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#Humanoid!Turret
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Canada’s Department of National Defence (DND) will host trial sessions for Israeli arms technology used to kill Palestinians and maintain apartheid and occupation during a three-week “sandbox” event in Alberta next month.
From May 27 to June 21, DND is giving a select group of military suppliers the chance to test products that are designed to counter aerial drones, with direct assistance from Canadian Armed Forces (CAF) staff and experts. Among those selected is a company called “Twenty20 Insight Inc.,” which is testing the “Smash Hopper counter-drone weapon station.”
The “Smash Hopper” is a remote control weapon system developed and manufactured by Israeli arms company “Smart Shooter,” whose technology is deployed by the Israeli military in fortifications that are used to suppress Palestinian dissent in the occupied West Bank, as well as in military hardware currently being used in Israel’s assault on Gaza.
As reported by AP News in November 2022, Smart Shooter developed remote control turrets deployed by Israel that fire tear gas, stun grenades and sponge-tipped bullets at Palestinian protesters in the occupied West Bank.
Omar Shakir, the Israel and Palestine Director at Human Rights Watch, told AP: “This system will only [...] further grave Israeli human rights abuse and further the Israeli army’s abuses and the Israeli government’s crimes against humanity of apartheid and persecution against millions of Palestinians.” [...]
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Tagging: @newsfromstolenland, @abpoli, @vague-humanoid
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themaclean · 1 month
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We Don't Have To Be Friends (1/2) Characters: Cooper Howard/Lucy MacLean. Summary: 3,507 words, Post Season One -- character study that was meant to be PWP, but then ended up being entirely plot. Part two will be smut or I will krill myself. Warnings: Nothing you wouldn't see in the show. ( Ao3 ) > Part One | Part Two | Part Three <
Cooper never thought much about Hollywood anymore.
He had no reason to and no time either— but the thoughts bubbled up when he saw how the gold thread of his shirt dulled and familiar street signs melted into slack arches. Sometimes, he’d catch sight of a tattered newspaper with names he recognized or faces of people long since dead.
But nothing made him think of Hollywood the way Lucy did.
It hit him one afternoon with a nasty churn, that flash of the old world that locked his knees mid-stride. It was pathetic, really, when he thought about it now.
It was the flash of Lucy's Vault-Tec-sponsored smile over her shoulder, her thin hand with a necrotized finger pointing ahead of them at some landmark she’d heard of. With her head turned at just the right angle, and the sun was low as it caught the edges of her cheeks and lashes…
She had the sort of face girls in the movies had: clear skin, big eyes, and neat hair. Pretty — beautiful, actually, but not as a matter of compliment. Beautiful in the way she’d make a good price at any given market if he was inclined to sell her. Beautiful in the way people loved to exploit.
That’s the lifeblood of Hollywood—that churning mass of young talent desperate to prove they had what it takes. They’d sweet talk whoever they needed to, go to the parties, and chat his ear off about how amazing he’d been in whatever movie had come out lately, about the sponsorships they’d been offered, and about the dresses they got sent. They’d slip him their number and hold his bicep too long like they’d been taught to by managers and mothers alike.
Dozens of pretty women rushed to audition for the role of arm candy. They’d audition to play the mayor's daughter, the farmer's daughter, or so-and-so’s daughter. They’d always been the damsel. Then, whatever cowboy he’d been hired to play would toss the pretty woman onto the back of Sugarfoot and ride off into the sunset. The sort of girl who'd be gone by the next movie or end up married to a director, so she'd quit acting.
And, much like all the girls in Hollywood Cooper had spent time with, Lucy had changed. She had the same optimism, but it’d dulled; her marketable face now held tired, empty eyes. It was like she finally caught onto the world’s current: no sunset and no next movie.
Cooper couldn’t fault her. It's a strange journey to discover what to do to survive.
“Hey Cooper — is that it?” Lucy asked, repeating herself. The sprawl of buildings ahead was dotted with torches and candles.
Cooper nodded, his hand firm on Dogmeat’s collar.
A short strip of buildings stood out against the expanse of desert and dry shrubs. Each building leaned towards another, with sheet metal fastened with unskilled welding. Several turrets puttered away, seeking whatever wasn’t humanoid enough. Strips of fabric and tin cans garlands peppered the buildings' front. The smaller buildings on either side were your standard fare: a repair shop, a medic, a trader with a little diner area.
But the one Cooper was after stood out for its neon sign—Hell’s Oasis.
Hell’s Oasis served its purpose—it was a decent place to get information, and the people minded their business. They weren’t too bothered with ghouls or mutants as long as you had caps. The place often served as a meeting ground for bounty hunters and their contractors. It was also one of the more upscale places, as they wouldn’t harvest organs unless you died of natural causes.
And, if you couldn’t fight or forage for survival, you could fuck for it.
(Not that Cooper ever wasted caps on the whores who took residence within Hell’s Oasis. He’d sooner pay people to fuck off than spend the night with him.)
Cooper grabbed Lucy by the nape of her neck to yank her close and keep her firmly by his side. Most people he brought here, he left here — call it a force of habit to handle her so roughly.
“I can walk, y’know,” Lucy hissed.
“Stick close,” Cooper clicked his tongue at her, and a slight hiss followed. His grip flexed to further the message that she’d do well to follow his guidance.
They made their way through the hotel lobby, the moldy carpet slick against the floor with dirt and grease from the world outside. A few people chattered away in the attached bar, laughing at jokes Cooper couldn’t make out. Casino chips clattered on the table as they played made-up card games.
Long dead plants clung to arid dirt, the sticks of old ferns wilting against one another. Metal crates were lashed together in each corner of the alcove where the front desk sat, providing a makeshift cage between the staff and the patrons. Several girls rushed past Cooper and Lucy, jeering and cackling as they approached the bar. They were clad in lacy nightgowns. He couldn’t tell if they knew they were lingerie rather than clothes or if they’d even care.
“It’s so lively here,” Lucy said, a pang of something in her face.
“It happens in pockets,” Cooper said with a shrug of his shoulder. Little uh… spots of life.”
“Must be why they call it an oasis.”
Cooper rolled his eyes as they reached the front desk. Magazines sat in thick stacks with information about local tours in the area and a guide to the national parks. An abandoned handbag was tucked against the desk, which Lucy eyed with curiosity.
Cooper slapped the front desk bell a few times, a gargling growl low in his throat.
They needed this break after a couple of weeks on the road together. Water was getting sparse, and he wanted to be ready to meet with whoever the fuck Hank had run off to. And in such an open desert, there’s no sense traveling at night, and all manner of dumb shit came up along the way.
It was always something. People needed help or some dumb cunt trying to pick a fight, resupplies, rest… He didn’t like helping people much, but Lucy argued with him whenever they tried to go on without at least trying. And whether the people lived or died, at least they tried. That was her argument.
But Lucy listened to him a little more now, and he was as patient as he could be with her.
Cooper rang the bell again. He wanted a room, and the chattering laughter in the bar was only making his aches worse.
Priscilla appeared from behind a moth-eaten velvet curtain. Her hairline was hidden beneath a thick headscarf with puffy blond curls bouncing beneath it. The last time he’d been here, her hair had begun to rot out of her skull. He guessed it’d only gotten worse. She’s still pretty, mirroring that old-world red lip with pin curls.
“Oh my God, is that you, Coop? I haven’t seen you in a long time,” Priscilla said in a slow, low voice. She had a rasp to it, always had, though he wasn’t sure if it was from the radiation or a smoking habit.
“Was underground,” Cooper said with a lazy smile. He wouldn’t mention that he’d been underground in a literal sense, trapped in a coffin.
“Well, it’s nice for you to come to see us and…” Priscilla’s gaze slid to Lucy, that usual surprise swelling up at the sight of a genuine Vault Dweller. They weren’t hard to spot. “Ah, you turning her in for a bounty?”
Lucy’s head snapped towards him, a mixture of shock and disgust.
“No,” Cooper shook his head, his grip firm on Lucy’s neck to turn her head away from him. His fingers tensed before they dropped away altogether, brushing across Lucy’s shoulder. “Tag-along. Helpin’ her uh…” He picked through the words that came to mind, cautious not to share too much. “Adjust to the surface.”
Priscilla’s jaw squared as she stared Lucy down.
“We’re just lookin’ for a room, some food,” Cooper said before she could pry further. “Usual fare.”
“Please,” Lucy said, like Cooper had forgotten, and it was important to say. “The usual fare, please.”
“She speaks,” Priscilla said in a purr.
Cooper had to give Lucy credit. She’d stayed quiet much longer than he’d expected.
“Oh, we’ll also need water,” Lucy said, looking up at Cooper. “For cleaning and drinking. I’m not sure if you separate it that way or if you reuse it unless you have showers.”
Priscilla narrowed her eyes. “Running water? We can get you a bucket of water, sweetness. That alright with you?”
“It works great for me. Big fan of buckets. They’re the backbone of agriculture and cleaning, really, if you think about it…” Lucy agreed, her smile as bright as the neon sign by the front window.
Priscilla looked at Cooper and then at Lucy, repeating the loop before she sauntered behind a moth-eaten velvet curtain strung up with zip ties. The distant hum of a generator underscored the silence as Cooper picked over the board of caricatures. Plenty of people were banned from the premises or with a bounty on their heads — no one stood out on the board, at least.
“She was giving us a weird look,” Lucy leaned closer to Cooper, feigning a swipe of her hand through her hair. The floor creaked as she shifted her weight closer to him. “Is it the bucket thing? I panicked.”
Cooper scoffed from the back of his throat.
“It is safe here, right? You trust her?”
“It’s safe,” Cooper bared his teeth at Lucy, begging her to return to the docile silence she’d thrived in.
“Then why — ”
Cooper hissed for her to shh through clenched teeth.
Priscilla pushed past the curtain. She gripped a little blue card with faded gold edges. A key with a golden ball chain was attached to the edge. It felt strangely archaic to be so formal about lodgings, but it was why he liked this place.
“I guess it makes sense,” Priscilla said as she slid the key to Cooper. She nodded to Lucy. “You wanting a girl who’s more… Old—world flavor. It reminds you of the golden years, hm?”
“Six, right?” Cooper ignored her question, his gaze fixed to the card.
“Six,” Priscilla repeated, her gaze on Lucy.
Cooper tossed a few caps onto the front desk, the clatter of metal their own punctuation. He notched his head towards the stairs, and Dogmeat and Lucy followed in stride. He was eager for the simple things — water, food, and a moment to let his bags rest.
“Wanting a girl…” Lucy smiled, mumbling more of Priscilla’s words under her breath.
After several flights of stairs and a few hours, Cooper felt all the better. He’d eaten his fill and enjoyed the peace of an enclosed room. He didn’t often allow himself such a luxury, as being in a settlement put a target on your back for any larger groups. But it’d been two weeks since they’d had proper rest out of the elements.
Tracking Hank wasn’t easy, either. That suit meant he could skip over all the pocked landscape and roaming threats. What would take him an hour to travel by air was a day for them sometimes, a fact that spurred Cooper on. But they couldn’t rush, as rushing would only get them killed.
One wrong step and you were deathclaw chow.
“God, more, please!”
And there went the silence. Cooper’s eye twitched; his lipless mouth sneered at the screeches.
Whoever had taken up residence in room five was making the most of their money — an hour straight of screams and moans, an hour straight of Lucy pretending to read. She’d picked up a holotape at the last outpost they’d stopped at; something about a sequel she’d always wanted to continue reading.
By the second hour, it wasn’t so much that room five stopped fucking. But they at least got a lot quieter about it. The occasional shriek or moan rattled through the air vents, but it was far and few between.
Lucy lay across the double bed, her boots discarded beside the door. Her vault suit hung from the defunct radiator. Her washing was all done, and she’d freshened up, the usual Lucy shit. She’d helped herself to the water and changed into some pajama set she’d pilfered from a house a few days back.
“I think it’s nice,” Lucy said into the open air of the hotel room.
Cooper looked up from his shotgun, teeth bared like he was trying to smile. “The quiet?”
“No,” Lucy smiled at the wall between them and room five. “That people can find love, even now.”
Cooper couldn’t stop himself from laughing at that. The cackles shook from low in his lungs and caught him so off-guard he hacked up some foul muck into his palm. He hissed through a wheezed breath as he fumbled with his RadAway puffer.
“I mean it! It’s not funny!”
“That ain’t love, Vaultie,” Cooper coughed out, his eyes narrowed as drool and tears mingled on his cheeks. He wiped his face, fine skin catching against the scarred, leathery mess. “That…” He pointed to the wall. “S’probably a whore and her John making the most of the caps.”
Lucy’s eyes darted as she picked apart what he’d said. “John..?”
“John’s a term for uh…” Cooper’s jaw strained against a smile, though it was far too cruel to be kind. “A guy who pays for sex.”
“Ah, wasteland slang,” she said with a solemn nod, as if it made sense she hadn’t caught on immediately.
“Old world slang,” Cooper corrected.
Lucy looked around the hotel room anew, like she’d finally caught on to what this place really was. She scooted to the edge of the bed, to sit with her legs angled towards him. “That woman at the front desk said you’d want a girl who’s old world — she thought I was a prostitute. ”
“Maybe.”
Lucy crossed her arms as if she had more to say on the matter. But then she remained quiet, uncharacteristically so.
“S’waste of caps.”
“Hiring me to have sex with you? Actually, I know all about sexual gratification, so I think it’d be a great use of money — caps.”
Cooper stared Lucy down as if he couldn’t parse what she’d just said. “Paying anyone money to fuck you is a waste.” Cooper tongued his lips apart. “Bullets. Meds. There’s shit worth paying for. Sex is — ”
“Important.”
“Sex ain’t worth much.”
“To you, maybe,” Lucy frowned. “It’s an act of love and intimacy, and… It’s how humanity continues, and it’s — fun if done well.”
“You wanna waste your caps on some cock?” Cooper snapped, his hand flapping at the door. “Be my guest.”
“No,” Lucy shook her head. “I don’t want to, but I’m saying that I… I think killing people is probably worse than sleeping with people for caps. If it’s to survive, I think it makes sense. Morally speaking.”
“Don’t,” Cooper snarled.
Cooper didn’t like how Lucy spoke to him most days, but this was a new, worse permutation. Her Vault-addled morality was sickening enough on its own, as she embodied whatever bullshit had been drip-fed to her by the company who’d bought her vault. Not that he was without sin, given the shit he’d done to survive this long.
But sex and love and all that shit was not front of mind. He needed to find his family and to know what happened to them. He didn’t need a two-cap blowjob from a stranger in the dim light of some bar. Though, in all honesty, his drug habit mixed with the amount of alcohol he’d drowned himself in, some nights got hazy.
There’s that animalistic, self-destructive part of him that won on his worst nights. The same part of him that kept him alive, the same part that let him do all the miserable shit he needed to do to survive.
But it’s certainly never been love. Not since Barb.
Never again, he’d wager.
"I had sex once," Lucy said this like it was a point of pride, now on her feet. She idled beside the bed, her gaze settled onto the empty space she’d been lying. "With my husband, but…" Her face twisted with this delayed amusement. She turned towards him, closing the gap between them.
Lucy’s eyes remained unfocused as she stared at the marked table between them, where his shotgun lay across a dirty cloth. "Does that make us both widows..? You said you have a family, right? So, you were probably married and had at least one kid. Not trying to presume, so tell me if I’m wrong, but… You said that in the observatory. That’s what you’re after."
Cooper parted his lips, a nasty tilt to his hairless brow.
Lucy gave a tight smile. "I was married. Only for a few hours, but… It was an arranged marriage, I didn’t meet him until the wedding. It turned out he was a raider from the surface posing as my match from Vault 32 and…" At this point, Lucy caught herself. “I feel for you, if you lost someone. That’s all.”
“You ain’t a widow.”
“Technically — ”
Cooper stood up, unable to stay seated. “You say you’re a widow like it’s a fact outta some book. The shit you went through — you’re an experiment gone wrong, not a damn widow,” Cooper said, his voice flat.
Lucy’s face twitched at his words as if she struggled to keep her smile. “Well, guess what? We’re all an experiment gone wrong, whether you’re in a vault or not.”
Cooper’s eyes twitched, narrowing in the dark of their hotel room. Room five was quiet, which made this moment all the worse. He didn’t like how she spoke about him, as if she knew what was happening in his mind. He wasn’t some wounded man looking for sympathy.
He wasn’t anything.
“Go back to your holotapes,” Cooper said with a jut of his chin. “You’ve been up here a few weeks, acting like you know how it is.”
“Well, I know we’ve all been screwed over by people hundreds of years ago, and I’m sorry if I’m not as beaten down by it as you, but — I’m just trying to share things with you, to…” Lucy struggled through her words, her arms crossed protectively over her chest. “We don’t have to be friends, but we have to be — something.”
The couple in room five screeched. Cooper tensed out of habit but relaxed again when he reasoned what the noise was. It didn’t solve the fierce look on Lucy’s face as she stared him down, her fists clenched by her pajama-clad thighs.
“I don’t want to fight with you,” Lucy said, shaking her damp hair out of her face. She stood idle by the table as if she had just realized she had stepped towards him in their argument. There was a bird-like shake to her chest, her heart and lungs quick beneath bone.
It was moments like this that made his nature crystalline to him — that thin line she couldn’t perceive of how easy it’d be to string her up by the ankles and bleed her dry. Of how easy it’d be to slide into that ache for warm flesh between his teeth and blood down his throat.
Ghouls aren’t welcome in most settlements for a reason, and Lucy is too damn optimistic to learn that lesson.
Cooper tongued the inside of his cheek, and his teeth gnashed at the frayed edge of his lip. “We have to be something, huh?”
Lucy’s brow twitched, and her jaw strained as she tried to stand taller. She nodded as something like hope softened her stern expression.
It wasn’t hard to close the gap. It was even easier to grab that ponytail she always wore and yank her head close, fist tight in her hair as he brought her close. Her hand scrabbled against the table, and nails dug into the wood as their eyes met.
“Don’t you ever talk about my family again,” Cooper said, his voice level. “We clear?”
Lucy’s breathing redoubled, but she nodded. Her nostrils flared as he let her go with a firm shove. There was a real sense of satisfaction as he felt her perception of him shift as if she’d forgotten she was dealing with a monster rather than a man. As if the rotted skin and exposed tensions, or the gaping hole where his nose had once been, weren’t enough warning.
Pretty girls in Hollywood were overlooked as much in his time — all in the name of survival in a race that no one really won. You took your part and played it until the work dried up. Then, you prayed for sponsorships, deals, and other things to spare you from the real world.
He watched it with co-stars, time and again. It wasn’t much different now, just less rhinestones and more rads.
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ogokokoball · 10 months
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Turret but humanoid
Portal is a great game yeah
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literalinsomniac · 1 month
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FEVER, or Facility Emergency Vanguard and Enforcement Robot, is a highly intelligent and mobile version of the classic aperture science turret. FEVER was created after several break ins into the facility and assigned to take care of any threat that GLaDOS cannot handle at the time. For such a large facility this singular humanoid robot can handle it all with access to cameras, entrances and other valuable tools.
Packed with the same trusted technology as any other Aperture Science brand device, FEVER gets rid of intruders easily with several projectile options and a long lasting battery.
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psychoportalnauts · 24 days
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While I don't have any new stuff to show for the Double Birthday event, may I interest you in another tiny batch of old concept arts? This time it's... the turrets! Any Portal-adjacent AU would be amiss without these lovable rooks.
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The left one is based on an iconic nevalyashka toy, and the right one is obviously inspired by Oleander's Brain Tank. No idea which approach makes more sense - going for the full humanization route or staying true to the OG design for once. .
Also, as much as I love these concepts in vacuum... IMO it won't be easy to introduce turrets into the Psychonauts' enemy ecosystem? There's a few reasons to this. One: being stationary creatures, they pose even less threat than the low-level guys like Censors. Two: they do not represent any mental issue, like shame or a bad mood or anxiety, you can't just throw a random robot into such a roster.
...Unless I were to turn them into something like BoTW's Guardians and make them a late-game overworld-only encounter?
Anyways, what do you guys think?
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mysiblingsslimyface · 8 months
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More humanoid Glados plus Chell plus Spider Glados concept. Glados gives off some turret vibes with the No Arms Just Legs ™ & I'm here for it.
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mikurulucky · 7 months
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Lil humanoid Portal turrets lol
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spookytoonz · 10 months
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Humanoid Turret designs by Maggie Sea on YouTube!
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cemeterything · 2 years
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!!
Name: Gwendolyn "Gwen" [REDACTED]
Pronouns: She/Her or It/Its
Appearance: Humanoid clockwork steampunk robot with gold chassis and ivory-feathered wings. Golden brown eyes. Dirty blonde wavy shoulder length hair. Roughly 7 feet tall.
Gwen is a character whose design and personality I initially ripped off Grian (the minecraft RP character, not his real life counterpart) of Hermitcraft and 3rd Life fame, who quickly mutated into her own fully formed oc. She exists in a steampunk original fiction universe I have and also in Netherbound (original fiction RP).
Steampunk!Gwen is a clockwork-powered humanoid robot who killed its creator and ended up in a junkyard on one of Jupiter's moons, the trade planet Callisto. It ended up being picked up and restored by black market scrap merchant and technomancer Vanessa and her time-travelling fugitive companion Ace Davenport. The three became a trio of friends after a rocky start where Gwen was concerned the other two intended to use her as a weapon or bargaining chip, before realizing they had no idea of her actual value or origin, and mainly combined their forces to scam and pirate throughout the galaxy.
Netherbound!Gwen is a former captive of The Radio Host, captured during a poorly-planned and executed visit to the citadel of Radio Town and modified against her will using the scrap parts salvaged from Clockwork Folk killed during the war between the Clockwork and Radio citizens. She's an experimental prototype android The Radio Host regularly "upgrades" as punishments when she fails him in some way, taking away more of her human parts and replacing them with machinery. His reasons for creating her in the first place are unclear, as although he keeps her around as a bodyguard, he has far more efficient and effective defence mechanisms. He seems to just be interested in nonconsensually modifying her because he can and people's reactions intrigue him.
Netherbound!Gwen eventually escapes The Radio Host with the help of Netherbound!Vanessa, a human glamorsmith (someone who crafts illusion magic designed to alter one's appearance), and exiled Clockwork Folk Sentinel (a centaur-like clockwork automaton with a man's upper body and centipede lower body) and Karmistice (a tripedal clockwork turret gun automaton). Vanessa supplies Gwen with a glamor that allows her to regain a humanlike appearance, which improves her self worth and confidence and allows her to reenter society and come to terms with her transformation.
In both cases, Gwen and Vanessa grow closer through a combination of mutual antagonism and cahoots, and eventually form a relationship with romantic elements, although they never strictly define their relationship status.
Gwen is capricious and easily bored, with a tendency to act impulsively. She's extremely smart and has a sharp sense of wit that some people find a little too barbed to be friendly, but she generally means well, although she lacks empathy and tact. She doesn't quite understand the value of life due to her own being taken from her, but is extremely protective of those she cares about. She struggles with sincerity, and can be prone to jealousy and miscommunication as a result.
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(picrew credit)
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I asked AI (Bing Image Creator by Microsoft) to figure out how Animal King Turret would look like in a human form and I got this. It's honestly cool! :0 ✨
(First design idea).
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+ I also asked Bing Image Creator to figure out how Turrets would look like as humans! :D
(Second design idea).
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+ I asked Bing how defective Turrets would look like as humans since they do have male vibes!
(Third design idea).
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+ I asked AI how Prima Donna Turret would look like as a humanoid androidish person!
(Fourth design idea. Not too bad if I'm honest!)
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+ Not too bad humanized designs if I'm honest. I actually like them, especially the Animal King Turret. It's something entertaining!
+ Plus I'm aware that using AI may be bad for digital artists and artists in general. I'm also one of them, let's be honest. But I just wanted to share these under all my responsibility 😁
Hope you enjoy them! How do you think GLaDOS, Chelle and Wheatley would look like? I'll share them soon! :)
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How does this description of the Men of Iron work?
Odin standing supreme among them and commanding all forces. It would assign forces to vector to a given contact area and lead Research and Development.
Sleipnir controlling all Heavy Walker and Titan units. Leading massive Siege Engines marching across the land on 4 legs and Bipedal Giants capable of moving with speed and grace nothing of their size should possess.
Geri controlling all Void Ships and Logistics Centers. Its fleet would ply the stars for resources to fuel the War Machine.
Freki controlling all Tanks and infantry. Leading a swarm of eight-legged Arachnid-Tanks and cold white-faced soldiers with spindly limbs across the land.
Finally, Huginn and Muninn to act as Testbed and Champion units meant to gather combat data and report it back to Odin to better adapt tactically and strategically. Odin had a list of special Combatants in the sector that Huginn and Muninn would engage and counter. The Majority of the list was normal. Asterion Moloc. Akenothep the Phaeron of Penance. Kaelista Hesperia of the Kabal of the Bloodied Fang. Autarch Morodin of Craftworld Kian-Ash.
Lorgar Aurelian.
Specialist Units include:
Striker: A high-tracked vehicle with the turret replaced by a bot's upper body, with weapons mounted on both arms and shoulders.
Archer: Gigantic armored motorcycle, with a railgun running down its length.
Demolisher: A very wide and flat tank that is open down the center with an embedded sonic cannon running down its length.
Avenger: Blocky tank that stabs struts into the ground and folds its treads / hover devices outward when it deploys to fire at greater velocities.
Surveyor: Large armored Sentinel with a rotating upper body mounting a large laser weapon.
Kataphractos: Six-legged spiderbot with an armed humanoid upper body.
Centurion: Resembles an Imperial Knight with blocky shapes.
Venator: Bipedal humanoid mech, with no head and no left arm, and a right arm made up entirely of an enormous gun that is nearly as long as it is tall. The rest of the upper torso is built to counterweight and dampen the recoil of this weapon.
Nemesis-class Megabot: A spider-bot with a wedge-shaped body and top-down symmetry, meaning that its top and bottom are identical and it can function perfectly fine by simply reversing its joints if flipped over. Retracts weapons and wraps its limbs around itself with right going around the underside and left going over to form a tunneling shape.
Executor-class Megatank: A gigantic quad-treaded tank that is relatively flat for its size, mounting multiple sets of multi-barrel battleship-like turrets over its treads and back. One open section on its back retracts to reveal a vertical missile-launching system.
Citadel-class Flying Fortress: A gigantic flying brick-shaped machine that, with gun turrets and missile launchers mounted on every side. Can fire nanolathing beams at the husks of downed units to bring them back into functionality.
The Men of Iron use what I call a 'killers & carriers' layout for their fleet. A bit over half their ships are offensive and the others are carriers of some variety, generally with higher capacities than yours for equivalent hull-sizes, in exchange for low firepower and toughness for ships that are higher than Imperial Extremis-Grade. Most ships have no Warp drives because of the on-site construction doctrine, allowing them to squeeze out a bit more direct combat performance. Because the resource link can't be stretched across the distances that space battles work on, the Men of Iron rely on their assault boats to reclaim matter to bring back to be fed into further construction, hence the emphasis on carriers to a degree exceeding that of almost any other faction. Against intact ships the assault boats will deliver a payload of boarders, then spend some time chopping up the hull and filling their internal space with stuff to bring back. In general MoI ships don't look that different from Imperial, save for the lack of ornamentation and more blunt prows / slightly boxier shapes. They use plasma / particle / lance rather than solid shot, since the latter throws away too much for little gain. The Summit is very wide, while the Meridian is a super-dedicated carrier, with almost the entire thing taken up by launch bays. If you stripped out the launch bays, you'd have little left besides a nose, a reactor at the back, and the engines and spine. Ships that can construct will be able to construct faster if they enter link range, but otherwise get no benefits.
Units Huginn and Muninn function as a Testbed for a new Titan unit known simply as the Aerial Titan. A Titan with advanced Reactionless flight systems allowing it to fly in both Air and Space. Think the Gundam Phenex and Unicorn from Gundam UC. This Titan usually has a shitton of plasma and Laser weapons but also a Power Sword. But is more than capable of equipping psychic superweapon like Webway Breachers similar to the Dark Glass and Black Hole launchers like the Ones on the Speranza.
I would question the use of Norse deity names for the control units, considering the Men of Iron were made milennia into the future, but, again, whatever.
As for the units you described, they work, but also we know that they got really really weird with it too.
As to the Men of Iron ship looking like Imperial ships, I don't think they would. They were built at the pinnacle of humanity's first interstellar empire, which was a lot more Federation like than the current Imperium. So I think their ships would look more conventionally sci-fi but robotic, if that makes any sense.
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lostacelonnie · 1 year
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HONKAI PORTAL AU??? SPEAKKK plsss would you kindly
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(@lesboymaikol @laios-burger)
(btw mikey if youre planning to continue honkai and/or play either of the portal games then like. spoiler alert)
OKOKOKOK SO. first of all this au doesnt very strictly follow either of the games canons bc its just for funsies but it has more or less portals storyline. SO.
- aperture laboratories are firemoth laboratories
- there is no backstory of how exactly she got there BUT mei is the protag. shes in HoT form this is gonna come up later
- mobius is glados. Obviously. more accurately, caroline was og mobius (the whole memory loss thing still exists btw), p1 glados is her body at ~20 y/o, p2 glados is mobi in the body she has in er, and potatos is mobi as a Toddler. the reason why she doesnt just. walk away. after being disconnected from her chassis is bc shes still running on 1.1 volt so she barely has enough energy to even stay conscious. we dont get the moment of chell stabbing potatos onto the portal gun bc. yknow. but lil mobi still gets additional power bc mei is the herrscher of thunder, she radiates electricity. but she still gets carried away by birds after the fall bc i decided it might not be realistic but it IS very funny
- elysia is wheatley (shes not actually that stupid, mobi just enjoys shittalking her) and the betrayal is HoC taking over. all the cores have humanoid bodies but cant move without a rail or chassis. why? science isnt about why its about why not
- speaking of the cores, the others are:
eden as the morality core (was going to be aponia but i decided that in the game, without using disciplines, mobius is much more likely to listen to eden than she is to aponia)
hua as the curiosity core
kalpas as the anger core
su as the intelligence core
pardo as the adventure core (bc of her whole elysium everlasting treasure hunt)
griseo as the space core (not personality just sig of stars + project ark)
kosma as the fact core (teenage awkwardness makes him spit completely incorrect "facts")
- vill v is cave johnson. self explanatory.
- oh btw as caroline, mobi still says the same voice lines but very Sarcastically
- the turrets are little elf kleins
- atlas and p body are two grey serpents
- WHEN MOBI IS A TODDLER, since its kinda annoying for mei to carry her everywhere, she just snatches a child carrier someone left in old aperture so tiny mobi just spends the rest of the game on meis back
SO THATS ALL. FOR NOW. i kinda have brainrot of this so i'll probably add some stuff weheheh
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justadumbasskid · 4 months
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Happy days! Got sieged by a raider faction. So it's finally time to test out my security system on humanoid targets! So far it's only been Mechanoids. Anyway, I shelled the entrenched group for a while until they decided to attack directly, and noticed this man going at a much slower pace than his peers. I looked into his health tab and saw that he had multiple dismemberment scars. Apparently had a run-in with Grace in the past and lived to tell the tale!
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The system worked great. Didn't even have to engage the 90mm cannons at all. The only problem is the rate at which raiders flow into the hall. My turrets waste dozens of bullets at one target at a time. Not a problem against the much tankier Mechs, but a big problem against fleshy humans. I figure the next time I have a humanoid raid I can simply tell my turrets to hold fire until more targets are in sight.
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basicallyblobbity · 1 year
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I drew my humanoid turret with Chibi from @lostlittleturret! (Ijustrealizediforgotchibi’santennsoopsieshahah…) I dunno if they still uh… do stuff with her but I’m kind of obsessed with turrets (did anyone else have a phase of randomly repeating turret voice lines? Just me? Okay.) and Chibi was just too cute! Aaaaa Chibi’s just excited to see another turret who looks like her :3
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feybeasts · 1 year
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If I were to imagine a taur flying a jet, I would think the easiest way to make that believable would be to take a tandem seat aircraft eg: F4 Phantom II, and remove the barriers between the pilot and WSO seats so you essentially just have a really elongated cockpit. A taur pilot would be able to operate a stick and pedals similar to a humanoid pilot, though you'd have to account for different ergonomics on account of their different proportions.
You would have to support both of the pilots spines, possibly with some kind of seat back that folds into place behind their upper spine and over their lower one when you close the cockpit, but I can readily conceive of how something like that might mechanically function.
I imagine the bigger issue would be designing a G-suit for a taur pilot. A taur has a lot more blood than a humanoid, and a proportionally smaller head to body ratio, pulling G's would have a greater effect on them since they have so much more room for that blood to go, and presumably lack the muscles to clench everything below the waist.
For trying to operate a mech of some kind, I would imagine them lying vertically with both spines in line with the vertical axis so you have a really tall cockpit instead, since a mech is already very vertical. A taur might even be superior to a humanoid pilot in that role, since you have an extra pair of limbs you could use to control more stuff at once, and the number of joints in a mech means that extra control capability would actually be useful, unlike in an aircraft, where the second pair of legs would probably be dead weight.
This is more dependant on how you imagine taur biology to function, if they aren't capable of comfortably aligning both spines on roughly the same axis, that obviously isn't possible.
Perhaps a taur might be more suited to operating an exoskeleton? You'd do away with the issues of having a high center of gravity and an unstable footing endemic to a humanoid exosuit. A 4 legged design would be more robust, able to clear more rugged terrain, and allow for the installation of more equipment.
Where a taurs bulk requires accommodation on other platforms, for an exosuit, that bulk would be an advantage. It's much easier for me to imagine a taur exosuit carrying an autocannon or ATGM tube in a turret on its horizontal back than a humanoid one in its arms or over its shoulder. You move the recoil impulse closer to the center of gravity and thus, reduce felt torque while also having improved platform stability from a wide, 4 legged stance. Even if you did still want to mount a weapon in the suits arms, you have the advantages of the hindlegs preventing you from tipping backwards from recoil while firing and the horizontal back providing lots of room for ammunition.
With the turret, you would have to deal with the large frontal deadzone, but I imagine that is a problem to be solved doctrinally, rather than mechanically. Carry small arms for surprises, but move into a position where you can employ your mounted weapon ASAP.
Apologies for the wall of text, but you hit a bunch of my hyperfixations at once :v
I don't have an answer to this, I just really want people to see what is some really, really damn good thought on the subject of taurs-using-vehicles Legit and heartfelt bravo, anon, these ideas are top notch!
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dzthenerd490 · 7 months
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File: Jeepers Creepers
SCP#: ACA
Code Name: The Creeper/ Every 23 years on the 23rd day of March, it gets to eat.
Object Class: Keter
Special Containment Procedures: SCP-ACA-Alpha is contained at within a magnetic locked coffin with engravings on the coffin created by the DTASMW to weaken SCP-ACA and prevent him from summoning SCP-ACA-Omega or any SCP-ACA-Beta instances. The Coffin is located in an 8x8 meter room within Site-AF. There are hidden sentry turrets in the walls of the containment cell connected to the emergency power of Site-AF to ensure that if the magnetic locks of SCP-ACA-Alpha's coffin fail then SCP-ACA-Alpha will still be unable to escape. 
A Foundation researcher and two Armed Guards are to enter SCP-ACA-Alpha's containment cell daily to ensure there are no faults with SCP-ACA-Alpha's containment. They are also supposed to wear Foundation identification necklaces to ensure that the sentry turrets do not activate and fire upon them by accident.
SCP-ACA-Omega is kept at Site-AD with an 20x20x20 meter experimental magnetic containment cell, the magnetic field inside the containment cell is powerful enough to keep SCP-ACA-Omega floating in the direct middle of the containment cell. This is to prevent it from moving from its position and to keep it from absorbing the walls into its "body". 
Outside of the containment cell, Foundation engineers are to check and repair the engine and magnetic cores of the containment cell. Within the containment cell, A specialized AFA-3 is to enter SCP-ACA-Omega's cell to ensure the magnetic field is working. The AFA-3 is equipped with specialized skin that prevents its metal skeleton from getting affected by the magnetism and its synthetic body doesn't get crushed by the gravity of the magnetic pull. 
All recovered SCP-ACA-Beta instances are contained at Site-AA within a 10x10 containment cell with each one locked in their own storage box or crate. Foundation researchers and doctors of Clearance Level 2 or higher are allowed to regularly request handling of SCP-ACA-Beta instances for testing purposes. Though of course they are too regulated to be aware of the dangerous properties of each individual SCP-ACA-Beta instance. Two armed guards are to guard the exterior of the containment cell while two armed guards are to guard the interior of the containment cell. 
Description: SCP-ACA-Alpha, it is a humanoid monster, standing at the average height of 5.6 ft, though its weight is undeterminable as some testing has shown it to weigh 100 pounds and others show it to weigh 1000 pounds. Furthermore SCP-ACA-Alpha has two retractable wings on its back that can both hide under its flesh and extend to a width of 12 feet. Both wings are bat-like in nature and despite their fragile appearance they are both as tough as steel. SCP-ACA-Alpha's main body is a disgustingly dark shade of gray and has grotesque skin that seems to be a mix of reptilian and insectoid in nature. 
DNA testing has shown that each part of SCP-ACA-Alpha's body belongs to a different deceased or declared missing person. According to eyewitness accounts before being amnestied, SCP-ACA-Alpha seems to hunt for victims in order to keep its body going by harvesting organs or body parts that it likes from each person.
Apparently, SCP-ACA-Alpha is able to tell which body parts on a person are most compatible and beneficial for its body. Furthermore, when an organ or body part is successfully harvested and attached to SCP-ACA-Alpha it suddenly transforms to resemble SCP-ACA-Alpha's body as if it's always been that way. As such every time its "harvesting period" begins it goes out to find said body parts before it goes back into hibernation again. Its "harvesting period" is every 23 years, and always on or around March the 23rd, why this is the case is unknown. 
SCP-ACA-Alpha is also capable of creating anomalous items that are referred to as SCP-ACA-Beta instances. However, what would be considered its magnum opus is SCP-ACA-Omega. SCP-ACA-Omega is a vehicle made from different parts of cars and surprisingly other vehicles throughout the centuries. SCP-ACA-Omega, despite not being cybernetic, has mechanical traps and mechanics all over it. Such as, a hidden harpoon hook in its exhaust pipe, drone-like land minds that can be deployed while SCP-ACA-Omega is driving, and spike-like growths from anywhere around the "body".
SCP-ACA-Omega's most terrifying and dangerous power is its ability to reflect every form of damage that comes at it, rifle shots sling back at the shooter's head, shotgun shells rip the shooter apart, and even a rocket launcher with end up sending the fire explosion right back at the one who fired. 
SCP-ACA-Omega has also shown signs of sentience and is able to move on its own even without SCP-ACA-Alpha but is at its strongest when around or being called by SCP-ACA-Alpha. Furthermore, if SCP-ACA-Omega is left alone by SCP-ACA-Alpha for too long it will start to move slowly on its own to kill more people, absorb car parts and metal to maintain itself, and search for SCP-ACA-Alpha. How this is possible is unknown as SCP-ACA-Omega has no anomalous markings or signs of containing thaumaturgy properties. 
Lastly there are SCP-ACA-Beta instances which are also creations of SCP-ACA-Alpha. Each SCP-ACA-Beta instance is a bladed weapon of some kind whether it be a knife, throwing star, or even an axe, made of human skin and bone. Despite being made of human body parts, each SCP-ACA-Beta instance is as strong as titanium yet able to resist heat as well as tungsten. How this is possible is unknown as again there is no thaumaturgy energy or any anomalous sigils have been placed within any of the SCP-ACA-Beta instances. 
Despite that, each SCP-ACA-Beta instance has the ability to float and even fly directly forward to the direction the user is holding it towards. When an SCP-ACA-Beta instance is held with the intent to kill it will always fly to the weak point of the target that will ensure the kill is instant. Unfortunately, SCP-ACA-Alpha is the only one who can bring SCP-ACA-Beta or SCP-ACA-Omega to their full potential as anyone else who tries either needs to be extremely careful or else will die right away upon even physical contact alone.
SCP-ACA-Alpha was discovered IN 2001 during a series of attacks taking place at the [data expunged] police station of [data expunged], Florida. SCP-ACA-Alpha was found by MTF Iota-10 units where it unfortunately escaped and killed another victim. After all eyewitnesses were amnestied SCP-ACA-Alpha was hunted via Foundation satellites until he was spotted in [data expunged], California. How SCP-ACA-Alpha was able to cover such a distance and why was unknown. 
Mobile Task Force Epsilon-6 "Village Idiot's" went to the [data expunged] ranch and found SCP-ACA-Alpha. The squad of 10 units suffered massive losses leading to only 6 MTF casualties and a civilian casualty, that civilian being the farmer's youngest son. But after extensive firepower SCP-ACA-Alpha was weakened and contained. Afterwards the Foundation assigned all Foundation agents around the U.S. to find any traces of SCP-ACA-Alpha leading to the discovery of its various lairs throughout America, Its collection of SCP-ACA-Beta instances, and finally SCP-ACA-Omega itself. 
Both the farmer of [data expunged] and his surviving son contributed to the capturing of SCP-ACA-Alpha as such under Protocol "Sole Survivor" they were asked to join the foundation. Both surprisingly accepted, the son now works within MTF Epsilon-6 while the father works with MTF Artemis-6. 
"This is probably the most fucked up creatures I had ever seen. And I've seen some fucked-up shit before, but this guy... ugh. he takes it to a whole new level. But grossness aside, his weapons, his car, even his own body. It's all like a weird fucking pattern. I mean, he needs to build himself up from random people in order to keep himself going, he does the same for his car, and he uses other parts to make himself some weapons. I mean when it comes to fleshy shit the first thing that comes to mind is always those Sarkite fucks but I don't think that's the case... if anything it's more like what the Children of the Scarlet King do. But if that's true then how come we never saw this guy before, why did it take us so long to find him? Was it really because he sleeps every 23 years? Also, why 23 years? What makes the number 23 so significant, other than the fact that it's a chaotic number... Wait... Could it... no... It can't be. Nah those guys died out centuries ago. The Sarkites killed them all, besides he looks nothing like them. There's no way SCP-ACA-Alpha is a Davite... that's just not possible." - Dr. Sanchez.
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SCP: Horror Movie Files Hub
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