees, but by asking trees to arrange themselves into structures that buildings can be built around, in return for the occupants nourishing and honouring the tree that shelters them, which is a super cool idea and genuinely comes across in a lot of the region's concept art:
And the artists at Riot explored some genuinely incredibly creative visual ideas for the aesthetics of the region that draw from various fantasy aesthetics without feeling like it's merely regurgitating lesser imitations of Chinese, Korean or Japanese fantasy. Like, it does at least try to imagine and synthesize something novel out of its influences, mixing stark rocky environments with impossibly vibrant nature colors to create the sense of a dreamlike, shifting landscape, something that makes sense in a region defined by a living environment animated by magic. Plants and rocks flow into one another and merge, rock formations sprout like trees, the boundaries between land and life blur.
Unfortunately, outside of the concept art, Ionia really is just treated as Magic Asia: The Region. China, Korea and Japan, with sometimes a bit of south and south-east Asia conglomerated in there, it's all just mushed together into one homogenate; and that rankles a bit in a game that devotes four entire regions to various flavors and time periods of Europe Shit.™
And that's where your complaint comes from, I think. Ionia is a big soup of pan-Asian fantasy tropes all packed into a single compressed region, where none of them really have enough room to define themselves, and it leads to a lot of incoherency. Wukong is drawn straight out of Wuxia, and he runs around alongside a Batteries Not Included minor Teenage Mutant Ninja Turtle villain-looking cyber samurai in Master Yi, a samurai-ninja in Shen, a Korean kumiho in Ahri, a fantasy Yakuza in Sett and random spirit creatures like Treebeard On Weed Ivern and Disney Princess Bambi in Lillia. It's messy.
It could be genuinely brilliant, I think, if Riot committed more to inventing their own mythology and aesthetic here, rather than merely reproduce pop-culture tropes and archetypes, but we're 150 champions deep in this now and I don't think there's much chance they'll pivot at this point.
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Halicarnassus
Halicarnassus (modern Bodrum, Turkey) was an ancient Ionian Greek city in the region of Caria, located on the coast of Anatolia. It is best known as the birthplace of Herodotus (l. c. 484-425/413 BCE), the 'Father of History', and as the site of the Mausoleum at Halicarnassus, one of the Seven Wonders of the Ancient World.
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Artemis Quick Facts
Some of my notes from the books and papers I've read about Artemis.
In the 2nd century at the capital of the Roman province of Asia, Ephesus, Artemis was publicly declared to be "forever the greatest of all the gods".
Her name's etymology is unknown, likely pre-Greek. Her name was popularly believed to mean "healthy", meaning she makes people feel safe and healthy.
Artemis was extremely popular goddess, one of the most popular Greco-Roman gods.
Pausanias notes: "But all cities worship Artemis of Ephesus, and individuals hold her in honor above all the gods…" (4.31.8)
Dr. Rietveld described Artemis Ephesia as an "universal goddess".
Artemis subsumed and was amalgamated with many goddesses, including Kybele, Hekate, and Isis.
She was widely seen as a compassionate and loving god, as she’s always willing to listen and respond to the needs of her people.
She was popularly seen as a goddess of protection and life.
She was famous throughout the Roman Empire for her vivid manifestations, in real life and in dreams.
Hence many sanctuaries, shrines, altars, and temples were built in her honor.
From countless thanksgiving writings she was called "Our Lady".
Her sanctuaries and temples were typically asylum sites.
She's the only Greco-Roman god with the Zodiac on her cult image.
Hence as "Queen of the Cosmos" she has transcendent powers over the cosmos, and Fate.
As Mistress Salvation, Artemis can save her people from their unfortunate fate. It's possible that through the mysteries she can give people a blessed afterlife.
The relationship between Artemis and her worshippers was a divinely directed covenant relationship, born out of genuine affection towards Artemis.
Popularly Called: Queen of the Cosmos, Heavenly Queen, Savior, Our Lady, Mistress Salvation, and Fate Goddess.
Thank you for reading, I hope you enjoy this and learned something new about Artemis.
Sources:
James Rietveld’s “Artemis of the Ephesians”
Mary Gabrielle Galvin "BIOΣ ~ APTEMIΣ"
Richard Oster’s “The Ephesian Artemis as an Opponent of Early Christianity”
Margaret C. Mowczko’s “The Regalia of Artemis”
Paschidis' "Artemis Ephesia and Herakles"
Chaniotis' "Megatheism"
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