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#I really love RPG maker games
porrigens · 10 days
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do you look like the devil, Brian?
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pickedpiper · 1 year
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THIS IS A JOKE BTW I’M BEING /LH
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dreambones · 4 months
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Coyote reference, hopefully final colors.
For the RPG Maker Horror Game Jam #2
"Coyote is one of the spirits to appear on Girl's path, he says he knows a way out of the fair and will aid for the right price. However his reputation proceeds him, some will say he has good intentions, others that he is deceitful and to never believe his words. A clever fella, sly according to others.
One thing is sure, he is following his own agenda, whichever that is."
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pixellangel · 1 month
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"Don't you feel stupid answering these questions when you don't even know who you are?"
STORYTELLER SYNTHESIS SCENE 1 - A GIRL NAMED V
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overview - masterpost - taglist
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Storyteller Synthesis is an indie cyberpunk RPG that I’m currently writing and designing. This is the first scene of the game, where we're introduced to our first party member - a girl named V. Please enjoy!
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Onyxveil is a troubled city. The streets are covered in litter, the skies are gray with smog, and the only sources of light are flashing neon advertisements on walls. Within this bleak cityscape stands an equally troubled young girl, one with hot pink hair and an unfocused gaze. Just a few years ago, she experienced a horrific eve-
"Can you shut up and give the Player control already? Nobody wants your stupid expository speech."
...Ahem. As I was saying, just a few years ag-
"Why can't you ever listen? The Player isn't interested and neither am I. Get it over with."
Ugh. Fine. I came up with this whole summary, but if you're so ungrateful I GUESS I can throw it in as flavor text somewhere...
"Perfect, I'll make sure not to read it. Now get rid of this black screen so the Player can see."
Excuse me? I know what I'm doing.
"Sure. Just get rid of it."
Ugh. Fine.
[Now, in tile RPG format, we see the aforementioned girl from behind. She's at the edge of a rooftop, looking out into the smog-covered cityscape. The camera shifts downwards to show another person, one with a long, pale blue ponytail. The girl turns around and walks towards them. She keeps her distance, but begins speaking. Her character portrait shows a girl with purple, rectangular irises. Her hair is spiky and she wears some sort of strange cropped techwear hoodie. She looks dissatisfied.]
"So, "Sylvie." Long time no see."
> I could say the same to you.
...
"How long has it been now? Three years? Four?"
> Three.
Not sure.
"And how was your little warrior's expedition? Successful?"
Very.
> You could say that.
Not exactly.
"Good, good. Now, Don't you feel stupid answering these questions when you don't even know who you are?"
Wh- hey! I already told you not to go off script!
> I'm not sure.
Oh. Sorry, you don't need to answer that. Let me just fix this... small bug.
[The Narrator goes silent for a moment and the girl stiffens.]
There! Much better.
[The girl's character portrait is different when she speaks again. Her eyes are wide open with no shine. She has a wide, fake smile. Her hair spikes stand up a little less.]
"So sorry, SYLVIE! I don't know what came over me there. I'm glad your expedition went well! Woul d y ouu be wil lin g to h e-"
[She snaps out of it, shakes her head, and glares up at the sky.]
"UGH!! Stop doing that!!! I would literally NEVER talk like that. You of all people should know. Ughhh... anyway, Player, I'm not gonna keep up the "Sylvie" act. You aren't her and we both know it."
If you go off script again, I'll have to keep acting for you. Get back to the story or else.
"Shush. Player, follow me."
[The Narrator protests as the player follows the her down from the rooftop. The two come to an arcade, which the girl enters without hesitation.]
Ahem. Sylvie. You don't need to go in there. If you would just give me a minute, I can get her to come back out...
Sorry, this is going to take some time. Please be patient.
[The player enters the arcade anyway while the Narrator is distracted.]
"Hey. Glad you could make it."
[The arcade is empty, save for the two of them. Most of the machines look like they're out of order. A few of the arcade cabinets are still working, though.]
"If you're waiting for him to talk, you should know he can't hear us in here."
> "He"?
"The Narrator. He's messing stuff up in Onyxveil, and probably in other cities too. If i had to guess, I'd say his other targets would be The Sunbasked Stratum and Karma Point. They'd be good settings for a story, so..."
> Why can't he hear us in here?
What is he trying to do?
Who are you?
"I dunno. My guess is that he never intended for anything to happen in this arcade, so it's barely more than set dressing. I've never heard him speak a word while I’m in here, though. It’s pretty nice."
Why can't he hear us in here?
> What is he trying to do?
Who are you?
"He's writing some stupid story. I don't know... it's hard to explain, and we probably don't have much time. All you really need to know is that he's meddling with reality for his own selfish reasons and not taking anyone else into account."
[Her face contorts in anger.]
Why can't he hear us in here?
What is he trying to do?
> Who are you?
"My name's V. There's nothing else you need to know about me."
> Who am I?
"You’re the one playing the video game. Obviously."
> That's not what I meant.
"Oh, you must want to know who's body you're in. It's another person from Onyxveil. Their name is Sylvie. They went out on some training journey a few years ago. I... haven't seen them since."
> ...
"It doesn't matter. I need your help, Player. I don't want to be trapped in this stupid reality where I'm a character in a story I never asked to be a part of."
> What do you want me to do about that?
"I want you to help me kill the Narrator."
[V looks determined, but angry. This Narrator person has very clearly wronged her in some way, and based on her face, it looks like it was extremely personal.]
> How are we meant to do that?
"I don't know all the details just yet. However, I think the most effective method would be for us to assemble a party of several people. More people means more firepower, and he already wants us to gather more allies to fight the robots that keep appearing in the city. It'll be easy to fly under the radar as long as we don't discuss it in front of him."
[She speaks quickly and confidently. It seems she's been thinking over her plan for a long time.]
> Do you know who we need?
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bmpmp3 · 2 months
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thank god for indie devs making like tiny little maximum 10 megabyte freeware games on itchio keeping the art of filesize optimization alive. ASSET REUSE FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!
#im watching a video about wario land music -> 'the bizarre music and sound design of wario land 4' by geno7#good video so far! i like this guys stuff. he talked a bit about how they did some of the sound effects for warios voice#a very like. chopped and remixed sample style of doing his vocal lines. which is very cool 1) because it saves a bit of#precious space on that gba cartridge BUT ALSO 2) it just sounds cool and interesting stylistically#and man sometimes trying to keep a file size down really does give way for some really interesting stuff#on my own personal interests in games i ADORE rpg makers rtp and how people can find creative uses for it#i love that a bunch of games can draw from the same asset pool as one install on ur computer#no bloating your hardrive with a bunch of copies of the same assets - its just already here!#and from a developers perspective i love when they reuse old assets from other games in new weird ways#some small visual novel companies will reuse backgrounds and other assets#altho i dont mind a bit of bloat with VNs since a big draw can be the big pretty images and big pretty sounds#but its still cool when people find ways to get creative with space saving. and from a players perspective its also nice#space is cheap nowadays. but its not Free. we can swallow terabytes whole with micro sds and everything#but a lot of players dont get the chance or ability to upgrade their internal memory that often. so i think being considerate of filesize i#very important. and thats not even getting into the download bandwidth limits - a lot of people all across north america can only get like#internet from 1 provider and that 1 provider often likes to upcharge and limit shit because they can#we might live in a future where a lot of powerful technology exists. but access to that tech is another story#so remember the filesize. remember the filesize.#dies in your arms
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diaryofellen · 1 year
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leafeonb · 1 year
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im already playing too many games at once but i want to add more to the list
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pepi-nillo · 2 years
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actually, the devil judge would be a pretty cool rpg!! playing as gaon exploring the kang mansion would give such indie (horror) rpg vibes, going around doing little tasks to befriend ms. ji and elijah and the mansion getting brighter as you befriend them, and each case for the live court could be quests. play as different characters, like soohyun investigating yohan or k doing one of his missions, or even as sunah!! plus it could implement the whole "good, bad and real endings" some games have, the canon drama ending could be the "real" one since those are most likely to be bittersweet
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hollowsart · 2 years
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looking at the comments on a video of a track from yume nikki and like..
“This song is more depressing than unnerving, I’m sorry but this is not exactly “scary” for say.” -- copy-pasted comment
why should the track for barracks settlement area be scary? the area itself looks quite depressing so the music being depressing as well makes sense for it.
the buildings look in disarray, they appear decrepit, and the inhabitants look like ghosts/spirits of some kind still wandering aimlessly in the area. there is not a real sign of plant growth either, it’s all just.. dirt. telephone poles are scattered a bit here and there throughout the area yet there is not a wire in sight, as though they’ve disintegrated over time or something. (could just be explained with gaming logic and limitations for the creator at the time, but still)
the overall dreary color palette of the area really ties it all together, too.
man.. it’s been awhile since I thought about these games. I really enjoy the aesthetics of them and the music tracks, too. they can be oddly soothing.
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insertdisc5 · 5 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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pickedpiper · 2 years
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The tbh Elsen saga continues
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They’re waiting for the tram
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miimomonstragora · 6 months
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i wonder what i should do with my patreon? i feel real shit just letting it sit there doing nothing but i don’t really have the energy to commit to anything long-term, and honestly i never really have. i always have an idea but i get burnt out on it and bored of it so fast.
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I'm slowly making my way through the Half-Life Alyx commentary track and man... game dev seems so cool. I know it's a lot of work but the problem-solving seems so interesting. If only I could focus enough to learn one (1) game engine
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zzztlk · 1 month
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not sure if this has been asked before but how did you come up with the comic that youre working on now? was it just an idea or story that was floating around in your head that you decided you just wanted to make and share with others one day (bc same) was it just two oc shenanigans that you liked a lot and thought that their dynamic would work very well if told through a comic format, or did the idea of making just making a comic come first before you came up with the idea for a plot? just curious abt the thought process since i plan on making a comic with my own characters as well ^_^ anyway, i love your characters theyre so entertaining whenever they show up on my feed lol
Thanks 🥹 (and gl with your comic!!) it's a little complicated lol the premise of TTB first came to be in a subplot for a different project (wannabe magnum opus rpg maker game I was rolling around in my head in 2018) and then I scrapped the idea. I really liked the subplot so I upcycled the story and characters into TTB and Nat + Regan. I just wanted to draw oc shenanigans with them but then the tryhard bug bit me again and now I'm making a webcomic. Here's some sketches of the original concept from way back when
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chaoslindsay · 2 years
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And now, for something completely different!
Most people who follow me here know me for my fanart or comics, but one of the reasons I've been pretty quiet on Tumblr is because... I was writing a game!
The game is called I Was A Teenage Exocolonist, and you play as a person who was born during the long trip to humanity's first extrasolar colony. You grow up, explore, build your skills and relationships, unravel mysteries, fall in love with your friends, discover adults are just as scared and clueless as you are, and make a life for yourself in the stars...
...and then you die. But because of the wormhole that brought you to this planet, you're reborn to play those years all over again, armed with the knowledge of your past life to make better decisions.
Can you save your friend who died when you were kids? Can you make someone different fall in love with you? Can you broker peace between the humans and a planet that seems to reject you at every turn?
Systems-wise, the game is a life simulator RPG along the lines of Princess Maker or Persona, looks and reads like a visual novel, and has resolves conflicts by simple puzzles using cards that represent your memories. Don't like card builders? No problemo, me neither: you can turn it off.
And what's really cool is the level of representation that we crammed in here. This isn't a game engineered in a boardroom for maximum points; it's an organic expression of love featuring tons of queer relationships (including ace and aro ones), neurodiversity, body diversity, disabled characters, polyamory, and more. Right from the beginning, Sol’s gender is entirely customizable, even down to teaching the game your bespoke pronouns set.
It's teenage years in space, and it's also pushing right at the edges of what it means to colonize space. It's funny, momentous, grim, heartwarming, tragic, horny (so horny), and overall hopeful of what we can be when we purposefully think about who we are and how we relate to each other and the planet.
I Was a Teenage Exocolonist is available on Steam, PS4/PS5, and Switch right now, and I hope that if you've enjoyed my art over the years you'll give it a looksee. I'm really terribly proud of it and what we've made.
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